コード例 #1
0
ファイル: surface.cpp プロジェクト: Evil-Spirit/solvespace
void SShell::MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1, RgbaColor color)
{
    // Make the extrusion direction consistent with respect to the normal
    // of the sketch we're extruding.
    if((t0.Minus(t1)).Dot(sbls->normal) < 0) {
        swap(t0, t1);
    }

    // Define a coordinate system to contain the original sketch, and get
    // a bounding box in that csys
    Vector n = sbls->normal.ScaledBy(-1);
    Vector u = n.Normal(0), v = n.Normal(1);
    Vector orig = sbls->point;
    double umax = 1e-10, umin = 1e10;
    sbls->GetBoundingProjd(u, orig, &umin, &umax);
    double vmax = 1e-10, vmin = 1e10;
    sbls->GetBoundingProjd(v, orig, &vmin, &vmax);
    // and now fix things up so that all u and v lie between 0 and 1
    orig = orig.Plus(u.ScaledBy(umin));
    orig = orig.Plus(v.ScaledBy(vmin));
    u = u.ScaledBy(umax - umin);
    v = v.ScaledBy(vmax - vmin);

    // So we can now generate the top and bottom surfaces of the extrusion,
    // planes within a translated (and maybe mirrored) version of that csys.
    SSurface s0, s1;
    s0 = SSurface::FromPlane(orig.Plus(t0), u, v);
    s0.color = color;
    s1 = SSurface::FromPlane(orig.Plus(t1).Plus(u), u.ScaledBy(-1), v);
    s1.color = color;
    hSSurface hs0 = surface.AddAndAssignId(&s0),
              hs1 = surface.AddAndAssignId(&s1);

    // Now go through the input curves. For each one, generate its surface
    // of extrusion, its two translated trim curves, and one trim line. We
    // go through by loops so that we can assign the lines correctly.
    SBezierLoop *sbl;
    for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
        SBezier *sb;
        List<TrimLine> trimLines = {};

        for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
            // Generate the surface of extrusion of this curve, and add
            // it to the list
            SSurface ss = SSurface::FromExtrusionOf(sb, t0, t1);
            ss.color = color;
            hSSurface hsext = surface.AddAndAssignId(&ss);

            // Translate the curve by t0 and t1 to produce two trim curves
            SCurve sc = {};
            sc.isExact = true;
            sc.exact = sb->TransformedBy(t0, Quaternion::IDENTITY, 1.0);
            (sc.exact).MakePwlInto(&(sc.pts));
            sc.surfA = hs0;
            sc.surfB = hsext;
            hSCurve hc0 = curve.AddAndAssignId(&sc);

            sc = {};
            sc.isExact = true;
            sc.exact = sb->TransformedBy(t1, Quaternion::IDENTITY, 1.0);
            (sc.exact).MakePwlInto(&(sc.pts));
            sc.surfA = hs1;
            sc.surfB = hsext;
            hSCurve hc1 = curve.AddAndAssignId(&sc);

            STrimBy stb0, stb1;
            // The translated curves trim the flat top and bottom surfaces.
            stb0 = STrimBy::EntireCurve(this, hc0, false);
            stb1 = STrimBy::EntireCurve(this, hc1, true);
            (surface.FindById(hs0))->trim.Add(&stb0);
            (surface.FindById(hs1))->trim.Add(&stb1);

            // The translated curves also trim the surface of extrusion.
            stb0 = STrimBy::EntireCurve(this, hc0, true);
            stb1 = STrimBy::EntireCurve(this, hc1, false);
            (surface.FindById(hsext))->trim.Add(&stb0);
            (surface.FindById(hsext))->trim.Add(&stb1);

            // And form the trim line
            Vector pt = sb->Finish();
            sc = {};
            sc.isExact = true;
            sc.exact = SBezier::From(pt.Plus(t0), pt.Plus(t1));
            (sc.exact).MakePwlInto(&(sc.pts));
            hSCurve hl = curve.AddAndAssignId(&sc);
            // save this for later
            TrimLine tl;
            tl.hc = hl;
            tl.hs = hsext;
            trimLines.Add(&tl);
        }

        int i;
        for(i = 0; i < trimLines.n; i++) {
            TrimLine *tl = &(trimLines.elem[i]);
            SSurface *ss = surface.FindById(tl->hs);

