bool HandleForceJoin( ChatServer *server, User *user, const ChatPacket *packet ) { if( !user->IsMod() ) return false; const string& sRoom = packet->sMessage; RoomList *list = server->GetRoomList(); Room *room = list->GetRoom( sRoom ); // doesn't exist, don't let mods send users into oblivion if( room == NULL ) return false; User *target = server->GetUserByName( packet->sUsername ); // can't find the desired target, so can't mess with if( target == NULL ) return false; room->AddUser( target ); // broadcast the new room join server->Broadcast( ChatPacket(JOIN_ROOM, target->GetName(), sRoom) ); const string sMessage = target->GetName() + " was forced to join " + sRoom + " by " + user->GetName(); server->WallMessage( sMessage ); return true; }
bool HandleCreate( ChatServer *server, User *user, const ChatPacket *packet ) { if( !user->IsMod() ) return false; const string &sRoom = packet->sMessage; RoomList *list = server->GetRoomList(); Room *room = list->GetRoom( sRoom ); if( room != NULL ) { ChatPacket msg( WALL_MESSAGE, BLANK, "That room already exists!" ); user->Write( msg.ToString() ); return false; } // length check, since really long names make the client freak out if( sRoom.length() > 16 ) { ChatPacket msg( WALL_MESSAGE, BLANK, "Room names are limited to 16 characters." ); user->Write( msg.ToString() ); return false; } list->AddRoom( sRoom ); // this should never fail - we just added it room = list->GetRoom( sRoom ); if( room == NULL ) { LOG->System( "Failed to get newly created room \"%s\"!", sRoom.c_str() ); return true; // log it } room->AddUser( user ); // broadcast the new room creation and join server->Broadcast( ChatPacket(CREATE_ROOM, BLANK, sRoom) ); server->Broadcast( ChatPacket(JOIN_ROOM, user->GetName(), sRoom) ); return true; }
bool HandleJoin( ChatServer *server, User *user, const ChatPacket *packet ) { const string &sRoom = packet->sMessage; Room *room = server->GetRoomList()->GetRoom( sRoom ); // doesn't exist, so can't join if( room == NULL ) return false; // already here if( room->HasUser(user) ) return false; room->AddUser( user ); server->Broadcast( ChatPacket(JOIN_ROOM, user->GetName(), sRoom) ); return true; }