コード例 #1
0
//----------------------------------------------------------------//
int MOAILuaObject::_tostring ( lua_State* L ) {

	MOAILuaState state ( L );

	MOAILuaObject* data = ( MOAILuaObject* )state.GetPtrUserData ( 1 );
	if ( data ) {
		
		STLString str;
		
		lua_getfield ( state, 1, "getClassName" );
		if ( state.IsType ( -1, LUA_TFUNCTION )) {
		
			lua_pushvalue ( state, 1 );
			state.DebugCall ( 1, 1 );
			cc8* classname = state.GetValue < cc8* >( -1, "" );
			str.write ( "%p <%s>", data, classname );
			state.Push ( str );
			return 1;
		}
		
		str.write ( "%p <%s>", data, data->TypeName ());
		state.Push ( str );
		return 1;
	}
	return 0;
}
コード例 #2
0
//----------------------------------------------------------------//
STLString USMemStream::ToString ( u32 size ) {

	if ( size == 0 ) return 0;

	if (( this->mCursor + size ) > this->mLength ) {
		size = this->mLength - this->mCursor;
	}
	
	STLString str;
	char buffer [ DEFAULT_CHUNK_SIZE + 1 ];
	u32 readSize = DEFAULT_CHUNK_SIZE;
	
	while ( size > 0 ) {
		
		if ( size < readSize ) {
			readSize = size;
		}
		
		this->ReadBytes ( buffer, readSize );
		buffer [ readSize ] = 0;
		str.write ( "%s", buffer );
		size -= readSize;
	}
	
	return str;
}
コード例 #3
0
//----------------------------------------------------------------//
u32 MOAIHttpTaskInfo::_writeHeader ( char* data, u32 n, u32 l, void* s ) {
	
	MOAIHttpTaskInfo* self = ( MOAIHttpTaskInfo* )s;
	u32 size = n * l;
	
	STLString key = "content-length";
	u32 keyLength = ( u32 )strlen ( key );
	if ( strncmp ( data, key, keyLength ) == 0 ) {
	
		STLString header = data;
		u32 end = ( u32 )header.find_last_of ( '\n' );
		STLString value = header.clip ( keyLength + 2, end - 1 );

		u32 length = atoi ( value );
		if ( length ) {
			
			self->mData.Init ( length );
			self->mByteStream.SetBuffer ( self->mData, length );
			self->mByteStream.SetLength ( length );
			self->mStream = &self->mByteStream;
		}
	}
	
	return size;
}
コード例 #4
0
//----------------------------------------------------------------//
u32 USLuaSerializer::WriteTableInitializer ( USStream& stream, USLuaState& state, int idx, cc8* prefix ) {

	u32 count = 0;
	u32 itr = state.PushTableItr ( idx );
	while ( state.TableItrNext ( itr )) {
		
		switch ( lua_type ( state, -2 )) {
		
			case LUA_TSTRING: {
				stream.Print ( "\t%s [ \"%s\" ] = ", prefix, lua_tostring ( state, -2 ));
				break;
			}
			case LUA_TNUMBER: {
				stream.Print ( "\t%s [ %s ]\t= ", prefix, lua_tostring ( state, -2 ));
				break;
			}
		};
		
		switch ( lua_type ( state, -1 )) {
			
			case LUA_TBOOLEAN: {
				int value = lua_toboolean ( state, -1 );
				cc8* str = ( value ) ? "true": "false";
				stream.Print ( "%s\n", str );
				break;
			}
			case LUA_TTABLE: {
				uintptr tableID = ( uintptr )lua_topointer ( state, -1 );
				if ( this->mTableMap.contains ( tableID )) {
					stream.Print ( "objects [ 0x%08X ]\n", tableID );
				}
				break;
			}
			case LUA_TSTRING: {
				STLString str = _escapeString ( lua_tostring ( state, -1 ));
				stream.Print ( "\"%s\"\n", str.c_str ());
				break;
			}
			case LUA_TNUMBER: {
				stream.Print ( "%s\n", lua_tostring ( state, -1 ));
				break;
			}
			case LUA_TUSERDATA: {
				USLuaObject* object = state.GetLuaObject < USLuaObject >( -1 );
				u32 instanceID = this->GetID ( object );
				stream.Print ( "objects [ 0x%08X ]\n", instanceID );
				break;
			}
			case LUA_TLIGHTUSERDATA: {
				stream.Print ( "%p,\n", lua_touserdata ( state, -1 ));
				break;
			}
		};
		