            TrimLine *tlp = &(trimLines.elem[WRAP(i-1, trimLines.n)]);

            STrimBy stb;
            stb = STrimBy::EntireCurve(this, tl->hc, true);
            ss->trim.Add(&stb);
            stb = STrimBy::EntireCurve(this, tlp->hc, false);
            ss->trim.Add(&stb);

            (curve.FindById(tl->hc))->surfA = ss->h;
            (curve.FindById(tlp->hc))->surfB = ss->h;
        }
        trimLines.Clear();
    }
}
コード例 #2
0
ファイル: surface.cpp プロジェクト: Kenzu/solvespace
void SShell::MakeFromRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector axis, RgbaColor color, Group *group)
{
    SBezierLoop *sbl;

    int i0 = surface.n, i;

    // Normalize the axis direction so that the direction of revolution
    // ends up parallel to the normal of the sketch, on the side of the
    // axis where the sketch is.
    Vector pto;
    double md = VERY_NEGATIVE;
    for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
        SBezier *sb;
        for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
            // Choose the point farthest from the axis; we'll get garbage
            // if we choose a point that lies on the axis, for example.
            // (And our surface will be self-intersecting if the sketch
            // spans the axis, so don't worry about that.)
            Vector p = sb->Start();
            double d = p.DistanceToLine(pt, axis);
            if(d > md) {
                md = d;
                pto = p;
            }
        }
    }
    Vector ptc = pto.ClosestPointOnLine(pt, axis),
           up  = (pto.Minus(ptc)).WithMagnitude(1),
           vp  = (sbls->normal).Cross(up);
    if(vp.Dot(axis) < 0) {
        axis = axis.ScaledBy(-1);
    }

    // Now we actually build and trim the surfaces.
    for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
        int i, j;
        SBezier *sb;
        List<Revolved> hsl = {};

        for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
            Revolved revs;
            for(j = 0; j < 4; j++) {
                if(sb->deg == 1 &&
                    (sb->ctrl[0]).DistanceToLine(pt, axis) < LENGTH_EPS &&
                    (sb->ctrl[1]).DistanceToLine(pt, axis) < LENGTH_EPS)
                {
                    // This is a line on the axis of revolution; it does
                    // not contribute a surface.
                    revs.d[j].v = 0;
                } else {
                    SSurface ss = SSurface::FromRevolutionOf(sb, pt, axis,
                                                             (PI/2)*j,
                                                             (PI/2)*(j+1));
                    ss.color = color;
                    if(sb->entity != 0) {
                        hEntity he;
                        he.v = sb->entity;
                        hEntity hface = group->Remap(he, Group::REMAP_LINE_TO_FACE);
                        if(SK.entity.FindByIdNoOops(hface) != NULL) {
                            ss.face = hface.v;
                        }
                    }
                    revs.d[j] = surface.AddAndAssignId(&ss);
                }
            }
            hsl.Add(&revs);
        }

        for(i = 0; i < sbl->l.n; i++) {
            Revolved revs  = hsl.elem[i],
                     revsp = hsl.elem[WRAP(i-1, sbl->l.n)];

            sb   = &(sbl->l.elem[i]);

            for(j = 0; j < 4; j++) {
                SCurve sc;
                Quaternion qs = Quaternion::From(axis, (PI/2)*j);
                // we want Q*(x - p) + p = Q*x + (p - Q*p)
                Vector ts = pt.Minus(qs.Rotate(pt));

                // If this input curve generate a surface, then trim that
                // surface with the rotated version of the input curve.
                if(revs.d[j].v) {
                    sc = {};
                    sc.isExact = true;
                    sc.exact = sb->TransformedBy(ts, qs, 1.0);
                    (sc.exact).MakePwlInto(&(sc.pts));
                    sc.surfA = revs.d[j];
                    sc.surfB = revs.d[WRAP(j-1, 4)];

                    hSCurve hcb = curve.AddAndAssignId(&sc);

