void APIENTRY RosUmdDeviceDdi::DdiStagingResourceMap( D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT subResource, D3D10_DDI_MAP mapType, UINT mapFlags, D3D10DDI_MAPPED_SUBRESOURCE* pMappedSubRes) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice* pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); RosUmdResource * pResource = (RosUmdResource *)hResource.pDrvPrivate; try { pRosUmdDevice->StagingResourceMap(pResource, subResource, mapType, mapFlags, pMappedSubRes); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }
void APIENTRY RosUmdDeviceDdi::DdiCreateResource( D3D10DDI_HDEVICE hDevice, const D3D11DDIARG_CREATERESOURCE* pCreateResource, D3D10DDI_HRESOURCE hResource, D3D10DDI_HRTRESOURCE hRTResource) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice* pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); try { pRosUmdDevice->CreateResource(pCreateResource, hResource, hRTResource); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }
void APIENTRY RosUmdDeviceDdi::DdiStagingResourceUnmap( D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, UINT subResource) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice* pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); RosUmdResource * pResource = (RosUmdResource *)hResource.pDrvPrivate; try { pRosUmdDevice->StagingResourceUnmap(pResource, subResource); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }
void APIENTRY RosUmdDeviceDdi::DdiCreateComputeShader( D3D10DDI_HDEVICE hDevice, const UINT* pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice * pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); try { pRosUmdDevice->CreateComputeShader(pCode, hShader, hRTShader); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }
BOOL APIENTRY RosUmdDeviceDdi::DdiFlush(D3D10DDI_HDEVICE hDevice, UINT flushFlags) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice* pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); BOOL bSuccess = TRUE; try { pRosUmdDevice->m_commandBuffer.Flush(flushFlags); } catch (std::exception & e) { pRosUmdDevice->SetException(e); bSuccess = FALSE; } RosUmdLogging::Exit(__FUNCTION__); return bSuccess; }
void APIENTRY RosUmdDeviceDdi::DdiResourceCopy( D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDestinationResource, D3D10DDI_HRESOURCE hSourceResource) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice* pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); RosUmdResource * pDestinationResource = (RosUmdResource *)hDestinationResource.pDrvPrivate; RosUmdResource * pSourceResource = (RosUmdResource *)hSourceResource.pDrvPrivate; try { pRosUmdDevice->ResourceCopy(pDestinationResource, pSourceResource); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }
void APIENTRY RosUmdDeviceDdi::DdiCreateDomainShader( D3D10DDI_HDEVICE hDevice, const UINT* pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, const D3D11_1DDIARG_TESSELLATION_IO_SIGNATURES* pSignatures) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice * pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); try { pRosUmdDevice->CreateTessellationShader(pCode, hShader, hRTShader, pSignatures, D3D11_SB_DOMAIN_SHADER); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }
void APIENTRY RosUmdDeviceDdi::DdiCreateGeometryShader( D3D10DDI_HDEVICE hDevice, const UINT* pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, const D3D11_1DDIARG_STAGE_IO_SIGNATURES* pSignatures) { RosUmdLogging::Entry(__FUNCTION__); RosUmdDevice * pRosUmdDevice = RosUmdDevice::CastFrom(hDevice); try { pRosUmdDevice->CreateGeometryShader(pCode, hShader, hRTShader, pSignatures); } catch (std::exception & e) { pRosUmdDevice->SetException(e); } RosUmdLogging::Exit(__FUNCTION__); }