		++count;
	}
	
	return count;
}
コード例 #5
0
//----------------------------------------------------------------//
u32 MOAIHttpTaskCurl::_writeHeader ( char* data, u32 n, u32 l, void* s ) {
	
	MOAIHttpTaskCurl* self = ( MOAIHttpTaskCurl* )s;
	u32 size = n * l;
	   	
	char *endp = data + size;
	char *colon = data;
	while ( colon < endp && *colon != ':' ) {
		colon++;
	}

	if ( colon < endp )
	{
		STLString name ( data, colon - data );
		// Case insensitive

		char *vstart = colon;
		vstart++;
		while( vstart < endp && isspace ( *vstart )) {
		  vstart++;
		}
		char *vend = endp - 1;
		while( vend > vstart && isspace ( *vend ) ) {
		  vend--;
		}
		STLString value(vstart, ( vend - vstart ) + 1);

		// Emulate XMLHTTPRequest.getResponseHeader() behavior of appending with comma
		// separator if there are multiple header responses?

		if( self->mResponseHeaders.find ( name ) != self->mResponseHeaders.end ())	{
		  self->mResponseHeaders [ name ] = self->mResponseHeaders [ name ] + "," + value;
		}
		else {
		  self->mResponseHeaders [ name ] = value;
		}
	}

	// Shouldn't this be a case-insensitive check?

	STLString key = "content-length";
	u32 keyLength = ( u32 )strlen ( key );
	if ( strncmp ( data, key, keyLength ) == 0 ) {
	
		STLString header = data;
		u32 end = ( u32 )header.find_last_of ( '\n' );
		STLString value = header.clip ( keyLength + 2, end - 1 );

		u32 length = atoi ( value );
		if ( length ) {
			
			self->mData.Init ( length );
			self->mByteStream.SetBuffer ( self->mData, length );
			self->mByteStream.SetLength ( length );
			self->mStream = &self->mByteStream;
		}
	}
	return size;
}
コード例 #6
0
ファイル: MOAILuaState.cpp プロジェクト: Heyzap/moai-dev
//----------------------------------------------------------------//
void MOAILuaState::PrintStackTrace ( FILE* file, int level ) {

	STLString stackTrace = this->GetStackTrace ( level );
	// TODO: Fix this on Android
	#ifndef MOAI_OS_ANDROID
		ZLLog::PrintFile ( file, stackTrace.str ());
	#endif
}
コード例 #7
0
//----------------------------------------------------------------//
int USLuaSerializer::_exportToString ( lua_State* L ) {
	LUA_SETUP ( USLuaSerializer, "U" )
	
	STLString retStr = self->SerializeToString ();
	
	lua_pushstring ( L, retStr.str() );

	return 1;
}
コード例 #8
0
ファイル: USFileSys.cpp プロジェクト: Inzaghi2012/moai-dev
//----------------------------------------------------------------//
bool USFileSys::Copy ( cc8* path, cc8* newPath ) {

	zl_stat fileStat;

	if ( !USFileSys::GetFileStat ( path, fileStat )) return false;
	if ( !fileStat.mExists ) return false;

	if ( fileStat.mIsDir ) {
		
		bool result = true;
		
		STLString cwd = USFileSys::GetCurrentPath ();
		STLString toPath = USFileSys::GetAbsoluteDirPath ( newPath );
		
		USFileSys::AffirmPath ( toPath );
		
		USFileSys::SetCurrentPath ( path );
		
		ZLDIR* itr = zl_dir_open ();
		if ( itr ) {
			while ( zl_dir_read_entry ( itr )) {
				cc8* entry = zl_dir_entry_name ( itr );
				if ( strcmp ( entry, "." ) == 0 ) continue;
				if ( strcmp ( entry, ".." ) == 0 ) continue;
				
