RemoteReplayList_TreeModel::MatchNode::MatchNode(const ServerInfo_ReplayMatch &_matchInfo) : RemoteReplayList_TreeModel::Node(QString::fromStdString(_matchInfo.game_name())), matchInfo(_matchInfo) { for (int i = 0; i < matchInfo.replay_list_size(); ++i) append(new ReplayNode(matchInfo.replay_list(i), this)); }