コード例 #1
0
FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object)
{
    // Save the reference to the calling object for relayouting it on changing resource properties.
    if (!m_masker.contains(object))
        m_masker.set(object, new MaskerData);

    // Resource was not layouted yet. Give back clipping rect of the mask.
    SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node());
    FloatRect objectBoundingBox = object->objectBoundingBox();
    FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox);
    if (selfNeedsLayout())
        return maskBoundaries;

    if (m_maskBoundaries.isEmpty())
        calculateMaskContentRepaintRect();

    if (!maskElement)
        return FloatRect();

    FloatRect maskRect = m_maskBoundaries;
    if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        maskRect =  transform.mapRect(maskRect);
    }

    maskRect.intersect(maskBoundaries);
    return maskRect;
}
コード例 #2
0
FloatRect LayoutSVGResourceMasker::resourceBoundingBox(const LayoutObject* object)
{
    SVGMaskElement* maskElement = toSVGMaskElement(element());
    ASSERT(maskElement);

    FloatRect objectBoundingBox = object->objectBoundingBox();
    FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoundingBox);

    // Resource was not layouted yet. Give back clipping rect of the mask.
    if (selfNeedsLayout())
        return maskBoundaries;

    if (m_maskContentBoundaries.isEmpty())
        calculateMaskContentPaintInvalidationRect();

    FloatRect maskRect = m_maskContentBoundaries;
    if (maskElement->maskContentUnits()->currentValue()->value() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        maskRect = transform.mapRect(maskRect);
    }

    maskRect.intersect(maskBoundaries);
    return maskRect;
}
コード例 #3
0
FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object)
{
    SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node());
    ASSERT(maskElement);

    FloatRect objectBoundingBox = object->objectBoundingBox();
    FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox);

    // Resource was not layouted yet. Give back clipping rect of the mask.
    if (selfNeedsLayout())
        return maskBoundaries;

    if (m_maskContentBoundaries.isEmpty())
        calculateMaskContentRepaintRect();

    FloatRect maskRect = m_maskContentBoundaries;
    if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        maskRect = transform.mapRect(maskRect);
    }

    maskRect.intersect(maskBoundaries);
    return maskRect;
}
コード例 #4
0
FloatRect RenderSVGResourceMasker::resourceBoundingBox(const FloatRect& objectBoundingBox)
{
    if (m_maskBoundaries.isEmpty())
        calculateMaskContentRepaintRect();

    SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node());
    if (!maskElement)
        return FloatRect();

    FloatRect maskRect = m_maskBoundaries;
    if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        maskRect =  transform.mapRect(maskRect);
    }

    maskRect.intersect(maskElement->maskBoundingBox(objectBoundingBox));
    return maskRect;
}