void DynamicStateBaseClass::initialize (void) { const vk::VkDevice device = m_context.getDevice(); const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); const PipelineLayoutCreateInfo pipelineLayoutCreateInfo; m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo); const vk::VkExtent3D targetImageExtent = { WIDTH, HEIGHT, 1 }; const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, targetImageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT); m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator()); const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat); m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo); RenderPassCreateInfo renderPassCreateInfo; renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_ATTACHMENT_LOAD_OP_LOAD, vk::VK_ATTACHMENT_STORE_OP_STORE, vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, vk::VK_ATTACHMENT_STORE_OP_STORE, vk::VK_IMAGE_LAYOUT_GENERAL, vk::VK_IMAGE_LAYOUT_GENERAL)); const vk::VkAttachmentReference colorAttachmentReference = { 0, vk::VK_IMAGE_LAYOUT_GENERAL }; renderPassCreateInfo.addSubpass(SubpassDescription( vk::VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 0, DE_NULL, 1, &colorAttachmentReference, DE_NULL, AttachmentReference(), 0, DE_NULL ) ); m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo); std::vector<vk::VkImageView> colorAttachments(1); colorAttachments[0] = *m_colorTargetView; const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, colorAttachments, WIDTH, HEIGHT, 1); m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo); const vk::VkVertexInputBindingDescription vertexInputBindingDescription = { 0, (deUint32)sizeof(tcu::Vec4) * 2, vk::VK_VERTEX_INPUT_RATE_VERTEX, }; const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] = { { 0u, 0u, vk::VK_FORMAT_R32G32B32A32_SFLOAT, 0u }, { 1u, 0u, vk::VK_FORMAT_R32G32B32A32_SFLOAT, (deUint32)(sizeof(float)* 4), } }; m_vertexInputState = PipelineCreateInfo::VertexInputState( 1, &vertexInputBindingDescription, 2, vertexInputAttributeDescriptions); const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex); m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible); deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr()); deMemcpy(ptr, &m_data[0], (size_t)dataSize); vk::flushMappedMemoryRange(m_vk, device, m_vertexBuffer->getBoundMemory().getMemory(), m_vertexBuffer->getBoundMemory().getOffset(), dataSize); const CmdPoolCreateInfo cmdPoolCreateInfo(queueFamilyIndex); m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo); const vk::VkCommandBufferAllocateInfo cmdBufferAllocateInfo = { vk::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; *m_cmdPool, // VkCommandPool commandPool; vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level; 1u, // deUint32 bufferCount; }; m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, &cmdBufferAllocateInfo); initPipeline(device); }
void DrawTestsBaseClass::initialize (void) { const vk::VkDevice device = m_context.getDevice(); const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); const PipelineLayoutCreateInfo pipelineLayoutCreateInfo; m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo); const vk::VkExtent3D targetImageExtent = { WIDTH, HEIGHT, 1 }; const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, targetImageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT); m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex()); const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat); m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo); RenderPassCreateInfo renderPassCreateInfo; renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_ATTACHMENT_LOAD_OP_LOAD, vk::VK_ATTACHMENT_STORE_OP_STORE, vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, vk::VK_ATTACHMENT_STORE_OP_STORE, vk::VK_IMAGE_LAYOUT_GENERAL, vk::VK_IMAGE_LAYOUT_GENERAL)); const vk::VkAttachmentReference colorAttachmentReference = { 0, vk::VK_IMAGE_LAYOUT_GENERAL }; renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 0, DE_NULL, 1, &colorAttachmentReference, DE_NULL, AttachmentReference(), 0, DE_NULL)); m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo); std::vector<vk::VkImageView> colorAttachments(1); colorAttachments[0] = *m_colorTargetView; const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, colorAttachments, WIDTH, HEIGHT, 1); m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo); const vk::VkVertexInputBindingDescription vertexInputBindingDescription = { 0, sizeof(VertexElementData), vk::VK_VERTEX_INPUT_RATE_VERTEX, }; const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] = { { 0u, 0u, vk::VK_FORMAT_R32G32B32A32_SFLOAT, 0u }, // VertexElementData::position { 1u, 0u, vk::VK_FORMAT_R32G32B32A32_SFLOAT, static_cast<deUint32>(sizeof(tcu::Vec4)) }, // VertexElementData::color { 2u, 0u, vk::VK_FORMAT_R32_SINT, static_cast<deUint32>(sizeof(tcu::Vec4)) * 2 } // VertexElementData::refVertexIndex }; m_vertexInputState = PipelineCreateInfo::VertexInputState(1, &vertexInputBindingDescription, DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions), vertexInputAttributeDescriptions); const vk::VkDeviceSize dataSize = m_data.size() * sizeof(VertexElementData); m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible); deUint8* ptr = reinterpret_cast<deUint8*>(m_vertexBuffer->getBoundMemory().getHostPtr()); deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize)); vk::flushMappedMemoryRange(m_vk, device, m_vertexBuffer->getBoundMemory().getMemory(), m_vertexBuffer->getBoundMemory().getOffset(), dataSize); const CmdPoolCreateInfo cmdPoolCreateInfo(queueFamilyIndex); m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo); m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY); initPipeline(device); }