コード例 #1
0
ファイル: Main.cpp プロジェクト: sonyomega/dart
/* ********************************************************************************************* */
int main(int argc, char* argv[]) {

    // Create Left Leg skeleton
    Skeleton LeftLegSkel;

    // Pointers to be used during the Skeleton building
    Matrix3d inertiaMatrix;
    inertiaMatrix << 0, 0, 0, 0, 0, 0, 0, 0, 0;
    double mass = 1.0;

    // ***** BodyNode 1: Left Hip Yaw (LHY) ***** *
    BodyNode* node = new BodyNode("LHY");
    Joint* joint = create1DOFJoint(NULL, node, 0.0, 0.0, DART_PI, DOF_YAW);
    joint->setName("LHY");
    Shape* shape = new BoxShape(Vector3d(0.3, 0.3, 1.0));
    node->addVisualizationShape(shape);
    node->addCollisionShape(shape);
    node->setMass(mass);
    LeftLegSkel.addBodyNode(node);

    // ***** BodyNode 2: Left Hip Roll (LHR) whose parent is: LHY *****\

    BodyNode* parent_node = LeftLegSkel.getBodyNode("LHY");
    node = new BodyNode("LHR");
    joint = create1DOFJoint(parent_node, node, 0.0, 0.0, DART_PI, DOF_ROLL);
    joint->setName("LHR");
    Eigen::Isometry3d T(Eigen::Translation3d(0.0, 0.0, 0.5));
    joint->setTransformFromParentBodyNode(T);
    shape = new BoxShape(Vector3d(0.3, 0.3, 1.0));
    shape->setOffset(Vector3d(0.0, 0.0, 0.5));
    node->setLocalCOM(shape->getOffset());
    node->setMass(mass);
    node->addVisualizationShape(shape);
    node->addCollisionShape(shape);
    LeftLegSkel.addBodyNode(node);

    // ***** BodyNode 3: Left Hip Pitch (LHP) whose parent is: LHR *****
    parent_node = LeftLegSkel.getBodyNode("LHR");
    node = new BodyNode("LHP");
    joint = create1DOFJoint(parent_node, node, 0.0, 0.0, DART_PI, DOF_ROLL);
    joint->setName("LHP");
    T = Eigen::Translation3d(0.0, 0.0, 1.0);
    joint->setTransformFromParentBodyNode(T);
    shape = new BoxShape(Vector3d(0.3, 0.3, 1.0));
    shape->setOffset(Vector3d(0.0, 0.0, 0.5));
    node->setLocalCOM(shape->getOffset());
    node->setMass(mass);
    Shape* shape1 = new EllipsoidShape(Vector3d(0.3, 0.3, 1.0));
    shape1->setOffset(Vector3d(0.0, 0.0, 0.5));
    node->addVisualizationShape(shape1);
    node->addCollisionShape(shape);
    LeftLegSkel.addBodyNode(node);

    // Initialize the skeleton
    LeftLegSkel.initDynamics();

    // Window stuff
    MyWindow window(&LeftLegSkel);
    glutInit(&argc, argv);
    window.initWindow(640, 480, "Skeleton example");
    glutMainLoop();

    return 0;
}
コード例 #2
0
ファイル: viewuniteditor.cpp プロジェクト: japgo/mygithub
void __fastcall ViewUnitEditor::LoadDxfPattern				(Blocks*	pBlocks, 	NumberSortType	eType)
{
	if (pBlocks == NULL)
	{
		return;
	}

	// declare necessary variables
	Block*		pBlock;
	Shape*		pShape;

	int			nBlockSize			= pBlocks->size();
	int			nBlockShapeCount	= 0;

	RECTFLOAT	shapeRect;

	double		dShapePointX;
	double		dShapePointY;
	double		dRadius;

	SHAPE_TYPE	etype;
	int			idx = 0;

	_pUnitdesigninfo->ResetAll();

