bool BuildingStory_Impl::setRenderingColor(const RenderingColor& renderingColor) { return setPointer(OS_BuildingStoryFields::GroupRenderingName, renderingColor.handle()); }
bool ConstructionBase_Impl::setRenderingColor(const RenderingColor& renderingColor){ return setPointer(this->renderingColorIndex(), renderingColor.handle()); }