コード例 #1
0
ファイル: BufferFilter.cpp プロジェクト: aarnchng/osggis
static void
bufferLinesToLines( const GeoShape& input, double b, GeoShape& output )
{
    // buffering lines turns them into polygons
    for( GeoPartList::const_iterator i = input.getParts().begin(); i != input.getParts().end(); i++ )
    {
        const GeoPointList& part = *i;
        if ( part.size() < 2 ) continue;

        GeoPointList new_part;

        // collect all the shifted segments:
        SegmentList segments;
        for( GeoPointList::const_iterator j = part.begin(); j != part.end()-1; j++ )
        {
            const osg::Vec3d& p0 = *j;
            const osg::Vec3d& p1 = *(j+1);

            osg::Vec3d d = p1-p0; d.normalize();

            osg::Vec3d b0( p0.x() + b*d.y(), p0.y() - b*d.x(), p1.z() );
            osg::Vec3d b1( p1.x() + b*d.y(), p1.y() - b*d.x(), p1.z() );
            segments.push_back( Segment( b0, b1 ) );
        }

        // then intersect each pair of shifted segments to find the new verts:
        for( SegmentList::iterator k = segments.begin(); k != segments.end()-1; k++ )
        {
            Segment& s0 = *k;
            Segment& s1 = *(k+1); //(k+1) != segments.end()? *(k+1) : *segments.begin();

            if ( k == segments.begin() )
            {
                GeoPoint first( s0.p0, part[0].getSRS() );
                first.setDim( part[0].getDim() );
                new_part.push_back( first );
            }

            osg::Vec3d isect;
            if ( getLineIntersection( s0, s1, isect ) )
            {
                GeoPoint r( isect, part[0].getSRS() );
                r.setDim( part[0].getDim() );
                new_part.push_back( r );
            }

            if ( k == segments.end()-2 )
            {
                GeoPoint last( s1.p1, part[0].getSRS() );
                last.setDim( part[0].getDim() );
                new_part.push_back( last );
            }
        }

        if ( new_part.size() > 1 )
            output.getParts().push_back( new_part );
    }
}
コード例 #2
0
ファイル: Tessellation.cpp プロジェクト: hjeldin/dojo
void Tessellation::generateExtrusionContour()
{
	for( auto& pos : positions )
		extrusionContourVertices.push_back( pos );

	extrusionContourIndices = segments;

	SegmentList additionalSegments;

	Vector n;
	int originalSegments = extrusionContourIndices.size();
	for( auto& segment : extrusionContourIndices )
	{
		auto& a = positions[ segment.i1 ];
		auto& b = positions[ segment.i2 ];

		n.x = (float)(a.y - b.y);
		n.y = (float)(b.x - a.x);
		n = n.normalized();

		_assignNormal( n, segment, 0, additionalSegments );
		_assignNormal( n, segment, 1, additionalSegments );
	}

	//add the created segments to the extrusion segments
	extrusionContourIndices.insert( extrusionContourIndices.end(), additionalSegments.begin(), additionalSegments.end() );
}
コード例 #3
0
ファイル: qsegmentwidget.cpp プロジェクト: AdunanzA/Tsunami
void QSegmentWidget::DrawSegments(QPainter *painter,
  const SegmentList &s, qreal radius)
{
  for (SegmentList::const_iterator i = s.begin(); i != s.end(); i++) {
    painter->setRenderHint(QPainter::Antialiasing);
    painter->setRenderHint(QPainter::SmoothPixmapTransform);
    QBrush b(i->color);
    painter->setBrush(b);
    QBrush c(i->color.darker(200));
    painter->setPen(QPen(c, 0));
    int startAngle = qRound(i->first * 16.0);
    qreal dAngle = i->second - i->first;
    if (dAngle < 0.0)
      dAngle += 360.0;
    int spanAngle = qRound(dAngle * 16.0);
    QRectF r(-radius, -radius, radius * 2.0, radius * 2.0);
    if (spanAngle >= 360 * 16) {
//      qDebug() << QString("DrawSegments drawEllipse (%1, %2)").arg(-radius).arg(radius * 2.0);
      painter->drawEllipse(r);
    } else {
//      qDebug() << QString("DrawSegments drawPie (%1, %2, %3, %4)").arg(-radius).arg(radius * 2.0).arg(startAngle).arg(spanAngle);
      painter->drawPie(r, startAngle, spanAngle);
    }
  }
}
コード例 #4
0
ファイル: PieView.cpp プロジェクト: ysei/haiku
FileInfo*
PieView::_FileAt(const BPoint& where)
{
	BRect b = Bounds();
	float cx = b.left + b.Width() / 2.0;
	float cy = b.top + b.Height() / 2.0;
	float dx = where.x - cx;
	float dy = where.y - cy;
	float dist = sqrt(dx*dx + dy*dy);

