void CCLayerTreeHost::updateLayers(LayerChromium* rootLayer, CCTextureUpdater& updater) { TRACE_EVENT("CCLayerTreeHost::updateLayers", this, 0); if (!rootLayer->renderSurface()) rootLayer->createRenderSurface(); rootLayer->renderSurface()->setContentRect(IntRect(IntPoint(0, 0), viewportSize())); IntRect rootClipRect(IntPoint(), viewportSize()); rootLayer->setClipRect(rootClipRect); LayerList updateList; updateList.append(rootLayer); RenderSurfaceChromium* rootRenderSurface = rootLayer->renderSurface(); rootRenderSurface->clearLayerList(); TransformationMatrix identityMatrix; { TRACE_EVENT("CCLayerTreeHost::updateLayers::calcDrawEtc", this, 0); CCLayerTreeHostCommon::calculateDrawTransformsAndVisibility(rootLayer, rootLayer, identityMatrix, identityMatrix, updateList, rootRenderSurface->layerList(), layerRendererCapabilities().maxTextureSize); } // Reset partial texture update requests. m_partialTextureUpdateRequests = 0; reserveTextures(updateList); paintLayerContents(updateList, PaintVisible, updater); if (!m_triggerIdlePaints) return; size_t preferredLimitBytes = m_contentsTextureManager->preferredMemoryLimitBytes(); size_t maxLimitBytes = m_contentsTextureManager->maxMemoryLimitBytes(); m_contentsTextureManager->reduceMemoryToLimit(preferredLimitBytes); if (m_contentsTextureManager->currentMemoryUseBytes() >= preferredLimitBytes) return; // Idle painting should fail when we hit the preferred memory limit, // otherwise it will always push us towards the maximum limit. m_contentsTextureManager->setMaxMemoryLimitBytes(preferredLimitBytes); // The second (idle) paint will be a no-op in layers where painting already occured above. paintLayerContents(updateList, PaintIdle, updater); m_contentsTextureManager->setMaxMemoryLimitBytes(maxLimitBytes); for (size_t i = 0; i < updateList.size(); ++i) updateList[i]->clearRenderSurface(); }
void CCLayerTreeHost::updateLayers(LayerChromium* rootLayer, CCTextureUpdater& updater) { TRACE_EVENT0("cc", "CCLayerTreeHost::updateLayers"); if (!rootLayer->renderSurface()) rootLayer->createRenderSurface(); rootLayer->renderSurface()->setContentRect(IntRect(IntPoint(0, 0), deviceViewportSize())); IntRect rootClipRect(IntPoint(), deviceViewportSize()); rootLayer->setClipRect(rootClipRect); LayerList updateList; updateList.append(rootLayer); RenderSurfaceChromium* rootRenderSurface = rootLayer->renderSurface(); rootRenderSurface->clearLayerList(); { TRACE_EVENT0("cc", "CCLayerTreeHost::updateLayers::calcDrawEtc"); WebTransformationMatrix identityMatrix; WebTransformationMatrix deviceScaleTransform; deviceScaleTransform.scale(m_deviceScaleFactor); CCLayerTreeHostCommon::calculateDrawTransforms(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, updateList, rootRenderSurface->layerList(), layerRendererCapabilities().maxTextureSize); FloatRect rootScissorRect(FloatPoint(0, 0), viewportSize()); CCLayerTreeHostCommon::calculateVisibleAndScissorRects(updateList, rootScissorRect); } // Reset partial texture update requests. m_partialTextureUpdateRequests = 0; prioritizeTextures(updateList); bool needMoreUpdates = paintLayerContents(updateList, updater); if (m_triggerIdleUpdates && needMoreUpdates) setNeedsCommit(); for (size_t i = 0; i < updateList.size(); ++i) updateList[i]->clearRenderSurface(); }