コード例 #1
0
ファイル: ResourceManager.cpp プロジェクト: kmiron/BattleBoy
bool ResourceManager::loadResourceGroup(const std::string &groupName)
{
	// note: it's ok to load a group more than once as long as it's
	// released more than once too.  different parts of the code
	// can use the same resource group and each of them should load
	// it when they need it and unload it when they done with it
	if (mResourceGroups.find(groupName) != mResourceGroups.end())
	{
		// disable full screen toggle while resource load/unload:
		Environment::instance()->disableFullScreenToggle();

		ResourceGroup *g = mResourceGroups[groupName];
		bool success = true;
		if (!g->isEmpty())
		{
			for (const std::string *path = g->getFirstPath() ; path!=NULL ; path = g->getNextPath())
			{
				assert(mResourcesByPath.find(*path) != mResourcesByPath.end());
				Resource *res = mResourcesByPath[*path];
				assert(res!=NULL);
				success &= res->load();
			}
		}

		Environment::instance()->enableFullScreenToggle();

		return success;
	}
	else
	{
		assert(false);

		return false;
	}
}
コード例 #2
0
ファイル: ResourceManager.cpp プロジェクト: kmiron/BattleBoy
void ResourceManager::unloadResourceGroup(const std::string &groupName)
{
	if (mResourceGroups.find(groupName) != mResourceGroups.end())
	{
		// disable full screen toggle while resource load/unload:
		Environment::instance()->disableFullScreenToggle();

		ResourceGroup *g = mResourceGroups[groupName];
		for (const std::string *path=g->getFirstPath() ; path!=NULL ; path=g->getNextPath())
		{
			Resource *res = mResourcesByPath[*path];
			assert(res!=NULL);
			res->release();
		}

		Environment::instance()->enableFullScreenToggle();
	}
	else
	{
		assert(false);
	}
}