void CLAYER_TRIANGLES::AddToMiddleContourns( const SHAPE_POLY_SET &aPolySet, float zBot, float zTop, double aBiuTo3Du, bool aInvertFaceDirection ) { wxASSERT( aPolySet.OutlineCount() > 0 ); if( aPolySet.OutlineCount() == 0 ) return; // Calculate an estimation of points to reserve unsigned int nrContournPointsToReserve = 0; for( int i = 0; i < aPolySet.OutlineCount(); ++i ) { const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i ); nrContournPointsToReserve += pathOutline.PointCount(); for( int h = 0; h < aPolySet.HoleCount( i ); ++h ) { const SHAPE_LINE_CHAIN &hole = aPolySet.CHole( i, h ); nrContournPointsToReserve += hole.PointCount(); } } // Request to reserve more space m_layer_middle_contourns_quads->Reserve_More( nrContournPointsToReserve * 2, true ); #pragma omp parallel for for( signed int i = 0; i < aPolySet.OutlineCount(); ++i ) { // Add outline const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i ); AddToMiddleContourns( pathOutline, zBot, zTop, aBiuTo3Du, aInvertFaceDirection ); // Add holes for this outline for( int h = 0; h < aPolySet.HoleCount( i ); ++h ) { const SHAPE_LINE_CHAIN &hole = aPolySet.CHole( i, h ); AddToMiddleContourns( hole, zBot, zTop, aBiuTo3Du, aInvertFaceDirection ); } } }
void Convert_shape_line_polygon_to_triangles( const SHAPE_POLY_SET &aPolyList, CGENERICCONTAINER2D &aDstContainer, float aBiuTo3DunitsScale , const BOARD_ITEM &aBoardItem ) { unsigned int nOutlines = aPolyList.OutlineCount(); for( unsigned int idx = 0; idx < nOutlines; ++idx ) { const SHAPE_LINE_CHAIN &outlinePath = aPolyList.COutline( idx ); wxASSERT( outlinePath.PointCount() >= 3 ); std::vector<SFVEC2I64> scaledOutline; scaledOutline.resize( outlinePath.PointCount() ); // printf("\nidx: %u\n", idx); // Apply a scale to the points for( unsigned int i = 0; i < (unsigned int)outlinePath.PointCount(); ++i ) { const VECTOR2I& a = outlinePath.CPoint( i ); #ifdef APPLY_EDGE_SHRINK scaledOutline[i] = SFVEC2I64( (glm::int64)a.x * POLY_SCALE_FACT, (glm::int64)a.y * POLY_SCALE_FACT ); #else scaledOutline[i] = SFVEC2I64( (glm::int64)a.x, (glm::int64)a.y ); #endif } #ifdef APPLY_EDGE_SHRINK // Apply a modification to the points EdgeShrink( scaledOutline ); #endif // Copy to a array of pointers std::vector<p2t::Point*> polyline; polyline.resize( outlinePath.PointCount() ); for( unsigned int i = 0; i < (unsigned int)scaledOutline.size(); ++i ) { const SFVEC2I64 &a = scaledOutline[i]; //printf("%lu %lu\n", a.x, a.y); polyline[i] = new p2t::Point( (double)a.x, (double)a.y ); } // Start creating the structured to be triangulated p2t::CDT* cdt = new p2t::CDT( polyline ); // Add holes for this outline unsigned int nHoles = aPolyList.HoleCount( idx ); std::vector< std::vector<p2t::Point*> > polylineHoles; polylineHoles.resize( nHoles ); for( unsigned int idxHole = 0; idxHole < nHoles; ++idxHole ) { const SHAPE_LINE_CHAIN &outlineHoles = aPolyList.CHole( idx, idxHole ); wxASSERT( outlineHoles.PointCount() >= 3 ); std::vector<SFVEC2I64> scaledHole; scaledHole.resize( outlineHoles.PointCount() ); // Apply a scale to the points for( unsigned int i = 0; i < (unsigned int)outlineHoles.PointCount(); ++i ) { const VECTOR2I &h = outlineHoles.CPoint( i ); #ifdef APPLY_EDGE_SHRINK scaledHole[i] = SFVEC2I64( (glm::int64)h.x * POLY_SCALE_FACT, (glm::int64)h.y * POLY_SCALE_FACT ); #else scaledHole[i] = SFVEC2I64( (glm::int64)h.x, (glm::int64)h.y ); #endif } #ifdef APPLY_EDGE_SHRINK // Apply a modification to the points EdgeShrink( scaledHole ); #endif // Resize and reserve space polylineHoles[idxHole].resize( outlineHoles.PointCount() ); for( unsigned int i = 0; i < (unsigned int)outlineHoles.PointCount(); ++i ) { const SFVEC2I64 &h = scaledHole[i]; polylineHoles[idxHole][i] = new p2t::Point( h.x, h.y ); } cdt->AddHole( polylineHoles[idxHole] ); } // Triangulate cdt->Triangulate(); // Hint: if you find any crashes on the triangulation poly2tri library, // you can use the following site to debug the points and it will mark // the errors in the polygon: // http://r3mi.github.io/poly2tri.js/ // Get and add triangles std::vector<p2t::Triangle*> triangles; triangles = cdt->GetTriangles(); #ifdef APPLY_EDGE_SHRINK const double conver_d = (double)aBiuTo3DunitsScale * POLY_SCALE_FACT_INVERSE; #else const double conver_d = (double)aBiuTo3DunitsScale; #endif for( unsigned int i = 0; i < triangles.size(); ++i ) { p2t::Triangle& t = *triangles[i]; p2t::Point& a = *t.GetPoint( 0 ); p2t::Point& b = *t.GetPoint( 1 ); p2t::Point& c = *t.GetPoint( 2 ); aDstContainer.Add( new CTRIANGLE2D( SFVEC2F( a.x * conver_d, -a.y * conver_d ), SFVEC2F( b.x * conver_d, -b.y * conver_d ), SFVEC2F( c.x * conver_d, -c.y * conver_d ), aBoardItem ) ); } // Delete created data delete cdt; // Free points FreeClear(polyline); for( unsigned int idxHole = 0; idxHole < nHoles; ++idxHole ) { FreeClear( polylineHoles[idxHole] ); } } }
/* Plot outlines of copper, for copper layer */ void PlotLayerOutlines( BOARD* aBoard, PLOTTER* aPlotter, LSET aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt ) { BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt ); itemplotter.SetLayerSet( aLayerMask ); SHAPE_POLY_SET outlines; for( LSEQ seq = aLayerMask.Seq( plot_seq, DIM( plot_seq ) ); seq; ++seq ) { LAYER_ID layer = *seq; outlines.RemoveAllContours(); aBoard->ConvertBrdLayerToPolygonalContours( layer, outlines ); outlines.Simplify(); // Plot outlines std::vector< wxPoint > cornerList; // Now we have one or more basic polygons: plot each polygon for( int ii = 0; ii < outlines.OutlineCount(); ii++ ) { for(int kk = 0; kk <= outlines.HoleCount (ii); kk++ ) { cornerList.clear(); const SHAPE_LINE_CHAIN& path = (kk == 0) ? outlines.COutline( ii ) : outlines.CHole( ii, kk - 1 ); for( int jj = 0; jj < path.PointCount(); jj++ ) cornerList.push_back( wxPoint( path.CPoint( jj ).x , path.CPoint( jj ).y ) ); // Ensure the polygon is closed if( cornerList[0] != cornerList[cornerList.size() - 1] ) cornerList.push_back( cornerList[0] ); aPlotter->PlotPoly( cornerList, NO_FILL ); } } // Plot pad holes if( aPlotOpt.GetDrillMarksType() != PCB_PLOT_PARAMS::NO_DRILL_SHAPE ) { for( MODULE* module = aBoard->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() ) { wxSize hole = pad->GetDrillSize(); if( hole.x == 0 || hole.y == 0 ) continue; if( hole.x == hole.y ) aPlotter->Circle( pad->GetPosition(), hole.x, NO_FILL ); else { wxPoint drl_start, drl_end; int width; pad->GetOblongDrillGeometry( drl_start, drl_end, width ); aPlotter->ThickSegment( pad->GetPosition() + drl_start, pad->GetPosition() + drl_end, width, SKETCH ); } } } } // Plot vias holes for( TRACK* track = aBoard->m_Track; track; track = track->Next() ) { const VIA* via = dyn_cast<const VIA*>( track ); if( via && via->IsOnLayer( layer ) ) // via holes can be not through holes { aPlotter->Circle( via->GetPosition(), via->GetDrillValue(), NO_FILL ); } } } }