コード例 #1
0
float batch_add_laser(int texture, vec3d *p0, float width1, vec3d *p1, float width2, int r, int g, int b)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	batch_item *item = NULL;
	SCP_map<int, batch_item>::iterator it = geometry_map.find(texture);

	if ( !geometry_map.empty() && it != geometry_map.end() ) {
		item = &it->second;
	} else {
		item = &geometry_map[texture];
		item->texture = texture;
	}

	item->laser = true;

	item->batch.add_allocate(1);

	float num = item->batch.draw_laser(p0, width1, p1, width2, r, g, b);

	return num;
}
コード例 #2
0
ファイル: grbatch.cpp プロジェクト: Kobrar/fs2open.github.com
int batch_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, float angle, float rad, float alpha, float depth)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	if ( tmap_flags & TMAP_FLAG_SOFT_QUAD && ( !Cmdline_softparticles || GLSL_version <= 120 ) ) {
		// don't render this as a soft particle if we don't support soft particles
		tmap_flags &= ~(TMAP_FLAG_SOFT_QUAD);
	}

	batch_item *item = NULL;

	SCP_map<int, batch_item>::iterator it = geometry_map.find(texture);

	if ( !geometry_map.empty() && it != geometry_map.end() ) {
		item = &it->second;
	} else {
		item = &geometry_map[texture];
		item->texture = texture;
	}

	Assertion( (item->laser == false), "Particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = alpha;

	item->batch.add_allocate(1);

	item->batch.draw_bitmap(pnt, rad, angle, depth);

	return 0;
}
コード例 #3
0
int geometry_batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float rad, float alpha, float depth)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	g_sdr_batch_item *item = NULL;
	SCP_map<int, g_sdr_batch_item>::iterator it = geometry_shader_map.find(texture);

	if ( !geometry_shader_map.empty() && it != geometry_shader_map.end() ) {
		item = &it->second;
	} else {
		item = &geometry_shader_map[texture];
		item->texture = texture;
	}
	
	Assertion( (item->laser == false), "Particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = alpha;

	item->batch.draw_bitmap(pnt, orient, rad, depth);

	return 0;
}
コード例 #4
0
int distortion_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, float width, float intensity, float offset)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	batch_item *item = NULL;

	SCP_map<int, batch_item>::iterator it = distortion_map.find(texture);

	if ( !distortion_map.empty() && it != distortion_map.end() ) {
		item = &it->second;
	} else {
		item = &distortion_map[texture];
		item->texture = texture;
	}

	Assertion( (item->laser == false), "Distortion particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = intensity;

	item->batch.add_allocate(1);

	item->batch.draw_beam(start,end,width,intensity,offset);

	return 0;
}
コード例 #5
0
int distortion_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, float angle, float rad, float alpha, float depth)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	batch_item *item = NULL;

	SCP_map<int, batch_item>::iterator it = distortion_map.find(texture);

	if ( !distortion_map.empty() && it != distortion_map.end() ) {
		item = &it->second;
	} else {
		item = &distortion_map[texture];
		item->texture = texture;
	}

	Assertion( (item->laser == false), "Distortion particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = alpha;
	
	item->batch.add_allocate(1);

	item->batch.draw_bitmap(pnt, rad, angle, depth);

	return 0;
}
コード例 #6
0
ファイル: grbatch.cpp プロジェクト: Kobrar/fs2open.github.com
int batch_add_quad(int texture, int tmap_flags, vertex *verts, float alpha)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	batch_item *item = NULL;

	SCP_map<int, batch_item>::iterator it = geometry_map.find(texture);

	if ( !geometry_map.empty() && it != geometry_map.end() ) {
		item = &it->second;
	} else {
		item = &geometry_map[texture];
		item->texture = texture;
	}

	Assertion( (item->laser == false), "Particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = alpha;

	item->batch.add_allocate(1);

	item->batch.draw_quad(verts);

	return 0;
}
コード例 #7
0
void batching_load_buffers(bool distortion)
{
    TRACE_SCOPE(tracing::LoadBatchingBuffers);

    SCP_map<batch_info, primitive_batch>::iterator bi;
    SCP_map<batch_buffer_key, primitive_batch_buffer>::iterator buffer_iter;

    for ( buffer_iter = Batching_buffers.begin(); buffer_iter != Batching_buffers.end(); ++buffer_iter ) {
        // zero out the buffers
        buffer_iter->second.desired_buffer_size = 0;
    }

