void jac_quat3_euler3(Eigen::Matrix<double, 6, 6>& J, const SE3Quat& t) { const Vector3d& tr0 = t.translation(); const Quaterniond& q0 = t.rotation(); double delta=1e-6; double idelta= 1. / (2. * delta); for (int i=0; i<6; i++){ SE3Quat ta, tb; if (i<3){ Vector3d tra=tr0; Vector3d trb=tr0; tra[i] -= delta; trb[i] += delta; ta = SE3Quat(q0, tra); tb = SE3Quat(q0, trb); } else { Quaterniond qa=q0; Quaterniond qb=q0; if (i == 3) { qa.x() -= delta; qb.x() += delta; } else if (i == 4) { qa.y() -= delta; qb.y() += delta; } else if (i == 5) { qa.z() -= delta; qb.z() += delta; } qa.normalize(); qb.normalize(); ta = SE3Quat(qa, tr0); tb = SE3Quat(qb, tr0); } Vector3d dtr = (tb.translation() - ta.translation())*idelta; Vector3d taAngles, tbAngles; quat_to_euler(ta.rotation(), taAngles(2), taAngles(1), taAngles(0)); quat_to_euler(tb.rotation(), tbAngles(2), tbAngles(1), tbAngles(0)); Vector3d da = (tbAngles - taAngles) * idelta; //TODO wraparounds not handled for (int j=0; j<6; j++){ if (j<3){ J(j, i) = dtr(j); } else { J(j, i) = da(j-3); } } } }
Isometry3d fromSE3Quat(const SE3Quat& t) { Isometry3d result = (Eigen::Isometry3d) t.rotation(); result.translation() = t.translation(); return result; }