static int FindMaterialIndex(const RNArray<R3Material *>& materials, const char *name) { // Return material with matching name for (int i = 0; i < materials.NEntries(); i++) { R3Material *material = materials.Kth(i); if (!strcmp(name, material->Name())) return i; } // No matching material found return -1; }
void GLUTRedraw(void) { // Set viewing transformation viewer->Camera().Load(); // Clear window glClearColor(200.0/255.0, 200.0/255.0, 200.0/255.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Set lights static GLfloat light0_position[] = { 3.0, 4.0, 5.0, 0.0 }; glLightfv(GL_LIGHT0, GL_POSITION, light0_position); static GLfloat light1_position[] = { -3.0, -2.0, -3.0, 0.0 }; glLightfv(GL_LIGHT1, GL_POSITION, light1_position); // Show all points if (show_points) { glEnable(GL_LIGHTING); static GLfloat material[4] = { 0, 0, 1, 1 }; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, material); for (int i = 0; i < all_points.NEntries(); i++) { TestPoint *point = all_points[i]; R3Sphere(point->position, 0.01).Draw(); } } // Show nearby points if (selected_point && !nearby_points.IsEmpty()) { glEnable(GL_LIGHTING); static GLfloat material[4] = { 1, 0, 0, 1 }; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, material); for (int i = 0; i < nearby_points.NEntries(); i++) { TestPoint *point = nearby_points.Kth(i); R3Sphere(point->position, 0.02).Draw(); } } // Show closest point if (selected_point && closest_point) { glEnable(GL_LIGHTING); static GLfloat material[4] = { 0, 1, 0, 1 }; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, material); R3Sphere(closest_point->position, 0.03).Draw(); } // Show selected point if (selected_point) { glEnable(GL_LIGHTING); static GLfloat material[4] = { 1, 1, 1, 1 }; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, material); R3Sphere(selected_point->position, 0.05).Draw(); } // Show constraints if (0 && show_constraints) { glDisable(GL_LIGHTING); glColor3f(0.5, 0, 0); R3Sphere(selected_point->position, min_nearby_distance).Outline(); R3Sphere(selected_point->position, max_nearby_distance).Outline(); } // Show KD tree if (show_kdtree) { glDisable(GL_LIGHTING); glColor3f(0, 0, 0); kdtree->Outline(); } // Swap buffers glutSwapBuffers(); }
int R3Model:: ReadObjFile(const char *filename) { // Open file FILE *fp = fopen(filename, "r"); if (!fp) { RNFail("Unable to open file %s", filename); return 0; } // Determine directory name (for texture image files) char dirname[1024]; strncpy(dirname, filename, 1024); char *endp = strrchr(dirname, '/'); if (!endp) endp = strrchr(dirname, '\\'); if (!endp) strcpy(dirname, "."); else *endp = '\0'; // Read body char buffer[1024]; int line_count = 0; int material_index =-1; RNArray<R2Point *> texture_coords; RNArray<R3TriangleVertex *> verts; RNArray<R3Triangle *> tris; while (fgets(buffer, 1023, fp)) { // Increment line counter line_count++; // Skip white space char *bufferp = buffer; while (isspace(*bufferp)) bufferp++; // Skip blank lines and comments if (*bufferp == '#') continue; if (*bufferp == '\0') continue; // Get keyword char keyword[80]; if (sscanf(bufferp, "%s", keyword) != 1) { RNFail("Syntax error on line %d in file %s", line_count, filename); return 0; } // Check keyword if (!strcmp(keyword, "v")) { // Read vertex coordinates double x, y, z; if (sscanf(bufferp, "%s%lf%lf%lf", keyword, &x, &y, &z) != 4) { RNFail("Syntax error on line %d in file %s", line_count, filename); return 0; } // Create vertex R3TriangleVertex *vertex = new R3TriangleVertex(R3Point(x, y, z)); verts.Insert(vertex); } else if (!strcmp(keyword, "vt")) { // Read texture coordinates double u, v; if (sscanf(bufferp, "%s%lf%lf", keyword, &u, &v) != 3) { RNFail("Syntax error on line %d in file %s", line_count, filename); return 