void BreakptMgr::LoadSession(const SessionEntry& session) { const std::vector<BreakpointInfo>& breakpoints = session.GetBreakpoints(); for (std::vector<BreakpointInfo>::const_iterator itr = breakpoints.begin(); itr != breakpoints.end(); ++itr) { BreakpointInfo bp = *itr; bp.internal_id = GetNextID(); bp.origin = BO_Editor; AddBreakpoint(bp); } RefreshBreakpointMarkers(); }