コード例 #1
0
ファイル: SeparatorListControl.cpp プロジェクト: alexis-/iwe
	void SeparatorListControl::notifyComboChangePosition(MyGUI::ComboBox* _sender, size_t _index)
	{
		if (getCurrentSkin() == nullptr)
			return;

		if (_index == MyGUI::ITEM_NONE)
			return;

		SeparatorPreset preset = *_sender->getItemDataAt<SeparatorPreset>(_index);

		size_t index = 0;
		ItemHolder<SeparatorItem>::EnumeratorItem separators = getCurrentSkin()->getSeparators().getChildsEnumerator();
		while (separators.next())
		{
			SeparatorItem* item = separators.current();
			MyGUI::UString value = ((preset & (1 << index)) != 0) ? "True" : "False";
			item->getPropertySet()->setPropertyValue("Visible", value, mTypeName);

			++index;
		}

		// для обновления пропертей
		getCurrentSkin()->getSeparators().setItemSelected(nullptr);

		updateList();
	}
コード例 #2
0
ファイル: SkinItem.cpp プロジェクト: LiberatorUSA/GUCEF
	void SkinItem::deserialization(MyGUI::xml::Element* _node, MyGUI::Version _version)
	{
		mName = _node->findAttribute("name");

		mStates.destroyAllChilds();
		mSeparators.destroyAllChilds();
		mRegions.destroyAllChilds();

		MyGUI::xml::ElementEnumerator nodes = _node->getElementEnumerator();
		while (nodes.next())
		{
			MyGUI::xml::Element* node = nodes.current();

			if (node->getName() == "PropertySet")
			{
				mPropertySet->deserialization(node, _version);
			}
			else if (node->getName() == "StateItem")
			{
				StateItem* item = mStates.createChild();
				item->deserialization(node, _version);
			}
			else if (node->getName() == "SeparatorItem")
			{
				SeparatorItem* item = mSeparators.createChild();
				item->deserialization(node, _version);
			}
			else if (node->getName() == "RegionItem")
			{
				RegionItem* item = mRegions.createChild();
				item->deserialization(node, _version);
			}
		}
	}
コード例 #3
0
	void SeparatorTextureControl::updateUnselectedStates()
	{
		std::vector<int> coordsHor;
		std::vector<int> coordsVert;

		if (getCurrentSkin() != nullptr)
		{
			ItemHolder<SeparatorItem>::EnumeratorItem separators = getCurrentSkin()->getSeparators().getChildsEnumerator();
			while (separators.next())
			{
				SeparatorItem* item = separators.current();
				if (item != getCurrentSkin()->getSeparators().getItemSelected())
				{
					if (item->getPropertySet()->getPropertyValue("Visible") == "True")
					{
						MyGUI::Align corner = item->getCorner();

						addCoord(coordsHor, coordsVert, corner,
							item->getPropertySet()->getPropertyValue("Offset"));
					}
				}
			}
		}

