コード例 #1
0
static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule,
        std::ofstream& aOutputFile,
        double aVRMLModelsToBiu,
        bool aExport3DFiles, const wxString& a3D_Subdir )
{
    // Reference and value
    if( aModule->Reference().IsVisible() )
        export_vrml_text_module( &aModule->Reference() );

    if( aModule->Value().IsVisible() )
        export_vrml_text_module( &aModule->Value() );

    // Export module edges
    for( EDA_ITEM* item = aModule->GraphicalItems(); item; item = item->Next() )
    {
        switch( item->Type() )
        {
        case PCB_MODULE_TEXT_T:
            export_vrml_text_module( static_cast<TEXTE_MODULE*>( item ) );
            break;

        case PCB_MODULE_EDGE_T:
            export_vrml_edge_module( aModel, static_cast<EDGE_MODULE*>( item ),
                                     aModule->GetOrientation() );
            break;

        default:
            break;
        }
    }

    // Export pads
    for( D_PAD* pad = aModule->Pads(); pad; pad = pad->Next() )
        export_vrml_pad( aModel, aPcb, pad );

    bool isFlipped = aModule->GetLayer() == B_Cu;

    // Export the object VRML model(s)
    for( S3D_MASTER* vrmlm = aModule->Models();  vrmlm;  vrmlm = vrmlm->Next() )
    {
        if( !vrmlm->Is3DType( S3D_MASTER::FILE3D_VRML ) )
            continue;

        wxString fname = vrmlm->GetShape3DFullFilename();

        fname.Replace( wxT( "\\" ), wxT( "/" ) );
        wxString source_fname = fname;

        if( aExport3DFiles )
        {
            // Change illegal characters in filenames
            ChangeIllegalCharacters( fname, true );
            fname = a3D_Subdir + wxT( "/" ) + fname;

            if( !wxFileExists( fname ) )
                wxCopyFile( source_fname, fname );
        }

        /* Calculate 3D shape rotation:
         * this is the rotation parameters, with an additional 180 deg rotation
         * for footprints that are flipped
         * When flipped, axis rotation is the horizontal axis (X axis)
         */
        double rotx = -vrmlm->m_MatRotation.x;
        double roty = -vrmlm->m_MatRotation.y;
        double rotz = -vrmlm->m_MatRotation.z;

        if( isFlipped )
        {
            rotx += 180.0;
            NEGATE( roty );
            NEGATE( rotz );
        }

        // Do some quaternion munching
        double q1[4], q2[4], rot[4];
        build_quat( 1, 0, 0, DEG2RAD( rotx ), q1 );
        build_quat( 0, 1, 0, DEG2RAD( roty ), q2 );
        compose_quat( q1, q2, q1 );
        build_quat( 0, 0, 1, DEG2RAD( rotz ), q2 );
        compose_quat( q1, q2, q1 );

        // Note here aModule->GetOrientation() is in 0.1 degrees,
        // so module rotation has to be converted to radians
        build_quat( 0, 0, 1, DECIDEG2RAD( aModule->GetOrientation() ), q2 );
        compose_quat( q1, q2, q1 );
        from_quat( q1, rot );

        aOutputFile << "Transform {\n";

        // A null rotation would fail the acos!
        if( rot[3] != 0.0 )
        {
            aOutputFile << "  rotation " << std::setprecision( 3 );
            aOutputFile << rot[0] << " " << rot[1] << " " << rot[2] << " " << rot[3] << "\n";
        }

        // adjust 3D shape local offset position
        // they are given in inch, so they are converted in board IU.
        double offsetx = vrmlm->m_MatPosition.x * IU_PER_MILS * 1000.0;
        double offsety = vrmlm->m_MatPosition.y * IU_PER_MILS * 1000.0;
        double offsetz = vrmlm->m_MatPosition.z * IU_PER_MILS * 1000.0;

        if( isFlipped )
            NEGATE( offsetz );
        else // In normal mode, Y axis is reversed in Pcbnew.
            NEGATE( offsety );

