コード例 #1
0
gfx::ShaderProgramHandle gfx::ShaderBank::LoadShaderProgramWithDefines ( const std::string& filename, ShaderDefineContainer& defines ) {
	ShaderProgram* program = new ShaderProgram ();
#ifdef SHADER_BINARY_PROGRAM

	ShaderProgramBinary header;
	if(program->LoadProgramBinaryHeader(filename, header)) {
		if(strcmp(header.Version, (char*)glGetString(GL_VERSION)) == 0) {
			program->LoadProgramBinary(filename);
			ShaderProgramHandle handle = m_Counter++;
			m_Programs.push_back(program);
			m_HandleToPrograms.emplace( handle, program );
			return handle;
		}
	}
	if(program->LoadCompleteShaderProgramFromFile(filename, true, defines)) {
		program->SaveProgramBinary();
	}
#else
	//program->LoadCompleteShaderProgramFromFile(filename, true, defines);
#endif
	ShaderProgramHandle handle = m_Counter++;
	m_Programs.push_back(program);
	m_HandleToPrograms.emplace( handle, program );
	return handle;
}
コード例 #2
0
gfx::ShaderProgramHandle gfx::ShaderBank::LoadShaderProgram ( const std::string& filename ) {
	//find if its already in bank
	for(auto& it : m_HandleToPrograms) {
		if(it.second->GetFilename() == filename) {
			//Logger::Log( "Program filename already exist in the bank, use defines or a bitflag to vary shader compilation", "ShaderBank", LogSeverity::WARNING_MSG );
			return it.first;
		}
	}
	ShaderProgram* program = new ShaderProgram( );
#ifdef SHADER_BINARY_PROGRAM

	ShaderProgramBinary header;
	if(program->LoadProgramBinaryHeader(filename, header)) {
		if(strcmp(header.Version, (char*)glGetString(GL_VERSION)) == 0) {
			program->LoadProgramBinary(filename);
			ShaderProgramHandle handle = m_Counter++;
			m_Programs.push_back(program);
			m_HandleToPrograms.emplace( handle, program );
			return handle;
		}
	}
	if(program->LoadCompleteShaderProgramFromFile(filename, true)) {
		program->SaveProgramBinary();
	}
#else
	program->LoadCompleteShaderProgramFromFile(filename, true);
#endif
	ShaderProgramHandle handle = m_Counter++;
	m_Programs.push_back(program);
	m_HandleToPrograms.emplace( handle, program );
	return handle;
}