//-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDevice() { g_pCore = new Core(); g_pRenderSystem = g_pCore->GetRenderSystem(); Scene* sc = g_pCore->CreateScene("TEST_SCENE"); SceneObject* test_obj1 = sc->CreateObject("TEST_SCENE_OBJECT1"); SceneObject* test_obj2 = sc->CreateObject("TEST_SCENE_OBJECT2"); SceneObject* test_obj3 = sc->CreateObject("TEST_SCENE_OBJECT2"); SceneObject* test_obj4 = sc->CreateObject("TEST_SCENE_OBJECT3"); CameraComponent* camera = new CameraComponent("CAMERA_1", test_obj1, 20); test_obj1->AddComponent(camera); _lParametor win; win["window_name"] = "EditorWindow"; win["full_screan_mode"] = "off"; RECT rc; GetClientRect(g_hWnd, &rc); UINT width = rc.right - rc.left; UINT height = rc.bottom - rc.top; win["display_mode"] = StringConverter::toString(width, height, 32); win["window_handle"] = StringConverter::toString((int)g_hWnd); if (g_pRenderSystem != nullptr) { RenderWindow* window = g_pRenderSystem->CreateRenderWindow(win); window->SetCamera(camera); } return S_OK; }