        RotatePoint( &offsetx, &offsety, aModule->GetOrientation() );

        aOutputFile << "  translation " << std::setprecision( aModel.precision );
        aOutputFile << (( offsetx + aModule->GetPosition().x) * aModel.scale + aModel.tx ) << " ";
        aOutputFile << ( -(offsety + aModule->GetPosition().y) * aModel.scale - aModel.ty ) << " ";
        aOutputFile << ( (offsetz * aModel.scale ) + aModel.GetLayerZ( aModule->GetLayer() ) ) << "\n";

        aOutputFile << "  scale ";
        aOutputFile << ( vrmlm->m_MatScale.x * aVRMLModelsToBiu ) << " ";
        aOutputFile << ( vrmlm->m_MatScale.y * aVRMLModelsToBiu ) << " ";
        aOutputFile << ( vrmlm->m_MatScale.z * aVRMLModelsToBiu ) << "\n";

        if( fname.EndsWith( wxT( "x3d" ) ) )
        {
            X3D_MODEL_PARSER* parser = new X3D_MODEL_PARSER( vrmlm );

            if( parser )
            {
                // embed x3d model in vrml format
                double vrml_to_x3d = aVRMLModelsToBiu;
                parser->Load( fname, vrml_to_x3d );

                try
                {
                    aOutputFile << "  children [\n ";
                    aOutputFile << TO_UTF8( parser->VRML2_representation() ) << " ]\n";
                    aOutputFile << "  }\n";
                }
                catch( const std::exception& e )
                {
                    delete parser;
                    throw;
                }
            }
        }
        else
        {
            aOutputFile << "  children [\n    Inline {\n      url \"";
            aOutputFile << TO_UTF8( fname ) << "\"\n    } ]\n";
            aOutputFile << "  }\n";
        }
    }
}
コード例 #2
0
/**
 * Function idf_export_module
 * retrieves information from all board modules, adds drill holes to
 * the DRILLED_HOLES or BOARD_OUTLINE section as appropriate,
 * compiles data for the PLACEMENT section and compiles data for
 * the library ELECTRICAL section.
 */
static void idf_export_module( BOARD* aPcb, MODULE* aModule,
        IDF3_BOARD& aIDFBoard )
{
    // Reference Designator
    std::string crefdes = TO_UTF8( aModule->GetReference() );

    if( crefdes.empty() || !crefdes.compare( "~" ) )
    {
        std::string cvalue = TO_UTF8( aModule->GetValue() );

        // if both the RefDes and Value are empty or set to '~' the board owns the part,
        // otherwise associated parts of the module must be marked NOREFDES.
        if( cvalue.empty() || !cvalue.compare( "~" ) )
            crefdes = "BOARD";
        else
            crefdes = "NOREFDES";
    }

    // TODO: If module cutouts are supported we must add code here
    // for( EDA_ITEM* item = aModule->GraphicalItems();  item != NULL;  item = item->Next() )
    // {
    // if( ( item->Type() != PCB_MODULE_EDGE_T )
    // || (item->GetLayer() != Edge_Cuts ) ) continue;
    // code to export cutouts
    // }

    // Export pads
    double  drill, x, y;
    double  scale = aIDFBoard.GetUserScale();
    IDF3::KEY_PLATING kplate;
    std::string pintype;
    std::string tstr;

    double dx, dy;

    aIDFBoard.GetUserOffset( dx, dy );

    for( D_PAD* pad = aModule->Pads(); pad; pad = pad->Next() )
    {
        drill = (double) pad->GetDrillSize().x * scale;
        x     = pad->GetPosition().x * scale + dx;
        y     = -pad->GetPosition().y * scale + dy;

        // Export the hole on the edge layer
        if( drill > 0.0 )
        {
            // plating
            if( pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED )
                kplate = IDF3::NPTH;
            else
                kplate = IDF3::PTH;

            // hole type
            tstr = TO_UTF8( pad->GetPadName() );

            if( tstr.empty() || !tstr.compare( "0" ) || !tstr.compare( "~" )
                || ( kplate == IDF3::NPTH )
                ||( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ) )
                pintype = "MTG";
            else
                pintype = "PIN";

            // fields:
            // 1. hole dia. : float
            // 2. X coord : float
            // 3. Y coord : float
            // 4. plating : PTH | NPTH
            // 5. Assoc. part : BOARD | NOREFDES | PANEL | {"refdes"}
            // 6. type : PIN | VIA | MTG | TOOL | { "other" }
            // 7. owner : MCAD | ECAD | UNOWNED
            if( ( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG )
                && ( pad->GetDrillSize().x != pad->GetDrillSize().y ) )
            {
                // NOTE: IDF does not have direct support for slots;
                // slots are implemented as a board cutout and we
                // cannot represent plating or reference designators

                double dlength = pad->GetDrillSize().y * scale;