				STLString destEntry = toPath;
				destEntry.append ( entry );
				
				if ( !USFileSys::Copy ( entry, destEntry )) {
					result = false;
					break;
				}
			}
			zl_dir_close ( itr );
		}
		USFileSys::SetCurrentPath ( cwd );
		
		return result;
	}
	else {
		USFileStream infile;
		if ( infile.OpenRead ( path )) {
		
			USFileStream outfile;
			if ( outfile.OpenWrite ( newPath )) {
				outfile.WriteStream ( infile );
				return true;
			}
		}
	}
	
	return false;
}
コード例 #9
0
//----------------------------------------------------------------//
void ZLAdapterInfo::SetNameFromMACAddress ( u8* address, u32 length ) {

	STLString result;

	for ( u32 i = 0; i < length; i++ ) {
		if ( i ) {
			result.write ( "-" );
		}
		result.write ( "%.2X", ( u32 )address [ i ]);
	}
	this->mName = result;
}
コード例 #10
0
ファイル: USLuaState.cpp プロジェクト: mobilehub/moai-beta
//----------------------------------------------------------------//
bool USLuaState::PrintErrors ( int status ) {

	if ( status != 0 ) {
	
		cc8* error = lua_tostring ( this->mState, -1 );
		if ( error ) {
			STLString msg = lua_tostring ( this->mState, -1 );
			USLog::Print ( "-- %s\n", msg.c_str ());
		}
		lua_pop ( this->mState, 1 ); // pop error message
		return true;
	}
	return false;
}
コード例 #11
0
//----------------------------------------------------------------//
int MOAILuaObject::_tostring ( lua_State* L ) {

	MOAILuaState state ( L );

	MOAILuaObject* data = ( MOAILuaObject* )state.GetPtrUserData ( 1 );
	if ( data ) {
	
		STLString str;
		str.write ( "0x%p <%s>", data, data->TypeName ()); // TODO: 64-bit
		state.Push ( str );
		return 1;
	}
	return 0;
}
コード例 #12
0
//----------------------------------------------------------------//
void MOAIHttpTaskNaCl::Prepare ( GetURLHandler *handler ) {

	// until we get a header indicating otherwise, assume we won't
	// know the final length of the stream, so default to use the
	// USMemStream which will grow dynamically
	this->mStream = &this->mMemStream;

	char buffer [ MAX_HEADER_LENGTH ];

	int written = 0;

	// prepare the custom headers (if any)
	HeaderMapIt headerMapIt = this->mHeaderMap.begin ();
	for ( ; headerMapIt != this->mHeaderMap.end (); ++headerMapIt ) {
	
		STLString key = headerMapIt->first;
		STLString value = headerMapIt->second;
	
		assert (( written + ( key.size () + value.size () + 3 )) < MAX_HEADER_LENGTH );
	
		if ( value.size ()) {
			written += sprintf ( buffer + written, "%s: %s\n", key.c_str (), value.c_str ());
		}
		else {
			written += sprintf ( buffer + written, "%s:\n", key.c_str ());
		}
		
	}

	//append headers
	handler->SetHeaders ( buffer );

}
コード例 #13
0
ファイル: MOAILuaState.cpp プロジェクト: Heyzap/moai-dev
//----------------------------------------------------------------//
bool MOAILuaState::PrintErrors ( FILE* file, int status ) {

	if ( status != 0 ) {
	
		cc8* error = lua_tostring ( this->mState, -1 );
		if ( error ) {
			STLString msg = lua_tostring ( this->mState, -1 );
			// TODO: Fix this on Android
			#ifndef MOAI_OS_ANDROID
				ZLLog::PrintFile ( file, "-- %s\n", msg.c_str ());
			#endif
		}
		lua_pop ( this->mState, 1 ); // pop error message
		return true;
	}
	return false;
}
コード例 #14
0
//----------------------------------------------------------------//
static STLString _escapeString ( cc8* str ) {
	
	u32 len = ( u32 )strlen ( str );
	
	STLString outStr;
	outStr.reserve ( len * 2 );
	
	for ( u32 i = 0; i < len; ++i ) {
		char c = str [ i ];
		if ( c == '\\' ) {
			outStr.append ( "\\\\" );
		}
		else {
			outStr.push_back ( c );
		}
	}
	return outStr;
}
コード例 #15
0
ファイル: ZLCgt.cpp プロジェクト: JakobssonAndre/moai-dev
//----------------------------------------------------------------//
STLString ZLCgt::ReadUnicodeAsASCII ( ZLStream& stream ) {

	// TODO: change this to convert to UTF8!
	// Also: GOLD now has native UTF8 support. Look into it.

