FBOTextureMaterial::FBOTextureMaterial(const std::string &jsonFileName, SPtr<ShaderProgram> shaderProgram, Shadow &fb) : Material(jsonFileName, shaderProgram) { texture_id = fb.getTextureID(); uTexture = shaderProgram->getUniform("uTexture"); aTexCoord = shaderProgram->getAttribute("aTexCoord"); }