                // NOTE: The orientation of modules and pads have
                // the opposite sense due to KiCad drawing on a
                // screen with a LH coordinate system
                double angle = pad->GetOrientation() / 10.0;

                // NOTE: Since this code assumes the scenario where
                // GetDrillSize().y is the length but idf_parser.cpp
                // assumes a length along the X axis, the orientation
                // must be shifted +90 deg when GetDrillSize().y is
                // the major axis.

                if( dlength < drill )
                {
                    std::swap( drill, dlength );
                }
                else
                {
                    angle += 90.0;
                }

                // NOTE: KiCad measures a slot's length from end to end
                // rather than between the centers of the arcs
                dlength -= drill;

                aIDFBoard.AddSlot( drill, dlength, angle, x, y );
            }
            else
            {
                IDF_DRILL_DATA *dp = new IDF_DRILL_DATA( drill, x, y, kplate, crefdes,
                                                         pintype, IDF3::ECAD );

                if( !aIDFBoard.AddDrill( dp ) )
                {
                    delete dp;

                    std::ostringstream ostr;
                    ostr << __FILE__ << ":" << __LINE__ << ":" << __FUNCTION__;
                    ostr << "(): could not add drill";

                    throw std::runtime_error( ostr.str() );
                }
            }
        }
    }

    // add any valid models to the library item list
    std::string refdes;

    IDF3_COMPONENT* comp = NULL;

    for( S3D_MASTER* modfile = aModule->Models(); modfile != 0; modfile = modfile->Next() )
    {
        if( !modfile->Is3DType( S3D_MASTER::FILE3D_IDF )
            || modfile->GetShape3DFullFilename().empty() )
            continue;

        if( refdes.empty() )
        {
            refdes = TO_UTF8( aModule->GetReference() );

            // NOREFDES cannot be used or else the software gets confused
            // when writing out the placement data due to conflicting
            // placement and layer specifications; to work around this we
            // create a (hopefully) unique refdes for our exported part.
            if( refdes.empty() || !refdes.compare( "~" ) )
                refdes = aIDFBoard.GetNewRefDes();
        }

        IDF3_COMP_OUTLINE* outline;

        outline = aIDFBoard.GetComponentOutline( modfile->GetShape3DFullFilename() );

        if( !outline )
            throw( std::runtime_error( aIDFBoard.GetError() ) );

        double rotz = aModule->GetOrientation()/10.0;
        double locx = modfile->m_MatPosition.x * 25.4;  // part offsets are in inches
        double locy = modfile->m_MatPosition.y * 25.4;
        double locz = modfile->m_MatPosition.z * 25.4;
        double lrot = modfile->m_MatRotation.z;

        bool top = ( aModule->GetLayer() == B_Cu ) ? false : true;

        if( top )
        {
            locy = -locy;
            RotatePoint( &locx, &locy, aModule->GetOrientation() );
            locy = -locy;
        }

        if( !top )
        {
            lrot = -lrot;
            RotatePoint( &locx, &locy, aModule->GetOrientation() );
            locy = -locy;

            rotz = 180.0 - rotz;

            if( rotz >= 360.0 )
                while( rotz >= 360.0 ) rotz -= 360.0;

            if( rotz <= -360.0 )
                while( rotz <= -360.0 ) rotz += 360.0;
        }

        if( comp == NULL )
            comp = aIDFBoard.FindComponent( refdes );

        if( comp == NULL )
        {
            comp = new IDF3_COMPONENT( &aIDFBoard );

            if( comp == NULL )
                throw( std::runtime_error( aIDFBoard.GetError() ) );

            comp->SetRefDes( refdes );

            if( top )
                comp->SetPosition( aModule->GetPosition().x * scale + dx,
                                   -aModule->GetPosition().y * scale + dy,
                                   rotz, IDF3::LYR_TOP );
            else
                comp->SetPosition( aModule->GetPosition().x * scale + dx,
                                   -aModule->GetPosition().y * scale + dy,
                                   rotz, IDF3::LYR_BOTTOM );