	int level;
	if (dist < kPieCenterSize)
		level = 0;
	else
		level = 1 + (int)((dist - kPieCenterSize) / kPieRingSize);

	float angle = rad2deg(atan(dy / dx));
	angle = ((dx < 0.0) ? 180.0 : (dy < 0.0) ? 0.0 : 360.0) - angle;

	if (fMouseOverInfo.find(level) == fMouseOverInfo.end()) {
		// No files in this level (ring) of the pie.
		return NULL;
	}

	SegmentList s = fMouseOverInfo[level];
	SegmentList::iterator i = s.begin();
	while (i != s.end() && (angle < (*i).begin || (*i).end < angle))
		i++;
	if (i == s.end()) {
		// Nothing at this angle.
		return NULL;
	}

	return (*i).info;
}
コード例 #5
0
ファイル: BufferFilter.cpp プロジェクト: aarnchng/osggis
static void
bufferPolygons( const GeoShape& shape, double b, GeoPartList& output )
{
    for( GeoPartList::const_iterator i = shape.getParts().begin(); i != shape.getParts().end(); i++ )
    {
        const GeoPointList& part = *i;
        if ( part.size() < 3 )
            continue;

        GeoPointList new_part;

        // first build the buffered line segments:
        SegmentList segments;
        for( GeoPointList::const_iterator j = part.begin(); j != part.end(); j++ )
        {
            const osg::Vec3d& p0 = *j;
            const osg::Vec3d& p1 = (j+1) != part.end()? *(j+1) : *part.begin();

            osg::Vec3d d = p1-p0;
            d.normalize();

            osg::Vec3d b0( p0.x() + b*d.y(), p0.y() - b*d.x(), p1.z() );
            osg::Vec3d b1( p1.x() + b*d.y(), p1.y() - b*d.x(), p1.z() );
            segments.push_back( Segment( b0, b1 ) );
        }

        // then intersect each pair of segments to find the new verts:
        for( SegmentList::iterator k = segments.begin(); k != segments.end(); k++ )
        {
            Segment& s0 = *k;
            Segment& s1 = (k+1) != segments.end()? *(k+1) : *segments.begin();

            osg::Vec3d isect;
            if ( getLineIntersection( s0, s1, isect ) )
            {
                GeoPoint r( isect, part[0].getSRS() );
                r.setDim( part[0].getDim() );
                new_part.push_back( r );
            }
        }

        if ( new_part.size() > 2 )
            output.push_back( new_part );
    }
}
コード例 #6
0
void BlobImageProcessorYUV::processImage(/*const*/ Image &image) {
#else
void BlobImageProcessorYUV::processImage(const Image &image) {
#endif
	blobs.clear();

	int y;
	BlobList activeblobs;

	for (y=0; y<image.getHeight(); y++) { // for each row
		SegmentList segments = getSegments(y, image); // find all the segments

		for (SegmentList::iterator segment = segments.begin(); segment != segments.end(); ++segment) { // for each segment
			BlobList::iterator mainblob = matchSegment(*segment, activeblobs.begin(), activeblobs.end());

			if (mainblob != activeblobs.end()) { // if the segment matches a blob
				mainblob->h = y - mainblob->y; // extend its height down to the current row
				if (segment->start < mainblob->x) { // if the segment starts before the current blob
					mainblob->w += mainblob->x - segment->start; // extend the current blob
					mainblob->x = segment->start; // shift it to match the new segment
				}

				if (segment->end > mainblob->x + mainblob->w) // if the new segment ends after our current blob
					mainblob->w = segment->end - mainblob->x; // extend the current blob