	STLString result = "";

	static const u32 BUFFER_SIZE = 1024;
	char buffer [ BUFFER_SIZE ];
	
	u16 utf = 1;
	while ( utf ) {
		for ( u32 i = 0; ( i < BUFFER_SIZE ) && utf; ++i ) {
			
			utf = stream.Read < u16 >( 0 );
			buffer [ i ] = ( char )( utf & 0x00ff );
		}
		result.append ( buffer );
	}
	return result;
}
コード例 #16
0
//----------------------------------------------------------------//
void MOAIHttpTaskCurl::Prepare () {

	// until we get a header indicating otherwise, assume we won't
	// know the final length of the stream, so default to use the
	// USMemStream which will grow dynamically
	if ( this->mUserStream ) {
		
		this->mStream = this->mUserStream->GetUSStream();
	}
	else {
		
		this->mStream = &this->mMemStream;	
	}

	char buffer [ MAX_HEADER_LENGTH ];

	// prepare the custom headers (if any)
	HeaderMapIt headerMapIt = this->mHeaderMap.begin ();
	for ( ; headerMapIt != this->mHeaderMap.end (); ++headerMapIt ) {
	
		STLString key = headerMapIt->first;
		STLString value = headerMapIt->second;
	
		assert (( key.size () + value.size () + 3 ) < MAX_HEADER_LENGTH );
	
		if ( value.size ()) {
			sprintf ( buffer, "%s: %s", key.c_str (), value.c_str ());
		}
		else {
			sprintf ( buffer, "%s:", key.c_str ());
		}
		
		this->mHeaderList = curl_slist_append ( this->mHeaderList, buffer );
	}
	
	if ( this->mHeaderList ) {
		CURLcode result = curl_easy_setopt ( this->mEasyHandle, CURLOPT_HTTPHEADER, this->mHeaderList );
		PrintError ( result );
	}

	CURLcode result = curl_easy_setopt ( this->mEasyHandle, CURLOPT_CONNECTTIMEOUT, this->mDefaultTimeout );
	
	// follow redirects based on settings in base class (default is to NOT follow redirects)
	result = curl_easy_setopt ( this->mEasyHandle, CURLOPT_FOLLOWLOCATION, this->mFollowRedirects );
	
	// set the timeout for this task
	result = curl_easy_setopt ( this->mEasyHandle, CURLOPT_TIMEOUT, this->mTimeout );
	
	PrintError ( result );
}
コード例 #17
0
	//----------------------------------------------------------------//
	void Load ( u32 transform = 0 ) {
	
		if ( this->mType != TYPE_UNKNOWN ) {
			return;
		}
		
		this->mTransform |= transform;
		
		if ( !this->mImage.IsOK ()) {
	
			if ( this->mFileData ) {
				this->mImage.Load ( this->mFileData, ( u32 )this->mFileDataSize, this->mTransform );
				free ( this->mFileData );
				this->mFileData = 0;
			}
			else if ( mFilename.size ()) {
				this->mImage.Load ( this->mFilename, this->mTransform );
			}
		}
		
		if ( this->mImage.IsOK ()) {
			this->mType = TYPE_MOAI_IMAGE;
		}
		#ifdef MOAI_TEST_PVR
			else {
				// get file data, check if PVR
				USFileStream stream;
				stream.OpenRead ( this->mFilename );
	
				if ( this->mFileData ) {
					free ( this->mFileData );
					this->mFileData = 0;
				}
				
				this->mFileDataSize = stream.GetLength ();
				this->mFileData = malloc ( this->mFileDataSize );
				stream.ReadBytes ( this->mFileData, this->mFileDataSize );
	