            comp->SetPlacement( IDF3::PS_ECAD );

            aIDFBoard.AddComponent( comp );
        }
        else
        {
            double refX, refY, refA;
            IDF3::IDF_LAYER side;

            if( ! comp->GetPosition( refX, refY, refA, side ) )
            {
                // place the item
                if( top )
                    comp->SetPosition( aModule->GetPosition().x * scale + dx,
                                       -aModule->GetPosition().y * scale + dy,
                                       rotz, IDF3::LYR_TOP );
                else
                    comp->SetPosition( aModule->GetPosition().x * scale + dx,
                                       -aModule->GetPosition().y * scale + dy,
                                       rotz, IDF3::LYR_BOTTOM );

                comp->SetPlacement( IDF3::PS_ECAD );

            }
            else
            {
                // check that the retrieved component matches this one
                refX = refX - ( aModule->GetPosition().x * scale + dx );
                refY = refY - ( -aModule->GetPosition().y * scale + dy );
                refA = refA - rotz;
                refA *= refA;
                refX *= refX;
                refY *= refY;
                refX += refY;

                // conditions: same side, X,Y coordinates within 10 microns,
                // angle within 0.01 degree
                if( ( top && side == IDF3::LYR_BOTTOM ) || ( !top && side == IDF3::LYR_TOP )
                    || ( refA > 0.0001 ) || ( refX > 0.0001 ) )
                {
                    comp->GetPosition( refX, refY, refA, side );

                    std::ostringstream ostr;
                    ostr << "* " << __FILE__ << ":" << __LINE__ << ":" << __FUNCTION__ << "():\n";
                    ostr << "* conflicting Reference Designator '" << refdes << "'\n";
                    ostr << "* X loc: " << (aModule->GetPosition().x * scale + dx);
                    ostr << " vs. " << refX << "\n";
                    ostr << "* Y loc: " << (-aModule->GetPosition().y * scale + dy);
                    ostr << " vs. " << refY << "\n";
                    ostr << "* angle: " << rotz;
                    ostr << " vs. " << refA << "\n";

                    if( top )
                        ostr << "* TOP vs. ";
                    else
                        ostr << "* BOTTOM vs. ";

                    if( side == IDF3::LYR_TOP )
                        ostr << "TOP";
                    else
                        ostr << "BOTTOM";

                    throw( std::runtime_error( ostr.str() ) );
                }
            }
        }


        // create the local data ...
        IDF3_COMP_OUTLINE_DATA* data = new IDF3_COMP_OUTLINE_DATA( comp, outline );

        data->SetOffsets( locx, locy, locz, lrot );
        comp->AddOutlineData( data );
    }

    return;
}
コード例 #3
0
static void export_vrml_module( MODEL_VRML& aModel, BOARD* aPcb, MODULE* aModule,
                                std::ofstream& aOutputFile, double aVRMLModelsToBiu,
                                bool aExport3DFiles, bool aUseRelativePaths,
                                const wxString& a3D_Subdir )
{
    // Reference and value
    if( aModule->Reference().IsVisible() )
        export_vrml_text_module( &aModule->Reference() );

    if( aModule->Value().IsVisible() )
        export_vrml_text_module( &aModule->Value() );

    // Export module edges
    for( EDA_ITEM* item = aModule->GraphicalItems(); item; item = item->Next() )
    {
        switch( item->Type() )
        {
        case PCB_MODULE_TEXT_T:
            export_vrml_text_module( static_cast<TEXTE_MODULE*>( item ) );
            break;

        case PCB_MODULE_EDGE_T:
            export_vrml_edge_module( aModel, static_cast<EDGE_MODULE*>( item ),
                                     aModule->GetOrientation() );
            break;

        default:
            break;
        }
    }

    // Export pads
    for( D_PAD* pad = aModule->Pads(); pad; pad = pad->Next() )
        export_vrml_pad( aModel, aPcb, pad );

    bool isFlipped = aModule->GetLayer() == B_Cu;

    // Export the object VRML model(s)
    for( S3D_MASTER* vrmlm = aModule->Models();  vrmlm;  vrmlm = vrmlm->Next() )
    {
        if( !vrmlm->Is3DType( S3D_MASTER::FILE3D_VRML ) )
            continue;

        wxFileName modelFileName = vrmlm->GetShape3DFullFilename();
        wxFileName destFileName( a3D_Subdir, modelFileName.GetName(), modelFileName.GetExt() );