    // assign primitive batch items
    for ( bi = Batching_primitives.begin(); bi != Batching_primitives.end(); ++bi ) {
        if ( bi->first.mat_type == batch_info::DISTORTION ) {
            if ( !distortion ) {
                continue;
            }
        } else {
            if ( distortion ) {
                continue;
            }
        }

        size_t num_verts = bi->second.num_verts();

        if ( num_verts > 0 ) {
            batch_info render_info = bi->second.get_render_info();
            uint vertex_mask = batching_determine_vertex_layout(&render_info);

            primitive_batch_buffer *buffer = batching_find_buffer(vertex_mask, render_info.prim_type);
            primitive_batch_item draw_item;

            draw_item.batch_item_info = render_info;
            draw_item.offset = 0;
            draw_item.n_verts = num_verts;
            draw_item.batch = &bi->second;

            buffer->desired_buffer_size += num_verts * sizeof(batch_vertex);
            buffer->items.push_back(draw_item);
        }
    }

    for ( buffer_iter = Batching_buffers.begin(); buffer_iter != Batching_buffers.end(); ++buffer_iter ) {
        batching_allocate_and_load_buffer(&buffer_iter->second);
    }
}
コード例 #8
0
int batch_get_size()
{
	int n_to_render = 0;
	SCP_map<int, batch_item>::iterator bi;

	for (bi = geometry_map.begin(); bi != geometry_map.end(); ++bi) {
		n_to_render += bi->second.batch.need_to_render();
	}

	for (bi = distortion_map.begin(); bi != distortion_map.end(); ++bi) {
		if ( bi->second.laser )
			continue;

		n_to_render += bi->second.batch.need_to_render();
	}

	return n_to_render * 3;
}
コード例 #9
0
void batching_shutdown()
{
    for ( auto buffer_iter = Batching_buffers.begin(); buffer_iter != Batching_buffers.end(); ++buffer_iter ) {
        primitive_batch_buffer *batch_buffer = &buffer_iter->second;

        if ( batch_buffer->buffer_ptr != NULL ) {
            vm_free(batch_buffer->buffer_ptr);
            batch_buffer->buffer_ptr = nullptr;
        }
    }
}
コード例 #10
0
int geometry_batch_get_size()
{
	int n_to_render = 0;
	SCP_map<int, g_sdr_batch_item>::iterator bi;

	for (bi = geometry_shader_map.begin(); bi != geometry_shader_map.end(); ++bi) {
		n_to_render += bi->second.batch.need_to_render();
	}

	return n_to_render;
}
コード例 #11
0
void batch_load_buffer_distortion_map_bitmaps(effect_vertex* buffer, int *n_verts)
{
	for (SCP_map<int, batch_item>::iterator bi = distortion_map.begin(); bi != distortion_map.end(); ++bi) {

		if ( bi->second.laser )
			continue;

		if ( !bi->second.batch.need_to_render() )
			continue;

		Assert( bi->second.texture >= 0 );
		bi->second.batch.load_buffer(buffer, n_verts);
	}
}
コード例 #12
0
void batching_render_all(bool render_distortions)
{
    GR_DEBUG_SCOPE("Batching render all");
    TRACE_SCOPE(tracing::DrawEffects);

    batching_load_buffers(render_distortions);

    SCP_map<batch_buffer_key, primitive_batch_buffer>::iterator bi;

    for ( bi = Batching_buffers.begin(); bi != Batching_buffers.end(); ++bi ) {
        batching_render_buffer(&bi->second);
    }

    gr_clear_states();
}
コード例 #13
0
primitive_batch_buffer* batching_find_buffer(uint vertex_mask, primitive_type prim_type)
{
    batch_buffer_key query(vertex_mask, prim_type);

    SCP_map<batch_buffer_key, primitive_batch_buffer>::iterator iter = Batching_buffers.find(query);

    if ( iter == Batching_buffers.end() ) {
        primitive_batch_buffer *buffer = &Batching_buffers[query];

        batching_init_buffer(buffer, prim_type, vertex_mask);

        return buffer;
    } else {
        return &iter->second;
    }
}
コード例 #14
0
primitive_batch* batching_find_batch(int texture, batch_info::material_type material_id, primitive_type prim_type, bool thruster)
{
    batch_info query(material_id, texture, prim_type, thruster);

