std::string PlayerDumpWriter::GetDump(uint32 guid) { std::string dump; dump += "IMPORTANT NOTE: This sql queries not created for apply directly, use '.pdump load' command in console or client chat instead.\n"; dump += "IMPORTANT NOTE: NOT APPLY ITS DIRECTLY to character DB or you will DAMAGE and CORRUPT character DB\n\n"; // revision check guard QueryResult* result = CharacterDatabase.Query("SELECT * FROM character_db_version LIMIT 1"); if(result) { QueryResult::FieldNames const& namesMap = result->GetFieldNames(); std::string reqName; for(QueryResult::FieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr) { if(itr->second.substr(0,9)=="required_") { reqName = itr->second; break; } } if(!reqName.empty()) { // this will fail at wrong character DB version dump += "UPDATE character_db_version SET "+reqName+" = 1 WHERE FALSE;\n\n"; } else sLog.outError("Table 'character_db_version' not have revision guard field, revision guard query not added to pdump."); delete result; } else sLog.outError("Character DB not have 'character_db_version' table, revision guard query not added to pdump."); for(int i = 0; i < DUMP_TABLE_COUNT; ++i) DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type); // TODO: Add instance/group.. // TODO: Add a dump level option to skip some non-important tables return dump; }