void MusicEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { Render(buffer, SettingsMap.GetInt("TEXTCTRL_Music_Bars", 6), SettingsMap.Get("CHOICE_Music_Type", "Collide"), SettingsMap.GetInt("TEXTCTRL_Music_Sensitivity", 50), SettingsMap.GetBool("CHECKBOX_Music_Scale", false), std::string(SettingsMap.Get("CHOICE_Music_Scaling", "All Notes")), SettingsMap.GetInt("TEXTCTRL_Music_Offset", 0), SettingsMap.GetInt("TEXTCTRL_Music_StartNote", 0), SettingsMap.GetInt("TEXTCTRL_Music_EndNote", 127), SettingsMap.Get("CHOICE_Music_Colour", "Distinct"), SettingsMap.GetBool("CHECKBOX_Music_Fade", false) ); }
void ShimmerEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { float oset = buffer.GetEffectTimeIntervalPosition(); int Duty_Factor = GetValueCurveInt("Shimmer_Duty_Factor", 50, SettingsMap, oset); bool Use_All_Colors = SettingsMap.GetBool("CHECKBOX_Shimmer_Use_All_Colors", false); float cycles = GetValueCurveDouble("Shimmer_Cycles", 1.0, SettingsMap, oset); int colorcnt=buffer.GetColorCount(); double position = buffer.GetEffectTimeIntervalPosition(cycles); double ColorIdx = round(position * 0.999 * (double)colorcnt); double pos2 = position * colorcnt; while (pos2 > 1.0) { pos2 -= 1.0; } if (pos2 * 100 > Duty_Factor) { return; } xlColor color; buffer.palette.GetColor(ColorIdx, color); for (int y=0; y<buffer.BufferHt; y++) { for (int x=0; x<buffer.BufferWi; x++) { if(Use_All_Colors) { // Should we randomly assign colors from palette or cycle thru sequentially? ColorIdx=rand() % colorcnt; // Select random numbers from 0 up to number of colors the user has checked. 0-5 if 6 boxes checked buffer.palette.GetColor(ColorIdx, color); // Now go and get the hsv value for this ColorIdx } buffer.SetPixel(x,y,color); // Turn pixel } } }
void VideoEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { Render(buffer, SettingsMap["FILEPICKERCTRL_Video_Filename"], SettingsMap.GetDouble("TEXTCTRL_Video_Starttime", 0.0), SettingsMap.GetBool("CHECKBOX_Video_AspectRatio", false), SettingsMap.Get("CHOICE_Video_DurationTreatment", "Normal") ); }
void PixelBufferClass::SetLayerSettings(int layer, const SettingsMap &settingsMap) { LayerInfo *inf = layers[layer]; inf->persistent = settingsMap.GetBool(CHECKBOX_OverlayBkg); inf->mask.clear(); inf->fadeInSteps = (int)(settingsMap.GetDouble(TEXTCTRL_Fadein, 0.0)*1000)/frameTimeInMs; inf->fadeOutSteps = (int)(settingsMap.GetDouble(TEXTCTRL_Fadeout, 0.0)*1000)/frameTimeInMs; inf->inTransitionType = settingsMap.Get(CHOICE_In_Transition_Type, STR_FADE); inf->outTransitionType = settingsMap.Get(CHOICE_Out_Transition_Type, STR_FADE); inf->inTransitionAdjust = settingsMap.GetInt(SLIDER_In_Transition_Adjust, 0); inf->outTransitionAdjust = settingsMap.GetInt(SLIDER_Out_Transition_Adjust, 0); inf->inTransitionReverse = settingsMap.GetBool(CHECKBOX_In_Transition_Reverse); inf->outTransitionReverse = settingsMap.GetBool(CHECKBOX_Out_Transition_Reverse); inf->blur = settingsMap.GetInt(SLIDER_EffectBlur, 1); inf->sparkle_count = settingsMap.GetInt(SLIDER_SparkleFrequency, 0); inf->RotoZoom = settingsMap.GetInt(CHECKBOX_RotoZoom, 0) ; inf->ZoomCycles = settingsMap.GetInt(SLIDER_ZoomCycles, 1); inf->ZoomRotation = settingsMap.GetInt(SLIDER_ZoomRotation, 0); inf->ZoomInOut = settingsMap.GetInt(SLIDER_ZoomInOut, 0); inf->brightness = settingsMap.GetInt(SLIDER_Brightness, 100); inf->contrast=settingsMap.GetInt(SLIDER_Contrast, 0); SetMixType(layer, settingsMap.Get(CHOICE_LayerMethod, STR_NORMAL)); inf->effectMixThreshold = (float)settingsMap.GetInt(SLIDER_EffectLayerMix, 0)/100.0; inf->effectMixVaries = settingsMap.GetBool(CHECKBOX_LayerMorph); const std::string &type = settingsMap.Get(CHOICE_BufferStyle, STR_DEFAULT); const std::string &transform = settingsMap.Get(CHOICE_BufferTransform, STR_NONE); if (inf->bufferType != type || inf->bufferTransform != transform) { inf->Nodes.clear(); model->InitRenderBufferNodes(type, transform, inf->Nodes, inf->BufferWi, inf->BufferHt); inf->bufferType = type; inf->bufferTransform = transform; inf->buffer.InitBuffer(inf->BufferHt, inf->BufferWi); } }
std::list<std::string> FireworksEffect::CheckEffectSettings(const SettingsMap& settings, AudioManager* media, Model* model, Effect* eff) { std::list<std::string> res; if (media == nullptr && settings.GetBool("E_CHECKBOX_Fireworks_UseMusic", false)) { res.push_back(wxString::Format(" WARN: Fireworks effect cant grow to music if there is no music. Model '%s', Start %s", model->GetName(), FORMATTIME(eff->GetStartTimeMS())).ToStdString()); } return res; }
void MorphEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int start_x1 = SettingsMap.GetInt("SLIDER_Morph_Start_X1", 0); int start_y1 = SettingsMap.GetInt("SLIDER_Morph_Start_Y1", 0); int start_x2 = SettingsMap.GetInt("SLIDER_Morph_Start_X2", 0); int start_y2 = SettingsMap.GetInt("SLIDER_Morph_Start_Y2", 0); int end_x1 = SettingsMap.GetInt("SLIDER_Morph_End_X1", 0); int end_y1 = SettingsMap.GetInt("SLIDER_Morph_End_Y1", 0); int end_x2 = SettingsMap.GetInt("SLIDER_Morph_End_X2", 0); int end_y2 = SettingsMap.GetInt("SLIDER_Morph_End_Y2", 0); int start_length = SettingsMap.GetInt("SLIDER_MorphStartLength", 0); int end_length = SettingsMap.GetInt("SLIDER_MorphEndLength", 0); bool start_linked = SettingsMap.GetBool("CHECKBOX_Morph_Start_Link"); bool end_linked = SettingsMap.GetBool("CHECKBOX_Morph_End_Link"); int duration = SettingsMap.GetInt("SLIDER_MorphDuration", 0); int acceleration = SettingsMap.GetInt("SLIDER_MorphAccel", 0); bool showEntireHeadAtStart = SettingsMap.GetBool("CHECKBOX_ShowHeadAtStart"); int repeat_count = SettingsMap.GetInt("SLIDER_Morph_Repeat_Count", 0); int repeat_skip = SettingsMap.GetInt("SLIDER_Morph_Repeat_Skip", 0); int stagger = SettingsMap.GetInt("SLIDER_Morph_Stagger", 0); double eff_pos = buffer.GetEffectTimeIntervalPosition(); double step_size = 0.1; int hcols = 0, hcole = 1; int tcols = 2, tcole = 3; int num_tail_colors = 2; switch (buffer.palette.Size()) { case 1: //one color selected, use it for all hcols = hcole = tcols = tcole = 0; break; case 2: //two colors, head/tail hcols = hcole = 0; tcols = tcole = 1; break; case 3: //three colors, head /tail start/end hcols = hcole = 0; tcols = 1; tcole = 2; break; case 4: break; case 5: num_tail_colors = 3; break; case 6: num_tail_colors = 4; break; } int x1a = calcPosition(start_x1, buffer.BufferWi); int y1a = calcPosition(start_y1, buffer.BufferHt); int x2a = calcPosition(end_x1, buffer.BufferWi); int y2a = calcPosition(end_y1, buffer.BufferHt); int x1b, x2b, y1b, y2b; if( start_linked ) { x1b = x1a; y1b = y1a; } else { x1b = calcPosition(start_x2, buffer.BufferWi); y1b = calcPosition(start_y2, buffer.BufferHt); } if( end_linked ) { x2b = x2a; y2b = y2a; } else { x2b = calcPosition(end_x2, buffer.BufferWi); y2b = calcPosition(end_y2, buffer.BufferHt); } xlColor head_color, tail_color, test_color; // compute direction int delta_xa = x2a - x1a; int delta_xb = x2b - x1b; int delta_ya = y2a - y1a; int delta_yb = y2b - y1b; int direction = delta_xa + delta_xb + delta_ya + delta_yb; int repeat_x = 0; int repeat_y = 0; double effect_pct = 1.0; double stagger_pct = 0.0; if( repeat_count > 0 ) { if( (std::abs((float)delta_xa) + std::abs((float)delta_xb)) < (std::abs((float)delta_ya) + std::abs((float)delta_yb)) ) { repeat_x = repeat_skip; } else { repeat_y = repeat_skip; } double stagger_val = (double)(std::abs((double)stagger))/200.0; effect_pct = 1.0 / (1 + stagger_val * repeat_count); stagger_pct = effect_pct * stagger_val; } std::vector<int> v_ax; std::vector<int> v_ay; std::vector<int> v_bx; std::vector<int> v_by; StoreLine(x1a, y1a, x2a, y2a, &v_ax, &v_ay); // store side a StoreLine(x1b, y1b, x2b, y2b, &v_bx, &v_by); // store side b int size_a = v_ax.size(); int size_b = v_bx.size(); std::vector<int> *v_lngx; // pointer to longest vector x std::vector<int> *v_lngy; // pointer to longest vector y std::vector<int> *v_shtx; // pointer to shorter vector x std::vector<int> *v_shty; // pointer to shorter vector y if( size_a > size_b ) { v_lngx = &v_ax; v_lngy = &v_ay; v_shtx = &v_bx; v_shty = &v_by; } else { v_lngx = &v_bx; v_lngy = &v_by; v_shtx = &v_ax; v_shty = &v_ay; } double pos_a, pos_b; double total_tail_length, alpha_pct; double total_length = v_lngx->size(); // total length of longest vector double head_duration = duration/100.0; // time the head is in the frame double head_end_of_head_pos = total_length + 1; double tail_end_of_head_pos = total_length + 1; double head_end_of_tail_pos = -1; double tail_end_of_tail_pos = -1; for( int repeat = 0; repeat <= repeat_count; repeat++ ) { double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration); double eff_start_pct = (stagger >= 0) ? stagger_pct*repeat : stagger_pct*(repeat_count-repeat); double eff_end_pct = eff_start_pct + effect_pct; eff_pos_adj = (eff_pos_adj - eff_start_pct) / (eff_end_pct - eff_start_pct); if( eff_pos_adj < 0.0 ) { head_end_of_head_pos = -1; tail_end_of_head_pos = -1; head_end_of_tail_pos = -1; tail_end_of_tail_pos = -1; total_tail_length = 1.0; if( showEntireHeadAtStart ) { head_end_of_head_pos = start_length; } } else { if( head_duration > 0.0 ) { double head_loc_pct = eff_pos_adj / head_duration; head_end_of_head_pos = total_length * head_loc_pct; double current_total_head_length = end_length * head_loc_pct + start_length * (1.0 - head_loc_pct); // adjusted head length excluding clipping head_end_of_head_pos += current_total_head_length * head_loc_pct * head_duration; total_tail_length = total_length * ( 1 / head_duration - 1.0); if( showEntireHeadAtStart ) { head_end_of_head_pos += current_total_head_length * (1.0 - eff_pos_adj); } tail_end_of_head_pos = head_end_of_head_pos - current_total_head_length; head_end_of_tail_pos = tail_end_of_head_pos - step_size; tail_end_of_tail_pos = head_end_of_tail_pos - total_tail_length; buffer.Get2ColorBlend(hcols, hcole, std::min( head_loc_pct, 1.0), head_color); } else { total_tail_length = total_length; head_end_of_tail_pos = total_length * 2 * eff_pos_adj; tail_end_of_tail_pos = head_end_of_tail_pos - total_tail_length; } } // draw the tail for( double i = std::min(head_end_of_tail_pos, total_length-1); i >= tail_end_of_tail_pos && i >= 0.0; i -= step_size ) { double pct = ((total_length == 0) ? 