        // Only copy VRML files.
        if( modelFileName.FileExists() && modelFileName.GetExt() == wxT( "wrl" ) )
        {
            if( aExport3DFiles )
            {
                wxDateTime srcModTime = modelFileName.GetModificationTime();
                wxDateTime destModTime = srcModTime;

                destModTime.SetToCurrent();

                if( destFileName.FileExists() )
                    destModTime = destFileName.GetModificationTime();

                // Only copy the file if it doesn't exist or has been modified.  This eliminates
                // the redundant file copies.
                if( srcModTime != destModTime )
                {
                    wxLogDebug( wxT( "Copying 3D model %s to %s." ),
                                GetChars( modelFileName.GetFullPath() ),
                                GetChars( destFileName.GetFullPath() ) );

                    if( !wxCopyFile( modelFileName.GetFullPath(), destFileName.GetFullPath() ) )
                        continue;
                }
            }

            /* Calculate 3D shape rotation:
             * this is the rotation parameters, with an additional 180 deg rotation
             * for footprints that are flipped
             * When flipped, axis rotation is the horizontal axis (X axis)
             */
            double rotx = -vrmlm->m_MatRotation.x;
            double roty = -vrmlm->m_MatRotation.y;
            double rotz = -vrmlm->m_MatRotation.z;

            if( isFlipped )
            {
                rotx += 180.0;
                NEGATE( roty );
                NEGATE( rotz );
            }

            // Do some quaternion munching
            double q1[4], q2[4], rot[4];
            build_quat( 1, 0, 0, DEG2RAD( rotx ), q1 );
            build_quat( 0, 1, 0, DEG2RAD( roty ), q2 );
            compose_quat( q1, q2, q1 );
            build_quat( 0, 0, 1, DEG2RAD( rotz ), q2 );
            compose_quat( q1, q2, q1 );

            // Note here aModule->GetOrientation() is in 0.1 degrees,
            // so module rotation has to be converted to radians
            build_quat( 0, 0, 1, DECIDEG2RAD( aModule->GetOrientation() ), q2 );
            compose_quat( q1, q2, q1 );
            from_quat( q1, rot );

            aOutputFile << "Transform {\n";

            // A null rotation would fail the acos!
            if( rot[3] != 0.0 )
            {
                aOutputFile << "  rotation " << std::setprecision( 3 );
                aOutputFile << rot[0] << " " << rot[1] << " " << rot[2] << " " << rot[3] << "\n";
            }

            // adjust 3D shape local offset position
            // they are given in inch, so they are converted in board IU.
            double offsetx = vrmlm->m_MatPosition.x * IU_PER_MILS * 1000.0;
            double offsety = vrmlm->m_MatPosition.y * IU_PER_MILS * 1000.0;
            double offsetz = vrmlm->m_MatPosition.z * IU_PER_MILS * 1000.0;

            if( isFlipped )
                NEGATE( offsetz );
            else // In normal mode, Y axis is reversed in Pcbnew.
                NEGATE( offsety );

            RotatePoint( &offsetx, &offsety, aModule->GetOrientation() );

            aOutputFile << "  translation " << std::setprecision( aModel.precision );
            aOutputFile << ( ( offsetx + aModule->GetPosition().x ) *
                             aModel.scale + aModel.tx ) << " ";
            aOutputFile << ( -(offsety + aModule->GetPosition().y) *
                             aModel.scale - aModel.ty ) << " ";
            aOutputFile << ( (offsetz * aModel.scale ) +
                             aModel.GetLayerZ( aModule->GetLayer() ) ) << "\n";
            aOutputFile << "  scale ";
            aOutputFile << ( vrmlm->m_MatScale.x * aVRMLModelsToBiu ) << " ";
            aOutputFile << ( vrmlm->m_MatScale.y * aVRMLModelsToBiu ) << " ";
            aOutputFile << ( vrmlm->m_MatScale.z * aVRMLModelsToBiu ) << "\n";
            aOutputFile << "  children [\n    Inline {\n      url \"";

