void SCH_SHEET_PATH::GetComponents( PART_LIBS* aLibs, SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols ) { // Search to sheet path number: int sheetnumber = 1; // 1 = root SCH_SHEET_LIST sheetList; for( SCH_SHEET_PATH* path = sheetList.GetFirst(); path; path = sheetList.GetNext(), sheetnumber++ ) { if( Cmp( *path ) == 0 ) break; } for( SCH_ITEM* item = LastDrawList(); item; item = item->Next() ) { if( item->Type() == SCH_COMPONENT_T ) { SCH_COMPONENT* component = (SCH_COMPONENT*) item; // Skip pseudo components, which have a reference starting with #. This mainly // affects power symbols. if( !aIncludePowerSymbols && component->GetRef( this )[0] == wxT( '#' ) ) continue; LIB_PART* part = aLibs->FindLibPart( component->GetPartName() ); if( part ) { SCH_REFERENCE reference = SCH_REFERENCE( component, part, *this ); reference.SetSheetNumber( sheetnumber ); aReferences.AddItem( reference ); } } } }
void SCH_SHEET_PATH::GetMultiUnitComponents( PART_LIBS* aLibs, SCH_MULTI_UNIT_REFERENCE_MAP &aRefList, bool aIncludePowerSymbols ) { // Find sheet path number int sheetnumber = 1; // 1 = root SCH_SHEET_LIST sheetList; for( SCH_SHEET_PATH* path = sheetList.GetFirst(); path; path = sheetList.GetNext(), sheetnumber++ ) { if( Cmp( *path ) == 0 ) break; } for( SCH_ITEM* item = LastDrawList(); item; item = item->Next() ) { if( item->Type() != SCH_COMPONENT_T ) continue; SCH_COMPONENT* component = (SCH_COMPONENT*) item; // Skip pseudo components, which have a reference starting with #. This mainly // affects power symbols. if( !aIncludePowerSymbols && component->GetRef( this )[0] == wxT( '#' ) ) continue; LIB_PART* part = aLibs->FindLibPart( component->GetPartName() ); if( part && part->GetUnitCount() > 1 ) { SCH_REFERENCE reference = SCH_REFERENCE( component, part, *this ); reference.SetSheetNumber( sheetnumber ); wxString reference_str = reference.GetRef(); // Never lock unassigned references if( reference_str[reference_str.Len() - 1] == '?' ) continue; aRefList[reference_str].AddItem( reference ); } } }