LocalSaveActivity::LocalSaveActivity(SaveFile save) : WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)), thumbnail(NULL), save(save) { ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:"); titleLabel->SetTextColour(style::Colour::InformationTitle); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(titleLabel); filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]"); filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; AddComponent(filenameField); ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-75, 16), "Cancel"); cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200); cancelButton->SetActionCallback(new CancelAction(this)); AddComponent(cancelButton); SetCancelButton(cancelButton); ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Save"); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; okayButton->Appearance.TextInactive = style::Colour::InformationTitle; okayButton->SetActionCallback(new SaveAction(this)); AddComponent(okayButton); SetOkayButton(okayButton); if(save.GetGameSave()) ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), true, false, Size.X-16, -1, this); }
virtual bool doWork() { std::vector<ByteString> files = Client::Ref().DirectorySearch(directory, search, ".cps"); std::sort(files.rbegin(), files.rend(), [](ByteString a, ByteString b) { return a.ToLower() < b.ToLower(); }); notifyProgress(-1); for(std::vector<ByteString>::iterator iter = files.begin(), end = files.end(); iter != end; ++iter) { SaveFile * saveFile = new SaveFile(*iter); try { std::vector<unsigned char> data = Client::Ref().ReadFile(*iter); GameSave * tempSave = new GameSave(data); saveFile->SetGameSave(tempSave); saveFiles.push_back(saveFile); ByteString filename = (*iter).SplitFromEndBy(PATH_SEP).After(); filename = filename.SplitBy('.').Before(); saveFile->SetDisplayName(filename.FromUtf8()); } catch(std::exception & e) { //:( } } return true; }
void GC_Object::Notify::Serialize(SaveFile &f) { f.Serialize(type); f.Serialize(subscriber); // we are not allowed to serialize raw pointers so we use a small hack :) f.Serialize(reinterpret_cast<DWORD_PTR&>(handler)); }
void dWMShop_c::buyItem(int item) { static int itemDefs[6][3] = { // Cost, Start Index, Count {1, 0, 1}, {2, 1, 1}, {2, 2, 1}, {3, 3, 1}, {5, 4, 3}, {8, 7, 5} }; int cost = itemDefs[item][0], cash = getUnspentStarCoinCount(); if (cost > cash) { OSReport("Started playing Not Enough\n"); lakituModel->playingNotEnough = true; lakituModel->playAnim("notenough", 1.0f, 1); MapSoundPlayer(SoundRelatedClass, SE_SYS_INVALID, 1); return; } MapSoundPlayer(SoundRelatedClass, SE_SYS_DECIDE, 1); SaveFile *file = GetSaveFile(); SaveBlock *block = file->GetBlock(file->header.current_file); coinsRemaining = cost; // Work out what we need to apply int appliedItems[ITEM_TYPE_COUNT]; for (int i = 0; i < ITEM_TYPE_COUNT; i++) appliedItems[i] = 0; int invStartIndex = itemDefs[item][1], invCount = itemDefs[item][2]; for (int i = 0; i < invCount; i++) appliedItems[(int)Inventory[shopKind][invStartIndex+i]]++; for (int i = 0; i < 8; i++) { block->powerups_available[i] += appliedItems[i]; if (block->powerups_available[i] > 99) block->powerups_available[i] = 99; dScKoopatlas_c::instance->stockItem->newCounts[i] = block->powerups_available[i]; } // Apply lives to everyone for (int i = 0; i < 4; i++) { if (Player_Active[i]) { int id = Player_ID[i]; Player_Lives[id] += appliedItems[(int)ONE_UP]; if (Player_Lives[id] > 99) Player_Lives[id] = 99; } } if (appliedItems[(int)ONE_UP] > 0) MapSoundPlayer(SoundRelatedClass, SE_SYS_100COIN_ONE_UP, 1); state.setState(&StateID_CoinCountdown); HideSelectCursor(SelectCursorPointer, 0); }
virtual void ControllerExit() { SaveFile *file = cc->localBrowser->GetSave(); if (file) { if (file->GetError().length()) new ErrorMessage("Error loading stamp", file->GetError()); else if (cc->localBrowser->GetMoveToFront()) Client::Ref().MoveStampToFront(file->GetName()); cc->LoadStamp(file->GetGameSave()); } }
