コード例 #1
0
ファイル: MemorySessionStore.hpp プロジェクト: lyase/cblog
 /**
 * @brief Just finds a session. Doesn't care about expiry time.
 *
 * @param lock A reference to a scoped lock. You must have one to call this func
 * @param cookie The cookie for the session we're looking for
 *
 * @return a pointer to the session if found, or 0
 */
 Session* findSession(ReadOnlyLock& /* prove you have a lock */, const string& cookie) {
     PSession pSession = sessions.find(cookie);
     if (pSession != sessions.end()) {
         return &((*pSession).second);
     }
     return 0;
 }
コード例 #2
0
ファイル: c_general_funcs.cpp プロジェクト: dcblake/SMP
CKSessionClass* CKManager::FindSession(CK_SESSION_HANDLE hSession)
{
	SessionMap::iterator i = m_sessionMap.find(hSession);
	if (i == m_sessionMap.end())
		return NULL;

	return &i->second;
}
コード例 #3
0
ファイル: LaunchDaemon.cpp プロジェクト: garodimb/haiku
Session*
LaunchDaemon::FindSession(uid_t user) const
{
	SessionMap::const_iterator found = fSessions.find(user);
	if (found != fSessions.end())
		return found->second;

	return NULL;
}
コード例 #4
0
 SessionManager::SessionList SessionManager::SessionMapToList(SessionMap &map)
 {
     SessionList list;
     for (SessionMap::iterator it=map.begin(); it!=map.end(); it++)
     {
         list.push_back(it->second);
     }
     return list;
 }
コード例 #5
0
ファイル: multisession.hpp プロジェクト: Lezval/fix8
	/*! Remove a T* from the manager; destroys the object
	  \param name session name
	  \return true if successful */
	bool remove(const f8String& name)
	{
		f8_scoped_lock guard(_mutex);
		auto itr(_sessionmap.find(name));
		if (itr == _sessionmap.end())
			return false;
		delete itr->second;
		_sessionmap.erase(itr);
		return true;
	}
コード例 #6
0
ファイル: LaunchDaemon.cpp プロジェクト: garodimb/haiku
void
LaunchDaemon::_ForwardEventMessage(uid_t user, BMessage* message)
{
	if (fUserMode)
		return;

	// Forward event to user launch_daemon(s)
	if (user == 0) {
		for (SessionMap::iterator iterator = fSessions.begin();
				iterator != fSessions.end(); iterator++) {
			Session* session = iterator->second;
			session->Daemon().SendMessage(message);
				// ignore reply
		}
	} else {
		Session* session = FindSession(user);
		if (session != NULL)
			session->Daemon().SendMessage(message);
	}
}
コード例 #7
0
ファイル: ConnectionImpl.cpp プロジェクト: ChugR/qpid-cpp
template <class F> void ConnectionImpl::closeInternal(const F& f) {
    if (heartbeatTask) {
        heartbeatTask->cancel();
    }
    {
        Mutex::ScopedUnlock u(lock);
        connector->close();
    }
    //notifying sessions of failure can result in those session being
    //deleted which in turn results in a call to erase(); this can
    //even happen on this thread, when 's' goes out of scope
    //below. Using a copy prevents the map being modified as we
    //iterate through.
    SessionMap copy;
    sessions.swap(copy);
    for (SessionMap::iterator i = copy.begin(); i != copy.end(); ++i) {
        boost::shared_ptr<SessionImpl> s = i->second.lock();
        if (s) f(s);
    }
}
コード例 #8
0
void OnPVPKill(Player * killer, Player * killed)
{
        if (killer->GetGUID() == killed->GetGUID())
        {
                return;
        }
 
        if (killer->GetSession()->GetRemoteAddress() == killed->GetSession()->GetRemoteAddress() || killed->GetMaxHealth() <= 10000) // Normally players try farm with new characters with low health then modify the Health according your server.
        {
                std::string str = "";
                SessionMap ss = sWorld->GetAllSessions();
                for (SessionMap::const_iterator itr = ss.begin(); itr != ss.end(); ++itr)
                        if (itr->second->GetSecurity() > 0)
                str = "|cFFFFFC00[Anti-Farm System]|cFF00FFFF[|cFF60FF00" + std::string(killer->GetName()) + "|cFF00FFFF] Possivel Farmer |CFFEE0000 [ATENÇÃO GMS!]";
                WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
                data << str;
                sWorld->SendGlobalGMMessage(&data);
        }
        else
        {
                return;
        }
 
