int PetControlDeviceImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) { //Logger::info("selected call"); Reference<TangibleObject*> strongRef = controlledObject.get(); if (strongRef == NULL) return 1; AiAgent* pet = cast<AiAgent*>(strongRef.get()); Reference<PlayerObject*> ghost = player->getPlayerObject(); if (selectedID == 44) { if (pet == NULL) { error("null controlled object in pet control device"); return 1; } else { Reference<AiAgent*> petReference = pet; Reference<CreatureObject*> playerReference = player; Reference<PetControlDevice*> thisReference = _this.getReferenceUnsafeStaticCast(); Core::getTaskManager()->executeTask([thisReference, petReference, playerReference] () { Locker locker(playerReference); Locker crossLocker(petReference, playerReference); Locker controlLocker(thisReference); thisReference->callObject(playerReference); }, "ControlDeviceCallLambda"); } } else if (selectedID == 59) { if (pet == NULL) { error("null controlled object in pet control device"); return 1; } else { if (status == 1 && !ghost->hasActivePet(pet)) { Reference<AiAgent*> petReference = pet; Reference<CreatureObject*> playerReference = player; Reference<PetControlDevice*> thisReference = _this.getReferenceUnsafeStaticCast(); Core::getTaskManager()->executeTask([thisReference, petReference, playerReference] () { Locker locker(playerReference); Locker crossLocker(petReference, playerReference); Locker controlLocker(thisReference); thisReference->callObject(playerReference); }, "ControlDeviceCallLambda2"); } else { Reference<AiAgent*> petReference = pet; Reference<CreatureObject*> playerReference = player; Reference<PetControlDevice*> thisReference = _this.getReferenceUnsafeStaticCast(); Core::getTaskManager()->executeTask([thisReference, petReference, playerReference] () { Locker locker(playerReference); Locker crossLocker(petReference, playerReference); Locker controlLocker(thisReference); thisReference->storeObject(playerReference); }, "ControlDeviceStoreLambda"); } } } return 0; }
int DroidDeedImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) { if (selectedID == 20) { if (generated || !isASubChildOf(player)) return 1; if (player->isInCombat() || player->isRidingMount() || player->isSwimming() || player->isDead() || player->isIncapacitated() ){ player->sendSystemMessage("@pet/pet_menu:cant_call"); // "You cannot call this pet right now." return 1; } ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad"); if (datapad == NULL) { player->sendSystemMessage("Datapad doesn't exist when trying to generate droid"); return 1; } // Check if this will exceed maximum number of droids allowed ManagedReference<PlayerManager*> playerManager = player->getZoneServer()->getPlayerManager(); int droidsInDatapad = 0; int maxStoredDroids = playerManager->getBaseStoredDroids(); for (int i = 0; i < datapad->getContainerObjectsSize(); i++) { Reference<SceneObject*> obj = datapad->getContainerObject(i).castTo<SceneObject*>(); if (obj != NULL && obj->isPetControlDevice() ){ Reference<PetControlDevice*> petDevice = cast<PetControlDevice*>(obj.get()); if( petDevice != NULL && petDevice->getPetType() == PetManager::DROIDPET){ droidsInDatapad++; } } } if( droidsInDatapad >= maxStoredDroids){ player->sendSystemMessage("You have too many droids in your datapad"); return 1; } Reference<CreatureManager*> creatureManager = player->getZone()->getCreatureManager(); if( creatureManager == NULL ) return 1; CreatureTemplateManager* creatureTemplateManager = CreatureTemplateManager::instance(); Reference<CreatureTemplate*> creatureTemplate = creatureTemplateManager->getTemplate( mobileTemplate.hashCode() ); if( creatureTemplate == NULL ){ player->sendSystemMessage("wrong droid template;mobileTemplate=[" + mobileTemplate + "]" ); return 1; } Reference<PetControlDevice*> controlDevice = (server->getZoneServer()->createObject(controlDeviceObjectTemplate.hashCode(), 1)).castTo<PetControlDevice*>(); if( controlDevice == NULL ){ player->sendSystemMessage("wrong droid control device template " + controlDeviceObjectTemplate); return 