		drawUnselectedStates(coordsHor, coordsVert);
	}
コード例 #4
0
ファイル: miamitemmodel.cpp プロジェクト: MBach/Miam-Player
SeparatorItem *MiamItemModel::insertSeparator(const QStandardItem *node)
{
	// Items are grouped every ten years in this particular case
	switch (SettingsPrivate::instance()->insertPolicy()) {
	case SettingsPrivate::IP_Years: {
		int year = node->text().toInt();
		if (year == 0) {
			return nullptr;
		}
		QString yearStr = QString::number(year - year % 10);
		if (_letters.contains(yearStr)) {
			return _letters.value(yearStr);
		} else {
			SeparatorItem *separator = new SeparatorItem(yearStr);
			separator->setData(yearStr, Miam::DF_NormalizedString);
			invisibleRootItem()->appendRow(separator);
			_letters.insert(yearStr, separator);
			return separator;
		}
		break;
	}
	// Other types of hierarchy, separators are built from letters
	default:
		QString c;
		if (node->data(Miam::DF_CustomDisplayText).toString().isEmpty()) {
			c = node->text().left(1).normalized(QString::NormalizationForm_KD).toUpper().remove(QRegExp("[^A-Z\\s]"));
		} else {
			QString reorderedText = node->data(Miam::DF_CustomDisplayText).toString();
			c = reorderedText.left(1).normalized(QString::NormalizationForm_KD).toUpper().remove(QRegExp("[^A-Z\\s]"));
		}
		QString letter;
		bool topLevelLetter = false;
		if (c.contains(QRegExp("\\w"))) {
			letter = c;
		} else {
			letter = tr("Various");
			topLevelLetter = true;
		}
		if (_letters.contains(letter)) {
			return _letters.value(letter);
		} else {
			SeparatorItem *separator = new SeparatorItem(letter);
			if (topLevelLetter) {
				separator->setData("0", Miam::DF_NormalizedString);
			} else {
				separator->setData(letter.toLower(), Miam::DF_NormalizedString);
			}
			invisibleRootItem()->appendRow(separator);
			_letters.insert(letter, separator);
			return separator;
		}
	}
	return nullptr;
}
コード例 #5
0
ファイル: SeparatorListControl.cpp プロジェクト: alexis-/iwe
	void SeparatorListControl::updatePreset()
	{
		mPresets->setEnabled(getCurrentSkin() != nullptr);

		if (getCurrentSkin() != nullptr)
		{
			int currentPreset = 0;
			int bitIndex = 0;

			ItemHolder<SeparatorItem>::EnumeratorItem separators = getCurrentSkin()->getSeparators().getChildsEnumerator();
			while (separators.next())
			{
				SeparatorItem* item = separators.current();
				bool visible = item->getPropertySet()->getPropertyValue("Visible") == "True";
				if (visible)
					currentPreset |= (1 << bitIndex);

				++ bitIndex;
			}

			size_t indexSelected = MyGUI::ITEM_NONE;

			size_t count = mPresets->getItemCount();
			for (size_t index = 0; index < count; ++index)
			{
				SeparatorPreset preset = *mPresets->getItemDataAt<SeparatorPreset>(index);
				if (preset == currentPreset)
				{
					indexSelected = index;
					break;
				}
			}

			mPresets->setIndexSelected(indexSelected);

			mPresets->setEnabled(true);
		}
		else
		{
			mPresets->setEnabled(false);
		}
	}
コード例 #6
0
ファイル: SeparatorListControl.cpp プロジェクト: alexis-/iwe
	void SeparatorListControl::updateList()
	{
		if (getCurrentSkin() != nullptr)
		{
			SeparatorItem* selectedItem = getCurrentSkin()->getSeparators().getItemSelected();
			size_t selectedIndex = MyGUI::ITEM_NONE;

			size_t index = 0;
			ItemHolder<SeparatorItem>::EnumeratorItem separators = getCurrentSkin()->getSeparators().getChildsEnumerator();
			while (separators.next())
			{
				SeparatorItem* item = separators.current();

				MyGUI::UString name;
				if (item->getPropertySet()->getPropertyValue("Visible") != "True")
					name = replaceTags("ColourDisabled") + item->getName();
				else
					name = item->getName();

				if (index < mList->getItemCount())
				{
					mList->setItemNameAt(index, name);
					mList->setItemDataAt(index, item);
				}
				else
				{
					mList->addItem(name, item);
				}

				if (item == selectedItem)
					selectedIndex = index;

				index ++;
			}

			while (index < mList->getItemCount())
				mList->removeItemAt(mList->getItemCount() - 1);

			mList->setIndexSelected(selectedIndex);
		}
	}
コード例 #7
0
ファイル: SkinItem.cpp プロジェクト: LiberatorUSA/GUCEF
	SkinItem::SkinItem() :
		mPropertySet(nullptr)
	{
		mPropertySet = new PropertySet();
		mPropertySet->createChild("Texture", "Texture");
		mPropertySet->createChild("Coord", "IntCoord", "0 0 32 32");