}
コード例 #9
0
void CreatureTextMgr::SendChatPacket(WorldPacket* data, WorldObject* source, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const
{
    if (!source)
        return;

    float dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY);

    switch (msgType)
    {
        case CHAT_MSG_MONSTER_YELL:
            dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL);
            break;
        case CHAT_MSG_MONSTER_EMOTE:
        case CHAT_MSG_RAID_BOSS_EMOTE:
            dist = sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE);
            break;
        case CHAT_MSG_MONSTER_WHISPER:
        case CHAT_MSG_RAID_BOSS_WHISPER:
        {
            if (range == TEXT_RANGE_NORMAL)//ignores team and gmOnly
            {
                Player* player = ObjectAccessor::FindPlayer(whisperGuid);
                if (!player || !player->GetSession())
                    return;
                player->GetSession()->SendPacket(data);
                return;
            }
            break;
        }
        default:
            break;
    }

    switch (range)
    {
        case TEXT_RANGE_AREA:
        {
            uint32 areaId = source->GetAreaId();
            Map::PlayerList const& pList = source->GetMap()->GetPlayers();
            for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
            {
                if (itr->getSource()->GetAreaId() == areaId && (!team || Team(itr->getSource()->GetTeam()) == team) && (!gmOnly || itr->getSource()->isGameMaster()))
                {
                    if (data->GetOpcode() == SMSG_MESSAGECHAT)//override whisperguid with actual player's guid
                        data->put<uint64>(1+4+8+4+4+(int32)(strlen(source->GetName())+1), uint64(itr->getSource()->GetGUID()));
                    (itr->getSource())->GetSession()->SendPacket(data);
                }
            }
            return;
        }
        case TEXT_RANGE_ZONE:
        {
            uint32 zoneId = source->GetZoneId();
            Map::PlayerList const& pList = source->GetMap()->GetPlayers();
            for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
            {
                if (itr->getSource()->GetZoneId() == zoneId && (!team || Team(itr->getSource()->GetTeam()) == team) && (!gmOnly || itr->getSource()->isGameMaster()))
                {
                    if (data->GetOpcode() == SMSG_MESSAGECHAT)//override whisperguid with actual player's guid
                        data->put<uint64>(1+4+8+4+4+(int32)(strlen(source->GetName())+1), uint64(itr->getSource()->GetGUID()));
                    (itr->getSource())->GetSession()->SendPacket(data);
                }
            }
            return;
        }
        case TEXT_RANGE_MAP:
        {
            Map::PlayerList const& pList = source->GetMap()->GetPlayers();
            for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
            {
                if (data->GetOpcode() == SMSG_MESSAGECHAT)//override whisperguid with actual player's guid
                    data->put<uint64>(1+4+8+4+4+(int32)(strlen(source->GetName())+1), uint64(itr->getSource()->GetGUID()));
                if ((!team || Team(itr->getSource()->GetTeam()) == team) && (!gmOnly || itr->getSource()->isGameMaster()))
                    (itr->getSource())->GetSession()->SendPacket(data);
            }
            return;
        }
        case TEXT_RANGE_WORLD:
        {
            const SessionMap smap = sWorld->GetAllSessions();
            for (SessionMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
            {
                if (Player* plr = (*iter).second->GetPlayer())
                {
                    if (data->GetOpcode() == SMSG_MESSAGECHAT)//override whisperguid with actual player's guid
                        data->put<uint64>(1+4+8+4+4+(int32)(strlen(source->GetName())+1), uint64(plr->GetGUID()));
                    if (plr->GetSession()  && (!team || Team(plr->GetTeam()) == team) && (!gmOnly || plr->isGameMaster()))
                        plr->GetSession()->SendPacket(data);
                }
            }
            return;
        }
        case TEXT_RANGE_NORMAL:
        default:
            break;
    }
    source->SendMessageToSetInRange(data, dist, true);
}
コード例 #10
0
ファイル: multisession.hpp プロジェクト: Lezval/fix8
	/// Dtor.
	virtual ~SessionManager()
	{
		f8_scoped_lock guard(_mutex);
		std::for_each (_sessionmap.begin(), _sessionmap.end(), [](typename decltype(_sessionmap)::value_type& pp){ delete pp.second; });
	}
コード例 #11
0
ファイル: MemorySessionStore.hpp プロジェクト: lyase/cblog
 ~MemorySessionStore() {
     // Delete all the sessions but while locked
     lock_guard<shared_mutex> lock(_lock);
     sessions.erase(sessions.begin(), sessions.end());
 }
コード例 #12
0
ファイル: WorldChat.cpp プロジェクト: AwkwardDev/255
	static bool SendChat(ChatHandler *handler, const char *args, bool donorChat)
	{
		Player *player;
		std::string temp = args;
		time_t t = time(NULL);
		