    SCP_map<batch_info, primitive_batch>::iterator iter = Batching_primitives.find(query);

    if ( iter == Batching_primitives.end() ) {
        primitive_batch* batch = &Batching_primitives[query];

        *batch = primitive_batch(query);

        return batch;
    } else {
        return &iter->second;
    }
}
コード例 #15
0
void batch_render_lasers(int buffer_handle)
{
	for (SCP_map<int, batch_item>::iterator bi = geometry_map.begin(); bi != geometry_map.end(); ++bi) {

		if ( !bi->second.laser )
			continue;

		if ( !bi->second.batch.need_to_render() )
			continue;

		Assert( bi->second.texture >= 0 );
		gr_set_bitmap(bi->second.texture, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.99999f);
		if ( buffer_handle >= 0 ) {
			bi->second.batch.render_buffer(buffer_handle, TMAP_FLAG_TEXTURED | TMAP_FLAG_XPARENT | TMAP_HTL_3D_UNLIT | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_FLAG_CORRECT);
		} else {
			bi->second.batch.render(TMAP_FLAG_TEXTURED | TMAP_FLAG_XPARENT | TMAP_HTL_3D_UNLIT | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD | TMAP_FLAG_CORRECT);
		}
	}
}
コード例 #16
0
void batch_render_geometry_map_bitmaps(int buffer_handle)
{
	for (SCP_map<int, batch_item>::iterator bi = geometry_map.begin(); bi != geometry_map.end(); ++bi) {

		if ( bi->second.laser )
			continue;

		if ( !bi->second.batch.need_to_render() )
			continue;

		Assert( bi->second.texture >= 0 );
		gr_set_bitmap(bi->second.texture, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, bi->second.alpha);
		if ( buffer_handle >= 0 ) {
			bi->second.batch.render_buffer(buffer_handle, bi->second.tmap_flags);
		} else {
			bi->second.batch.render( bi->second.tmap_flags);
		}
	}
}
コード例 #17
0
primitive_batch* batching_find_batch(int texture, batch_info::material_type material_id, primitive_type prim_type, bool thruster)
{
	// Use the base texture for finding the batch item since all items can reuse the same texture array
	auto base_tex = bm_get_base_frame(texture);

	batch_info query(material_id, base_tex, prim_type, thruster);

	SCP_map<batch_info, primitive_batch>::iterator iter = Batching_primitives.find(query);

	if ( iter == Batching_primitives.end() ) {
		primitive_batch* batch = &Batching_primitives[query];

		*batch = primitive_batch(query);

		return batch;
	} else {
		return &iter->second;
	}
}
コード例 #18
0
int batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float rad, float alpha, float depth)
{
	if (texture < 0) {
		Int3();
		return 1;
	}

	if ( tmap_flags & TMAP_FLAG_SOFT_QUAD && ( !Cmdline_softparticles || GLSL_version <= 120 ) ) {
		// don't render this as a soft particle if we don't support soft particles
		tmap_flags &= ~(TMAP_FLAG_SOFT_QUAD);
	}

	if ( GLSL_version > 120 && Cmdline_softparticles && !Cmdline_no_geo_sdr_effects && Is_Extension_Enabled(OGL_EXT_GEOMETRY_SHADER4) && (tmap_flags & TMAP_FLAG_VERTEX_GEN) ) {
		geometry_batch_add_bitmap(texture, tmap_flags, pnt, orient, rad, alpha, depth);
		return 0;
	} else if ( tmap_flags & TMAP_FLAG_VERTEX_GEN ) {
		tmap_flags &= ~(TMAP_FLAG_VERTEX_GEN);
	}

	batch_item *item = NULL;

	SCP_map<int, batch_item>::iterator it = geometry_map.find(texture);

	if ( !geometry_map.empty() && it != geometry_map.end() ) {
		item = &it->second;
	} else {
		item = &geometry_map[texture];
		item->texture = texture;
	}