	// convert common shapes to ball data
	for (int idxBlock = 0 ; idxBlock < nBlockSize ; idxBlock++)
	{
		pBlock = pBlocks->at(idxBlock);

		if (pBlock == NULL)
		{
			continue;
		}

		if (pBlock->getShapes() == NULL)
		{
			continue;
		}

		nBlockShapeCount = pBlock->getShapes()->size();

		for (int idxShape = 0 ; idxShape < nBlockShapeCount ; idxShape++)
		{
			pShape = pBlock->getShapes()->at(idxShape);

			if (pShape == NULL)
			{
				continue;
			}

			if (pShape->getType() == SHAPE_BLOCK_INSERT)
			{
				((Block_Insert*)pShape)->setBlocks(pBlocks);
			}

			etype = pShape->getType();

			if (!(etype == SHAPE_CIRCLE || etype == SHAPE_LINECIRCLE || etype == SHAPE_FILLCIRCLE))
			{
				continue;
			}

			if (!pShape->getRegion(shapeRect))
			{
				continue;
			}

			dRadius = ((shapeRect.right - shapeRect.left) / 2);

			if (dRadius <= 0)
			{
				continue;
			}

			dShapePointX = shapeRect.left	+ ((shapeRect.right	- shapeRect.left)	/ 2) ;
			dShapePointY = shapeRect.bottom	+ ((shapeRect.top	- shapeRect.bottom)	/ 2) ;

			_pUnitdesigninfo->SetBallCountX(1);
			_pUnitdesigninfo->SetBallCountY(_pUnitdesigninfo->GetBallCountY() + 1);

			_pUnitdesigninfo->SetBallPointManually	(0, idx, dShapePointX, dShapePointY);
			_pUnitdesigninfo->SetBallRadius			(0, idx, dRadius);

			idx++;
		}
	}
	// convert common shapes to ball data

	// sort ball data
    _pUnitdesigninfo->Sort(eType);

	// regen all view datas
	onRegen();
}
コード例 #3
0
void
js::ObjectImpl::checkShapeConsistency()
{
    static int throttle = -1;
    if (throttle < 0) {
        if (const char *var = getenv("JS_CHECK_SHAPE_THROTTLE"))
            throttle = atoi(var);
        if (throttle < 0)
            throttle = 0;
    }
    if (throttle == 0)
        return;

    MOZ_ASSERT(isNative());

    Shape *shape = lastProperty();
    Shape *prev = NULL;

    if (inDictionaryMode()) {
        MOZ_ASSERT(shape->hasTable());

        ShapeTable &table = shape->table();
        for (uint32_t fslot = table.freelist; fslot != SHAPE_INVALID_SLOT;
             fslot = getSlot(fslot).toPrivateUint32()) {
            MOZ_ASSERT(fslot < slotSpan());
        }

        for (int n = throttle; --n >= 0 && shape->parent; shape = shape->parent) {
            MOZ_ASSERT_IF(shape != lastProperty(), !shape->hasTable());

            Shape **spp = table.search(shape->propid(), false);
            MOZ_ASSERT(SHAPE_FETCH(spp) == shape);
        }

        shape = lastProperty();
        for (int n = throttle; --n >= 0 && shape; shape = shape->parent) {
            MOZ_ASSERT_IF(shape->slot() != SHAPE_INVALID_SLOT, shape->slot() < slotSpan());
            if (!prev) {
                MOZ_ASSERT(shape == lastProperty());
                MOZ_ASSERT(shape->listp == &shape_);
            } else {
                MOZ_ASSERT(shape->listp == &prev->parent);
            }
            prev = shape;
        }
    } else {
        for (int n = throttle; --n >= 0 && shape->parent; shape = shape->parent) {
            if (shape->hasTable()) {
                ShapeTable &table = shape->table();
                MOZ_ASSERT(shape->parent);
                for (Shape::Range r(shape); !r.empty(); r.popFront()) {
                    Shape **spp = table.search(r.front().propid(), false);
                    MOZ_ASSERT(SHAPE_FETCH(spp) == &r.front());
                }
            }
            if (prev) {
                MOZ_ASSERT(prev->maybeSlot() >= shape->maybeSlot());
                shape->kids.checkConsistency(prev);
            }
            prev = shape;
        }
    }
}
コード例 #4
0
Shape *
PropertyTree::getChild(ExclusiveContext *cx, Shape *parentArg, StackShape &unrootedChild)
{
    RootedShape parent(cx, parentArg);
    MOZ_ASSERT(parent);

    Shape *existingShape = nullptr;

    /*
     * The property tree has extremely low fan-out below its root in
     * popular embeddings with real-world workloads. Patterns such as
     * defining closures that capture a constructor's environment as
     * getters or setters on the new object that is passed in as
     * |this| can significantly increase fan-out below the property
     * tree root -- see bug 335700 for details.
     */
    KidsPointer *kidp = &parent->kids;
    if (kidp->isShape()) {
        Shape *kid = kidp->toShape();
        if (kid->matches(unrootedChild))
            existingShape = kid;
    } else if (kidp->isHash()) {
        if (KidsHash::Ptr p = kidp->toHash()->lookup(unrootedChild))
            existingShape = *p;
    } else {
        /* If kidp->isNull(), we always insert. */
    }