				BlobList::iterator mergeblob = mainblob+1;
				while ((mergeblob = matchSegment(*segment, mergeblob, activeblobs.end())) != activeblobs.end()) { // continue looking for more blobs
					 // if we match another blob
					if (mainblob->x > mergeblob->x) { // and it starts before our current blob
						mainblob->w += mainblob->x - mergeblob->x; // preserve our mergeblob's end point
						mainblob->x = mergeblob->x; // move our current blob's start position
					}

					if (mainblob->x + mainblob->w < mergeblob->x + mergeblob->w) // and it is wider than our main blob
						mainblob->w = mergeblob->x + mergeblob->w - mainblob->x; // extend our main blob

					mergeblob = activeblobs.erase(mergeblob); // remove the merged blob
				}
			} else { // segment doesn't match a blob
				Blob newblob; // make a new one
				newblob.x = segment->start;
				newblob.w = segment->end - segment->start;
				newblob.y = y;
				newblob.h = 1;

				activeblobs.push_back(newblob);
			}
		}

		for (BlobList::iterator blob = activeblobs.begin(); blob != activeblobs.end();) { // go through all of the active blobs
			if (blob->y + blob->h + maxgapdist < y) { // if there is too large of a gap
				if (blob->h > minblobheight) // if they're tall enough
					blobs.push_back(*blob); // keep it, copy it to the main blob list
				blob = activeblobs.erase(blob); // remove them from the active blob list
			} else
				++blob;
		}
	}

	blobs.insert(blobs.end(), activeblobs.begin(), activeblobs.end()); // copy all blobs that reached the bottom of the screen to the main blob list

	if (debug) {
		for (BlobList::iterator i = blobs.begin(); i != blobs.end(); ++i) {
			cout << "Blob at (" << i->x << "," << i->y << ") size " << i->w << "x" << i->h << endl;
		}
	}
}
コード例 #7
0
ファイル: difference.cpp プロジェクト: HEShuang/SFCGAL
static void filter_self_intersection( const GeometrySet<Dim>& input, GeometrySet<Dim>& output )
{
    {
        typedef std::list< CollectionElement<typename Point_d<Dim>::Type> > PointList;
        PointList points;

        std::copy( input.points().begin(), input.points().end(), std::back_inserter( points ) );

        typename PointList::iterator it = points.begin();

        while ( it != points.end() ) {
            bool intersectsA = false;

            for ( typename PointList::iterator it2 = points.begin(); it2 != points.end(); ++it2 ) {
                if ( it == it2 ) {
                    continue;
                }

                PrimitiveHandle<Dim> pa1( &it->primitive() );
                PrimitiveHandle<Dim> pa2( &it2->primitive() );

                if ( CGAL::do_overlap( it->primitive().bbox(), it2->primitive().bbox() ) &&
                        algorithm::intersects( pa1, pa2 ) ) {
                    intersectsA = true;
                    GeometrySet<Dim> temp;
                    algorithm::intersection( pa1, pa2, temp );
                    std::copy( temp.points().begin(), temp.points().end(), std::back_inserter( points ) );
                    // erase it2
                    points.erase( it2 );
                    break;
                }
            }

            if ( ! intersectsA ) {
                output.addPrimitive( it->primitive() );
            }

