コード例 #1
0
	ArticleStateTFTDCraftWeapon::ArticleStateTFTDCraftWeapon(ArticleDefinitionTFTD *defs) : ArticleStateTFTD(defs)
	{
		RuleCraftWeapon *weapon = _game->getMod()->getCraftWeapon(defs->id, true);
		
		_lstInfo = new TextList(150, 50, 168, 126);
		add(_lstInfo);

		_lstInfo->setColor(Palette::blockOffset(0)+2);
		_lstInfo->setColumns(2, 100, 68); // deliberately making this wider than the original to account for finnish.
		_lstInfo->setDot(true);

		_lstInfo->addRow(2, tr("STR_DAMAGE").c_str(), Text::formatNumber(weapon->getDamage()).c_str());
		_lstInfo->setCellColor(0, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_RANGE").c_str(), tr("STR_KILOMETERS").arg(weapon->getRange()).c_str());
		_lstInfo->setCellColor(1, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_ACCURACY").c_str(), Text::formatPercentage(weapon->getAccuracy()).c_str());
		_lstInfo->setCellColor(2, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_RE_LOAD_TIME").c_str(), tr("STR_SECONDS").arg(weapon->getStandardReload()).c_str());
		_lstInfo->setCellColor(3, 1, Palette::blockOffset(15)+4);

		centerAllSurfaces();
	}
コード例 #2
0
	ArticleStateCraftWeapon::ArticleStateCraftWeapon(ArticleDefinitionCraftWeapon *defs) : ArticleState(defs->id)
	{
		RuleCraftWeapon *weapon = _game->getMod()->getCraftWeapon(defs->id);

		// add screen elements
		_txtTitle = new Text(200, 32, 5, 24);

		// Set palette
		setPalette("PAL_BATTLEPEDIA");

		ArticleState::initLayout();

		// add other elements
		add(_txtTitle);

		// Set up objects
		_game->getMod()->getSurface(defs->image_id)->blit(_bg);
		_btnOk->setColor(Palette::blockOffset(1));
		_btnPrev->setColor(Palette::blockOffset(1));
		_btnNext->setColor(Palette::blockOffset(1));

		_txtTitle->setColor(Palette::blockOffset(14)+15);
		_txtTitle->setBig();
		_txtTitle->setWordWrap(true);
		_txtTitle->setText(tr(defs->title));

		_txtInfo = new Text(310, 32, 5, 160);
		add(_txtInfo);

		_txtInfo->setColor(Palette::blockOffset(14)+15);
		_txtInfo->setWordWrap(true);
		_txtInfo->setText(tr(defs->text));

		_lstInfo = new TextList(250, 111, 5, 80);
		add(_lstInfo);


		_lstInfo->setColor(Palette::blockOffset(14)+15);
		_lstInfo->setColumns(2, 180, 70);
		_lstInfo->setDot(true);
		_lstInfo->setBig();

		_lstInfo->addRow(2, tr("STR_DAMAGE").c_str(), Text::formatNumber(weapon->getDamage()).c_str());
		_lstInfo->setCellColor(0, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_RANGE").c_str(), tr("STR_KILOMETERS").arg(weapon->getRange()).c_str());
		_lstInfo->setCellColor(1, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_ACCURACY").c_str(), Text::formatPercentage(weapon->getAccuracy()).c_str());
		_lstInfo->setCellColor(2, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_RE_LOAD_TIME").c_str(), tr("STR_SECONDS").arg(weapon->getStandardReload()).c_str());
		_lstInfo->setCellColor(3, 1, Palette::blockOffset(15)+4);

		_lstInfo->addRow(2, tr("STR_ROUNDS").c_str(), Text::formatNumber(weapon->getAmmoMax()).c_str());
		_lstInfo->setCellColor(4, 1, Palette::blockOffset(15)+4);

		centerAllSurfaces();
	}