void RenderSVGShape::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this) && selfNeedsLayout()); SVGGraphicsElement* element = toSVGGraphicsElement(node()); bool updateCachedBoundariesInParents = false; if (m_needsShapeUpdate || m_needsBoundariesUpdate) { updateShapeFromElement(); m_needsShapeUpdate = false; updateRepaintBoundingBox(); m_needsBoundariesUpdate = false; updateCachedBoundariesInParents = true; } if (m_needsTransformUpdate) { m_localTransform = element->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } // Invalidate all resources of this client if our layout changed. if (everHadLayout() && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGModelObject::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); setNeedsLayout(false); }
bool RenderSVGTransformableContainer::calculateLocalTransform() { SVGGraphicsElement* element = toSVGGraphicsElement(node()); // If we're either the renderer for a <use> element, or for any <g> element inside the shadow // tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers // need to respect the translations induced by their corresponding use elements x/y attributes. SVGUseElement* useElement = 0; if (element->hasTagName(SVGNames::useTag)) useElement = toSVGUseElement(element); else if (element->isInShadowTree() && element->hasTagName(SVGNames::gTag)) { SVGElement* correspondingElement = element->correspondingElement(); if (correspondingElement && correspondingElement->hasTagName(SVGNames::useTag)) useElement = toSVGUseElement(correspondingElement); } if (useElement) { SVGLengthContext lengthContext(useElement); FloatSize translation(useElement->x().value(lengthContext), useElement->y().value(lengthContext)); if (translation != m_lastTranslation) m_needsTransformUpdate = true; m_lastTranslation = translation; } m_didTransformToRootUpdate = m_needsTransformUpdate || SVGRenderSupport::transformToRootChanged(parent()); if (!m_needsTransformUpdate) return false; m_localTransform = element->animatedLocalTransform(); m_localTransform.translate(m_lastTranslation.width(), m_lastTranslation.height()); m_needsTransformUpdate = false; return true; }