gl::Error RenderbufferVk::onDestroy(const gl::Context *context) { ContextVk *contextVk = vk::GetImpl(context); RendererVk *renderer = contextVk->getRenderer(); renderer->releaseResource(*this, &mImage); renderer->releaseResource(*this, &mDeviceMemory); renderer->releaseResource(*this, &mImageView); return gl::NoError(); }