	Assertion( (item->laser == false), "Particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = alpha;

	item->batch.add_allocate(1);

	item->batch.draw_bitmap(pnt, orient, rad, depth);

	return 0;
}
コード例 #19
0
void parse_everything_else(const char *filename)
{
	Assertion(filename != NULL, "parse_everything_else() called on NULL; get a coder!\n");
	read_file_text(filename, CF_TYPE_TABLES);

	int err_code;
	if ((err_code = setjmp(parse_abort)) != 0) {
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %d.\n", filename, err_code));
		return;
	}

	reset_parse();

	int rgba[4] = {0,0,0,0};

	// reusable temp vars
	int i, j;
	SCP_string temp;

	if (optional_string("#Start Colors")) {
		// Skip this section; we already parsed it in every file.
		skip_to_string("#End", NULL);
	}

	//Team coloring
	if (optional_string("#Team Colors")) {

		while (required_string_either("#End", "$Team Name:")) {
			required_string("$Team Name:"); // required to move the parse pointer forward
			team_color temp_color;

			char temp2[NAME_LENGTH];
			stuff_string(temp2, F_NAME, NAME_LENGTH);
			temp = temp2;

			if (!stricmp(temp2, "none")) {
				Warning(LOCATION, "Team color in '%s' defined with a name of '%s'; this won't be usable due to 'None' being used for a lack of a team color by the engine.\n", filename, temp2);
			}

			if (required_string("$Team Stripe Color:")) {
				int rgb[3];
				stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
				for (i = 0; i < 3; i++) {
					CLAMP(rgb[i], 0, 255);
				}
				
				temp_color.stripe.r = rgb[0] / 255.0f;
				temp_color.stripe.g = rgb[1] / 255.0f;
				temp_color.stripe.b = rgb[2] / 255.0f;
			}

			if (required_string("$Team Base Color:")) {
				int rgb[3];
				stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
				for (i = 0; i < 3; i++) {
					CLAMP(rgb[i], 0, 255);
				}

				temp_color.base.r = rgb[0] / 255.0f;
				temp_color.base.g = rgb[1] / 255.0f;
				temp_color.base.b = rgb[2] / 255.0f;
			}

			if (Team_Colors.find(temp) == Team_Colors.end()) {	// Only push to the vector if the team isn't already defined.
				Team_Names.push_back(temp);
			}
			Team_Colors[temp] = temp_color;
		}
		required_string("#End");
	}

	// Previously-hardcoded interface colors
	if (optional_string("#Interface Colors")) {
		char *color_names[INTERFACE_COLORS] = {
			"$Text Normal:",
			"$Text Subselected:",
			"$Text Selected:",
			"$Text Error:",
			"$Text Error Highlighted:",
			"$Text Active:",
			"$Text Active Highlighted:",
			"$Text Heading:",
			"$More Indicator:",
			"$Bright More Indicator:",
			"$Bright:",
			"$Normal:",
		};

		// now for each color, check if its corresponding string is there
		for (i = 0; i < INTERFACE_COLORS; i++) {
			if (optional_string(color_names[i])) {
				// if so, get its rgba values and initialise it using them
				mprintf(("'%s' has been redefined.\n", color_names[i]));
				if ( check_for_string("(") ) {
					// If we have a list of integers, use them.
					stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
					for (j = 0; j < 4; j++) {
						if (rgba[j] < 0)
						{
							Warning(LOCATION, "RGBA value for '%s' in %s too low (%d), capping to 0.\n", color_names[i], filename, rgba[j]);
							rgba[j] = 0;
						}
						else if (rgba[j] > 255)
						{
							Warning(LOCATION, "RGBA value for '%s' in %s too high (%d), capping to 255.\n", color_names[i], filename, rgba[j]);
							rgba[j] = 255;
						}
					}
					gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
				//} else if (check_for_string("#")) {
				//	stuff_hex_list(rgba, 4);
				//	gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
				} else {
					// We have a string; it should be the name of a color to use.
					stuff_string(temp, F_NAME);
					for (j = 0; j < TOTAL_COLORS; j++) {
						if ( !temp.compare(COLOR_NAMES[j]) ) {
							break;
						}
					}
					if ( j == TOTAL_COLORS ) {
						Warning(LOCATION, "Unknown color '%s' in %s, for definition of '%s'; using default ('%s').\n", temp.c_str(), filename, color_names[i], COLOR_NAMES[interface_defaults[i]]);
					} else {
						Assertion(j >= 0 && j < TOTAL_COLORS, "Attempting to copy nonexistant color (%d out of 0-%d)!\n", j, TOTAL_COLORS-1);
						memcpy(interface_colors[i], COLOR_LIST[j], sizeof(color));
					}
				}
			}
		}
		required_string("#End");
	}