				stream.Close ();
				
				if ( MOAIPvrHeader::GetHeader( this->mFileData, this->mFileDataSize )) {				
					this->mType = TYPE_PVR;
				}
			}
		#endif
		
		if ( this->mType == TYPE_UNKNOWN ) {
			this->mType = TYPE_FAIL;
			this->Release ();
		}
	}
コード例 #18
0
	//----------------------------------------------------------------//
	void Load ( u32 transform = 0 ) {
	
		if ( this->mType != TYPE_UNKNOWN ) {
			return;
		}
		
		this->mTransform |= transform;
		
		if ( !this->mImage.IsOK ()) {
	
			if ( this->mFileData ) {
				this->mImage.Load ( this->mFileData, ( u32 )this->mFileDataSize, this->mTransform );
				free ( this->mFileData );
				this->mFileData = 0;
			}
			else if ( mFilename.size ()) {
				this->mImage.Load ( this->mFilename, this->mTransform );
			}
		}
		
		if ( this->mImage.IsOK ()) {
			this->mType = TYPE_MOAI_IMAGE;
		}
		#ifdef MOAI_TEST_PVR
			else if ( USPvrHeader::GetHeader ( this->mFileData, this->mFileDataSize )) {
				this->mType = TYPE_PVR;
			}
		#endif
		
		if ( this->mType == TYPE_UNKNOWN ) {
			this->mType = TYPE_FAIL;
			
			if ( this->mFileData ) {
				free ( this->mFileData );
				this->mFileData = 0;
			}
		}
	}
コード例 #19
0
//----------------------------------------------------------------//
size_t STLString::tokenize ( const STLString& str, STLArray < STLString >& tokens, const STLString& delimiters ) {

	return str.tokenize ( tokens, delimiters );
}
コード例 #20
0
ファイル: MOAIGfxDevice.cpp プロジェクト: joarb/moai-beta
//----------------------------------------------------------------//
void MOAIGfxDevice::DetectContext () {

	this->mHasContext = true;

	#ifdef __GLEW_H__
		static bool initGlew = true;
		if ( initGlew ) {
			glewInit ();
			initGlew = false;
		}
	#endif

	const GLubyte* driverVersion = glGetString ( GL_VERSION );
	
	STLString version = ( cc8* )driverVersion;
	version.to_lower ();
	
	STLString gles = "opengl es";
	
	if ( version.find ( gles ) != version.npos ) {
		this->mIsOpenGLES = true;
		version = version.substr ( gles.length ());
		
		size_t space = version.find ( ' ' );
		if ( space != version.npos ) {
			version = version.substr ( space + 1 );
		}
	}
	else {
		this->mIsOpenGLES = false;
	}
	
	version = version.substr ( 0, 3 );
	
	this->mMajorVersion = version.at ( 0 ) - '0';
	this->mMinorVersion = version.at ( 2 ) - '0';
	
	this->mIsProgrammable = ( this->mMajorVersion >= 2 );
	this->mIsFramebufferSupported = true;
	
	#if defined ( __GLEW_H__ )
	
		// if framebuffer object is not in code, check to see if it's available as
		// an extension and remap to core function pointers if so
		if (( this->mIsOpenGLES == false ) && ( this->mMajorVersion < 3 )) {
			