0.0 : i / total_length); pos_a = i; pos_b = v_shtx->size() * pct; double tail_color_pct = (i-tail_end_of_tail_pos) / total_tail_length; if( num_tail_colors > 2 ) { double color_index = ((double)num_tail_colors - 1.0) * (1.0 - tail_color_pct); tail_color_pct = color_index - (double)((int)color_index); tcols = (int)color_index + 2; tcole = tcols + 1; if( tcole == num_tail_colors+1 ) { alpha_pct = (1.0 - tail_color_pct); } else { alpha_pct = 1.0; } buffer.Get2ColorBlend(tcols, tcole, tail_color_pct, tail_color); } else { if( tail_color_pct > 0.5 ) { alpha_pct = 1.0; } else { alpha_pct = tail_color_pct / 0.5; } buffer.Get2ColorBlend(tcole, tcols, tail_color_pct, tail_color); } if( buffer.allowAlpha ) { tail_color.alpha = 255 * alpha_pct; } buffer.DrawThickLine( (*v_lngx)[pos_a]+(repeat_x*repeat), (*v_lngy)[pos_a]+(repeat_y*repeat), (*v_shtx)[pos_b]+(repeat_x*repeat), (*v_shty)[pos_b]+(repeat_y*repeat), tail_color, direction >= 0); } // draw the head for( double i = std::max(tail_end_of_head_pos, 0.0); i <= head_end_of_head_pos && i < total_length; i += step_size ) { double pct = ((total_length == 0) ? 0.0 : i / total_length); pos_a = i; pos_b = v_shtx->size() * pct; buffer.DrawThickLine( (*v_lngx)[pos_a]+(repeat_x*repeat), (*v_lngy)[pos_a]+(repeat_y*repeat), (*v_shtx)[pos_b]+(repeat_x*repeat), (*v_shty)[pos_b]+(repeat_y*repeat), head_color, direction >= 0); } } }
void GalaxyEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int center_x = SettingsMap.GetInt("SLIDER_Galaxy_CenterX"); int center_y = SettingsMap.GetInt("SLIDER_Galaxy_CenterY"); int start_radius = SettingsMap.GetInt("SLIDER_Galaxy_Start_Radius"); int end_radius = SettingsMap.GetInt("SLIDER_Galaxy_End_Radius"); int start_angle = SettingsMap.GetInt("SLIDER_Galaxy_Start_Angle"); int revolutions = SettingsMap.GetInt("SLIDER_Galaxy_Revolutions"); int start_width = SettingsMap.GetInt("SLIDER_Galaxy_Start_Width"); int end_width = SettingsMap.GetInt("SLIDER_Galaxy_End_Width"); int duration = SettingsMap.GetInt("SLIDER_Galaxy_Duration"); int acceleration = SettingsMap.GetInt("SLIDER_Galaxy_Accel"); bool reverse_dir = SettingsMap.GetBool("CHECKBOX_Galaxy_Reverse"); bool blend_edges = SettingsMap.GetBool("CHECKBOX_Galaxy_Blend_Edges"); bool inward = SettingsMap.GetBool("CHECKBOX_Galaxy_Inward"); if( revolutions == 0 ) return; std::vector< std::vector<double> > temp_colors_pct(buffer.BufferWi, std::vector<double>(buffer.BufferHt)); std::vector< std::vector<double> > pixel_age(buffer.BufferWi, std::vector<double>(buffer.BufferHt)); double eff_pos = buffer.GetEffectTimeIntervalPosition(); int num_colors = buffer.palette.Size(); xlColor color, c_old, c_new; HSVValue hsv1; double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration); double revs = (double)revolutions; double pos_x = buffer.BufferWi * center_x/100.0; double pos_y = buffer.BufferHt * center_y/100.0; double head_duration = duration/100.0; // time the head is in the frame double tail_length = revs * (1.0 - head_duration); double color_length = tail_length / num_colors; if(color_length < 1.0) color_length = 1.0; double tail_end_of_tail = ((revs + tail_length) * eff_pos_adj) - tail_length; double head_end_of_tail = tail_end_of_tail + tail_length; double radius1 = start_radius; double radius2 = end_radius; double width1 = start_width; double width2 = end_width; double step = buffer.GetStepAngle(radius1, radius2); for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { temp_colors_pct[x][y] = 0.0; pixel_age[x][y] = 0.0; } } buffer.ClearTempBuf(); double last_check = (inward ? std::min(head_end_of_tail,revs) : std::max(0.0, tail_end_of_tail) ) + (double)start_angle; for( double i = (inward ? std::min(head_end_of_tail,revs) : std::max(0.0, tail_end_of_tail)); (inward ? i >= std::max(0.0, tail_end_of_tail) : i <= std::min(head_end_of_tail,revs)); (inward ? i -= step : i += step) ) { double adj_angle = i + (double)start_angle; if( reverse_dir ) { adj_angle *= -1.0; } double color_val = (head_end_of_tail-i) / color_length; int color_int = (int)color_val; double color_pct = color_val - (double)color_int; int color2 = std::min(color_int+1, num_colors-1); if( color_int < color2 ) { buffer.Get2ColorBlend(color_int, color2, std::min( color_pct, 1.0), color); } else { buffer.palette.GetColor(color2, color); } HSVValue hsv(color); double full_brightness = hsv.value; double pct = i/revs; double current_radius = radius2 * pct + radius1 * (1.0 - pct); double current_width = width2 * pct + width1 * (1.0 - pct); double half_width = current_width / 2.0; double inside_radius = current_radius - half_width; for( double r = inside_radius; ; r += 0.5 ) { if( r > current_radius ) r = current_radius; double x1 = buffer.sin(ToRadians(adj_angle)) * r + (double)pos_x; double y1 = buffer.cos(ToRadians(adj_angle)) * r + (double)pos_y; double outside_radius = current_radius + (current_radius - r); double x2 = buffer.sin(ToRadians(adj_angle)) * outside_radius + (double)pos_x; double y2 = buffer.cos(ToRadians(adj_angle)) * outside_radius + (double)pos_y; double color_pct2 = (r-inside_radius)/(current_radius-inside_radius); if( blend_edges ) { if( hsv.value > 0.0 ) { if ((int)x1 >= 0 && (int)x1 < buffer.BufferWi && (int)y1 >= 0 && (int)y1 < buffer.BufferHt) { buffer.SetTempPixel((int)x1,(int)y1,color); temp_colors_pct[(int)x1][(int)y1] = color_pct2; pixel_age[(int)x1][(int)y1] = adj_angle; } if ((int)x2 >= 0 && (int)x2 < buffer.BufferWi && (int)y2 >= 0 && (int)y2 < buffer.BufferHt) { buffer.SetTempPixel((int)x2,(int)y2,color); temp_colors_pct[(int)x2][(int)y2] = color_pct2; pixel_age[(int)x2][(int)y2] = adj_angle; } } } else { hsv.value = full_brightness * color_pct2; if( hsv.value > 0.0 ) { buffer.SetPixel(x1,y1,hsv); buffer.SetPixel(x2,y2,hsv); } } if( r >= current_radius ) break; } // blend old data down into final buffer if( blend_edges && ( (inward ? (last_check-adj_angle) : (adj_angle-last_check)) >= 90.0) ) { for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { if( temp_colors_pct[x][y] > 0.0 && ((inward ? (pixel_age[x][y]-adj_angle) : (adj_angle-pixel_age[x][y])) >= 180.0) ) { buffer.GetTempPixel(x,y,c_new); buffer.GetPixel(x,y,c_old); buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color); buffer.SetPixel(x,y,color); temp_colors_pct[x][y] = 0.0; pixel_age[x][y] = 0.0; } } } last_check = adj_angle; } } // blend remaining data down into final buffer if( blend_edges ) { for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { if( temp_colors_pct[x][y] > 0.0 ) { buffer.GetTempPixel(x,y,c_new); buffer.GetPixel(x,y,c_old); buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color); buffer.SetPixel(x,y,color); } } } } }
void MarqueeEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int BandSize = SettingsMap.GetInt("SLIDER_Marquee_Band_Size", 0); int SkipSize = SettingsMap.GetInt("SLIDER_Marquee_Skip_Size", 0); int Thickness = SettingsMap.GetInt("SLIDER_Marquee_Thickness", 0); int stagger = SettingsMap.GetInt("SLIDER_Marquee_Stagger", 0); int mSpeed = SettingsMap.GetInt("SLIDER_Marquee_Speed", 1); int mStart = SettingsMap.GetInt("SLIDER_Marquee_Start", 0); bool reverse_dir = SettingsMap.GetBool("CHECKBOX_Marquee_Reverse"); int x_scale = SettingsMap.GetInt("SLIDER_Marquee_ScaleX", 0); int y_scale = SettingsMap.GetInt("SLIDER_Marquee_ScaleY", 0); int xc_adj = SettingsMap.GetInt("SLIDER_MarqueeXC", 0); int yc_adj = SettingsMap.GetInt("SLIDER_MarqueeYC", 0); bool pixelOffsets = SettingsMap.GetBool("CHECKBOX_Marquee_PixelOffsets"); bool wrap_x = SettingsMap.GetBool("CHECKBOX_Marquee_WrapX"); int x = 0; xlColor color; size_t colorcnt = buffer.GetColorCount(); int color_size = BandSize + SkipSize; int repeat_size = color_size * colorcnt; int eff_pos = buffer.curPeriod - buffer.curEffStartPer; x = (mSpeed * eff_pos) / 5; int corner_x1 = 0; int corner_y1 = 0; int corner_x2 = (int)((double)buffer.BufferWi * (double)x_scale / 100.0) - 1; int corner_y2 = (int)((double)buffer.BufferHt * (double)y_scale / 100.0) - 1; int sign = 1; if( reverse_dir ) { sign = -1; } int xoffset_adj = xc_adj; int yoffset_adj = yc_adj; if (!pixelOffsets) { xoffset_adj = (xoffset_adj*buffer.BufferWi)/100.0; // xc_adj is from -100 to 100 yoffset_adj = (yoffset_adj*buffer.BufferHt)/100.0; // yc_adj is from -100 to 100 } for( int thick = 0; thick < Thickness; thick++ ) { int current_color = ((x + mStart) % repeat_size) / color_size; int current_pos = (((x + mStart) % repeat_size) % color_size); if( sign < 0 ) { current_color = colorcnt - current_color - 1; } // wxLogDebug(wxString::Format("Color: %d, Pos: %d", current_color, current_pos)); UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, thick*(stagger+1) * sign); for( int x_pos = corner_x1; x_pos <= corner_x2; x_pos++ ) { color = xlBLACK; if( current_pos < BandSize ) { buffer.palette.GetColor(current_color, color); } buffer.ProcessPixel(x_pos + xoffset_adj, corner_y2 + yoffset_adj, color, wrap_x); UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, 1*sign); } UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, thick*2*sign); for( int y_pos = corner_y2; y_pos >=corner_y1 ; y_pos-- ) { color = xlBLACK; if( current_pos < BandSize ) { buffer.palette.GetColor(current_color, color); } buffer.ProcessPixel(corner_x2 + xoffset_adj, y_pos + yoffset_adj, color, wrap_x); UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, 1*sign); } UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, thick*2*sign); for( int x_pos = corner_x2; x_pos >= corner_x1; x_pos-- ) { color = xlBLACK; if( current_pos < BandSize ) { buffer.palette.GetColor(current_color, color); } buffer.ProcessPixel(x_pos + xoffset_adj, corner_y1 + yoffset_adj, color, wrap_x); UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, 1*sign); } UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, thick*2*sign); for( int y_pos = corner_y1; y_pos <= corner_y2-1; y_pos++ ) { color = xlBLACK; if( current_pos < BandSize ) { buffer.palette.GetColor(current_color, color); } buffer.ProcessPixel(corner_x1 + xoffset_adj, y_pos + yoffset_adj, color, wrap_x); UpdateMarqueeColor(current_pos, current_color, colorcnt, color_size, 1*sign); } corner_x1++; corner_y1++; corner_x2--; corner_y2--; } }
void ColorWashEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { bool HorizFade = SettingsMap.GetBool(CHECKBOX_ColorWash_HFade); bool VertFade = SettingsMap.GetBool(CHECKBOX_ColorWash_VFade); float cycles = SettingsMap.GetDouble(TEXTCTRL_ColorWash_Cycles, 1.0); bool EntireModel = SettingsMap.GetInt(CHECKBOX_ColorWash_EntireModel, 1); int x1 = SettingsMap.GetInt(SLIDER_ColorWash_X1, -50); int y1 = SettingsMap.GetInt(SLIDER_ColorWash_Y1, -50); int x2 = SettingsMap.GetInt(SLIDER_ColorWash_X2, 50); int y2 = SettingsMap.GetInt(SLIDER_ColorWash_Y2, 50); bool shimmer = SettingsMap.GetInt(CHECKBOX_ColorWash_Shimmer, 0); bool circularPalette = SettingsMap.GetInt(CHECKBOX_ColorWash_CircularPalette, 0); int x,y; xlColor color, orig; double position = buffer.GetEffectTimeIntervalPosition(cycles); buffer.GetMultiColorBlend(position, circularPalette, color); int startX = 0; int startY = 0; int endX = buffer.BufferWi - 1; int endY = buffer.BufferHt - 1; if (!EntireModel) { startX = std::min(x1, x2); endX = std::max(x1, x2); startY = std::min(y1, y2); endY = std::max(y1, y2); startX = std::round(double(buffer.BufferWi - 0.5) * (double)startX / 100.0); endX = std::round(double(buffer.BufferWi - 0.5) * (double)endX / 100.0); startY = std::round(double(buffer.BufferHt - 0.5) * (double)startY / 100.0); endY = std::round(double(buffer.BufferHt - 0.5) * (double)endY / 100.0); startX = std::max(startX, 0); endX = std::min(endX, buffer.BufferWi - 1); startY = std::max(startY, 0); endY = std::min(endY, buffer.BufferHt - 1); } int tot = buffer.curPeriod - buffer.curEffStartPer; if (!shimmer || (tot % 2) == 0) { double HalfHt=double(endY - startY)/2.0; double HalfWi=double(endX - startX)/2.0; orig = color; HSVValue hsvOrig = color.asHSV(); xlColor color2 = color; for (x=startX; x <= endX; x++) { HSVValue hsv = hsvOrig; if (HorizFade) { if (buffer.allowAlpha) { color.alpha = (double)orig.alpha*(1.0-std::abs(HalfWi-x-startX)/HalfWi); } else { hsv.value*=1.0-std::abs(HalfWi-x-startX)/HalfWi; color = hsv; } } color2.alpha = color.alpha; for (y=startY; y<=endY; y++) { if (VertFade) { if (buffer.allowAlpha) { color.alpha = (double)color2.alpha*(1.0-std::abs(HalfHt-(y-startY))/HalfHt); } else { HSVValue hsv2 = hsv; hsv2.value*=1.0-std::abs(HalfHt-(y-startY))/HalfHt; color = hsv2; } } buffer.SetPixel(x, y, color); } } } else { orig = xlBLACK; } wxMutexLocker lock(effect->GetBackgroundDisplayList().lock); if (VertFade || HorizFade) { effect->GetBackgroundDisplayList().resize((buffer.curEffEndPer - buffer.curEffStartPer + 1) * 4 * 2); int total = buffer.curEffEndPer - buffer.curEffStartPer + 1; double x1 = double(buffer.curPeriod - buffer.curEffStartPer) / double(total); double x2 = (buffer.curPeriod - buffer.curEffStartPer + 1.0) / double(total); int idx = (buffer.curPeriod - buffer.curEffStartPer) * 8; buffer.SetDisplayListVRect(effect, idx, x1, 0.0, x2, 0.5, xlBLACK, orig); buffer.SetDisplayListVRect(effect, idx + 4, x1, 0.5, x2, 1.0, orig, xlBLACK); } else { effect->GetBackgroundDisplayList().resize((buffer.curEffEndPer - buffer.curEffStartPer + 1) * 4); int midX = (startX + endX) / 2; int midY = (startY + endY) / 2; buffer.CopyPixelsToDisplayListX(effect, midY, midX, midX); } }
void TwinkleEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int Count = SettingsMap.GetInt("SLIDER_Twinkle_Count", 3); int Steps = SettingsMap.GetInt("SLIDER_Twinkle_Steps", 30); bool Strobe = SettingsMap.GetBool("CHECKBOX_Twinkle_Strobe", false); bool reRandomize = SettingsMap.GetBool("CHECKBOX_Twinkle_ReRandom", false); int lights = (buffer.BufferHt*buffer.BufferWi)*(Count / 100.0); // Count is in range of 1-100 from slider bar int step = 1; if (lights > 0) { step = buffer.BufferHt*buffer.BufferWi / lights; } int max_modulo = Steps; if (max_modulo<2) max_modulo = 2; // scm could we be getting 0 passed in? int max_modulo2 = max_modulo / 2; if (max_modulo2<1) max_modulo2 = 1; if(step<1) step=1; TwinkleRenderCache *cache = (TwinkleRenderCache*)buffer.infoCache[id]; if (cache == nullptr) { cache = new TwinkleRenderCache(); buffer.infoCache[id] = cache; } std::vector<StrobeClass> &strobe = cache->strobe; size_t colorcnt=buffer.GetColorCount(); int i = 0; if (buffer.needToInit) { buffer.needToInit = false; strobe.clear(); for (int y=0; y < buffer.BufferHt; y++) { for (int x=0; x < buffer.BufferWi; x++) { i++; if (i%step==1 || step==1) { int s = strobe.size(); strobe.resize(s + 1); strobe[s].duration = rand() % max_modulo; strobe[s].x = x; strobe[s].y = y; strobe[s].colorindex = rand() % colorcnt; } } } } for (size_t x = 0; x < strobe.size(); x++) { strobe[x].duration++; if (strobe[x].duration < 0) { continue; } if (strobe[x].duration == max_modulo) { strobe[x].duration = 0; if (reRandomize) { strobe[x].duration -= rand() % max_modulo2; strobe[x].colorindex = rand() % colorcnt; } } int i7 = strobe[x].duration; HSVValue hsv; buffer.palette.GetHSV(strobe[x].colorindex, hsv); double v = hsv.value; if(i7<=max_modulo2) { if(max_modulo2>0) v = (1.0*i7)/max_modulo2; else v =0; } else { if(max_modulo2>0)v = (max_modulo-i7)*1.0/(max_modulo2); else v = 0; } if(v<0.0) v=0.0; if(Strobe) { if(i7==max_modulo2) v = 1.0; else v = 0.0; } if (buffer.allowAlpha) { xlColor color; buffer.palette.GetColor(strobe[x].colorindex, color); color.alpha = 255.0 * v; buffer.SetPixel(strobe[x].x,strobe[x].y,color); // Turn pixel on } else { buffer.palette.GetHSV(strobe[x].colorindex, hsv); // we left the Hue and Saturation alone, we are just modifiying the Brightness Value hsv.value = v; buffer.SetPixel(strobe[x].x,strobe[x].y,hsv); // Turn pixel on } } }
void ShockwaveEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int center_x = SettingsMap.GetInt("SLIDER_Shockwave_CenterX", 0); int center_y = SettingsMap.GetInt("SLIDER_Shockwave_CenterY", 0); int start_radius = SettingsMap.GetInt("SLIDER_Shockwave_Start_Radius", 0); int end_radius = SettingsMap.GetInt("SLIDER_Shockwave_End_Radius", 0); int start_width = SettingsMap.GetInt("SLIDER_Shockwave_Start_Width", 0); int end_width = SettingsMap.GetInt("SLIDER_Shockwave_End_Width", 0); int acceleration = SettingsMap.GetInt("SLIDER_Shockwave_Accel", 0); bool blend_edges = SettingsMap.GetBool("CHECKBOX_Shockwave_Blend_Edges"); std::vector< std::vector<double> > temp_colors_pct(buffer.BufferWi, std::vector<double>(buffer.BufferHt)); double eff_pos = buffer.GetEffectTimeIntervalPosition(); int num_colors = buffer.palette.Size(); if( num_colors == 0 ) num_colors = 1; xlColor color, c_old, c_new; double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration); double blend_pct = 1.0 / (num_colors-1); double color_pct1 = eff_pos_adj / blend_pct; int color_index = (int)color_pct1; blend_pct = color_pct1 - (double)color_index; buffer.Get2ColorBlend(color_index, std::min(color_index+1,num_colors-1), std::min( blend_pct, 1.0), color); double pos_x = buffer.BufferWi * center_x/100.0; double pos_y = buffer.BufferHt * center_y/100.0; double radius1 = start_radius; double radius2 = end_radius; double radius_center = radius1 + (radius2 - radius1) * eff_pos_adj; double half_width = (start_width + (end_width - start_width) * eff_pos_adj) / 2.0; radius1 = radius_center - half_width; radius2 = radius_center + half_width; double step = buffer.GetStepAngle(radius1, radius2); for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { temp_colors_pct[x][y] = 0.0; } } buffer.ClearTempBuf(); for( double current_angle = 0.0; current_angle <= 360.0; current_angle += step ) { for( double r = std::max(0.0, radius1); r <= radius2; r += 0.5 ) { double x1 = buffer.sin(ToRadians(current_angle)) * r + (double)pos_x; double y1 = buffer.cos(ToRadians(current_angle)) * r + (double)pos_y; if( blend_edges ) { double color_pct = 1.0 - std::abs(r-radius_center)/half_width; if( color_pct > 0.0 ) { if (x1 >= 0 && x1 < buffer.BufferWi && y1 >= 0 && y1 < buffer.BufferHt) { if (buffer.allowAlpha) { color.alpha = 255.0 * color_pct; buffer.SetPixel((int)x1,(int)y1,color); } else { temp_colors_pct[(int)x1][(int)y1] = color_pct; buffer.SetTempPixel((int)x1,(int)y1,color); } } } } else { buffer.SetPixel((int)x1,(int)y1,color); } } } // blend element data into final buffer if( blend_edges && !buffer.allowAlpha ) { for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { if( temp_colors_pct[x][y] > 0.0 ) { buffer.GetTempPixel(x,y,c_new); buffer.GetPixel(x,y,c_old); buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color); buffer.SetPixel(x,y,color); temp_colors_pct[x][y] = 0.0; } } } } }
void PinwheelEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { float oset = buffer.GetEffectTimeIntervalPosition(); int pinwheel_arms = SettingsMap.GetInt("SLIDER_Pinwheel_Arms", 3); int pinwheel_twist = GetValueCurveInt("Pinwheel_Twist", 0, SettingsMap, oset); int pinwheel_thickness = GetValueCurveInt("Pinwheel_Thickness", 0, SettingsMap, oset); bool pinwheel_rotation = SettingsMap.GetBool("CHECKBOX_Pinwheel_Rotation"); const std::string &pinwheel_3d = SettingsMap["CHOICE_Pinwheel_3D"]; int xc_adj = GetValueCurveInt("PinwheelXC", 0, SettingsMap, oset); int yc_adj = GetValueCurveInt("PinwheelYC", 0, SettingsMap, oset); int pinwheel_armsize = GetValueCurveInt("Pinwheel_ArmSize", 100, SettingsMap, oset); int pspeed = GetValueCurveInt("Pinwheel_Speed", 10, SettingsMap, oset); const std::string &pinwheel_style = SettingsMap["CHOICE_Pinwheel_Style"]; int xc; float tmax; HSVValue hsv, hsv1; double pos = (buffer.curPeriod - buffer.curEffStartPer) * pspeed * buffer.frameTimeInMs / 50; int degrees_per_arm = 1; if (pinwheel_arms > 0) degrees_per_arm = 360 / pinwheel_arms; float armsize = (pinwheel_armsize / 100.0); if (pinwheel_style == "New Render Method") { std::vector<size_t> colorarray; colorarray.resize(pinwheel_arms); for (int i = 0; i < pinwheel_arms; i++) { colorarray[i] = i%buffer.GetColorCount(); } xc = (int)(ceil(std::hypot(buffer.BufferWi, buffer.BufferHt) / 2)); xc_adj = xc_adj*buffer.BufferWi / 200; yc_adj = yc_adj*buffer.BufferHt / 200; int max_radius = xc * armsize; if (pinwheel_thickness == 0) pinwheel_thickness = 1; tmax = (pinwheel_thickness / 100.0)*degrees_per_arm; // Force single visible line in case width is narrower than visible float pi_180 = M_PI/180; for(int a=0; a<pinwheel_arms; a++) { int ColorIdx = a%pinwheel_arms; xlColor color; buffer.palette.GetHSV(colorarray[ColorIdx], hsv); color = xlColor(hsv); int angle = (a*degrees_per_arm); if (pinwheel_rotation == 1) // do we have CW rotation { angle = (270 - angle) + pos; } else { angle = angle - 90 - pos; } int x,y, degrees_twist; for (float r=0; r<=max_radius; r+=0.5) { degrees_twist = (r/max_radius) * pinwheel_twist; int t2 = (int)angle%degrees_per_arm; double round = (float)t2 / (float)tmax; x = floor((int)(r * buffer.cos((angle + degrees_twist) * pi_180)) + xc_adj + buffer.BufferWi / 2); y = floor((int)(r * buffer.sin((angle + degrees_twist) * pi_180)) + yc_adj + buffer.BufferHt / 2); if (buffer.palette.IsSpatial(colorarray[ColorIdx])) { buffer.palette.GetSpatialColor(colorarray[ColorIdx], xc_adj + buffer.BufferWi / 2, yc_adj + buffer.BufferHt / 2, x, y, round, max_radius, color); } buffer.SetPixel(x,y,color); } } // Draw actual pinwheel arms for (int x = 0; x < buffer.BufferWi; x++) { int x1 = x - xc_adj - (buffer.BufferWi / 2); for (int y = 0; y < buffer.BufferHt; y++) { int y1 = y - yc_adj - (buffer.BufferHt / 2); double r = std::hypot(x1, y1); if (r <= max_radius) { double degrees_twist = (r / max_radius)*pinwheel_twist; double theta = (std::atan2(x1, y1) * 180 / 3.14159) + degrees_twist; if (pinwheel_rotation == 1) // do we have CW rotation { theta = pos + theta + (tmax/2); } else { theta = pos - theta + (tmax/2); } theta = theta + 540.0; int t2 = (int)theta%degrees_per_arm; if (t2 <= tmax) { double round = (float)t2 / (float)tmax; t2 = std::abs(t2 - (tmax/2)) * 2; xlColor color; int ColorIdx2 = ((int)((theta/degrees_per_arm)))%pinwheel_arms; if (buffer.palette.IsSpatial(colorarray[ColorIdx2])) { buffer.palette.GetSpatialColor(colorarray[ColorIdx2], xc_adj + buffer.BufferWi / 2, yc_adj + buffer.BufferHt / 2, x, y, round, max_radius, color); hsv = color.asHSV(); } else { buffer.palette.GetHSV(colorarray[ColorIdx2], hsv); } hsv1=hsv; color = xlColor(hsv1); if(pinwheel_3d=="3D") { if (buffer.allowAlpha) { color.alpha = 255.0 * ((tmax - t2) / tmax); } else { hsv1.value = hsv.value * ((tmax - t2) / tmax); color = hsv1; } } else if (pinwheel_3d == "3D Inverted") { if (buffer.allowAlpha) { color.alpha = 255.0 * ((t2) / tmax); } else { hsv1.value = hsv.value * ((t2) / tmax); color = hsv1; } } buffer.SetPixel(x, y, color); } } } } } else { // Old Render Method int a,xc,ColorIdx,base_degrees; float t,tmax; float radius; HSVValue hsv,hsv0,hsv1; size_t colorcnt=buffer.GetColorCount(); xc= (int)(std::max(buffer.BufferWi, buffer.BufferHt)/2); radius = xc/100.0; for(a=1; a<=pinwheel_arms; a++) { ColorIdx=a%colorcnt; buffer.palette.GetHSV(ColorIdx, hsv); // Now go and get the hsv value for this ColorIdx if(pinwheel_rotation==1) // do we have CW rotation { base_degrees = (a-1)*degrees_per_arm + pos; // yes } else { base_degrees = (a-1)*degrees_per_arm - pos; // no, we are CCW } Draw_arm(buffer, base_degrees, xc*armsize, pinwheel_twist,hsv,xc_adj,yc_adj); if(pinwheel_thickness>0) { tmax= (pinwheel_thickness/100.0)*degrees_per_arm/2.0; hsv1=hsv; xlColor color(hsv1); for (t=1; t<=tmax; t++) { if(pinwheel_3d=="3D") { if (buffer.allowAlpha) { color.alpha = 255.0 * ((tmax-t)/tmax); } else { hsv1.value = hsv.value * ((tmax-t)/tmax); color = hsv1; } } else if(pinwheel_3d=="3D Inverted") { if (buffer.allowAlpha) { color.alpha = 255.0 * ((t)/tmax); } else { hsv1.value = hsv.value * ((t)/tmax); color = hsv1; } } Draw_arm(buffer, base_degrees-t, xc*armsize, pinwheel_twist,color,xc_adj,yc_adj); Draw_arm(buffer, base_degrees+t, xc*armsize, pinwheel_twist,color,xc_adj,yc_adj); } } } } }
void FireworksEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int Number_Explosions = SettingsMap.GetInt("SLIDER_Fireworks_Explosions", 16); int Count = SettingsMap.GetInt("SLIDER_Fireworks_Count", 50); float Velocity = SettingsMap.GetDouble("SLIDER_Fireworks_Velocity", 2.0f); int Fade = SettingsMap.GetInt("SLIDER_Fireworks_Fade", 50); float f = 0.0; bool useMusic = SettingsMap.GetBool("CHECKBOX_Fireworks_UseMusic", false); float sensitivity = (float)SettingsMap.GetInt("SLIDER_Fireworks_Sensitivity", 50) / 100.0; bool useTiming = SettingsMap.GetBool("CHECKBOX_FIRETIMING", false); wxString timing = SettingsMap.Get("CHOICE_FIRETIMINGTRACK", ""); if (timing == "") useTiming = false; if (useMusic) { if (buffer.GetMedia() != nullptr) { std::list<float>* pf = buffer.GetMedia()->GetFrameData(buffer.curPeriod, FRAMEDATA_HIGH, ""); if (pf != nullptr) { f = *pf->begin(); } } } FireworksRenderCache *cache = (FireworksRenderCache*)buffer.infoCache[id]; if (cache == nullptr) { cache = new FireworksRenderCache(); buffer.infoCache[id] = cache; } int& next = cache->next; int& sincelasttriggered = cache->sincelasttriggered; int x25,x75,y25,y75; //float velocity = 3.5; int ColorIdx; float v; HSVValue hsv; size_t colorcnt = buffer.GetColorCount(); if (buffer.needToInit) { SetPanelTimingTracks(); cache->sincelasttriggered = 0; cache->next = 0; buffer.needToInit = false; for(int i=0; i<maxFlakes; i++) { cache->fireworkBursts[i]._bActive = false; } for (int x = 0; x < Number_Explosions; x++) { double start = -1; if (!useMusic) { start = buffer.curEffStartPer + buffer.rand01() * (buffer.curEffEndPer - buffer.curEffStartPer); } x25=(int)buffer.BufferWi*0.25; x75=(int)buffer.BufferWi*0.75; y25=(int)buffer.BufferHt*0.25; y75=(int)buffer.BufferHt*0.75; int startX; int startY; if((x75-x25)>0) startX = x25 + rand()%(x75-x25); else startX=0; if((y75-y25)>0) startY = y25 + rand()%(y75-y25); else startY=0; // Create a new burst ColorIdx=rand() % colorcnt; // Select random numbers from 0 up to number of colors the user has checked. 0-5 if 6 boxes checked for(int i=0; i<Count; i++) { cache->fireworkBursts[x * Count + i].Reset(startX, startY, false, Velocity, ColorIdx, start); } } if (timing != "") { effect->GetParentEffectLayer()->GetParentElement()->GetSequenceElements()->AddRenderDependency(timing.ToStdString(), buffer.cur_model); } } if (useMusic) { // only trigger a firework if music is greater than the sensitivity if (f > sensitivity) { // trigger if it was not previously triggered or has been triggered for REPEATTRIGGER frames if (sincelasttriggered == 0 || sincelasttriggered > REPEATTRIGGER) { // activate all the particles in the next firework for (int j = 0; j < Count; j++) { cache->fireworkBursts[Count*next + j]._bActive = true; buffer.palette.GetHSV(cache->fireworkBursts[Count*next + j]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx cache->fireworkBursts[Count*next + j]._hsv = hsv; } // use the next firework next time next++; if (next == Number_Explosions) { next = 0; } } // if music is over the trigger level for REPEATTRIGGER frames then we will trigger another firework sincelasttriggered++; if (sincelasttriggered > REPEATTRIGGER) { sincelasttriggered = 0; } } else { // not triggered so clear last triggered counter sincelasttriggered = 0; } } if (useTiming) { if (mSequenceElements == nullptr) { // no timing tracks ... this shouldnt happen } else { // Load the names of the timing tracks Element* t = nullptr; for (size_t l = 0; l < mSequenceElements->GetElementCount(); l++) { Element* e = mSequenceElements->GetElement(l); if (e->GetEffectLayerCount() == 1 && e->GetType() == ELEMENT_TYPE_TIMING) { if (e->GetName() == timing) { t = e; break; } } } if (t == nullptr) { // timing track not found ... this shouldnt happen } else { sincelasttriggered = 0; EffectLayer* el = t->GetEffectLayer(0); for (int j = 0; j < el->GetEffectCount(); j++) { if (buffer.curPeriod == el->GetEffect(j)->GetStartTimeMS() / buffer.frameTimeInMs || buffer.curPeriod == el->GetEffect(j)->GetEndTimeMS() / buffer.frameTimeInMs) { // activate all the particles in the next firework for (int k = 0; k < Count; k++) { cache->fireworkBursts[Count*next + k]._bActive = true; buffer.palette.GetHSV(cache->fireworkBursts[Count*next + k]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx cache->fireworkBursts[Count*next + k]._hsv = hsv; } // use the next firework next time next++; if (next == Number_Explosions) { next = 0; } break; } } } } } for (int i=0; i<(Count*Number_Explosions); i++) { if (!useMusic && !useTiming) { if (cache->fireworkBursts[i].startPeriod == buffer.curPeriod) { cache->fireworkBursts[i]._bActive = true; buffer.palette.GetHSV(cache->fireworkBursts[i]._colorindex, hsv); // Now go and get the hsv value for this ColorIdx cache->fireworkBursts[i]._hsv = hsv; } } // ... active flakes: if (cache->fireworkBursts[i]._bActive) { // Update position cache->fireworkBursts[i]._x += cache->fireworkBursts[i]._dx; cache->fireworkBursts[i]._y += (-cache->fireworkBursts[i]._dy - cache->fireworkBursts[i]._cycles*cache->fireworkBursts[i]._cycles/10000000.0); // If this flake run for more than maxCycle or this flake is out of bounds, time to switch it off cache->fireworkBursts[i]._cycles+=20; if (cache->fireworkBursts[i]._cycles >= 10000 || cache->fireworkBursts[i]._y >= buffer.BufferHt || cache->fireworkBursts[i]._y < 0 || cache->fireworkBursts[i]._x < 0. || cache->fireworkBursts[i]._x >= buffer.BufferWi) { cache->fireworkBursts[i]._bActive = false; if (useMusic) { cache->fireworkBursts[i].Reset(); } continue; } } if(cache->fireworkBursts[i]._bActive == true) { v = ((Fade*10.0)-cache->fireworkBursts[i]._cycles)/(Fade*10.0); if (v<0) v=0.0; if (buffer.allowAlpha) { xlColor c(cache->fireworkBursts[i]._hsv); c.alpha = 255.0 * v; buffer.SetPixel(cache->fireworkBursts[i]._x, cache->fireworkBursts[i]._y, c); } else { hsv=cache->fireworkBursts[i]._hsv; hsv.value=v; buffer.SetPixel(cache->fireworkBursts[i]._x, cache->fireworkBursts[i]._y, hsv); } } } }