void Object::save(SaveFile& file) const { file.write(getId()); for (auto& component : getComponents()) component->save(file); }
Object::Object(const SaveFile& file) : Entity(file.readString(), *Game::objectConfig), sprite(::getSprite(*Game::objectSpriteSheet, *Game::objectConfig, getId())) { for (auto& component : getComponents()) component->load(file); }
virtual bool doWork() { std::vector<std::string> files = Client::Ref().DirectorySearch(directory, search, ".cps"); std::sort(files.rbegin(), files.rend(), [](std::string a, std::string b) { std::transform(a.begin(), a.end(), a.begin(), ::tolower); std::transform(b.begin(), b.end(), b.begin(), ::tolower); return a < b; }); notifyProgress(-1); for(std::vector<std::string>::iterator iter = files.begin(), end = files.end(); iter != end; ++iter) { SaveFile * saveFile = new SaveFile(*iter); try { std::vector<unsigned char> data = Client::Ref().ReadFile(*iter); GameSave * tempSave = new GameSave(data); saveFile->SetGameSave(tempSave); saveFiles.push_back(saveFile); std::string filename = *iter; size_t folderPos = filename.rfind(PATH_SEP); if(folderPos!=std::string::npos && folderPos+1 < filename.size()) { filename = filename.substr(folderPos+1); } size_t extPos = filename.rfind("."); if(extPos!=std::string::npos) { filename = filename.substr(0, extPos); } saveFile->SetDisplayName(filename); } catch(std::exception & e) { //:( } } return true; }
void ActionSeries::Serialize(SaveFile & s) { s & mEnabled; s & mCounter; s & mLastActionTime; for(auto & timePointPair : mActions) { s & timePointPair.second->mDone; if(s.IsLoading()) { if(timePointPair.second->mDone) { timePointPair.second->Do(); } } } }
void Rotator::Serialize(SaveFile &f) { f.Serialize(_accel_current); f.Serialize(_accel_stop); f.Serialize(_angle_target); f.Serialize(_state); f.Serialize(_velocity_current); f.Serialize(_velocity_limit); }
void GC_Object::Serialize(SaveFile &f) { assert(0 == _notifyProtectCount); f.Serialize(_flags); // // name // if( CheckFlags(GC_FLAG_OBJECT_NAMED) ) { if( f.loading() ) { string_t name; f.Serialize(name); assert( 0 == g_level->_objectToStringMaps[FastLog2(GC_FLAG_OBJECT_NAMED)].count(this) ); assert( 0 == g_level->_nameToObjectMap.count(name) ); g_level->_objectToStringMaps[FastLog2(GC_FLAG_OBJECT_NAMED)][this] = name; g_level->_nameToObjectMap[name] = this; } else { string_t name = GetName(); f.Serialize(name); } } // // events // if( f.loading() ) { DWORD tmp = _flags & GC_FLAG_OBJECT_EVENTS_TS_FIXED; SetFlags(GC_FLAG_OBJECT_EVENTS_TS_FIXED, false); SetEvents(tmp); } // // notifications // size_t count = 0; if( const Notify *n = _firstNotify ) do { count += !n->IsRemoved(); } while( n = n->next ); f.Serialize(count); if( f.loading() ) { assert(NULL == _firstNotify); for( size_t i = 0; i < count; i++ ) { _firstNotify = new Notify(_firstNotify); _firstNotify->Serialize(f); } } else { for( Notify *n = _firstNotify; n; n = n->next ) { if( !n->IsRemoved() ) n->Serialize(f); } } }
GameModel::GameModel(): sim(NULL), ren(NULL), currentBrush(0), currentUser(0, ""), currentSave(NULL), colourSelector(false), clipboard(NULL), stamp(NULL), placeSave(NULL), colour(255, 0, 0, 255), toolStrength(1.0f) { sim = new Simulation(); ren = new Renderer(ui::Engine::Ref().g, sim); memset(activeTools, 0, sizeof(activeTools)); //Load config into renderer try { ren->SetColourMode(Client::Ref().GetPrefUInteger("Renderer.ColourMode", 0)); vector<unsigned int> tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.DisplayModes"); if(tempArray.size()) { std::vector<unsigned int> displayModes(tempArray.begin(), tempArray.end()); ren->SetDisplayMode(displayModes); } tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.RenderModes"); if(tempArray.size()) { std::vector<unsigned int> renderModes(tempArray.begin(), tempArray.end()); ren->SetRenderMode(renderModes); } } catch(json::Exception & e) { } //Load config into simulation sim->SetEdgeMode(Client::Ref().GetPrefInteger("Simulation.EdgeMode", 