                    STrimBy stb;
                    stb = STrimBy::EntireCurve(this, hcb, /*backwards=*/true);
                    (surface.FindById(sc.surfA))->trim.Add(&stb);
                    stb = STrimBy::EntireCurve(this, hcb, /*backwards=*/false);
                    (surface.FindById(sc.surfB))->trim.Add(&stb);
                }

                // And if this input curve and the one after it both generated
                // surfaces, then trim both of those by the appropriate
                // circle.
                if(revs.d[j].v && revsp.d[j].v) {
                    SSurface *ss = surface.FindById(revs.d[j]);

                    sc = {};
                    sc.isExact = true;
                    sc.exact = SBezier::From(ss->ctrl[0][0],
                                             ss->ctrl[0][1],
                                             ss->ctrl[0][2]);
                    sc.exact.weight[1] = ss->weight[0][1];
                    (sc.exact).MakePwlInto(&(sc.pts));
                    sc.surfA = revs.d[j];
                    sc.surfB = revsp.d[j];

                    hSCurve hcc = curve.AddAndAssignId(&sc);

                    STrimBy stb;
                    stb = STrimBy::EntireCurve(this, hcc, /*backwards=*/false);
                    (surface.FindById(sc.surfA))->trim.Add(&stb);
                    stb = STrimBy::EntireCurve(this, hcc, /*backwards=*/true);
                    (surface.FindById(sc.surfB))->trim.Add(&stb);
                }
            }
        }

        hsl.Clear();
    }

    for(i = i0; i < surface.n; i++) {
        SSurface *srf = &(surface.elem[i]);

        // Revolution of a line; this is potentially a plane, which we can
        // rewrite to have degree (1, 1).
        if(srf->degm == 1 && srf->degn == 2) {
            // close start, far start, far finish
            Vector cs, fs, ff;
            double d0, d1;
            d0 = (srf->ctrl[0][0]).DistanceToLine(pt, axis);
            d1 = (srf->ctrl[1][0]).DistanceToLine(pt, axis);

            if(d0 > d1) {
                cs = srf->ctrl[1][0];
                fs = srf->ctrl[0][0];
                ff = srf->ctrl[0][2];
            } else {
                cs = srf->ctrl[0][0];
                fs = srf->ctrl[1][0];
                ff = srf->ctrl[1][2];
            }

            // origin close, origin far
            Vector oc = cs.ClosestPointOnLine(pt, axis),
                   of = fs.ClosestPointOnLine(pt, axis);

            if(oc.Equals(of)) {
                // This is a plane, not a (non-degenerate) cone.
                Vector oldn = srf->NormalAt(0.5, 0.5);

                Vector u = fs.Minus(of), v;

                v = (axis.Cross(u)).WithMagnitude(1);

                double vm = (ff.Minus(of)).Dot(v);
                v = v.ScaledBy(vm);

                srf->degm = 1;
                srf->degn = 1;
                srf->ctrl[0][0] = of;
                srf->ctrl[0][1] = of.Plus(u);
                srf->ctrl[1][0] = of.Plus(v);
                srf->ctrl[1][1] = of.Plus(u).Plus(v);
                srf->weight[0][0] = 1;
                srf->weight[0][1] = 1;
                srf->weight[1][0] = 1;
                srf->weight[1][1] = 1;

                if(oldn.Dot(srf->NormalAt(0.5, 0.5)) < 0) {
                    swap(srf->ctrl[0][0], srf->ctrl[1][0]);
                    swap(srf->ctrl[0][1], srf->ctrl[1][1]);
                }
                continue;
            }

            if(fabs(d0 - d1) < LENGTH_EPS) {
                // This is a cylinder; so transpose it so that we'll recognize
                // it as a surface of extrusion.
                SSurface sn = *srf;

                // Transposing u and v flips the normal, so reverse u to
                // flip it again and put it back where we started.
                sn.degm = 2;
                sn.degn = 1;
                int dm, dn;
                for(dm = 0; dm <= 1; dm++) {
                    for(dn = 0; dn <= 2; dn++) {
                        sn.ctrl  [dn][dm] = srf->ctrl  [1-dm][dn];
                        sn.weight[dn][dm] = srf->weight[1-dm][dn];
                    }
                }

                *srf = sn;
                continue;
            }
        }

    }

}