void ClientConnection::processAnonymousGet(const Get& get) { const std::vector<Root>& args = get->getArgs(); if (args.empty()) { Info serverInfo; RootEntity svObj; Atlas::Message::ListType prs; prs.push_back("server"); svObj->setParentsAsList(prs); svObj->setName("Bob's StubServer"); svObj->setAttr("server", "stubserver"); svObj->setAttr("ruleset", "stub-world"); svObj->setAttr("uptime", 666.0); svObj->setAttr("clients", 42); serverInfo->setArgs1(svObj); send(serverInfo); } else { std::string typeName = args.front()->getId(); if (m_server->m_types.count(typeName)) { Info typeInfo; typeInfo->setArgs1(m_server->m_types[typeName]); typeInfo->setRefno(get->getSerialno()); send(typeInfo); } else sendError("unknown type " + typeName, get); } }
void ServerRouting::addToEntity(const RootEntity & ent) const { ent->setObjtype("obj"); ent->setAttr("server", "cyphesis"); ent->setAttr("ruleset", m_svrRuleset); ent->setName(m_svrName); ent->setParents(std::list<std::string>(1, "server")); ent->setAttr("clients", m_numClients); ent->setAttr("uptime", m_world.upTime()); ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate)); ent->setAttr("buildid", consts::buildId); ent->setAttr("version", std::string(consts::version)); if (restricted_flag) { ent->setAttr("restricted", "true"); } ent->setAttr("entities", (long)m_world.getEntities().size()); // We could add all sorts of stats here, but I don't know exactly what yet. }
void ServerRouting::addToEntity(const RootEntity & ent) const { ent->setObjtype("obj"); ent->setAttr("server", "cyphesis"); ent->setAttr("ruleset", m_svrRuleset); ent->setName(m_svrName); ent->setParent("server"); ent->setAttr("clients", m_numClients); ent->setAttr("uptime", m_world.upTime()); ent->setAttr("buildid", consts::buildId); ent->setAttr("version", std::string(consts::version)); if (restricted_flag) { ent->setAttr("restricted", "true"); } ent->setAttr("entities", (long)m_world.getEntities().size()); ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory}); // We could add all sorts of stats here, but I don't know exactly what yet. }