/** * Adds a machine to the project. * @param n machine name * @param nb number of bits to code the states * @param ni number of input bits * @param no number of output bits * @param sf font used for drawing the state names * @param tf font used for drawing the transition names * @param atype arrow type (0: unfilled, 1: filled) */ void Project::addMachine(QString n, QString v, QString a, QString d, int type, int nb, QString onamesm, int ni, QString inames, int no, QString onames,QFont sf, QFont tf, int atype, bool draw_it) { machine = new Machine(this, n, v, a, d, type, nb, onamesm, ni, inames, no, onames,sf, tf, atype); machine->setDrawITrans(draw_it); connect(machine, SIGNAL(newCanvasSize(int,int)), main->getScrollView()->getDrawArea(), SLOT(resizeContentsNotSmaller(int,int)) ); connect(main->getScrollView()->getDrawArea(), SIGNAL(updateCanvasSize(int,int, double)), machine, SLOT(updateCanvasSize(int, int, double)) ); // re-added 19/01/2015 connect(machine, SIGNAL(repaint()), main, SLOT(repaintViewport())); main->updateIOView(machine); }
/// Adds machine @a m to the project void Project::addMachine(Machine* m) { if (!m) return; machine = m; machine->setProject(this); connect(machine, SIGNAL(newCanvasSize(int,int)), main->getScrollView()->getDrawArea(), SLOT(resizeContentsNotSmaller(int,int)) ); connect(main->getScrollView()->getDrawArea(), SIGNAL(updateCanvasSize(int,int, double)), machine, SLOT(updateCanvasSize(int, int, double)) ); // re-added 19/01/2015 connect(machine, SIGNAL(repaint()), main, SLOT(repaintViewport())); main->updateIOView(machine); }