コード例 #1
0
ファイル: main.cpp プロジェクト: CCJY/coliru
void run()
{
    using ThreadSupport::Scheduler;
    
    std::cout << "Begin!" << std::endl;

    // create scheduler on the stack
    Scheduler s;
    
    
    std::vector<std::future<void>> futures;
    
    // schedule a number of taskes with timeouts
    for (int i = 1; i != 33; ++i)
    {
        int ms = i*i;
        try {
            futures.push_back(s.schedule([=]{ std::cout << "ms: " << ms << std::endl; }, ms));
        }
        catch (std::system_error& e) {
            std::string msg = e.what();
            s.dispatch([=,&s]{std::cout << "Scheduling task " << i <<  " (" << ms << ") failed because: " << msg << " (This is Coliru! Let's wait a little.)" << std::endl;});
            if (!futures.empty())
            {
                futures.back().wait();
                futures.pop_back();
            }
        }
    }
    
    
    std::cout << "End of scope reached. Joining..." << std::endl;
}
コード例 #2
0
void* Scheduler::_thread_proc(void* arg)
{
    Scheduler* sched = (Scheduler*)arg;
    while (sched->_dispatcher_thread_running)
        sched->dispatch();

    return 0;
}
コード例 #3
0
ファイル: RamOS.cpp プロジェクト: phantompunk/RamOS
void test_scheduler() {
	Scheduler sch;
	// Initialize a queue of
	PCB pcb[5];

	for (int i=0; i < 5; i++)
		sch.sm.new_state.push_back(pcb[i]);

	cout << "Initial PCBs in new state: " << sch.get_new_state().size()<<endl;
	iterate_state(sch.get_new_state());

	// Move the first PCB from the new state and add it to the ready state
//	it = sm.new_state.begin();
//	sm.new_state.splice(it, sm.ready_state);
//	sm.ready_state.splice(sm.ready_state.begin(), sm.new_state, it);

//	sch.sm.new_to_ready();
//	sch.dispatch();
//	sch.dispatch();
//	sch.sm.new_to_ready();

//	cout << "PCBs in new state" <<endl;
//	iterate_state(sch.get_new_state());
//
//	cout << "PCBs in ready state" <<endl;
//	iterate_state(sch.get_ready_state());
//
//	cout << "Process state is: " << sch.get_ready_state().front().get_state()<<endl;
//	sch.dispatch();
//	cout << "Run state: " << sch.get_run_state().get_state()<<endl;
//	sch.terminate();
//	cout << "Runtime: " << sch.get_runtime()<<endl;
//	iterate_state(sch.get_exit_state());


//	cout << sch.get_ram()<<endl;
	sch.admit();
	sch.admit();
	sch.admit();
	cout << "Ready State"<<endl;
	iterate_state(sch.get_ready_state());
	sch.dispatch();
	cout << "Run State"<<endl;
	cout << sch.get_run_state().get_pid()<<endl;
	sch.terminate();
	cout << sch.get_run_state().get_pid()<<endl;
};
コード例 #4
0
ファイル: RamOS.cpp プロジェクト: phantompunk/RamOS
int main() {

	ProcessGenerator pgen;

	pgen.io_at(100,5);
	for (list<int>::iterator it = pgen.ioArrivalTime_list.begin();
		 pgen.ioArrivalTime_list.end(); it++) {
		cout << (*it)<<endl;
	}
	// OS startup
	// Run process generator
	// Read from input file
		// Create an array
	// Begin creating processes and loading them in new state
	// Allocate memory for the 1st process and move to ready state
	// Scheduler decides which process to run, moves process to run state
	// Dispatcher decides when to move pcbs to exit, blocked, or ready
		// Move pcb to ready if there is enough memory for it
		// Move process to run
			// Execute process until a timeslice ends, IO occurs, or ends
				// Move process accordingly

//	x = false;
//	toggle();
//	cout<<x<<endl;
//	toggle();
//	cout<<x<<endl;
//	if (!x) {
//		cout<<"Not on"<<endl;
//		cout<<x<<endl;
//	}
	Scheduler sch;
	PCB pcb,pcb2,pcb3,pcb4,pcb5;

//	pcb.set_id();
//	pcb2.set_id();
//	pcb3.set_id();

	pcb.set_cpu_arrival(0);
	pcb2.set_cpu_arrival(3);
	pcb3.set_cpu_arrival(6);
	pcb4.set_cpu_arrival(8);
	pcb5.set_cpu_arrival(12);

	pcb.set_cpu_required(5);
	pcb2.set_cpu_required(6);
	pcb3.set_cpu_required(4);
	pcb4.set_cpu_required(3);
	pcb5.set_cpu_required(15);

	pcb.set_io_required(2);
	pcb2.set_io_required(0);
	pcb3.set_io_required(3);
	pcb4.set_io_required(5);
	pcb5.set_io_required(3);