            if( aUseRelativePaths )
            {
                wxFileName tmp = destFileName;
                tmp.SetExt( wxT( "" ) );
                tmp.SetName( wxT( "" ) );
                tmp.RemoveLastDir();
                destFileName.MakeRelativeTo( tmp.GetPath() );
            }

            wxString fn = destFileName.GetFullPath();
            fn.Replace( wxT( "\\" ), wxT( "/" ) );
            aOutputFile << TO_UTF8( fn ) << "\"\n    } ]\n";
            aOutputFile << "  }\n";
        }
    }
}
コード例 #4
0
MODULE::MODULE( const MODULE& aModule ) :
    BOARD_ITEM( aModule )
{
    m_Pos = aModule.m_Pos;
    m_fpid = aModule.m_fpid;
    m_Layer  = aModule.m_Layer;
    m_Attributs = aModule.m_Attributs;
    m_ModuleStatus = aModule.m_ModuleStatus;
    m_Orient = aModule.m_Orient;
    m_BoundaryBox = aModule.m_BoundaryBox;
    m_CntRot90 = aModule.m_CntRot90;
    m_CntRot180 = aModule.m_CntRot180;
    m_LastEditTime = aModule.m_LastEditTime;
    m_Link = aModule.m_Link;
    m_Path = aModule.m_Path;              //is this correct behavior?

    m_LocalClearance = aModule.m_LocalClearance;
    m_LocalSolderMaskMargin = aModule.m_LocalSolderMaskMargin;
    m_LocalSolderPasteMargin = aModule.m_LocalSolderPasteMargin;
    m_LocalSolderPasteMarginRatio = aModule.m_LocalSolderPasteMarginRatio;
    m_ZoneConnection = aModule.m_ZoneConnection;
    m_ThermalWidth = aModule.m_ThermalWidth;
    m_ThermalGap = aModule.m_ThermalGap;

    // Copy reference and value.
    m_Reference = new TEXTE_MODULE( *aModule.m_Reference );
    m_Reference->SetParent( this );

    m_Value = new TEXTE_MODULE( *aModule.m_Value );
    m_Value->SetParent( this );

    // Copy auxiliary data: Pads
    for( D_PAD* pad = aModule.m_Pads;  pad;  pad = pad->Next() )
    {
        D_PAD* newpad = new D_PAD( *pad );
        assert( newpad->GetNet() == pad->GetNet() );
        newpad->SetParent( this );
        m_Pads.PushBack( newpad );
    }

    // Copy auxiliary data: Drawings
    for( BOARD_ITEM* item = aModule.m_Drawings;  item;  item = item->Next() )
    {
        BOARD_ITEM* newItem;

        switch( item->Type() )
        {
        case PCB_MODULE_TEXT_T:
        case PCB_MODULE_EDGE_T:
            newItem = static_cast<BOARD_ITEM*>( item->Clone() );
            newItem->SetParent( this );
            m_Drawings.PushBack( newItem );
            break;

        default:
            wxLogMessage( wxT( "MODULE::Copy() Internal Err:  unknown type" ) );
            break;
        }
    }

    // Copy auxiliary data: 3D_Drawings info
    for( S3D_MASTER* item = aModule.m_3D_Drawings;  item;  item = item->Next() )
    {
        if( item->GetShape3DName().IsEmpty() )           // do not copy empty shapes.
            continue;

        S3D_MASTER* t3d = new S3D_MASTER( this );
        t3d->Copy( item );
        m_3D_Drawings.PushBack( t3d );
    }

    // Ensure there is at least one item in m_3D_Drawings.
    if( m_3D_Drawings.GetCount() == 0 )
        m_3D_Drawings.PushBack( new S3D_MASTER( this ) ); // push a void item

    m_Doc     = aModule.m_Doc;
    m_KeyWord = aModule.m_KeyWord;

    m_arflag = 0;