		if( !handler->GetSession() || !handler->GetSession()->GetPlayer() ||
			!(player = handler->GetSession()->GetPlayer()) || !player->CanSpeak() ||
			!args || temp.empty() || temp.find_first_not_of(' ') == std::string::npos )
			return false;

		std::transform(temp.begin(), temp.end(), temp.begin(), ::tolower);

		double seconds = difftime(t, chatInfo[player->GetGUID()].lastMessageTime);
		if( chatInfo[player->GetGUID()].lastMessage.compare(temp) == 0 && seconds < 15 )
		{
			handler->PSendSysMessage("Please wait %.f seconds before repeating yourself.", 15.0-seconds);
			handler->SetSentErrorMessage(true);
			return false;
		}
		else if( chatInfo[player->GetGUID()].lastMessage.compare(temp) == 0 )
			chatInfo[player->GetGUID()].messageRepeats++;
		else
			chatInfo[player->GetGUID()].messageRepeats = 0;

		if( chatInfo[player->GetGUID()].messageRepeats > 3 )
		{
			handler->PSendSysMessage("Please quit repeating yourself.");
			handler->SetSentErrorMessage(true);
			return false;
		}

		chatInfo[player->GetGUID()].lastMessage = temp;
		chatInfo[player->GetGUID()].lastMessageTime = t;

		std::stringstream msg;
		msg << "|cff00ff00[" << (donorChat ? "Donor" : "Global") << "]|r ";

		switch(handler->GetSession()->GetSecurity())
		{
		default:
			break;
		case SEC_MODERATOR:
		case SEC_GAMEMASTER:
		case SEC_ADMINISTRATOR:
			msg << "|cff00ffff[GM]|r ";
			break;
		case SEC_DEVELOPER:
			msg << "|cffff8000[Dev]|r ";
			break;
		case SEC_OWNER:
			msg << "|cfffa0000[Owner]|r ";
			break;
		}

		msg << PlayerChatLink(player)
			<< " |cfffaeb00"
			<< args
			<< "|r";

		SessionMap sessions = sWorld->GetAllSessions();
		for( SessionMap::iterator itr = sessions.begin(); itr != sessions.end(); ++itr )
		{
			if( !itr->second || (donorChat && itr->second->GetSecurity() < SEC_DONOR))
				continue;

