const Rect2F& RenderStateSet::GetScissorBoxOrEmpty() const { ScissorRenderState* state = GetState<ScissorRenderState>(); if (state != nullptr) { return state->ScissorBox(); } return Rect2F::Zero; }
const Rect2F* RenderStateSet::TryGetScissorBox() const { ScissorRenderState* state = GetState<ScissorRenderState>(); RETURN_NULL_IF_NULL(state); return &state->ScissorBox(); }