0; } // Create texture coordinates R2Point *vt = new R2Point(u, v); texture_coords.Insert(vt); } else if (!strcmp(keyword, "f")) { // Read vertex indices int quad = 1; char s1[128], s2[128], s3[128], s4[128] = { '\0' }; if (sscanf(bufferp, "%s%s%s%s%s", keyword, s1, s2, s3, s4) != 5) { quad = 0;; if (sscanf(bufferp, "%s%s%s%s", keyword, s1, s2, s3) != 4) { RNFail("Syntax error on line %d in file %s", line_count, filename); return 0; } } // Parse vertex indices int vi1 = -1, vi2 = -1, vi3 = -1, vi4 = -1; int ti1 = -1, ti2 = -1, ti3 = -1, ti4 = -1; char *p1 = strchr(s1, '/'); if (p1) { *p1 = 0; vi1 = atoi(s1); p1++; if (*p1) ti1 = atoi(p1); } else { vi1 = atoi(s1); ti1 = vi1; } char *p2 = strchr(s2, '/'); if (p2) { *p2 = 0; vi2 = atoi(s2); p2++; if (*p2) ti2 = atoi(p2); } else { vi2 = atoi(s2); ti2 = vi2; } char *p3 = strchr(s3, '/'); if (p3) { *p3 = 0; vi3 = atoi(s3); p3++; if (*p3) ti3 = atoi(p3); } else { vi3 = atoi(s3); ti3 = vi3; } if (quad) { char *p4 = strchr(s4, '/'); if (p4) { *p4 = 0; vi4 = atoi(s4); p4++; if (*p4) ti4 = atoi(p4); } else { vi4 = atoi(s4); ti4 = vi4; } } // Get vertices R3TriangleVertex *v1 = verts.Kth(vi1-1); R3TriangleVertex *v2 = verts.Kth(vi2-1); R3TriangleVertex *v3 = verts.Kth(vi3-1); R3TriangleVertex *v4 = (quad) ? verts.Kth(vi4-1) : NULL; // Assign texture coordinates if ((ti1 >= 0) && (ti1 < texture_coords.NEntries())) v1->SetTextureCoords(*(texture_coords.Kth(ti1-1))); if ((ti2 >= 0) && (ti2 < texture_coords.NEntries())) v2->SetTextureCoords(*(texture_coords.Kth(ti2-1))); if ((ti3 >= 0) && (ti3 < texture_coords.NEntries())) v3->SetTextureCoords(*(texture_coords.Kth(ti3-1))); if (quad) { if ((ti4 >= 0) && (ti4 < texture_coords.NEntries())) v4->SetTextureCoords(*(texture_coords.Kth(ti4-1))); } // Check vertices if ((v1 == v2) || (v2 == v3) || (v1 == v3)) continue; if ((quad) && ((v4 == v1) || (v4 == v2) || (v4 == v3))) quad = 0; // Create default material, if needed if (material_index == -1) { R3Brdf *brdf = new R3Brdf(RNRgb(0.2, 0.2, 0.2), RNRgb(0.8, 0.8, 0.8), RNRgb(0.0, 0.0, 0.0), RNRgb(0.0, 0.0, 0.0), 0.2, 1.0, 1.0); R3Material *material = new R3Material(brdf, "Default"); materials.Insert(material); RNArray<R3Triangle *> *mat_tris = new RNArray<R3Triangle *>(); material_triangles.Insert(mat_tris); material_index = 0; } // Get material assert(material_index >= 0); R3Material *material = materials.Kth(material_index); // Create first triangle R3Triangle *triangle = new R3Triangle(v1, v2, v3); tris.Insert(triangle); triangle_materials.Insert(material); material_triangles[material_index]->Insert(triangle); // Create second triangle if (quad) { R3Triangle *triangle = new R3Triangle(v1, v3, v4); tris.Insert(triangle); triangle_materials.Insert(material); material_triangles[material_index]->Insert(triangle); } } else if (!strcmp(keyword, "mtllib")) { // Read fields char mtlname[1024]; if (sscanf(bufferp, "%s%s", keyword, mtlname) != 2) { RNFail("Syntax error on line %d in file %s", line_count, filename); return 0; } // Read materials if (!ReadObjMtlFile(dirname, mtlname)) return 0; } else if (!strcmp(keyword, "usemtl")) { // Read fields char mtlname[1024]; if (sscanf(bufferp, "%s%s", keyword, mtlname) != 2) { RNFail("Syntax error on line %d in file %s", line_count, filename); return 0; } // Find material material_index = FindMaterialIndex(materials, mtlname); if (material_index == -1) { fprintf(stderr, "Unable to find material %s at on line %d in file %s", mtlname, line_count, filename); return 0; } } } // Create triangle array triangles = new R3TriangleArray(verts, tris); // Delete texture coordinates for (int i = 0; i < texture_coords.NEntries(); i++) { R2Point *vt = texture_coords.Kth(i); delete vt; } // Close file fclose(fp); // Return success return 1; }