			if ( glewIsSupported ( "GL_EXT_framebuffer_object" )) {
		  
				REMAP_EXTENSION_PTR ( glBindFramebuffer,						glBindFramebufferEXT )
				REMAP_EXTENSION_PTR ( glCheckFramebufferStatus,					glCheckFramebufferStatusEXT )
				REMAP_EXTENSION_PTR ( glDeleteFramebuffers,						glDeleteFramebuffersEXT )
				REMAP_EXTENSION_PTR ( glDeleteRenderbuffers,					glDeleteRenderbuffersEXT )
				REMAP_EXTENSION_PTR ( glFramebufferRenderbuffer,				glFramebufferRenderbufferEXT )
				REMAP_EXTENSION_PTR ( glFramebufferTexture1D,					glFramebufferTexture1DEXT )
				REMAP_EXTENSION_PTR ( glFramebufferTexture2D,					glFramebufferTexture2DEXT )
				REMAP_EXTENSION_PTR ( glFramebufferTexture3D,					glFramebufferTexture3DEXT )
				REMAP_EXTENSION_PTR ( glGenFramebuffers,						glGenFramebuffersEXT )
				REMAP_EXTENSION_PTR ( glGenRenderbuffers,						glGenRenderbuffersEXT )
				REMAP_EXTENSION_PTR ( glGenerateMipmap,							glGenerateMipmapEXT )
				REMAP_EXTENSION_PTR ( glGetFramebufferAttachmentParameteriv,	glGetFramebufferAttachmentParameterivEXT )
				REMAP_EXTENSION_PTR ( glGetRenderbufferParameteriv,				glGetRenderbufferParameterivEXT )
				REMAP_EXTENSION_PTR ( glIsFramebuffer,							glIsFramebufferEXT )
				REMAP_EXTENSION_PTR ( glIsRenderbuffer,							glIsRenderbufferEXT )
				REMAP_EXTENSION_PTR ( glRenderbufferStorage,					glRenderbufferStorageEXT )	
			}
			else {
				// looks like frame buffer isn't supported
				this->mIsFramebufferSupported = false;
			}
		}
	#endif
	
	int maxTextureUnits;
	glGetIntegerv ( GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits );
	this->mTextureUnits.Init ( maxTextureUnits );
	this->mTextureUnits.Fill ( 0 );
	
	int maxTextureSize;
	glGetIntegerv ( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
	this->mMaxTextureSize = maxTextureSize;

	this->mDeleterStack.Reset ();
	this->ResetResources ();
}
コード例 #21
0
//----------------------------------------------------------------//
u32 USLuaSerializer::WriteTable ( USStream& stream, USLuaState& state, int idx, u32 tab ) {

	STLString indent;
	
	for ( u32 i = 0; i < tab; ++i ) {
		indent.append ( "\t" );
	}
	
	u32 count = 0;
	u32 itr = state.PushTableItr ( idx );
	while ( state.TableItrNext ( itr )) {
		
		if ( count == 0 ) {
			stream.Print ( "\n" );
		}
		
		switch ( lua_type ( state, -2 )) {
		
			case LUA_TSTRING: {
				stream.Print ( "%s[ \"%s\" ] = ", indent.c_str (), lua_tostring ( state, -2 ));
				break;
			}
			case LUA_TNUMBER: {
				stream.Print ( "%s[ %s ]\t= ", indent.c_str (), lua_tostring ( state, -2 ));
				break;
			}
		};
		
		switch ( lua_type ( state, -1 )) {
			
			case LUA_TBOOLEAN: {
				int value = lua_toboolean ( state, -1 );
				cc8* str = ( value ) ? "true": "false";
				stream.Print ( "%s,\n", str );
				break;
			}
			case LUA_TTABLE: {
				
				uintptr tableID = ( uintptr )lua_topointer ( state, -1 );
				if ( this->mTableMap.contains ( tableID )) {
					stream.Print ( "objects [ 0x%08X ],\n", tableID );
				}
				else {
					stream.Print ( "{" );
					if ( this->WriteTable ( stream, state, -1, tab + 1 )) {
						stream.Print ( "%s},\n", indent.c_str ());
					}
					else {
						stream.Print ( "},\n" );
					}
				}
				break;
			}
			case LUA_TSTRING: {
				STLString str = _escapeString ( lua_tostring ( state, -1 ));
				stream.Print ( "\"%s\",\n", str.c_str ());
				break;
			}
			case LUA_TNUMBER: {
				stream.Print ( "%s,\n", lua_tostring ( state, -1 ));
				break;
			}
			case LUA_TLIGHTUSERDATA: {
				stream.Print ( "%p,\n", lua_touserdata ( state, -1 ));
				break;
			}
		};
		
		++count;
	}
	
	return count;
}
コード例 #22
0
ファイル: MOAILuaState.cpp プロジェクト: Heyzap/moai-dev
//----------------------------------------------------------------//
STLString MOAILuaState::GetStackTrace ( int level ) {

	int firstpart = 1;  /* still before eventual `...' */
	lua_Debug ar;
	
	lua_State* L = this->mState;