		StateItem* skin = nullptr;

		skin = mStates.createChild();
		skin->setName("Disabled");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");

		skin = mStates.createChild();
		skin->setName("Normal");
		skin->getPropertySet()->setPropertyValue("Visible", "True", "");

		skin = mStates.createChild();
		skin->setName("Over");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");

		skin = mStates.createChild();
		skin->setName("Pressed");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");

		skin = mStates.createChild();
		skin->setName("Selected Disabled");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");

		skin = mStates.createChild();
		skin->setName("Selected Normal");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");

		skin = mStates.createChild();
		skin->setName("Selected Over");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");

		skin = mStates.createChild();
		skin->setName("Selected Pressed");
		skin->getPropertySet()->setPropertyValue("Visible", "False", "");


		SeparatorItem* separator = nullptr;

		separator = mSeparators.createChild();
		separator->setName("Top");
		separator->setCorner(MyGUI::Align::Top);
		separator->getPropertySet()->setPropertyValue("Offset", "1", "");

		separator = mSeparators.createChild();
		separator->setName("Bottom");
		separator->setCorner(MyGUI::Align::Bottom);
		separator->getPropertySet()->setPropertyValue("Offset", "1", "");

		separator = mSeparators.createChild();
		separator->setName("Left");
		separator->setCorner(MyGUI::Align::Left);
		separator->getPropertySet()->setPropertyValue("Offset", "1", "");

		separator = mSeparators.createChild();
		separator->setName("Right");
		separator->setCorner(MyGUI::Align::Right);
		separator->getPropertySet()->setPropertyValue("Offset", "1", "");


		RegionItem* region = nullptr;

		region = mRegions.createChild();
		region->setName("Left Top");
		region->setSeparator(MyGUI::Align::Left | MyGUI::Align::Top);
		region->getPropertySet()->setPropertyValue("Align", "Left Top", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Top");
		region->setSeparator(MyGUI::Align::Top);
		region->getPropertySet()->setPropertyValue("Align", "HStretch Top", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Right Top");
		region->setSeparator(MyGUI::Align::Right | MyGUI::Align::Top);
		region->getPropertySet()->setPropertyValue("Align", "Right Top", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Right");
		region->setSeparator(MyGUI::Align::Right);
		region->getPropertySet()->setPropertyValue("Align", "Right VStretch", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Right Bottom");
		region->setSeparator(MyGUI::Align::Right | MyGUI::Align::Bottom);
		region->getPropertySet()->setPropertyValue("Align", "Right Bottom", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Bottom");
		region->setSeparator(MyGUI::Align::Bottom);
		region->getPropertySet()->setPropertyValue("Align", "HStretch Bottom", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Left Bottom");
		region->setSeparator(MyGUI::Align::Left | MyGUI::Align::Bottom);
		region->getPropertySet()->setPropertyValue("Align", "Left Bottom", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Left");
		region->setSeparator(MyGUI::Align::Left);
		region->getPropertySet()->setPropertyValue("Align", "Left VStretch", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Center");
		region->setSeparator(MyGUI::Align::Center);
		region->getPropertySet()->setPropertyValue("Align", "Stretch", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
		region->getPropertySet()->setPropertyReadOnly("Position", true);
		region->getPropertySet()->setPropertyReadOnly("Align", true);

		region = mRegions.createChild();
		region->setName("Text");
		region->setSeparator(MyGUI::Align::Center);
		region->getPropertySet()->setPropertyValue("Align", "Stretch", "");
		region->getPropertySet()->setPropertyValue("RegionType", "SimpleText", "");
		region->getPropertySet()->setPropertyValue("Visible", "False", "");
		region->getPropertySet()->setPropertyReadOnly("Enabled", true);
	}
コード例 #8
0
	void SeparatorPropertyControl::updateSeparatorProperties()
	{
		SeparatorItem* separator = getCurrentSeparator();
		mPropertyVisibleControl->setProperty(separator != nullptr ? separator->getPropertySet()->getChild("Visible") : nullptr);
		mPropertyPositionControl->setProperty(separator != nullptr ? separator->getPropertySet()->getChild("Offset") : nullptr);
	}