1; } Locker locker(controlDevice); Reference<CreatureObject*> creatureObject = creatureManager->createCreature(generatedObjectTemplate.hashCode(), true, mobileTemplate.hashCode() ); if( creatureObject == NULL ){ controlDevice->destroyObjectFromDatabase(true); player->sendSystemMessage("wrong droid templates;mobileTemplate=[" + mobileTemplate + "];generatedObjectTemplate=[" + generatedObjectTemplate + "]" ); return 1; } Locker clocker(creatureObject, player); Reference<DroidObject*> droid = creatureObject.castTo<DroidObject*>(); if( droid == NULL ) { controlDevice->destroyObjectFromDatabase(true); creatureObject->destroyObjectFromDatabase(true); return 1; } droid->loadTemplateData( creatureTemplate ); droid->setCustomObjectName(StringIdManager::instance()->getStringId(*droid->getObjectName()), true); // Transfer crafting components from deed to droid ManagedReference<SceneObject*> craftingComponents = getSlottedObject("crafted_components"); if(craftingComponents != NULL) { SceneObject* satchel = craftingComponents->getContainerObject(0); // remove all items form satchel and add int he new items Vector<ManagedReference<SceneObject*> > toRemove; for (int i = 0; i < satchel->getContainerObjectsSize(); ++i) { ManagedReference<SceneObject*> sceno = satchel->getContainerObject(i); if (sceno != NULL) { toRemove.add(sceno); } } satchel->removeAllContainerObjects(); for(int i=0;i<toRemove.size();i++) { SceneObject* component = toRemove.get(i); Locker componenetLocker(component); component->destroyObjectFromWorld(true); } // this will change to use stacked modules. we wont care about non droid modules as they arent needed. String key; ManagedReference<DroidComponent*> comp = NULL; HashTableIterator<String, ManagedReference<DroidComponent*> > iterator = modules.iterator(); droid->setResists(0); droid->setHitChance(0); for(int i = 0; i < modules.size(); ++i) { iterator.getNextKeyAndValue(key, comp); if (comp) { satchel->transferObject(comp, -1, false); DataObjectComponentReference* data = comp->getDataObjectComponent(); BaseDroidModuleComponent* module = NULL; if(data != NULL && data->get() != NULL && data->get()->isDroidModuleData()) { module = cast<BaseDroidModuleComponent*>(data->get()); module->initialize(droid); } } } droid->transferObject(craftingComponents, 4, false); craftingComponents->setSendToClient(false); } // Copy color customization from deed to droid CustomizationVariables* customVars = getCustomizationVariables(); if( customVars != NULL ){ for (int i = 0; i < customVars->size(); ++i) { uint8 id = customVars->elementAt(i).getKey(); int16 val = customVars->elementAt(i).getValue(); String name = CustomizationIdManager::instance()->getCustomizationVariable(id); if( name.contains( "color" ) ){ droid->setCustomizationVariable( name, val, true ); } } droid->refreshPaint(); } StringId s; s.setStringId(droid->getObjectName()->getFullPath()); controlDevice->setObjectName(s); controlDevice->setPetType(PetManager::DROIDPET); controlDevice->setMaxVitality(100); controlDevice->setVitality(100); droid->createChildObjects(); controlDevice->setControlledObject(droid); controlDevice->setDefaultCommands(); if (!datapad->transferObject(controlDevice, -1)) { controlDevice->destroyObjectFromDatabase(true); return 1; } datapad->broadcastObject(controlDevice, true); controlDevice->callObject(player); droid->initDroidModules(true); float maxHam = DroidMechanics::determineHam(overallQuality,species); for (int i = 0; i < 9; ++i) { if (i % 3 == 0) { droid->setBaseHAM(i,maxHam,true); droid->setHAM(i,maxHam,true); } else { droid->setBaseHAM(i,maxHam/100,true); droid->setHAM(i,maxHam/100,true); } } //Remove the deed from its container. ManagedReference<SceneObject*> deedContainer = getParent().get(); if (deedContainer != NULL) { destroyObjectFromWorld(true); } generated = true; destroyObjectFromDatabase(true); player->sendSystemMessage("@pet/pet_menu:device_added"); // "A control device has been added to your datapad." return 0; } return DeedImplementation::handleObjectMenuSelect(player, selectedID); }