コード例 #1
0
ファイル: Decoder.cpp プロジェクト: ashishrana7/firefox
RawAccessFrameRef
Decoder::InternalAddFrame(uint32_t aFrameNum,
                          const nsIntSize& aTargetSize,
                          const nsIntRect& aFrameRect,
                          uint32_t aDecodeFlags,
                          SurfaceFormat aFormat,
                          uint8_t aPaletteDepth,
                          imgFrame* aPreviousFrame)
{
  MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
  if (aFrameNum > mFrameCount) {
    return RawAccessFrameRef();
  }

  if (aTargetSize.width <= 0 || aTargetSize.height <= 0 ||
      aFrameRect.width <= 0 || aFrameRect.height <= 0) {
    NS_WARNING("Trying to add frame with zero or negative size");
    return RawAccessFrameRef();
  }

  if (!SurfaceCache::CanHold(aTargetSize.ToIntSize())) {
    NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
    return RawAccessFrameRef();
  }

  nsRefPtr<imgFrame> frame = new imgFrame();
  bool nonPremult =
    aDecodeFlags & imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
  if (NS_FAILED(frame->InitForDecoder(aTargetSize, aFrameRect, aFormat,
                                      aPaletteDepth, nonPremult))) {
    NS_WARNING("imgFrame::Init should succeed");
    return RawAccessFrameRef();
  }

  RawAccessFrameRef ref = frame->RawAccessRef();
  if (!ref) {
    frame->Abort();
    return RawAccessFrameRef();
  }

  InsertOutcome outcome =
    SurfaceCache::Insert(frame, ImageKey(mImage.get()),
                         RasterSurfaceKey(aTargetSize.ToIntSize(),
                                          aDecodeFlags,
                                          aFrameNum),
                         Lifetime::Persistent);
  if (outcome != InsertOutcome::SUCCESS) {
    // We either hit InsertOutcome::FAILURE, which is a temporary failure due to
    // low memory (we know it's not permanent because we checked CanHold()
    // above), or InsertOutcome::FAILURE_ALREADY_PRESENT, which means that
    // another decoder beat us to decoding this frame. Either way, we should
    // abort this decoder rather than treat this as a real error.
    mDecodeAborted = true;
    ref->Abort();
    return RawAccessFrameRef();
  }

  nsIntRect refreshArea;

  if (aFrameNum == 1) {
    MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
    aPreviousFrame->SetRawAccessOnly();

    // If we dispose of the first frame by clearing it, then the first frame's
    // refresh area is all of itself.
    // RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
    AnimationData previousFrameData = aPreviousFrame->GetAnimationData();
    if (previousFrameData.mDisposalMethod == DisposalMethod::CLEAR ||
        previousFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL ||
        previousFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) {
      refreshArea = previousFrameData.mRect;
    }
  }

  if (aFrameNum > 0) {
    ref->SetRawAccessOnly();

    // Some GIFs are huge but only have a small area that they animate. We only
    // need to refresh that small area when frame 0 comes around again.
    refreshArea.UnionRect(refreshArea, frame->GetRect());
  }

  mFrameCount++;
  mImage->OnAddedFrame(mFrameCount, refreshArea);

  return ref;
}
コード例 #2
0
ファイル: Decoder.cpp プロジェクト: hcheruku/gecko-dev
RawAccessFrameRef
Decoder::AllocateFrameInternal(uint32_t aFrameNum,
                               const nsIntSize& aTargetSize,
                               const nsIntRect& aFrameRect,
                               uint32_t aDecodeFlags,
                               SurfaceFormat aFormat,
                               uint8_t aPaletteDepth,
                               imgFrame* aPreviousFrame)
{
  if (mDataError || NS_FAILED(mFailCode)) {
    return RawAccessFrameRef();
  }

  if (aFrameNum != mFrameCount) {
    MOZ_ASSERT_UNREACHABLE("Allocating frames out of order");
    return RawAccessFrameRef();
  }

  if (aTargetSize.width <= 0 || aTargetSize.height <= 0 ||
      aFrameRect.width <= 0 || aFrameRect.height <= 0) {
    NS_WARNING("Trying to add frame with zero or negative size");
    return RawAccessFrameRef();
  }

  const uint32_t bytesPerPixel = aPaletteDepth == 0 ? 4 : 1;
  if (!SurfaceCache::CanHold(aFrameRect.Size(), bytesPerPixel)) {
    NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
    return RawAccessFrameRef();
  }

  nsRefPtr<imgFrame> frame = new imgFrame();
  bool nonPremult =
    aDecodeFlags & imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
  if (NS_FAILED(frame->InitForDecoder(aTargetSize, aFrameRect, aFormat,
                                      aPaletteDepth, nonPremult))) {
    NS_WARNING("imgFrame::Init should succeed");
    return RawAccessFrameRef();
  }

  RawAccessFrameRef ref = frame->RawAccessRef();
  if (!ref) {
    frame->Abort();
    return RawAccessFrameRef();
  }

  InsertOutcome outcome =
    SurfaceCache::Insert(frame, ImageKey(mImage.get()),
                         RasterSurfaceKey(aTargetSize,
                                          aDecodeFlags,
                                          aFrameNum),
                         Lifetime::Persistent);
  if (outcome == InsertOutcome::FAILURE) {
    // We couldn't insert the surface, almost certainly due to low memory. We
    // treat this as a permanent error to help the system recover; otherwise, we
    // might just end up attempting to decode this image again immediately.
    ref->Abort();
    return RawAccessFrameRef();
  } else if (outcome == InsertOutcome::FAILURE_ALREADY_PRESENT) {
    // Another decoder beat us to decoding this frame. We abort this decoder
    // rather than treat this as a real error.
    mDecodeAborted = true;
    ref->Abort();
    return RawAccessFrameRef();
  }

  nsIntRect refreshArea;

  if (aFrameNum == 1) {
    MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
    aPreviousFrame->SetRawAccessOnly();

    // If we dispose of the first frame by clearing it, then the first frame's
    // refresh area is all of itself.
    // RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
    AnimationData previousFrameData = aPreviousFrame->GetAnimationData();
    if (previousFrameData.mDisposalMethod == DisposalMethod::CLEAR ||
        previousFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL ||
        previousFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) {
      refreshArea = previousFrameData.mRect;
    }
  }

  if (aFrameNum > 0) {
    ref->SetRawAccessOnly();

    // Some GIFs are huge but only have a small area that they animate. We only
    // need to refresh that small area when frame 0 comes around again.
    refreshArea.UnionRect(refreshArea, frame->GetRect());
  }

  mFrameCount++;
  mImage->OnAddedFrame(mFrameCount, refreshArea);

  return ref;
}