PreferencesDialog::PreferencesDialog(QWidget *parent) : QDialog(parent), m_ui(new Ui::PreferencesDialog) { m_ui->setupUi(this); // Key Settings m_ui->ngIDLineEdit->setValidator(new HexValidator(this)); m_ui->ngKeyIDLineEdit->setValidator(new HexValidator(this)); m_ui->ngSigPt1LineEdit->setValidator(new HexValidator(this)); m_ui->ngSigPt2LineEdit->setValidator(new HexValidator(this)); m_ui->ngPrivLineEdit->setValidator(new HexValidator(this)); m_ui->macAddrLineEdit->setValidator(new HexValidator(this)); connect(m_ui->ngSigPt1LineEdit, SIGNAL(textChanged(QString)), this, SLOT(onTextChanged(QString))); connect(m_ui->ngSigPt2LineEdit, SIGNAL(textChanged(QString)), this, SLOT(onTextChanged(QString))); connect(m_ui->loadKeysBtn, SIGNAL(clicked()), this, SLOT(onLoadKeys())); // Region Settings SettingsManager* settings = SettingsManager::instance(); switch(settings->defaultRegion()) { case SettingsManager::NTSCU: m_ui->ntscURB->setChecked(true); break; case SettingsManager::NTSCJ: m_ui->ntscJRB->setChecked(true); break; case SettingsManager::PAL: m_ui->palRB ->setChecked(true); break; } m_ui->ntscUNameLE->setText(settings->defaultPlayerNameForRegion(SettingsManager::NTSCU)); m_ui->ntscJNameLE->setText(settings->defaultPlayerNameForRegion(SettingsManager::NTSCJ)); m_ui->palNameLE ->setText(settings->defaultPlayerNameForRegion(SettingsManager::PAL )); }
void SettingsDialog::loadSettings() { // Region Settings SettingsManager* settings = SettingsManager::instance(); ui->settingsTab->setCurrentIndex(0); switch(settings->defaultRegion()) { case Region::NTSCU: ui->ntscURB->setChecked(true); break; case Region::NTSCK: ui->ntscKRB->setChecked(true); break; case Region::NTSCJ: ui->ntscJRB->setChecked(true); break; case Region::PAL: ui->palRB ->setChecked(true); break; default: break; } ui->ntscUNameLE ->setText(settings->defaultPlayerNameForRegion(Region::NTSCU)); ui->ntscUNameLE ->setModified(false); ui->ntscKNameLE ->setText(settings->defaultPlayerNameForRegion(Region::NTSCK)); ui->ntscKNameLE ->setModified(false); ui->ntscJNameLE ->setText(settings->defaultPlayerNameForRegion(Region::NTSCJ)); ui->ntscJNameLE ->setModified(false); ui->palNameLE ->setText(settings->defaultPlayerNameForRegion(Region::PAL )); ui->palNameLE ->setModified(false); ui->updateUrlLineEdit->setText(settings->updateUrl()); ui->updateUrlLineEdit->setModified(false); ui->checkOnStart ->setChecked(settings->updateCheckOnStart()); }