0)); //Load last user if(Client::Ref().GetAuthUser().ID) { currentUser = Client::Ref().GetAuthUser(); } //Set stamp to first stamp in list vector<string> stamps = Client::Ref().GetStamps(0, 1); if(stamps.size()>0) { SaveFile * stampFile = Client::Ref().GetStamp(stamps[0]); if(stampFile && stampFile->GetGameSave()) stamp = stampFile->GetGameSave(); } BuildMenus(); BuildQuickOptionMenu(); //Set default decoration colour unsigned char colourR = min(Client::Ref().GetPrefInteger("Decoration.Red", 200), 255); unsigned char colourG = min(Client::Ref().GetPrefInteger("Decoration.Green", 100), 255); unsigned char colourB = min(Client::Ref().GetPrefInteger("Decoration.Blue", 50), 255); unsigned char colourA = min(Client::Ref().GetPrefInteger("Decoration.Alpha", 255), 255); SetColourSelectorColour(ui::Colour(colourR, colourG, colourB, colourA)); }
GameModel::GameModel(): sim(NULL), ren(NULL), currentBrush(0), currentUser(0, ""), currentSave(NULL), currentFile(NULL), colourSelector(false), clipboard(NULL), stamp(NULL), placeSave(NULL), colour(255, 0, 0, 255), toolStrength(1.0f), activeColourPreset(-1), activeMenu(-1), edgeMode(0) { sim = new Simulation(); ren = new Renderer(ui::Engine::Ref().g, sim); activeTools = regularToolset; std::fill(decoToolset, decoToolset+4, (Tool*)NULL); std::fill(regularToolset, regularToolset+4, (Tool*)NULL); //Default render prefs std::vector<unsigned int> tempArray; tempArray.push_back(RENDER_FIRE); tempArray.push_back(RENDER_EFFE); tempArray.push_back(RENDER_BASC); ren->SetRenderMode(tempArray); tempArray.clear(); ren->SetDisplayMode(tempArray); ren->SetColourMode(0); //Load config into renderer try { ren->SetColourMode(Client::Ref().GetPrefUInteger("Renderer.ColourMode", 0)); vector<unsigned int> tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.DisplayModes"); if(tempArray.size()) { std::vector<unsigned int> displayModes(tempArray.begin(), tempArray.end()); ren->SetDisplayMode(displayModes); } tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.RenderModes"); if(tempArray.size()) { std::vector<unsigned int> renderModes(tempArray.begin(), tempArray.end()); ren->SetRenderMode(renderModes); } ren->gravityFieldEnabled = Client::Ref().GetPrefBool("Renderer.GravityField", false); ren->decorations_enable = Client::Ref().GetPrefBool("Renderer.Decorations", true); } catch(json::Exception & e) { } //Load config into simulation edgeMode = Client::Ref().GetPrefInteger("Simulation.EdgeMode", 0); sim->SetEdgeMode(edgeMode); int ngrav_enable = Client::Ref().GetPrefInteger("Simulation.NewtonianGravity", 0); if (ngrav_enable) sim->grav->start_grav_async(); sim->aheat_enable = Client::Ref().GetPrefInteger("Simulation.AmbientHeat", 0); sim->pretty_powder = Client::Ref().GetPrefInteger("Simulation.PrettyPowder", 0); //Load last user if(Client::Ref().GetAuthUser().ID) { currentUser = Client::Ref().GetAuthUser(); } //Set stamp to first stamp in list vector<string> stamps = Client::Ref().GetStamps(0, 1); if(stamps.size()>0) { SaveFile * stampFile = Client::Ref().GetStamp(stamps[0]); if(stampFile && stampFile->GetGameSave()) stamp = stampFile->GetGameSave(); } BuildMenus(); //Set default brush palette brushList.push_back(new EllipseBrush(ui::Point(4, 4))); brushList.push_back(new Brush(ui::Point(4, 4))); brushList.push_back(new TriangleBrush(ui::Point(4, 4))); //Load more from brushes folder std::vector<string> brushFiles = Client::Ref().DirectorySearch(BRUSH_DIR, "", ".ptb"); for(int i = 0; i < brushFiles.size(); i++) { std::vector<unsigned char> brushData = Client::Ref().ReadFile(brushFiles[i]); if(!brushData.size()) { std::cout << "Brushes: Skipping " << brushFiles[i] << ". Could not open" << std::endl; continue; } int dimension = std::sqrt((float)brushData.size()); if(dimension * dimension != brushData.size()) { std::cout << "Brushes: Skipping " << brushFiles[i] << ". Invalid bitmap size" << std::endl; continue; } brushList.push_back(new