#ifdef JSGC_INCREMENTAL
    if (existingShape) {
        JS::Zone *zone = existingShape->zone();
        if (zone->needsIncrementalBarrier()) {
            /*
             * We need a read barrier for the shape tree, since these are weak
             * pointers.
             */
            Shape *tmp = existingShape;
            MarkShapeUnbarriered(zone->barrierTracer(), &tmp, "read barrier");
            MOZ_ASSERT(tmp == existingShape);
        } else if (zone->isGCSweeping() && !existingShape->isMarked() &&
                   !existingShape->arenaHeader()->allocatedDuringIncremental)
        {
            /*
             * The shape we've found is unreachable and due to be finalized, so
             * remove our weak reference to it and don't use it.
             */
            MOZ_ASSERT(parent->isMarked());
            parent->removeChild(existingShape);
            existingShape = nullptr;
        } else if (existingShape->isMarked(gc::GRAY)) {
            JS::UnmarkGrayGCThingRecursively(existingShape, JSTRACE_SHAPE);
        }
    }
#endif

    if (existingShape)
        return existingShape;

    Shape *shape = Shape::new_(cx, unrootedChild, parent->numFixedSlots());
    if (!shape)
        return nullptr;

    if (!insertChild(cx, parent, shape))
        return nullptr;

    return shape;
}
コード例 #5
0
ファイル: Region.cpp プロジェクト: 335969568/Blink-1
void Region::Shape::appendSpans(const Shape& shape, SpanIterator begin, SpanIterator end)
{
    for (SpanIterator it = begin; it != end; ++it)
        appendSpan(it->y, shape.segmentsBegin(it), shape.segmentsEnd(it));
}
コード例 #6
0
ファイル: CRenderManager.cpp プロジェクト: cugone/Abrams2015
void RenderManager::RenderObjectAt(Shape& shape, const a2de::Vector2D& screen_position, bool filled) {
    a2de::Vector2D old_pos(shape.GetPosition());
    shape.SetPosition(screen_position);
    RenderObject(shape, filled);
    shape.SetPosition(old_pos);
}
コード例 #7
0
ファイル: MyGlWindow.cpp プロジェクト: chagge/Cry_Project
void MyGlWindow::init(){
	loadShader( program, "shader.vert", "shader.frag" );
	if(!program){
		cerr<<"Error setting up shaders!"<<endl;
		exit(1);
	}

	glGenVertexArrays(1, &vao);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_CULL_FACE);
	glClearColor(0.0, 0.0, 0.33, 1.0);
	glCullFace(GL_BACK);

	float aspectRatio = (float)w()/(float)h();
	cam = new camera(l, r, t, b, n, f, aspectRatio);

	shared_ptr<ObjParser> parser = make_shared<ObjParser>();
	Shape s = parser->parse("Neutral.obj");
	s.setVao(vao);
	if(SMOOTH)
		s.smoothNormals();
	s.initBuffers(program, "vNeutral", "nNeutral");
	s.setRotate(0, 1, 0, 0);
	shapes.push_back(s);

	Shape s2 = parser->parse("28_MouthSmile_L.obj");
	s2.setVao(vao);
	if(SMOOTH)
		s2.smoothNormals();
	s2.initBuffers(program, "vSmile_L", "nSmile_L");
	s2.setRotate(0, 1, 0, 0);
	shapes.push_back(s2);

	Shape s3 = parser->parse("29_MouthSmile_R.obj");
	s3.setVao(vao);
	if(SMOOTH)
		s3.smoothNormals();
	s3.initBuffers(program, "vSmile_R", "nSmile_R");
	s3.setRotate(0, 1, 0, 0);
	shapes.push_back(s3);

	Shape s4 = parser->parse("16_BrowsU_C.obj");
	s4.setVao(vao);
	if(SMOOTH)
		s4.smoothNormals();
	s4.initBuffers(program, "vBrowsup", "nBrowsup");
	s4.setRotate(0, 1, 0, 0);
	shapes.push_back(s4);

	Shape s5 = parser->parse("21_JawOpen.obj");
	s5.setVao(vao);
	if(SMOOTH)
		s5.smoothNormals();
	s5.initBuffers(program, "vMouthopen", "nMouthopen");
	s5.setRotate(0, 1, 0, 0);
	shapes.push_back(s5);