			Player *plr = itr->second->GetPlayer();
			if( !plr || (player->GetSession()->GetSecurity() <= SEC_DONOR && plr->GetSocial()->HasIgnore(player->GetGUIDLow())) )
				continue;

			sWorld->SendServerMessage(SERVER_MSG_STRING, msg.str().c_str(), plr);
		}

		return true;
	}
コード例 #13
0
ファイル: CreatureTextMgr.cpp プロジェクト: Zaffy/OregonCore
void CreatureTextMgr::SendNonChatPacket(WorldPacket* data, WorldObject* source, ChatMsg msgtype, WorldObject* whisperTarget, CreatureTextRange range, Team team, bool gmOnly) const
{
    if (!source)
        return;

    switch (msgtype)
    {
    case CHAT_MSG_MONSTER_PARTY:
    {
        if (!whisperTarget)
            return;

        if (Player* whisperPlayer = whisperTarget->ToPlayer())
        {
            if (Group* group = whisperPlayer->GetGroup())
                group->BroadcastPacket(data, false);
        }
        return;
    }
    case CHAT_MSG_MONSTER_WHISPER:
    case CHAT_MSG_RAID_BOSS_WHISPER:
    {
        if (range == TEXT_RANGE_NORMAL) // ignores team and gmOnly
        {
            if (!whisperTarget || whisperTarget->GetTypeId() != TYPEID_PLAYER)
                return;

            whisperTarget->ToPlayer()->GetSession()->SendPacket(data);
            return;
        }
    }
    break;
    case CHAT_TYPE_SAY://default dist
    default:
        break;
    }

    switch (range)
    {
        case TEXT_RANGE_AREA:
            {
                uint32 areaId = source->GetAreaId();
                Map::PlayerList const& pList = source->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (itr->getSource()->GetAreaId() == areaId && (!team || (team && itr->getSource()->GetTeam() == team)) && (!gmOnly || itr->getSource()->isGameMaster()))
                        itr->getSource()->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_ZONE:
            {
                uint32 zoneId = source->GetZoneId();
                Map::PlayerList const& pList = source->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (itr->getSource()->GetZoneId() == zoneId && (!team || (team && itr->getSource()->GetTeam() == team)) && (!gmOnly || itr->getSource()->isGameMaster()))
                        itr->getSource()->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_MAP:
            {
                Map::PlayerList const& pList = source->GetMap()->GetPlayers();
                for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
                    if (!team || ((team && itr->getSource()->GetTeam() == team) && (!gmOnly || itr->getSource()->isGameMaster())))
                        itr->getSource()->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_WORLD:
            {
                const SessionMap smap = sWorld.GetAllSessions();
                for (SessionMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
                    if (Player* plr = (*iter).second->GetPlayer())
                        if (plr->GetSession() && (!team || (team && plr->GetTeam() == team)) && (!gmOnly || plr->isGameMaster()))
                            plr->GetSession()->SendPacket(data);
            }
            return;
        case TEXT_RANGE_NORMAL:
        default:
            break;
    }

    float dist = GetRangeForChatType(msgtype);
    source->SendMessageToSetInRange(data, dist, true);
}
コード例 #14
0
ファイル: world_chat.cpp プロジェクト: beyourself/Wow-4.3.4
        static bool HandleWorldChatCommand(ChatHandler * handler, const char * args)
        {
                if (!handler->GetSession()->GetPlayer()->CanSpeak())
                        return false;
                std::string temp = args;
 
                if (!args || temp.find_first_not_of(' ') == std::string::npos)
                        return false;
 
                std::string msg = "";
                Player * player = handler->GetSession()->GetPlayer();
 
                switch(player->GetSession()->GetSecurity())
                {
                        // Player
                        case SEC_PLAYER:
                                if (player->GetTeam() == ALLIANCE)
                                {
                                        msg += "|cff0000ff[Alianza] ";
                                        msg += GetNameLink(player);
                                        msg += " |cfffaeb00";
                                }
 