	// Text color tags; for briefings, command briefings, debriefings, and the fiction viewer
	if (optional_string("#Color Tags")) {
		while (required_string_either("$Tag:", "#End") < 1) {
			required_string("$Tag:");
			color temp_color;
			char tag;

			stuff_string(temp, F_RAW);
			if (temp[0] == '$') {
				if (temp[1] == '\0') {
					Error(LOCATION, "%s - found a '$Tag:' entry with a solitary '$'.\n", filename);
				}
				tag = temp[1];
				if (temp[2] != '\0') {
					Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
				}
			} else if (temp[0] == '\0') {
				Error(LOCATION, "%s - found a '$Tag:' entry with no tag.\n", filename);
			} else {
				tag = temp[0];
				if (temp[1] != '\0') {
					Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
				}
			}

			if (Tagged_Colors.find(tag) == Tagged_Colors.end()) {	// Only push the tag to our list of tags if it's actually new, not just a redefinition.
				Color_Tags.push_back(tag);
			}

			switch(required_string_one_of(4, "+Color:", "+Friendly", "+Hostile", "+Neutral")) {
			case 0:	// +Color
				required_string("+Color:");

				rgba[0] = rgba[1] = rgba[2] = 0;
				rgba[3] = 255;	// Odds are pretty high you want it to have full alpha...

				if ( check_for_string("(") ) {
					stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
					for (j = 0; j < 4; j++) {
						if (rgba[j] < 0)
						{
							Warning(LOCATION, "RGBA value for '$%c' in %s too low (%d), capping to 0.\n", tag, filename, rgba[j]);
							rgba[j] = 0;
						}
						else if (rgba[j] > 255)
						{
							Warning(LOCATION, "RGBA value for '$%c' in %s too high (%d), capping to 255.\n", tag, filename, rgba[j]);
							rgba[j] = 255;
						}
					}
					gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
					Custom_Colors[tag] = temp_color;
					Tagged_Colors[tag] = &Custom_Colors[tag];
				//} else if ( check_for_string ("#") ) {
				//	stuff_hex_list(rgba, 4);
				//	gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
				//	Custom_Colors[tag] = temp_color;
				//	Tagged_Colors[tag] = &Custom_Colors[tag];
				} else {
					// We have a string; it should be the name of a color to use.
					stuff_string(temp, F_NAME);
					for (j = 0; j < TOTAL_COLORS; j++) {
						if ( !temp.compare(COLOR_NAMES[j]) ) {
							break;
						}
					}
					if ( j == TOTAL_COLORS ) {
						Error(LOCATION, "Unknown color '%s' in %s, for definition of tag '$%c'.\n", temp.c_str(), filename, tag);
					}
					Tagged_Colors[tag] = COLOR_LIST[j];
				}
				break;
			case 1:	// +Friendly
				required_string("+Friendly");
				Tagged_Colors[tag] = &Brief_color_green;
				break;
			case 2:	// +Hostile
				required_string("+Hostile");
				Tagged_Colors[tag] = &Brief_color_red;
				break;
			case 3:	// +Neutral
				required_string("+Neutral");
				Tagged_Colors[tag] = &Brief_color_legacy_neutral;
				break;
			case -1:
				// -noparseerrors is set
				if (Tagged_Colors.find(tag) == Tagged_Colors.end()) {	// It was a new color, but since we haven't actually defined it...
					Color_Tags.pop_back();
				}
				break;
			default:
				Assertion(false, "MageKing17 made a coding error somewhere, and you should laugh at him (and report this error).\n");
				break;
			}
		}

		required_string("#End");
	}
	Assertion(Color_Tags.size() == Tagged_Colors.size(), "Color_Tags and Tagged_Colors size mismatch; get a coder!\n");

	if (optional_string("#Default Text Colors")) {

		char* color_names[MAX_DEFAULT_TEXT_COLORS] = {
			"$Fiction Viewer:",
			"$Command Briefing:",
			"$Briefing:",
			"$Redalert Briefing:",
			"$Debriefing:",
			"$Recommendation:",
			"$Loop Briefing:",
		};