	Shape s6 = parser->parse("45_Puff.obj");
	s6.setVao(vao);
	if(SMOOTH)
		s6.smoothNormals();
	s6.initBuffers(program, "vPuff", "nPuff");
	s6.setRotate(0, 1, 0, 0);
	shapes.push_back(s6);

	Shape s7 = parser->parse("44_Sneer.obj");
	s7.setVao(vao);
	if(SMOOTH)
		s7.smoothNormals();
	s7.initBuffers(program, "vSneer", "nSneer");
	s7.setRotate(0, 1, 0, 0);
	shapes.push_back(s7);

	Shape s8 = parser->parse("41_LipsPucker.obj");
	s8.setVao(vao);
	if(SMOOTH)
		s8.smoothNormals();
	s8.initBuffers(program, "vKiss", "nKiss");
	s8.setRotate(0, 1, 0, 0);
	shapes.push_back(s8);

}
コード例 #8
0
Shape *
PropertyTree::getChild(ExclusiveContext *cx, Shape *parent_, uint32_t nfixed, const StackShape &child)
{
    {
        Shape *shape = NULL;

        JS_ASSERT(parent_);

        /*
         * The property tree has extremely low fan-out below its root in
         * popular embeddings with real-world workloads. Patterns such as
         * defining closures that capture a constructor's environment as
         * getters or setters on the new object that is passed in as
         * |this| can significantly increase fan-out below the property
         * tree root -- see bug 335700 for details.
         */
        KidsPointer *kidp = &parent_->kids;
        if (kidp->isShape()) {
            Shape *kid = kidp->toShape();
            if (kid->matches(child))
                shape = kid;
        } else if (kidp->isHash()) {
            if (KidsHash::Ptr p = kidp->toHash()->lookup(child))
                shape = *p;
        } else {
            /* If kidp->isNull(), we always insert. */
        }

#ifdef JSGC_INCREMENTAL
        if (shape) {
            JS::Zone *zone = shape->zone();
            if (zone->needsBarrier()) {
                /*
                 * We need a read barrier for the shape tree, since these are weak
                 * pointers.
                 */
                Shape *tmp = shape;
                MarkShapeUnbarriered(zone->barrierTracer(), &tmp, "read barrier");
                JS_ASSERT(tmp == shape);
            } else if (zone->isGCSweeping() && !shape->isMarked() &&
                       !shape->arenaHeader()->allocatedDuringIncremental)
            {
                /*
                 * The shape we've found is unreachable and due to be finalized, so
                 * remove our weak reference to it and don't use it.
                 */
                JS_ASSERT(parent_->isMarked());
                parent_->removeChild(shape);
                shape = NULL;
            }
        }
#endif

        if (shape)
            return shape;
    }

    StackShape::AutoRooter childRoot(cx, &child);
    RootedShape parent(cx, parent_);

    Shape *shape = newShape(cx);
    if (!shape)
        return NULL;

    new (shape) Shape(child, nfixed);

    if (!insertChild(cx, parent, shape))
        return NULL;

    return shape;
}
コード例 #9
0
ファイル: wrap_Shape.cpp プロジェクト: PaulForey/lovepd
	int w_Shape_rayCast(lua_State * L)
	{
		Shape * t = luax_checkshape(L, 1);
		lua_remove(L, 1);
		ASSERT_GUARD(return t->rayCast(L);)
	}
コード例 #10
0
ファイル: max_pool.hpp プロジェクト: okhat/ngraph
            void max_pool(const T* arg,
                          T* out,
                          const Shape& arg_shape,
                          const Shape& out_shape,
                          const Shape& window_shape,
                          const Strides& window_movement_strides,
                          const Shape& padding_below,
                          const Shape& padding_above)
            {
                // At the outermost level we will walk over every output coordinate O.
                CoordinateTransform output_transform(out_shape);

                for (const Coordinate& out_coord : output_transform)
                {
                    // Our output coordinate O will have the form:
                    //
                    //   (N,chan,i_1,...,i_n)

                    size_t batch_index = out_coord[0];
                    size_t channel = out_coord[1];

