bool LoadingScene::init(){ if (!LayerColor::init()) { return false; } Size size = Director::getInstance()->getVisibleSize(); Sprite* bg = Sprite::create("loading/bg.jpg"); bg->setPosition(Point(size.width/2, size.height/2)); this->addChild(bg); this->runAction(Sequence::create(DelayTime::create(3), CallFunc::create([=]() { STSystemFunction st; st.showNewsBlast(); SceneManager::replaceTheScene<HomeScene>(); }), NULL)); return true; }
void LoadingScene::switchScene(float) { STSystemFunction st; st.showNewsBlast(); replaceTheScene<HomeScene>(); }