	STLString out;
	
	out.append ( "stack traceback:" );
	
	while ( lua_getstack ( L, level++, &ar )) {
		
		if ( level > LEVELS1 && firstpart ) {
			
			if ( !lua_getstack ( L, level + LEVELS2, &ar )) {
				level--;
			}
			else {
				// too many levels
				out.append ( "\n\t..." );  /* too many levels */
				
				// find last levels */
				while ( lua_getstack ( L, level + LEVELS2, &ar ))  
					level++;
			}
			firstpart = 0;
			continue;
		}
		
		out.append ( "\n\t" );
		
		lua_getinfo ( L, "Snl", &ar );
		
		out.append ( ar.short_src );
		
		if ( ar.currentline > 0 ) {
			out.write ( ":%d", ar.currentline );
		}
		
		if ( *ar.namewhat != '\0' ) {
			out.write ( " in function '%s'", ar.name );
		}
		else {
			if ( *ar.what == 'm' ) {
				out.write ( " in main chunk" );
			}
			else if ( *ar.what == 'C' || *ar.what == 't' ) {
				out.write ( " ?" );
			}
			else {
				out.write ( " in function <%s:%d>", ar.short_src, ar.linedefined );
			}
		}
	}
	
	out.append ( "\n" );

	return out;
}
コード例 #23
0
//----------------------------------------------------------------//
STLString STLString::build_var ( cc8* format, va_list args ) {

	STLString result;
	result.write_var ( format, args );
	return result;
}
コード例 #24
0
ファイル: MOAILuaState.cpp プロジェクト: LOFI/moai-dev
//----------------------------------------------------------------//
void MOAILuaState::PrintStackTrace ( FILE* file, int level ) {

	STLString stackTrace = this->GetStackTrace ( level );
	USLog::PrintFile ( file, stackTrace.str ());
}
コード例 #25
0
ファイル: USStream.cpp プロジェクト: Inzaghi2012/moai-dev
//----------------------------------------------------------------//
STLString USStream::ReadToken ( cc8* delimiters ) {

	STLString str;
	if ( this->IsAtEnd ()) return str;

	char stackBuffer [ LOCAL_BUFFER ];
	
	USMemStream memStream;
	memStream.SetChunkSize ( LOCAL_BUFFER );
	memStream.SetGuestBuffer ( stackBuffer, LOCAL_BUFFER );
	
	char c = 0;
	size_t size = 0;
	
	do {
		
		c = this->Read < char >( 0 );
		
		if ( delimiters && c ) {
		
			bool isDelimiter = false;
		
			for ( size_t i = 0; delimiters [ i ]; ++i ) {
				if ( delimiters [ i ] == c ) {
					isDelimiter = true;
					break;
				}
			}
			
			if ( isDelimiter ) {
				if ( size ) {
					c = 0;
				}
				else {
					continue;
				}
			}
		}
		
		memStream.Write < char >( c );
		size++;
	}
	while ( c );
	
	if ( size ) {
		
		str.reserve ( size + 1 );
		memStream.Seek ( 0, SEEK_SET );
		
		while ( size > 0 ) {
			
			char buffer [ LOCAL_BUFFER ];
			
			size_t readSize = size;
			if ( LOCAL_BUFFER < readSize ) {
				readSize = LOCAL_BUFFER;
			}
			
			memStream.ReadBytes ( buffer, readSize );
			str.append ( buffer, readSize );
			size -= readSize;
		}
	}
	return str;
}
コード例 #26
0
ファイル: MOAILuaRuntime.cpp プロジェクト: flimshaw/moai-dev
//----------------------------------------------------------------//
// This beast will walk through all tables and functions accessible in the
// current lua state and print a reference line for each one found to help
// track who is pointing to it.
void MOAILuaRuntime::FindAndPrintLuaRefs ( int idx, cc8* prefix, FILE *f, const LeakPtrList& objects ) {

	lua_State* L = this->mMainState;