                                else
                                {
                                        msg += "|cffff0000[Horda] ";
                                        msg += GetNameLink(player);
                                        msg += " |cfffaeb00";
                                }
                                break;
                        // VIP
                        case 1:
                                msg += "|cffC400C4[Gm-R1] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
                                break;
                        // Trial GM - 2
                        case 2:
                                msg += "|cff800000[Gm-R2] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
                                break;
                        // GM - 3
                        case 3:
                                msg += "|cff0000FF[GM-R3] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
                                break;
                        // GM-4
                        case 4:
                                msg += "|CFF800080[GM-R4] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;
                         // Developer - 5
                        case 5:
                                msg += "|cff000000[Administrador] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;
                        // Admin - 6
                        case 6:
                                msg += "|cffFF0000[ADMIN] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;
                        // CONSOLA
                        case 7:
                                msg += "|cffFF0000[SERVIDOR] ";
                                msg += GetNameLink(player);
                                msg += " |cfffaeb00";
								break;

                }
                       
                msg += args;
                if (FACTION_SPECIFIC)
                {
                        SessionMap sessions = sWorld->GetAllSessions();
                        for (SessionMap::iterator itr = sessions.begin(); itr != sessions.end(); ++itr)
                                if (Player* plr = itr->second->GetPlayer())
                                        if (plr->GetTeam() == player->GetTeam())
                                                sWorld->SendServerMessage(SERVER_MSG_STRING, msg.c_str(), plr);
                }
                else
                        sWorld->SendServerMessage(SERVER_MSG_STRING, msg.c_str(), 0);  
 
                return true;
        }
コード例 #15
0
void _SendWorldChat(Player* player, string message)
{
	size_t stringpos;

	if(message.find("|TInterface") != string::npos)
		return;

	if(message.find("\n") != string::npos )
		return;

	if((stringpos = message.find("|Hquest:")) != string::npos)
		return;

	if((stringpos = message.find("|Htrade:")) != string::npos)
		return;

	if((stringpos = message.find("|Htalent:")) != string::npos)
		return;

	if((stringpos = message.find("|Henchant:")) != string::npos)
		return;

	if((stringpos = message.find("|Hachievement:")) != string::npos)
		return;

	if((stringpos = message.find("|Hglyph:")) != string::npos)
		return;

	if((stringpos = message.find("|Hspell:")) != string::npos)
		return;

	if((stringpos = message.find("Hitem:")) != string::npos)
		return;

	if(message.find("|c") != string::npos && message.find("|r") != string::npos)
		return;

	if(message.find("|c") != string::npos && message.find("|h") != string::npos)
		return;

   uint8 cheksSize = 118;//Change these if you want to add more words to the array.
    std::string checks[118];//Change these if you want to add more words to the array.
    // Strony (Sites)
    // Strony (Sites)
	checks[0] ="http://";
	checks[1] =".com";
	checks[2] =".net";
	checks[3] =".org";
	checks[4] ="www.";
	checks[5] ="wow-";
	checks[6] ="-wow";
	checks[7] ="no-ip";
	checks[8] =".zapto";
	checks[9] =".biz";
	checks[10] =".servegame";
	checks[11] =".br";
	checks[12] ="com.br";

	checks[13] ="h t t p : / /";
	checks[14] =". c o m";
	checks[15] =". n e t";
	checks[16] =". o r g";
	checks[17] ="w w w .";
	checks[18] =" w o w -";
	checks[19] ="- w o w";
	checks[20] ="n o - i p";
	checks[21] =". z a p t o";
	checks[22] =". b i z";
	checks[23] =". s e r v e g a m e";
	checks[24] =". b r";
	checks[25] ="c o m . b r";

	checks[26] ="h  t  t  p  :  /  /";
	checks[27] =".  c  o  m";
	checks[28] =".  n  e  t";
	checks[29] =".  o  r  g";
	checks[30] ="w  w  w  .";
	checks[31] =" w  o  w  -";
	checks[32] ="-  w  o  w";
	checks[33] ="n  o  -  i  p";
	checks[34] =".  z  a  p  t  o";
	checks[35] =".  b  i  z";
	checks[36] =".  s  e  r  v  e  g  a  m  e";
	checks[37] =".  b  r";
	checks[38] ="c  o  m  .  b  r";
	