		char *color_value[MAX_DEFAULT_TEXT_COLORS] = {
			&default_fiction_viewer_color,
			&default_command_briefing_color,
			&default_briefing_color,
			&default_redalert_briefing_color,
			&default_debriefing_color,
			&default_recommendation_color,
			&default_loop_briefing_color,
		};

		for (i = 0; i < MAX_DEFAULT_TEXT_COLORS; i++) {
			if ( optional_string(color_names[i]) ) {
				stuff_string(temp, F_RAW);
				if (temp[0] == '$') {
					if (temp[1] == '\0') {
						Error(LOCATION, "%s - default text color '%s' entry with a solitary '$'.\n", filename, color_names[i]);
					}
					*color_value[i] = temp[1];
					if (temp[2] != '\0') {
						Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
					}
				} else if (temp[0] == '\0') {
					Error(LOCATION, "%s - default text color '%s' entry with no tag.\n", filename, color_names[i]);
				} else {
					*color_value[i] = temp[0];
					if (temp[1] != '\0') {
						Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
					}
				}
				if (Tagged_Colors.find(*color_value[i]) == Tagged_Colors.end()) {
					// Just mprintf() this information instead of complaining with a Warning(); the tag might be defined in a later-loading TBM, and if it isn't, nothing too terrible will happen.
					mprintf(("%s - default text color '%s' set to non-existant tag '$%c'.\n", filename, color_names[i], *color_value[i]));
				}
			}
		}
		required_string("#End");
	}
}
コード例 #20
0
void batch_load_buffer_geometry_shader_map_bitmaps(particle_pnt* buffer, int *n_verts)
{
	for (SCP_map<int, g_sdr_batch_item>::iterator bi = geometry_shader_map.begin(); bi != geometry_shader_map.end(); ++bi) {

		if ( bi->second.laser )
			continue;

		if ( !bi->second.batch.need_to_render() )
			continue;

		Assert( bi->second.texture >= 0 );
		bi->second.batch.load_buffer(buffer, n_verts);
	}
}
コード例 #21
0
int batch_add_polygon(int texture, int tmap_flags, vec3d *pos, matrix *orient, float width, float height, float alpha)
{
	//idiot-proof
	if(width == 0 || height == 0)
		return 0;

	Assert(pos != NULL);
	Assert(orient != NULL);

	//Let's begin.

	const int NUM_VERTICES = 4;
	vec3d p[NUM_VERTICES] = { ZERO_VECTOR };
	vertex v[NUM_VERTICES] = { vertex() };

	p[0].xyz.x = width;
	p[0].xyz.y = height;

	p[1].xyz.x = -width;
	p[1].xyz.y = height;

	p[2].xyz.x = -width;
	p[2].xyz.y = -height;

	p[3].xyz.x = width;
	p[3].xyz.y = -height;

	for(int i = 0; i < NUM_VERTICES; i++)
	{
		vec3d tmp = vmd_zero_vector;

		//Rotate correctly
		vm_vec_unrotate(&tmp, &p[i], orient);
		//Move to point in space
		vm_vec_add2(&tmp, pos);

		//Convert to vertex
		g3_transfer_vertex(&v[i], &tmp);
	}

	v[0].texture_position.u = 1.0f;
	v[0].texture_position.v = 0.0f;

	v[1].texture_position.u = 0.0f;
	v[1].texture_position.v = 0.0f;

	v[2].texture_position.u = 0.0f;
	v[2].texture_position.v = 1.0f;

	v[3].texture_position.u = 1.0f;
	v[3].texture_position.v = 1.0f;

	if (texture < 0) {
		Int3();
		return 1;
	}

	batch_item *item = NULL;

	SCP_map<int, batch_item>::iterator it = geometry_map.find(texture);

	if ( !geometry_map.empty() && it != geometry_map.end() ) {
		item = &it->second;
	} else {
		item = &geometry_map[texture];
		item->texture = texture;
	}

	Assertion( (item->laser == false), "Particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );

	item->tmap_flags = tmap_flags;
	item->alpha = alpha;

	item->batch.add_allocate(1);

	item->batch.draw_quad(v);

	return 0;
}