void MinimiseOpponentMovementRule::doTurn(Gameboard board, int player) { calculateMove(board, player); if(_asked) { int x = _x; int y = _y; deleteMove(); emit turn(x,y); return; } else { possibleMove move = getPossibleTurn(board, player); if(move.possible) { emit turn(move.x, move.y); } else { qCritical() << "FATAL ERROR in " __FILE__ << " " << __LINE__ << ": No possible move"; } } }
void MaximiseOwnMovementRule::doTurn(Gameboard board, int player) { calculateMove(board, player); if(_asked) { int x = _x; int y = _y; deleteMove(); emit turn(x,y); return; } else { possibleMove move = getPossibleTurn(board, player); if(move.possible) { emit turn(move.x, move.y); } else { REVERSI_ERROR_MSG("No possible move"); } } }