	checks[39] ="h   t   t   p   :   /   /";
	checks[40] =".   c   o   m";
	checks[41] =".   n   e   t";
	checks[42] =".   o   r   g";
	checks[43] ="w   w   w   .";
	checks[44] =" w   o   w   -";
	checks[45] ="-   w   o   w";
	checks[46] ="n   o   -   i   p";
	checks[47] =".   z   a   p   t   o";
	checks[48] =".   b   i   z";
	checks[49] =".   s   e   r   v   e   g   a   m   e";
	checks[50] =".   b   r";
	checks[51] ="   c   o   m   .   b   r";
	
	checks[52] ="h    t    t    p   :   /   /";
	checks[53] =".    c    o    m";
	checks[54] =".    n    e   t";
	checks[55] =".    o    r    g";
	checks[56] ="w    w    w    .";
	checks[57] ="w    o    w    -";
	checks[58] ="-    w    o    w";
	checks[59] ="n    o    -    i    p";
	checks[60] =".    z    a    p    t    o";
	checks[61] =".    b    i     z";
	checks[62] =".    s    e    r    v    e    g    a    m    e";
	checks[63] =".    b    r";
	checks[64] ="c    o    m    .    b    r";
	
	checks[65] ="trevon";
	checks[66] ="megawow";
	checks[67] ="fatalwow";
	checks[68] ="uniforgiven-wow";
	checks[69] ="wow-autolouco";
	checks[70] ="heaven-wow";
	checks[71] ="fireballwow";
	checks[72] ="wowbrasilpa";
	checks[73] ="fatalitywow";
	checks[74] ="demonic-wow";
	checks[75] ="revenge-wow";
	checks[76] ="heavenwow";
	checks[77] ="undead-wow";
	checks[78] ="linebr";
	checks[79] ="azralon";
	checks[80] ="black-wow";
	checks[81] ="trevonwow";
	
	checks[82] ="t r e v o n";
	checks[83] ="m e g a w o w";
	checks[84] ="f a t a l w o w";
	checks[85] ="u n i f o r g i v e n - w o w";
	checks[86] ="w o w - a u t o l o u c o";
	checks[87] ="h e a v e n - w o w";
	checks[88] ="f i r e b a l l w o w";
	checks[89] ="w o w b r a s i l  p a";
	checks[90] ="f a t a l i t y w o w";
	checks[91] ="d e m o n i c - w o w";
	checks[92] ="r e v e n g e - w o w";
	checks[93] ="h e a v e n w o w";
	checks[94] ="u n d e a d - w o w";
	checks[95] ="l i n e b r";
	checks[96] ="a z r a l o n";
	checks[97] ="b l a c k - w o w";
	checks[98] ="t r e v o n w o w";
	
	checks[99] ="t  r  e  v  o  n";
	checks[100] ="m  e  g  a  w  o  w";
	checks[101] ="f  a  t  a  l  w  o  w";
	checks[102] ="u  n  i  f  o  r  g  i  v  e  n  -  w  o  w";
	checks[103] ="w  o  w  -  a  u  t  o   l o  u  c  o";
	checks[104] ="h  e  a  v  e  n  -  w  o  w";
	checks[105] ="f  i  r  e  b  a  l  l  w  o  w";
	checks[106] ="w  o  w  b  r  a  s  i  l  p  a";
	checks[107] ="f  a  t  a  l  i  t  y  w  o  w";
	checks[108] ="d  e  m  o  n  i  c  -  w  o  w";
	checks[109] ="r  e  v  e  n  g  e  -  w  o  w";
	checks[110] ="h  e  a  v  e  n  w  o  w";
	checks[111] ="u  n  d  e  a  d  -  w  o  w";
	checks[112] ="l  i  n  e  b  r";
	checks[113] ="a  z  r  a  l  o  n";
	checks[114] ="b  l  a  c  k  -  w  o  w";
	checks[115] ="t  r  e  v  o  n  w  o  w";
	
	checks[116] =" [The Lightbringer's Redemption]";
    checks[117] ="[The Lightbringer's Redemption]";

