void RenderNamedFlowThread::checkInvalidRegions() { Vector<RenderNamedFlowFragment*> newValidFragments; for (auto& region : m_invalidRegionList) { RenderNamedFlowFragment* namedFlowFragment = toRenderNamedFlowFragment(region); // The only reason a region would be invalid is because it has a parent flow thread. ASSERT(!namedFlowFragment->isValid() && namedFlowFragment->parentNamedFlowThread()); if (namedFlowFragment->parentNamedFlowThread()->dependsOn(this)) continue; newValidFragments.append(namedFlowFragment); } for (auto& namedFlowFragment : newValidFragments) { m_invalidRegionList.remove(namedFlowFragment); namedFlowFragment->parentNamedFlowThread()->m_observerThreadsSet.remove(this); addFragmentToNamedFlowThread(namedFlowFragment); } if (!newValidFragments.isEmpty()) invalidateRegions(); if (m_observerThreadsSet.isEmpty()) return; // Notify all the flow threads that were dependent on this flow. // Create a copy of the list first. That's because observers might change the list when calling checkInvalidRegions. Vector<RenderNamedFlowThread*> observers; copyToVector(m_observerThreadsSet, observers); for (auto& flowThread : observers) flowThread->checkInvalidRegions(); }
void RenderNamedFlowThread::removeRegionFromThread(RenderRegion* renderRegion) { ASSERT(renderRegion); RenderNamedFlowFragment* renderNamedFlowFragment = toRenderNamedFlowFragment(renderRegion); if (renderNamedFlowFragment->parentNamedFlowThread()) { if (!renderNamedFlowFragment->isValid()) { ASSERT(m_invalidRegionList.contains(renderNamedFlowFragment)); m_invalidRegionList.remove(renderNamedFlowFragment); renderNamedFlowFragment->parentNamedFlowThread()->m_observerThreadsSet.remove(this); // No need to invalidate the regions rectangles. The removed region // was not taken into account. Just return here. return; } removeDependencyOnFlowThread(renderNamedFlowFragment->parentNamedFlowThread()); } ASSERT(m_regionList.contains(renderNamedFlowFragment)); bool wasFirst = m_regionList.first() == renderNamedFlowFragment; m_regionList.remove(renderNamedFlowFragment); if (canBeDestroyed()) setMarkForDestruction(); if (!m_regionList.isEmpty() && wasFirst) updateWritingMode(); invalidateRegions(); }
static PassRefPtr<InspectorObject> buildObjectForElementInfo(Node* node) { if (!node->isElementNode() || !node->document().frame()) return nullptr; RefPtr<InspectorObject> elementInfo = InspectorObject::create(); Element* element = toElement(node); bool isXHTML = element->document().isXHTMLDocument(); elementInfo->setString("tagName", isXHTML ? element->nodeName() : element->nodeName().lower()); elementInfo->setString("idValue", element->getIdAttribute()); HashSet<AtomicString> usedClassNames; if (element->hasClass() && element->isStyledElement()) { StringBuilder classNames; const SpaceSplitString& classNamesString = toStyledElement(element)->classNames(); size_t classNameCount = classNamesString.size(); for (size_t i = 0; i < classNameCount; ++i) { const AtomicString& className = classNamesString[i]; if (usedClassNames.contains(className)) continue; usedClassNames.add(className); classNames.append('.'); classNames.append(className); } elementInfo->setString("className", classNames.toString()); } RenderElement* renderer = element->renderer(); Frame* containingFrame = node->document().frame(); FrameView* containingView = containingFrame->view(); IntRect boundingBox = pixelSnappedIntRect(containingView->contentsToRootView(renderer->absoluteBoundingBoxRect())); RenderBoxModelObject* modelObject = renderer->isBoxModelObject() ? toRenderBoxModelObject(renderer) : nullptr; elementInfo->setString("nodeWidth", String::number(modelObject ? adjustForAbsoluteZoom(modelObject->pixelSnappedOffsetWidth(), *modelObject) : boundingBox.width())); elementInfo->setString("nodeHeight", String::number(modelObject ? adjustForAbsoluteZoom(modelObject->pixelSnappedOffsetHeight(), *modelObject) : boundingBox.height())); if (renderer->isRenderNamedFlowFragmentContainer()) { RenderNamedFlowFragment* region = toRenderBlockFlow(renderer)->renderNamedFlowFragment(); if (region->isValid()) { RenderFlowThread* flowThread = region->flowThread(); ASSERT(flowThread && flowThread->isRenderNamedFlowThread()); RefPtr<InspectorObject> regionFlowInfo = InspectorObject::create(); regionFlowInfo->setString("name", toRenderNamedFlowThread(flowThread)->flowThreadName()); regionFlowInfo->setArray("regions", buildObjectForCSSRegionsHighlight(region, flowThread)); elementInfo->setObject("regionFlowInfo", regionFlowInfo.release()); } } RenderFlowThread* containingFlowThread = renderer->flowThreadContainingBlock(); if (containingFlowThread && containingFlowThread->isRenderNamedFlowThread()) { RefPtr<InspectorObject> contentFlowInfo = InspectorObject::create(); contentFlowInfo->setString("name", toRenderNamedFlowThread(containingFlowThread)->flowThreadName()); elementInfo->setObject("contentFlowInfo", contentFlowInfo.release()); } #if ENABLE(CSS_SHAPES) if (renderer->isBox()) { RenderBox* renderBox = toRenderBox(renderer); if (RefPtr<InspectorObject> shapeObject = buildObjectForShapeOutside(containingFrame, renderBox)) elementInfo->setObject("shapeOutsideInfo", shapeObject.release()); } #endif // Need to enable AX to get the computed role. if (!WebCore::AXObjectCache::accessibilityEnabled()) WebCore::AXObjectCache::enableAccessibility(); if (AXObjectCache* axObjectCache = node->document().axObjectCache()) { if (AccessibilityObject* axObject = axObjectCache->getOrCreate(node)) elementInfo->setString("role", axObject->computedRoleString()); } return elementInfo.release(); }