                    // For the input data we need to iterate the coordinate:
                    //
                    //   I:
                    //
                    // over the range (noninclusive on the right):
                    //
                    //   (N,chan,s_1*i_1,s_2*i_2,...,s_n*i_n) ->
                    //
                    //     (N+1,chan+1,s_1*i_1 + window_shape_1,...,s_n*i_n + window_shape_n)
                    //
                    // with unit stride.
                    //
                    // We iterate this over the *padded* data, so below we will need to check for coordinates that fall in the padding area.

                    size_t n_spatial_dimensions = arg_shape.size() - 2;

                    Coordinate input_batch_transform_start(2 + n_spatial_dimensions);
                    Coordinate input_batch_transform_end(2 + n_spatial_dimensions);
                    Strides input_batch_transform_source_strides(2 + n_spatial_dimensions, 1);
                    AxisVector input_batch_transform_source_axis_order(2 + n_spatial_dimensions);
                    CoordinateDiff input_batch_transform_padding_below(2 + n_spatial_dimensions);
                    CoordinateDiff input_batch_transform_padding_above(2 + n_spatial_dimensions);

                    input_batch_transform_start[0] = batch_index;
                    input_batch_transform_end[0] = batch_index + 1;
                    input_batch_transform_start[1] = channel;
                    input_batch_transform_end[1] = channel + 1;
                    input_batch_transform_padding_below[0] = 0;
                    input_batch_transform_padding_below[1] = 0;
                    input_batch_transform_padding_above[0] = 0;
                    input_batch_transform_padding_above[1] = 0;

                    for (size_t i = 2; i < n_spatial_dimensions + 2; i++)
                    {
                        size_t window_shape_this_dim = window_shape[i - 2];
                        size_t movement_stride = window_movement_strides[i - 2];

                        input_batch_transform_start[i] = movement_stride * out_coord[i];
                        input_batch_transform_end[i] =
                            input_batch_transform_start[i] + window_shape_this_dim;
                        input_batch_transform_padding_below[i] = padding_below[i - 2];
                        input_batch_transform_padding_above[i] = padding_above[i - 2];
                    }

                    for (size_t i = 0; i < arg_shape.size(); i++)
                    {
                        input_batch_transform_source_axis_order[i] = i;
                    }

                    CoordinateTransform input_batch_transform(
                        arg_shape,
                        input_batch_transform_start,
                        input_batch_transform_end,
                        input_batch_transform_source_strides,
                        input_batch_transform_source_axis_order,
                        input_batch_transform_padding_below,
                        input_batch_transform_padding_above);

                    // As we go, we compute the maximum value:
                    //
                    //   output[O] = max(output[O],arg[I])

                    T result = std::numeric_limits<T>::lowest();

                    for (const Coordinate& input_batch_coord : input_batch_transform)
                    {
                        if (input_batch_transform.has_source_coordinate(input_batch_coord))
                        {
                            T x = arg[input_batch_transform.index(input_batch_coord)];
                            result = x > result ? x : result;
                        }
                    }

                    out[output_transform.index(out_coord)] = result;
                }
            }
コード例 #11
0
ファイル: max_pool.hpp プロジェクト: okhat/ngraph
            void max_pool_backprop(const T* arg_forward,
                                   const T* delta,
                                   T* out,
                                   const Shape& delta_shape,
                                   const Shape& out_shape, // same as arg_forward_shape
                                   const Shape& window_shape,
                                   const Strides& window_movement_strides,
                                   const Shape& padding_below,
                                   const Shape& padding_above)
            {
                CoordinateTransform out_transform(out_shape);

                for (const Coordinate& out_coord : out_transform)
                {
                    out[out_transform.index(out_coord)] = 0;
                }

                CoordinateTransform delta_transform(delta_shape);

                for (const Coordinate& delta_coord : delta_transform)
                {
                    size_t img_index = delta_coord[0];
                    size_t channel = delta_coord[1];

                    size_t n_image_dimensions = out_shape.size() - 2;
                    Coordinate source_window_transform_start(2 + n_image_dimensions);
                    Coordinate source_window_transform_end(2 + n_image_dimensions);
                    Strides source_window_transform_source_strides(2 + n_image_dimensions, 1);
                    AxisVector source_window_transform_source_axis_order(2 + n_image_dimensions);
                    CoordinateDiff source_window_transform_padding_below(2 + n_image_dimensions);
                    CoordinateDiff source_window_transform_padding_above(2 + n_image_dimensions);

                    source_window_transform_start[0] = img_index;
                    source_window_transform_end[0] = img_index + 1;
                    source_window_transform_start[1] = channel;
                    source_window_transform_end[1] = channel + 1;
                    source_window_transform_padding_below[0] = 0;
                    source_window_transform_padding_below[1] = 0;
                    source_window_transform_padding_above[0] = 0;
                    source_window_transform_padding_above[1] = 0;

                    for (size_t i = 2; i < n_image_dimensions + 2; i++)
                    {
                        size_t window_shape_this_dim = window_shape[i - 2];
                        size_t movement_stride = window_movement_strides[i - 2];