    // Ensure auxiliary data is up to date
    CalculateBoundingBox();

    m_initial_comments = aModule.m_initial_comments ?
                            new wxArrayString( *aModule.m_initial_comments ) : 0;
}
コード例 #5
0
void MODULE::Copy( MODULE* aModule )
{
    m_Pos           = aModule->m_Pos;
    m_Layer         = aModule->m_Layer;
    m_fpid          = aModule->m_fpid;
    m_Attributs     = aModule->m_Attributs;
    m_ModuleStatus  = aModule->m_ModuleStatus;
    m_Orient        = aModule->m_Orient;
    m_BoundaryBox   = aModule->m_BoundaryBox;
    m_CntRot90      = aModule->m_CntRot90;
    m_CntRot180     = aModule->m_CntRot180;
    m_LastEditTime  = aModule->m_LastEditTime;
    m_Link          = aModule->m_Link;
    m_Path          = aModule->m_Path; //is this correct behavior?
    SetTimeStamp( GetNewTimeStamp() );

    m_LocalClearance                = aModule->m_LocalClearance;
    m_LocalSolderMaskMargin         = aModule->m_LocalSolderMaskMargin;
    m_LocalSolderPasteMargin        = aModule->m_LocalSolderPasteMargin;
    m_LocalSolderPasteMarginRatio   = aModule->m_LocalSolderPasteMarginRatio;
    m_ZoneConnection                = aModule->m_ZoneConnection;
    m_ThermalWidth                  = aModule->m_ThermalWidth;
    m_ThermalGap                    = aModule->m_ThermalGap;

    // Copy reference and value.
    m_Reference->Copy( aModule->m_Reference );
    m_Value->Copy( aModule->m_Value );

    // Copy auxiliary data: Pads
    m_Pads.DeleteAll();

    for( D_PAD* pad = aModule->m_Pads;  pad;  pad = pad->Next() )
    {
        D_PAD* newpad = new D_PAD( this );
        newpad->Copy( pad );
        m_Pads.PushBack( newpad );
    }

    // Copy auxiliary data: Drawings
    m_Drawings.DeleteAll();

    for( BOARD_ITEM* item = aModule->m_Drawings;  item;  item = item->Next() )
    {
        switch( item->Type() )
        {
        case PCB_MODULE_TEXT_T:
        {
            TEXTE_MODULE* textm = new TEXTE_MODULE( this );
            textm->Copy( static_cast<TEXTE_MODULE*>( item ) );
            m_Drawings.PushBack( textm );
            break;
        }

        case PCB_MODULE_EDGE_T:
        {
            EDGE_MODULE * edge;
            edge = new EDGE_MODULE( this );
            edge->Copy( (EDGE_MODULE*) item );
            m_Drawings.PushBack( edge );
            break;
        }

        default:
            wxLogMessage( wxT( "MODULE::Copy() Internal Err:  unknown type" ) );
            break;
        }
    }

    // Copy auxiliary data: 3D_Drawings info
    m_3D_Drawings.DeleteAll();

    // Ensure there is one (or more) item in m_3D_Drawings
    m_3D_Drawings.PushBack( new S3D_MASTER( this ) ); // push a void item

    for( S3D_MASTER* item = aModule->m_3D_Drawings;  item;  item = item->Next() )
    {
        if( item->GetShape3DName().IsEmpty() )           // do not copy empty shapes.
            continue;

        S3D_MASTER* t3d = m_3D_Drawings;

        if( t3d && t3d->GetShape3DName().IsEmpty() )    // The first entry can
        {                                               // exist, but is empty : use it.
            t3d->Copy( item );
        }
        else
        {
            t3d = new S3D_MASTER( this );
            t3d->Copy( item );
            m_3D_Drawings.PushBack( t3d );
        }
    }

    m_Doc     = aModule->m_Doc;
    m_KeyWord = aModule->m_KeyWord;

    // Ensure auxiliary data is up to date
    CalculateBoundingBox();
}
コード例 #6
0
static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
                                FILE* aOutputFile,
                                double aVRMLModelsToBiu,
                                bool aExport3DFiles, const wxString & a3D_Subdir,
                                double boardIU2WRML )
{
    // Reference and value
    export_vrml_text_module( aModule->m_Reference );
    export_vrml_text_module( aModule->m_Value );

    // Export module edges
    for( EDA_ITEM* item = aModule->m_Drawings;  item != NULL;  item = item->Next() )
    {
        switch( item->Type() )
        {
        case PCB_MODULE_TEXT_T:
            export_vrml_text_module( dynamic_cast<TEXTE_MODULE*>(item) );
            break;

        case PCB_MODULE_EDGE_T:
            export_vrml_edge_module( dynamic_cast<EDGE_MODULE*>(item) );
            break;

        default:
            break;
        }
    }

    // Export pads
    for( D_PAD* pad = aModule->m_Pads;  pad; pad = pad->Next() )
        export_vrml_pad( aPcb, pad );

    bool isFlipped = aModule->GetLayer() == LAYER_N_BACK;