	for (int i = 0; i < cheksSize; ++i)
	{
		if (message.find(checks[i]) != string::npos)
		{
			std::string say = "";
			std::string str = "";
			say = message;
			ChatHandler(player->GetSession()).PSendSysMessage("|cffFF0000Mensagem Bloqueada.. Impossível divulgar ou usar palavras obcenas.");
			SessionMap ss = sWorld->GetAllSessions();
			for (SessionMap::const_iterator itr = ss.begin(); itr != ss.end(); ++itr)
				if (itr->second->GetSecurity() > 0)
					str = "[Anti Divulgação][" + string(player->GetName()) + "][" + say + "]";
			WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
			data << str;
			sWorld->SendGlobalGMMessage(&data);
			return;
		}
	}

	string msg;
	ostringstream chat_string;

	switch(player->GetSession()->GetSecurity())
	{
	case SEC_PLAYER:
		if (player->GetTeam() == ALLIANCE)
		{
			msg += " |TInterface/ICONS/INV_BannerPVP_02.png:16|t [Jogador] ";
			msg += GetNameLink(player);
			msg += ":|#0000FF";
		}
		else
		{
			msg += " |TInterface/ICONS/INV_BannerPVP_01.png:16|t[Jogador] ";
			msg += GetNameLink(player);
			msg += ":|#FF0000";
		}
		break;
			// Jogador Vip
	case SEC_VIP:
		msg += " |TInterface/ICONS/Ability_Warrior_StalwartProtector.png:16|t [V.I.P] ";
		msg += GetNameLink(player);
		msg += ":|#FFFF00";
		break;
			// Moderador - Divulgador
	case SEC_MODERATOR:
		msg += " |TInterface/ICONS/Achievement_Dungeon_UtgardePinnacle.png:16|t [Divulgador] ";
		msg += GetNameLink(player);
		msg += ":|#00FF00";
		break;
			// Game Master Suporte
	case SEC_TRIAL_GM:
		msg += " |TInterface/ICONS/Achievement_Dungeon_UtgardePinnacle_10man.png:16|t [Game Master - Suporte] ";
		msg += GetNameLink(player);
		msg += ":|#990000";
		break;
			// Game Master Evento
	case SEC_JUNIOR_GM:
		msg += " |TInterface/ICONS/Achievement_Dungeon_UtgardePinnacle_Heroic.png:16|t [Game Master - Evento] ";
		msg += GetNameLink(player);
		msg += ":|#99FF00";
		break;
		// Game Master Lider
	case SEC_GAMEMASTER:
		msg += " |TInterface/ICONS/Achievement_Dungeon_UtgardePinnacle_Normal.png:16|t [Game Master - Lider] ";
		msg += GetNameLink(player);
		msg += ":|#FF3300";
		break;
		// Programador
	case SEC_DEVELOPER:
		msg += " |TInterface/ICONS/Achievement_Dungeon_UtgardePinnacle_25man.png:16|t [Programador] ";
		msg += GetNameLink(player);
		msg += ":|#CC0000";
		break;
		// Sub-Administrador
	case SEC_HEAD_OF_STAFF:
		msg += " |TInterface/ICONS/Achievement_Dungeon_UlduarRaid_IronDwarf_01.png:16|t [Sub-Administrador] ";
		msg += GetNameLink(player);
		msg += ":|#660000";
		break;
		// Administrador
	case SEC_ADMINISTRATOR:
		msg += " |TInterface/ICONS/Ability_Rogue_MasterOfSubtlety.png:16|t [Administrador] ";
		msg += GetNameLink(player);
		msg += ":|#333333";
		break;
		// Dono do Servidor
	case SEC_CONSOLE:
		msg += " |TInterface/ICONS/Ability_Rogue_MasterOfSubtlety.png:16|t ";
		msg += GetNameLink(player);
		msg += ":|#333333";
		break;
	}

	chat_string << msg << " " << message;

	char c_msg[1024];

	snprintf(c_msg, 1024, chat_string.str().c_str());

	sWorld->SendGlobalText(c_msg, NULL);
}