            // suppress A
            it = points.erase( it );
        }
    }
    {
        typedef std::list< CollectionElement<typename Segment_d<Dim>::Type> > SegmentList;
        SegmentList segments;

        std::copy( input.segments().begin(), input.segments().end(), std::back_inserter( segments ) );

        typename SegmentList::iterator it = segments.begin();

        while ( it != segments.end() ) {
            bool intersectsA = false;

            for ( typename SegmentList::iterator it2 = segments.begin(); it2 != segments.end(); ++it2 ) {
                if ( it == it2 ) {
                    continue;
                }

                PrimitiveHandle<Dim> pa1( &it->primitive() );
                PrimitiveHandle<Dim> pa2( &it2->primitive() );

                if ( CGAL::do_overlap( it->primitive().bbox(), it2->primitive().bbox() ) &&
                        algorithm::intersects( pa1, pa2 ) ) {
                    intersectsA = true;
                    GeometrySet<Dim> temp;
                    algorithm::intersection( pa1, pa2, temp );
                    std::copy( temp.segments().begin(), temp.segments().end(), std::back_inserter( segments ) );
                    // erase it2
                    segments.erase( it2 );
                    break;
                }
            }

            if ( ! intersectsA ) {
                output.addPrimitive( it->primitive() );
            }

            // suppress A
            it = segments.erase( it );
        }
    }
}
コード例 #8
0
ファイル: BufferFilter.cpp プロジェクト: aarnchng/osggis
static void
bufferLinesToPolygons( const GeoShape& input, double b, GeoShape& output )
{
    // buffering lines turns them into polygons
    for( GeoPartList::const_iterator i = input.getParts().begin(); i != input.getParts().end(); i++ )
    {
        const GeoPointList& part = *i;
        if ( part.size() < 2 ) continue;

        GeoPointList new_part;

        // collect segments in one direction and then the other.
        SegmentList segments;
        for( GeoPointList::const_iterator j = part.begin(); j != part.end()-1; j++ )
        {
            const osg::Vec3d& p0 = *j;
            const osg::Vec3d& p1 = *(j+1);

            osg::Vec3d d = p1-p0;
            d.normalize();

            osg::Vec3d b0( p0.x() + b*d.y(), p0.y() - b*d.x(), p1.z() );
            osg::Vec3d b1( p1.x() + b*d.y(), p1.y() - b*d.x(), p1.z() );
            segments.push_back( Segment( b0, b1 ) );

            // after the last seg, add an end-cap:
            if ( j == part.end()-2 )
            {
                osg::Vec3d b2( p1.x() - b*d.y(), p1.y() + b*d.x(), p1.z() );
                segments.push_back( Segment( b1, b2 ) );
            }
        }

        // now back the other way:
        for( GeoPointList::const_reverse_iterator j = part.rbegin(); j != part.rend()-1; j++ )
        {
            const osg::Vec3d& p0 = *j;
            const osg::Vec3d& p1 = *(j+1);

            osg::Vec3d d = p1-p0;
            d.normalize();

            osg::Vec3d b0( p0.x() + b*d.y(), p0.y() - b*d.x(), p1.z() );
            osg::Vec3d b1( p1.x() + b*d.y(), p1.y() - b*d.x(), p1.z() );
            segments.push_back( Segment( b0, b1 ) );

            // after the last seg, add an end-cap:
            if ( j == part.rend()-2 )
            {
                osg::Vec3d b2( p1.x() - b*d.y(), p1.y() + b*d.x(), p1.z() );
                segments.push_back( Segment( b1, b2 ) );
            }
        }

        // then intersect each pair of segments to find the new verts:
        for( SegmentList::iterator k = segments.begin(); k != segments.end(); k++ )
        {
            Segment& s0 = *k;
            Segment& s1 = (k+1) != segments.end()? *(k+1) : *segments.begin();

            osg::Vec3d isect;
            if ( getLineIntersection( s0, s1, isect ) )
            {
                GeoPoint r( isect, part[0].getSRS() );
                r.setDim( part[0].getDim() );
                new_part.push_back( r );
            }
        }

        if ( new_part.size() > 2 )
            output.getParts().push_back( new_part );
    }
}