    // Export the object VRML model(s)
    for( S3D_MASTER* vrmlm = aModule->m_3D_Drawings; vrmlm != 0; vrmlm = vrmlm->Next() )
    {
        wxString fname = vrmlm->m_Shape3DName;

        if( fname.IsEmpty() )
            continue;

        if( ! wxFileName::FileExists( fname ) )
        {
            wxFileName fn = fname;
            fname = wxGetApp().FindLibraryPath( fn );

            if( fname.IsEmpty() )   // keep "short" name if full filemane not found
                fname = vrmlm->m_Shape3DName;
        }

        fname.Replace(wxT("\\"), wxT("/" ) );
        wxString source_fname = fname;

        if( aExport3DFiles )    // Change illegal characters in short filename
        {
            ChangeIllegalCharacters( fname, true );
            fname = a3D_Subdir + wxT("/") + fname;

            if( !wxFileExists( fname ) )
                wxCopyFile( source_fname, fname );
        }

        /* Calculate 3D shape rotation:
         * this is the rotation parameters, with an additional 180 deg rotation
         * for footprints that are flipped
         * When flipped, axis rotation is the horizontal axis (X axis)
         */
        double rotx = - vrmlm->m_MatRotation.x;
        double roty = - vrmlm->m_MatRotation.y;
        double rotz = - vrmlm->m_MatRotation.z;

        if ( isFlipped )
        {
            rotx += 180.0;
            NEGATE(roty);
            NEGATE(rotz);
        }

        // Do some quaternion munching
        double q1[4], q2[4], rot[4];
        build_quat( 1, 0, 0, rotx / 180.0 * M_PI, q1 );
        build_quat( 0, 1, 0, roty / 180.0 * M_PI, q2 );
        compose_quat( q1, q2, q1 );
        build_quat( 0, 0, 1, rotz / 180.0 * M_PI, q2 );
        compose_quat( q1, q2, q1 );
        // Note here aModule->GetOrientation() is in 0.1 degrees,
        // so module rotation is aModule->GetOrientation() / 1800.0
        build_quat( 0, 0, 1, aModule->GetOrientation() / 1800.0 * M_PI, q2 );
        compose_quat( q1, q2, q1 );
        from_quat( q1, rot );

        fprintf( aOutputFile, "Transform {\n" );
        // A null rotation would fail the acos!
        if( rot[3] != 0.0 )
        {
            fprintf( aOutputFile, "  rotation %g %g %g %g\n", rot[0], rot[1], rot[2], rot[3] );
        }

        // adjust 3D shape offset position
        int offsetx = vrmlm->m_MatPosition.x;
        int offsety = vrmlm->m_MatPosition.y;
        double offsetz = vrmlm->m_MatPosition.z;

        if ( isFlipped )
            NEGATE(offsetz);
        else    // In normal mode, Y axis is reversed in Pcbnew.
            NEGATE(offsety);

        RotatePoint(&offsetx, &offsety, aModule->GetOrientation());

        fprintf( aOutputFile, "  translation %g %g %g\n",
                 (double) (offsetx + aModule->m_Pos.x) * boardIU2WRML,
                 - (double)(offsety + aModule->m_Pos.y) * boardIU2WRML,    // Y axis is reversed in Pcbnew
                 offsetz + layer_z[aModule->GetLayer()] * boardIU2WRML);

        fprintf( aOutputFile, "  scale %g %g %g\n",
                 vrmlm->m_MatScale.x * aVRMLModelsToBiu,
                 vrmlm->m_MatScale.y * aVRMLModelsToBiu,
                 vrmlm->m_MatScale.z * aVRMLModelsToBiu );

        fprintf( aOutputFile,
//                 "  children [\n    Inline {\n      url \"file://%s\"\n    } ]\n",
                 "  children [\n    Inline {\n      url \"%s\"\n    } ]\n",
                 TO_UTF8( fname ) );
        fprintf( aOutputFile, "  }\n" );
    }
}