// **************************************************************************** // // Function Name: RCompositeSelection::Render( ) // // Description: Draws the selection rect and handles // // Returns: Nothing // // Exceptions: Memory // // **************************************************************************** // void RCompositeSelection::Render( RDrawingSurface& drawingSurface, const R2dTransform& transform, const RIntRect& rcRender, BOOLEAN fRenderIfLocked ) const { // Only do if the selection is visible or we have a deferred render pending if( !m_fSelectionHidden && m_fSelectionVisible ) { // Dont bother rendering if there are no selected objects if( m_SelectionCollection.Count( ) != 0 ) { drawingSurface.RestoreDefaults( ); // Setup the drawing surface for rendering feedback RSolidColor color; YDrawMode drawMode; m_pView->GetFeedbackSettings( color, drawMode ); drawingSurface.SetForegroundMode( drawMode ); drawingSurface.SetPenColor( color ); drawingSurface.SetFillColor( color ); // Go through our selection collection and render each selection YSelectionCollectionIterator iterator = m_SelectionCollection.Start( ); for( ; iterator != m_SelectionCollection.End( ); ++iterator ) ( *iterator )->Render( drawingSurface, transform, rcRender, fRenderIfLocked ); } } }
void RRotateDialog::RotateDisplay( int iPos ) { if ( iPos == m_iPrevPos ) return; // We need to use the RBitmap::Rotate() function, so to do that, convert to // Renaissance types. CClientDC clientDC( &m_staticDisplay ); HDC hClientDC = clientDC.GetSafeHdc(); RDcDrawingSurface drawSurface; drawSurface.Initialize( hClientDC, hClientDC ); R2dTransform transform; // Prepare the image on an offscreen DC RAutoDrawingSurface drawSurfaceOffscreen; RRealRect rRealStaticRect(m_rectStaticDisplay); BOOLEAN fPrepared = drawSurfaceOffscreen.Prepare( &drawSurface, transform, rRealStaticRect ); RDrawingSurface* pSurface = ( (fPrepared)? &drawSurfaceOffscreen : &drawSurface ); // Paint the offscreen DC white RColor rColor = RSolidColor( kWhite ); pSurface->SetFillColor( rColor ); pSurface->SetPenColor( rColor ); pSurface->FillRectangle( m_rectStaticDisplay ); YAngle flRadiansRotation = ::DegreesToRadians( YFloatType( iPos ) ); // The rotation leaves a black background, so blit with a mask. The mask // has to be created the same size as the original (not rotated) bitmap // size, so create it and then rotate it. RBitmapImage bmpRotated; RBitmapImage bmpMaskRotated; RImageLibrary rLibrary; rLibrary.Rotate( m_rBitmapImage, bmpRotated, bmpMaskRotated, flRadiansRotation ); RIntSize sizeBmpRotated; sizeBmpRotated.m_dx = bmpRotated.GetWidthInPixels(); sizeBmpRotated.m_dy = bmpRotated.GetHeightInPixels(); RIntRect rectSource; RIntRect rectDest; DeriveSourceAndDestinationRects( sizeBmpRotated, rectSource, rectDest ); bmpRotated.RenderWithMask( *pSurface, bmpMaskRotated, rectSource, rectDest ); if ( fPrepared ) drawSurfaceOffscreen.Release(); drawSurface.DetachDCs(); m_iPrevPos = iPos; }
// **************************************************************************** // // Function Name: RCompositeSelection::SetupRender( ) // // Description: Prepares the given drawing surface and transform for // rendering. // // Returns: Nothing // // Exceptions: Memory // // **************************************************************************** // void RCompositeSelection::SetupRender( RDrawingSurface& drawingSurface, R2dTransform& transform ) const { drawingSurface.RestoreDefaults( ); // Setup the drawing surface for rendering feedback RSolidColor color; YDrawMode drawMode; m_pView->GetFeedbackSettings( color, drawMode ); drawingSurface.SetForegroundMode( drawMode ); drawingSurface.SetPenColor( color ); drawingSurface.SetFillColor( color ); m_pView->GetViewTransform( transform, drawingSurface, TRUE ); // // We can't set the clipping here for the components could // lie outside of the view bounds //m_pView->SetClipRegion( drawingSurface, transform ); }