コード例 #1
0
ファイル: PlayerNode.cpp プロジェクト: 3david/OpenNI
XnStatus PlayerNode::HandleRecord(Record &record, XnBool bHandlePayload)
{
	XN_ASSERT(record.IsHeaderValid());
	switch (record.GetType())
	{
		case RECORD_NODE_ADDED:
			return HandleNodeAddedRecord(record);
		case RECORD_INT_PROPERTY:
			return HandleIntPropRecord(record);
		case RECORD_REAL_PROPERTY:
			return HandleRealPropRecord(record);
		case RECORD_STRING_PROPERTY:
			return HandleStringPropRecord(record);
		case RECORD_GENERAL_PROPERTY:
			return HandleGeneralPropRecord(record);
		case RECORD_NODE_REMOVED:
			return HandleNodeRemovedRecord(record);
		case RECORD_NODE_STATE_READY:
			return HandleNodeStateReadyRecord(record);
		case RECORD_NODE_DATA_BEGIN:
			return HandleNodeDataBeginRecord(record);
		case RECORD_NEW_DATA:
			return HandleNewDataRecord(record, bHandlePayload);
		case RECORD_END:
			return HandleEndRecord(record);

		// BC stuff
		case RECORD_NODE_ADDED_1_0_0_4:
			return HandleNodeAdded_1_0_0_4_Record(record);

		default:
			XN_ASSERT(FALSE);
			XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Unrecognized record type: %u", record.GetType());
	}		
}
コード例 #2
0
ファイル: PlayerNode.cpp プロジェクト: 3david/OpenNI
XnStatus PlayerNode::ReadRecordHeader(Record &record)
{
	XnUInt32 nBytesRead = 0;
	XnStatus nRetVal = Read(record.GetData(), Record::HEADER_SIZE, nBytesRead);
	if (nBytesRead != Record::HEADER_SIZE)
	{
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Incorrect number of bytes read");
	}

	if (!record.IsHeaderValid())
	{
		XN_ASSERT(FALSE);
		XN_LOG_ERROR_RETURN(XN_STATUS_CORRUPT_FILE, XN_MASK_OPEN_NI, "Invalid record header");
	}
	return XN_STATUS_OK;
}