	// Convert to absolute index
	if ( idx < 0 ) {
		idx = lua_gettop(L) + idx + 1;
	}
	
	// Check if the item at the top of the stack has been traversed yet.
	lua_pushvalue ( L, -1 );
	lua_gettable ( L, idx );
	if( lua_type ( L, -1 ) != LUA_TNIL ) {
		// It has, let's bail.
		lua_pop ( L, 1 ); // Clean our 'true'
		return;
	}
	lua_pop(L, 1); // Remove the nil
	
	int tt = lua_type ( L, -1 );
	if( tt == LUA_TTABLE ) {
//		printf("finding refs in: %s\n", prefix);
		// It hasn't been visited, so mark it in our traversal set
		lua_pushvalue ( L, -1 ); // Push table as key
		lua_pushboolean ( L, true );
		lua_settable ( L, idx );
		
		lua_pushnil ( L );  // first key
		while ( lua_next ( L, -2 ) != 0 ) {
			
			// use the 'key' (at index -2) and 'value' (at index -1)
			STLString key;
			
			if ( lua_type ( L, -2) == LUA_TSTRING ) {
				if ( MOAILuaRuntime::IsLuaIdentifier ( lua_tostring ( L, -2 ))) {
					key.write ( "%s.%s", prefix, lua_tostring ( L, -2 ));
				}
				else {
					// TODO: escape '\"'
					key.write ( "%s[\"%s\"]", prefix, lua_tostring ( L, -2 ));
				}
			}
			else {
				// stringify key
				lua_getglobal ( L, "tostring" );
				lua_pushvalue ( L, -3 );
				lua_call ( L, 1, 1 );
				
				key.write ( "%s[%s]", prefix, lua_tostring ( L, -1 ));
				// Pop stringified key
				lua_pop ( L, 1 );
			}
			
			this->FindAndPrintLuaRefs ( idx, key.c_str (), f, objects );

			// removes 'value'; keeps 'key' for next iteration
			lua_pop ( L, 1 );
		}
		
		// Check its metatable (if it has one)
		if ( lua_getmetatable ( L, -1 )) {
			STLString key;
			key.write ( "%s~mt", prefix );
			this->FindAndPrintLuaRefs ( idx, key.c_str(), f, objects );
			lua_pop ( L, 1 ); // Pop metatable
		}
	}
	else if ( tt == LUA_TFUNCTION ) {
//		printf("finding refs in: %s\n", prefix);
		// It hasn't been visited, so mark it in our tarversal set
		lua_pushvalue ( L, -1 ); // Push table as key
		lua_pushboolean ( L, true );
		lua_settable ( L, idx );
		
		const char *upname;
		for ( int i = 1; ( upname = lua_getupvalue ( L, -1, i )) != NULL; ++i ) {
			STLString key;
			key.write ( "%s(%s)", prefix, upname );
			this->FindAndPrintLuaRefs ( idx, key.c_str(), f, objects );
			// Pop the upvalue
			lua_pop ( L, 1 );
		}
	}
	else if ( tt == LUA_TUSERDATA ) {
		// It hasn't been visited, so mark it in our traversal set
		lua_pushvalue ( L, -1 ); // Push table as key
		lua_pushboolean ( L, true );
		lua_settable ( L, idx );

		MOAILuaState state ( L );
		void *ud = state.GetPtrUserData ( -1 );
		for ( LeakPtrList::const_iterator i = objects.begin (); i != objects.end (); ++i ) {
			if( *i == ud ) {
				fprintf ( f, "\tLua Ref: %s = %s <%p>\n", prefix, ( *i )->TypeName (), ud );
//				if ( strcmp((*i)->TypeName(), "MOAICoroutine") == 0 ) {
//					MOAICoroutine *t = (MOAICoroutine*)ud;
//				}
			}
		}
		
		// Check its metatable (if it has one)
		if ( lua_getmetatable ( L, -1 )) {
			STLString key;
			key.write ( "%s~mt", prefix );
			this->FindAndPrintLuaRefs ( idx, key.c_str (), f, objects );
			lua_pop ( L, 1 ); // Pop metatable
		}
	}
}