Entity SceneLoader::instantiate(Json def, Resources& resources, const string& pathContext) { ASSERT(def.is_object()); if (def["prefab"].is_string()) { const string& prefabName = def["prefab"].string_value(); auto prefabIter = prefabs.find(prefabName); if (prefabIter != prefabs.end()) { def = assign(prefabIter->second, def); } else if (endsWith(prefabName, ".json")) { string err; Json extPrefab = Json::parse(resources.getText(resolvePath(pathContext, prefabName), Resources::NO_CACHE), err); if (!err.empty()) { logError("Failed to parse prefab \"%s\": %s", prefabName.c_str(), err.c_str()); } else { def = assign(extPrefab, def); prefabs[prefabName] = extPrefab; } } else { logError("Could not find prefab \"%s\"", prefabName.c_str()); } } Entity entity = world->create(); if (def["name"].is_string()) { entity.tag(def["name"].string_value()); #ifdef USE_DEBUG_NAMES DebugInfo info; info.name = def["name"].string_value(); entity.add<DebugInfo>(info); } else { static uint debugId = 0; DebugInfo info; if (def["prefab"].is_string()) info.name = def["prefab"].string_value() + "#"; else if (def["geometry"].is_string()) info.name = def["geometry"].string_value() + "#"; else info.name = "object#"; info.name += std::to_string(debugId++); entity.tag(info.name); entity.add<DebugInfo>(info); #endif } // Parse transform if (!def["position"].is_null() || !def["rotation"].is_null() || !def["scale"].is_null() || !def["geometry"].is_null()) { Transform transform; setVec3(transform.position, def["position"]); setVec3(transform.scale, def["scale"]); if (!def["rotation"].is_null()) { const Json& rot = def["rotation"]; if (rot.is_array() && rot.array_items().size() == 4) transform.rotation = quat(rot[3].number_value(), rot[0].number_value(), rot[1].number_value(), rot[2].number_value()); else transform.rotation = quat(toVec3(rot)); } entity.add(transform); } // Parse light const Json& lightDef = def["light"]; if (!lightDef.is_null()) { Light light; const string& lightType = lightDef["type"].string_value(); if (lightType == "ambient") light.type = Light::AMBIENT_LIGHT; else if (lightType == "point") light.type = Light::POINT_LIGHT; else if (lightType == "directional") light.type = Light::DIRECTIONAL_LIGHT; else if (lightType == "spot") light.type = Light::SPOT_LIGHT; else if (lightType == "area") light.type = Light::AREA_LIGHT; else if (lightType == "hemisphere") light.type = Light::HEMISPHERE_LIGHT; else logError("Unknown light type \"%s\"", lightType.c_str()); setColor(light.color, lightDef["color"]); if (!def["position"].is_null()) light.position = toVec3(def["position"]); if (!lightDef["direction"].is_null()) light.direction = toVec3(lightDef["direction"]); setNumber(light.distance, lightDef["distance"]); setNumber(light.decay, lightDef["decay"]); entity.add(light); numLights++; } if (!def["geometry"].is_null()) { Model model; parseModel(model, def, resources, pathContext); entity.add(model); numModels++; } // Patch bounding box // TODO: Bounding box is not correct if scale changed at runtime if (entity.has<Model>() && entity.has<Transform>()) { Model& model = entity.get<Model>(); const Transform& trans = entity.get<Transform>(); model.bounds.min = model.lods[0].geometry->bounds.min * trans.scale; model.bounds.max = model.lods[0].geometry->bounds.max * trans.scale; model.bounds.radius = model.lods[0].geometry->bounds.radius * glm::compMax(trans.scale); } // Parse body (needs to be after geometry, transform, bounds...) if (!def["body"].is_null()) { const Json& bodyDef = def["body"]; ASSERT(bodyDef.is_object()); ASSERT(entity.has<Model>()); ASSERT(entity.has<Transform>()); const Model& model = entity.get<Model>(); const Transform& transform = entity.get<Transform>(); float mass = 0.f; setNumber(mass, bodyDef["mass"]); btCollisionShape* shape = NULL; const string& shapeStr = bodyDef["shape"].string_value(); vec3 extents = model.bounds.max - model.bounds.min; if (shapeStr == "box") { shape = new btBoxShape(convert(extents * 0.5f)); } else if (shapeStr == "sphere") { shape = new btSphereShape(model.bounds.radius); } else if (shapeStr == "cylinder") { shape = new btCylinderShape(convert(extents * 0.5f)); } else if (shapeStr == "capsule") { float r = glm::max(extents.x, extents.z) * 0.5f; shape = new btCapsuleShape(r, extents.y); } else if (shapeStr == "trimesh") { Geometry* colGeo = nullptr; if (bodyDef["geometry"].is_string()) { colGeo = resources.getGeometry(bodyDef["geometry"].string_value()); } else { if (bodyDef["geometry"].is_array()) logError("LODs not supported for collision mesh."); colGeo = model.lods[0].geometry; } if (!colGeo->collisionMesh) colGeo->generateCollisionTriMesh(); if (mass <= 0.f) { // Static mesh shape = new btBvhTriangleMeshShape(colGeo->collisionMesh, true); } else { shape = new btGImpactMeshShape(colGeo->collisionMesh); static_cast<btGImpactMeshShape*>(shape)->updateBound(); } } else { logError("Unknown shape %s", shapeStr.c_str()); } ASSERT((shapeStr == "trimesh" || bodyDef["geometry"].is_null()) && "Trimesh shape type required if body.geometry is specified"); ASSERT(shape); btVector3 inertia(0, 0, 0); shape->calculateLocalInertia(mass, inertia); btRigidBody::btRigidBodyConstructionInfo info(mass, NULL, shape, inertia); info.m_startWorldTransform = btTransform(convert(transform.rotation), convert(transform.position)); setNumber(info.m_friction, bodyDef["friction"]); setNumber(info.m_rollingFriction, bodyDef["rollingFriction"]); setNumber(info.m_restitution, bodyDef["restitution"]); if (bodyDef["noSleep"].bool_value()) { info.m_linearSleepingThreshold = 0.f; info.m_angularSleepingThreshold = 0.f; } entity.add<btRigidBody>(info); numBodies++; btRigidBody& body = entity.get<btRigidBody>(); if (!bodyDef["angularFactor"].is_null()) body.setAngularFactor(convert(toVec3(bodyDef["angularFactor"]))); if (!bodyDef["linearFactor"].is_null()) body.setLinearFactor(convert(toVec3(bodyDef["linearFactor"]))); if (bodyDef["noGravity"].bool_value()) body.setFlags(body.getFlags() | BT_DISABLE_WORLD_GRAVITY); body.setUserIndex(entity.get_id()); if (world->has_system<PhysicsSystem>()) world->get_system<PhysicsSystem>().add(entity); } if (!def["animation"].is_null()) { ASSERT(entity.has<Model>()); const Json& animDef = def["animation"]; BoneAnimation anim; setNumber(anim.speed, animDef["speed"]); entity.add(anim); if (animDef["play"].is_bool() && animDef["play"].bool_value()) world->get_system<AnimationSystem>().play(entity); else world->get_system<AnimationSystem>().stop(entity); } if (def["trackGround"].bool_value()) { ASSERT(entity.has<btRigidBody>()); entity.add<GroundTracker>(); } if (def["trackContacts"].bool_value()) { ASSERT(entity.has<btRigidBody>()); entity.add<ContactTracker>(); } if (def["triggerVolume"].is_object()) { ASSERT(entity.has<Transform>()); const Json& triggerDef = def["triggerVolume"]; TriggerVolume& trigger = entity.add<TriggerVolume>(); setNumber(trigger.times, triggerDef["times"]); setNumber(trigger.bounds.radius, triggerDef["radius"]); setVec3(trigger.bounds.min, triggerDef["min"]); setVec3(trigger.bounds.min, triggerDef["max"]); if (triggerDef["receiver"].is_string()) trigger.receiverModule = id::hash(triggerDef["receiver"].string_value()); if (triggerDef["enterMessage"].is_string()) trigger.enterMessage = id::hash(triggerDef["enterMessage"].string_value()); else if (triggerDef["enterMessage"].is_number()) trigger.enterMessage = triggerDef["enterMessage"].number_value(); if (triggerDef["exitMessage"].is_string()) trigger.exitMessage = id::hash(triggerDef["exitMessage"].string_value()); else if (triggerDef["exitMessage"].is_number()) trigger.exitMessage = triggerDef["exitMessage"].number_value(); if (triggerDef["groups"].is_number()) trigger.groups = 1 << (uint)triggerDef["groups"].number_value(); else if (triggerDef["groups"].is_array()) { for (const auto& item : triggerDef["groups"].array_items()) trigger.groups |= 1 << (uint)item.number_value(); } } if (def["triggerGroup"].is_number()) { ASSERT(entity.has<Transform>()); entity.add<TriggerGroup>().group = 1 << (uint)def["triggerGroup"].number_value(); } if (!def["moveSound"].is_null()) { const Json& soundDef = def["moveSound"]; MoveSound sound; if (soundDef["event"].is_string()) sound.event = id::hash(soundDef["event"].string_value()); setNumber(sound.stepLength, soundDef["step"]); ASSERT(sound.event); ASSERT(entity.has<Transform>()); sound.prevPos = entity.get<Transform>().position; entity.add(sound); } if (!def["contactSound"].is_null()) { const Json& soundDef = def["contactSound"]; ContactSound sound; if (soundDef["event"].is_string()) sound.event = id::hash(soundDef["event"].string_value()); ASSERT(sound.event); ASSERT(entity.has<Transform>()); ASSERT(entity.has<ContactTracker>()); entity.add(sound); } return entity; }