	pcb.set_io_arrival(1);
	pcb.set_io_arrival(3);
	pcb3.set_io_arrival(1);
	pcb3.set_io_arrival(3);
	pcb3.set_io_arrival(2);
	pcb4.set_io_arrival(4);
	pcb4.set_io_arrival(2);
	pcb4.set_io_arrival(5);
	pcb4.set_io_arrival(4);
	pcb4.set_io_arrival(3);
	pcb5.set_io_arrival(2);
	pcb5.set_io_arrival(4);
	pcb5.set_io_arrival(5);

	pcb.set_io_wait(5);
	pcb.set_io_wait(1);
	pcb3.set_io_wait(2);
	pcb3.set_io_wait(4);
	pcb3.set_io_wait(2);
	pcb4.set_io_wait(2);
	pcb4.set_io_wait(3);
	pcb4.set_io_wait(4);
	pcb4.set_io_wait(2);
	pcb4.set_io_wait(2);
	pcb5.set_io_wait(4);
	pcb5.set_io_wait(3);
	pcb5.set_io_wait(1);

	pcb.set_memory(4);
	pcb2.set_memory(6);
	pcb3.set_memory(8);
	pcb4.set_memory(12);
	pcb5.set_memory(6);

	sch.sm.null_state.push_back(pcb);
	sch.sm.null_state.push_back(pcb2);
	sch.sm.null_state.push_back(pcb3);
	sch.sm.null_state.push_back(pcb4);
	sch.sm.null_state.push_back(pcb5);
	iterate_state(sch.sm.null_state);

	int end = sch.sm.null_state.size();
	cout<<"End: "<<end<<endl;
	bool is_processing = true;
//	cout << "True is " << true<<endl;
//	cout << "Init Run State: "<< sch.sm.run_state.get_state().compare("Run")<<endl;
//	cout << "Init Run ID: "<< sch.sm.run_state.get_pid()<<endl;
// WORKING FOR LOOP
//	for (sch.get_clock(); sch.get_clock() < 25; sch.increase_clock()) {
	while(is_processing) {
		sch.admit();
		sch.allocate();
		sch.dispatch();
		if(!sch.get_exit_state().empty() && sch.get_exit_state().size()==end) {
			cout<<"Finished"<<endl;
			is_processing = false;
		}
		sch.increase_clock();
//		iterate_state(sch.get_new_state());
	}

//	cout << "PCB: " << pcb.get_pid()<<endl;
//	cout << "PCB2: " << pcb2.get_pid()<<endl;
//	cout << "PCB: " << pcb.get_cpu_arrival()<<endl;

//	cout<<"PCB "<<pcb.get_cpu_pending()<<endl;
//	sch.sm.run_state = pcb;
//	sch.sm.run_state.consume_cpu();
//	cout<<"PCB 1 "<<sch.sm.get_run_state().get_cpu_pending()<<endl;
//	cout<<"IO PCB1"<<endl;
//	cout<<pcb.get_wait()<<endl;
//	pcb.consume_io();
//	cout<<pcb.get_wait()<<endl;


//	sch.sm.blocked_state.push_back(pcb);
//	sch.sm.blocked_state.push_back(pcb2);
//	sch.sm.blocked_state.push_back(pcb3);
//	sch.sm.new_state.pop_front();

//	iterate_state(sch.get_blocked_state());
//	for (list<PCB>::iterator it = sch.sm.blocked_state.begin();
//		 it != sch.sm.blocked_state.end(); it++) {
//		if ((*it).get_wait() == 0)
//			it = sch.sm.blocked_state.erase(it);
//
//	}
//	sch.sm.new_state.front().io.m_io_wait.remove_if(wait_complete);
//	sch.sm.new_state.remove(is_done);
//	cout<<"Remove if IO wait is 0"<<endl;
//	iterate_state(sch.get_blocked_state());



//	list<PCB> null;
//	sch.sm.null_state.push_back(pcb);
//	sch.sm.null_state.push_back(pcb2);
//	iterate_state(null);
//	while(sch.get_clock() < 1500) {
//		cout<<"Clock cylce: "<<sch.get_clock()<<endl;
//		cout<<"Ram: "<<sch.get_ram()<<endl;
//		cout<<"State: "<<sch.get_ready_state().empty()<<endl;
//		sch.admit();
//		sch.allocate();
//
////		sch.dispatch();
//		sch.increase_clock();
//	}
//	sch.sm.new_state.push_back(pcb);
//	sch.sm.new_state.push_back(pcb2);
//	iterate_state(sch.get_new_state());

//	while(!sch.get_new_state().empty()) {
//		sch.admit();
//		sch.increase_clock();
//	}


//	sch.admit();
//	sch.admit();
//	iterate_state(sch.get_ready_state());
//	cout << "Ram: " << sch.get_ram()<<endl;
//	sch.display_ram();
//	sch.dispatch();
//	sch.dispatch();
//	cout << "RUN PID: " << sch.get_run_state().get_pid()<<endl;
//	cout<<" RunTime: " << sch.get_runtime()<<endl;


	// State
//	ProcessGenerator pgen;
//
//	srand(time(0));
//	pgen.io_at(100,5);
//	for (list<int>::iterator it = pgen.IO_list.begin();
//		 it !=pgen.IO_list.end();it++){
//		cout<<(*it)<<endl;
//	}
}