BitmapBrush(brushData, ui::Point(dimension, dimension))); } //Set default decoration colour unsigned char colourR = min(Client::Ref().GetPrefInteger("Decoration.Red", 200), 255); unsigned char colourG = min(Client::Ref().GetPrefInteger("Decoration.Green", 100), 255); unsigned char colourB = min(Client::Ref().GetPrefInteger("Decoration.Blue", 50), 255); unsigned char colourA = min(Client::Ref().GetPrefInteger("Decoration.Alpha", 255), 255); SetColourSelectorColour(ui::Colour(colourR, colourG, colourB, colourA)); colourPresets.push_back(ui::Colour(255, 255, 255)); colourPresets.push_back(ui::Colour(0, 255, 255)); colourPresets.push_back(ui::Colour(255, 0, 255)); colourPresets.push_back(ui::Colour(255, 255, 0)); colourPresets.push_back(ui::Colour(255, 0, 0)); colourPresets.push_back(ui::Colour(0, 255, 0)); colourPresets.push_back(ui::Colour(0, 0, 255)); colourPresets.push_back(ui::Colour(0, 0, 0)); }
GameModel::GameModel(): sim(NULL), ren(NULL), currentBrush(0), currentUser(0, ""), currentSave(NULL), currentFile(NULL), colourSelector(false), clipboard(NULL), stamp(NULL), placeSave(NULL), colour(255, 0, 0, 255), toolStrength(1.0f), activeColourPreset(-1), activeMenu(NULL), edgeMode(0) { sim = new Simulation(); ren = new Renderer(ui::Engine::Ref().g, sim); activeTools = regularToolset; std::fill(decoToolset, decoToolset+3, (Tool*)NULL); std::fill(regularToolset, regularToolset+3, (Tool*)NULL); //Default render prefs std::vector<unsigned int> tempArray; tempArray.push_back(RENDER_FIRE); tempArray.push_back(RENDER_EFFE); tempArray.push_back(RENDER_BASC); ren->SetRenderMode(tempArray); tempArray.clear(); ren->SetDisplayMode(tempArray); ren->SetColourMode(0); //Load config into renderer try { ren->SetColourMode(Client::Ref().GetPrefUInteger("Renderer.ColourMode", 0)); vector<unsigned int> tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.DisplayModes"); if(tempArray.size()) { std::vector<unsigned int> displayModes(tempArray.begin(), tempArray.end()); ren->SetDisplayMode(displayModes); } tempArray = Client::Ref().GetPrefUIntegerArray("Renderer.RenderModes"); if(tempArray.size()) { std::vector<unsigned int> renderModes(tempArray.begin(), tempArray.end()); ren->SetRenderMode(renderModes); } ren->gravityFieldEnabled = Client::Ref().GetPrefBool("Renderer.GravityField", false); ren->decorations_enable = Client::Ref().GetPrefBool("Renderer.Decorations", true); } catch(json::Exception & e) { } //Load config into simulation edgeMode = Client::Ref().GetPrefInteger("Simulation.EdgeMode", 0); sim->SetEdgeMode(edgeMode); //Load last user if(Client::Ref().GetAuthUser().ID) { currentUser = Client::Ref().GetAuthUser(); } //Set stamp to first stamp in list vector<string> stamps = Client::Ref().GetStamps(0, 1); if(stamps.size()>0) { SaveFile * stampFile = Client::Ref().GetStamp(stamps[0]); if(stampFile && stampFile->GetGameSave()) stamp = stampFile->GetGameSave(); } BuildMenus(); //Set default decoration colour unsigned char colourR = min(Client::Ref().GetPrefInteger("Decoration.Red", 200), 255); unsigned char colourG = min(Client::Ref().GetPrefInteger("Decoration.Green", 100), 255); unsigned char colourB = min(Client::Ref().GetPrefInteger("Decoration.Blue", 50), 255); unsigned char colourA = min(Client::Ref().GetPrefInteger("Decoration.Alpha", 255), 255); SetColourSelectorColour(ui::Colour(colourR, colourG, colourB, colourA)); colourPresets.push_back(ui::Colour(255, 255, 255)); colourPresets.push_back(ui::Colour(0, 255, 255)); colourPresets.push_back(ui::Colour(255, 0, 255)); colourPresets.push_back(ui::Colour(255, 255, 0)); colourPresets.push_back(ui::Colour(255, 0, 0)); colourPresets.push_back(ui::Colour(0, 255, 0)); colourPresets.push_back(ui::Colour(0, 0, 255)); }
void Message::save(SaveFile& file) const { file.write(text); file.writeInt32(turn); }
Message Message::load(const SaveFile& file) { auto text = file.readString(); auto turn = file.readInt32(); return Message(std::move(text), turn); }