コード例 #1
0
ファイル: RenderImage.cpp プロジェクト: rhythmkay/webkit
// FIXME: This doesn't behave correctly for floating or positioned images, but WebCore doesn't handle those well
// during selection creation yet anyway.
// FIXME: We can't tell whether or not we contain the start or end of the selected Range using only the offsets
// of the start and end, we need to know the whole Position.
void RenderImage::collectSelectionRects(Vector<SelectionRect>& rects, unsigned, unsigned)
{
    RenderBlock* containingBlock = this->containingBlock();

    IntRect imageRect;
    // FIXME: It doesn't make sense to package line bounds into SelectionRects. We should find
    // the right and left extent of the selection once for the entire selected Range, perhaps
    // using the Range's common ancestor.
    IntRect lineExtentRect;
    bool isFirstOnLine = false;
    bool isLastOnLine = false;

    InlineBox* inlineBox = inlineBoxWrapper();
    if (!inlineBox) {
        // This is a block image.
        imageRect = IntRect(0, 0, width(), height());
        isFirstOnLine = true;
        isLastOnLine = true;
        lineExtentRect = imageRect;
        if (containingBlock->isHorizontalWritingMode()) {
            lineExtentRect.setX(containingBlock->x());
            lineExtentRect.setWidth(containingBlock->width());
        } else {
            lineExtentRect.setY(containingBlock->y());
            lineExtentRect.setHeight(containingBlock->height());
        }
    } else {
        LayoutUnit selectionTop = !containingBlock->style().isFlippedBlocksWritingMode() ? inlineBox->root().selectionTop() - logicalTop() : logicalBottom() - inlineBox->root().selectionBottom();
        imageRect = IntRect(0,  selectionTop, logicalWidth(), inlineBox->root().selectionHeight());
        isFirstOnLine = !inlineBox->previousOnLineExists();
        isLastOnLine = !inlineBox->nextOnLineExists();
        LogicalSelectionOffsetCaches cache(*containingBlock);
        LayoutUnit leftOffset = containingBlock->logicalLeftSelectionOffset(*containingBlock, inlineBox->logicalTop(), cache);
        LayoutUnit rightOffset = containingBlock->logicalRightSelectionOffset(*containingBlock, inlineBox->logicalTop(), cache);
        lineExtentRect = IntRect(leftOffset - logicalLeft(), imageRect.y(), rightOffset - leftOffset, imageRect.height());
        if (!inlineBox->isHorizontal()) {
            imageRect = imageRect.transposedRect();
            lineExtentRect = lineExtentRect.transposedRect();
        }
    }

    bool isFixed = false;
    IntRect absoluteBounds = localToAbsoluteQuad(FloatRect(imageRect), UseTransforms, &isFixed).enclosingBoundingBox();
    IntRect lineExtentBounds = localToAbsoluteQuad(FloatRect(lineExtentRect)).enclosingBoundingBox();
    if (!containingBlock->isHorizontalWritingMode())
        lineExtentBounds = lineExtentBounds.transposedRect();

    // FIXME: We should consider either making SelectionRect a struct or better organize its optional fields into
    // an auxiliary struct to simplify its initialization.
    rects.append(SelectionRect(absoluteBounds, containingBlock->style().direction(), lineExtentBounds.x(), lineExtentBounds.maxX(), lineExtentBounds.maxY(), 0, false /* line break */, isFirstOnLine, isLastOnLine, false /* contains start */, false /* contains end */, containingBlock->style().isHorizontalWritingMode(), isFixed, false /* ruby text */, view().pageNumberForBlockProgressionOffset(absoluteBounds.x())));
}
コード例 #2
0
LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock* currentBlock) const
{
    // First check if we cached the offset for the block if it's an ancestor containing block of the box
    // being currently laid out.
    LayoutUnit offset;
    if (cachedOffsetFromLogicalTopOfFirstRegion(currentBlock, offset))
        return offset;

    // If it's the current box being laid out, use the layout state.
    const RenderBox* currentBoxDescendant = currentStatePusherRenderBox();
    if (currentBlock == currentBoxDescendant) {
        LayoutState* layoutState = view()->layoutState();
        ASSERT(layoutState->renderer() == currentBlock);
        ASSERT(layoutState && layoutState->isPaginated());
        LayoutSize offsetDelta = layoutState->layoutOffset() - layoutState->pageOffset();
        return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
    }

    // As a last resort, take the slow path.
    LayoutRect blockRect(0, 0, currentBlock->width(), currentBlock->height());
    while (currentBlock && !currentBlock->isRenderFlowThread()) {
        RenderBlock* containerBlock = currentBlock->containingBlock();
        ASSERT(containerBlock);
        if (!containerBlock)
            return 0;
        LayoutPoint currentBlockLocation = currentBlock->location();

        if (containerBlock->style()->writingMode() != currentBlock->style()->writingMode()) {
            // We have to put the block rect in container coordinates
            // and we have to take into account both the container and current block flipping modes
            if (containerBlock->style()->isFlippedBlocksWritingMode()) {
                if (containerBlock->isHorizontalWritingMode())
                    blockRect.setY(currentBlock->height() - blockRect.maxY());
                else
                    blockRect.setX(currentBlock->width() - blockRect.maxX());
            }
            currentBlock->flipForWritingMode(blockRect);
        }
        blockRect.moveBy(currentBlockLocation);
        currentBlock = containerBlock;
    }

    return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x();
}