TEST_CASE_F(TransformToLinearRGB_FromSpectrum, TransformToLinearRGBFixture) { ShadingResult result; result.m_color_space = ColorSpaceSpectral; result.m_main.m_color.set(0.0f); result.transform_to_linear_rgb(m_lighting_conditions); EXPECT_EQ(ColorSpaceLinearRGB, result.m_color_space); EXPECT_EQ(0.0f, result.m_main.m_color[0]); EXPECT_EQ(0.0f, result.m_main.m_color[1]); EXPECT_EQ(0.0f, result.m_main.m_color[2]); }
TEST_CASE_F(TransformToLinearRGB_FromCIEXYZ, Fixture) { ShadingResult result; result.m_color_space = ColorSpaceCIEXYZ; result.m_color[0] = result.m_color[1] = result.m_color[2] = 0.0f; result.transform_to_linear_rgb(m_lighting_conditions); EXPECT_EQ(ColorSpaceLinearRGB, result.m_color_space); EXPECT_EQ(0.0f, result.m_color[0]); EXPECT_EQ(0.0f, result.m_color[1]); EXPECT_EQ(0.0f, result.m_color[2]); }
TEST_CASE_F(TransformToLinearRGB_GivenLinearRGB_DoesNothing, TransformToLinearRGBFixture) { ShadingResult result; result.m_color_space = ColorSpaceLinearRGB; result.m_main.m_color[0] = 0.0f; result.m_main.m_color[1] = 0.0f; result.m_main.m_color[2] = 0.0f; result.transform_to_linear_rgb(m_lighting_conditions); EXPECT_EQ(ColorSpaceLinearRGB, result.m_color_space); EXPECT_EQ(0.0f, result.m_main.m_color[0]); EXPECT_EQ(0.0f, result.m_main.m_color[1]); EXPECT_EQ(0.0f, result.m_main.m_color[2]); }