コード例 #1
0
FBOTextureMaterial::FBOTextureMaterial(const std::string &jsonFileName,
   SPtr<ShaderProgram> shaderProgram, Shadow &fb) : Material(jsonFileName, shaderProgram) {

   texture_id = fb.getTextureID();
   uTexture = shaderProgram->getUniform("uTexture");
   aTexCoord = shaderProgram->getAttribute("aTexCoord");
}