                        source_window_transform_start[i] = movement_stride * delta_coord[i];
                        source_window_transform_end[i] =
                            source_window_transform_start[i] + window_shape_this_dim;
                        source_window_transform_padding_below[i] = padding_below[i - 2];
                        source_window_transform_padding_above[i] = padding_above[i - 2];
                    }
                    std::iota(begin(source_window_transform_source_axis_order),
                              end(source_window_transform_source_axis_order),
                              0);

                    CoordinateTransform source_window_transform(
                        out_shape,
                        source_window_transform_start,
                        source_window_transform_end,
                        source_window_transform_source_strides,
                        source_window_transform_source_axis_order,
                        source_window_transform_padding_below,
                        source_window_transform_padding_above);

                    Coordinate argmax_coord;
                    bool argmax_coord_valid = false;
                    T max_val = 0; // just initializing to keep compiler happy, this 0 is ignored

                    for (const Coordinate& source_window_coord : source_window_transform)
                    {
                        if (source_window_transform.has_source_coordinate(source_window_coord))
                        {
                            T candidate =
                                arg_forward[source_window_transform.index(source_window_coord)];

                            if (!argmax_coord_valid || candidate > max_val)
                            {
                                max_val = candidate;
                                argmax_coord = source_window_coord;
                                argmax_coord_valid = true;
                            }
                        }
                    }

                    if (argmax_coord_valid)
                    {
                        out[source_window_transform.index(argmax_coord)] +=
                            delta[delta_transform.index(delta_coord)];
                    }
                }
            }
コード例 #12
0
ファイル: Mesh.cpp プロジェクト: jhuang2github/JHRenderEngine
bool Mesh::loadFromShape(Shape& shape) {
    shape.loadIntoMesh(*this);
    return true;
}
コード例 #13
0
int main (){

	Shape *cir = Shape::Create("circle");
	if ( cir != NULL ) cir->draw();
	return 0;
}
コード例 #14
0
static void
StatsCellCallback(JSRuntime *rt, void *data, void *thing, JSGCTraceKind traceKind,
                  size_t thingSize)
{
    RuntimeStats *rtStats = static_cast<RuntimeStats *>(data);
    CompartmentStats *cStats = rtStats->currCompartmentStats;
    switch (traceKind) {
    case JSTRACE_OBJECT:
    {
        JSObject *obj = static_cast<JSObject *>(thing);
        if (obj->isFunction()) {
            cStats->gcHeapObjectsFunction += thingSize;
        } else {
            cStats->gcHeapObjectsNonFunction += thingSize;
        }
        size_t slotsSize, elementsSize, miscSize;
        obj->sizeOfExcludingThis(rtStats->mallocSizeOf, &slotsSize,
                                 &elementsSize, &miscSize);
        cStats->objectSlots += slotsSize;
        cStats->objectElements += elementsSize;
        cStats->objectMisc += miscSize;
        break;
    }
    case JSTRACE_STRING:
    {
        JSString *str = static_cast<JSString *>(thing);
        cStats->gcHeapStrings += thingSize;
        cStats->stringChars += str->sizeOfExcludingThis(rtStats->mallocSizeOf);
        break;
    }
    case JSTRACE_SHAPE:
    {
        Shape *shape = static_cast<Shape*>(thing);
        size_t propTableSize, kidsSize;
        shape->sizeOfExcludingThis(rtStats->mallocSizeOf, &propTableSize, &kidsSize);
        if (shape->inDictionary()) {
            cStats->gcHeapShapesDict += thingSize;
            cStats->shapesExtraDictTables += propTableSize;
            JS_ASSERT(kidsSize == 0);
        } else {
            cStats->gcHeapShapesTree += thingSize;
            cStats->shapesExtraTreeTables += propTableSize;
            cStats->shapesExtraTreeShapeKids += kidsSize;
        }
        break;
    }
    case JSTRACE_BASE_SHAPE:
    {
        cStats->gcHeapShapesBase += thingSize;
        break;
    }
    case JSTRACE_SCRIPT:
    {
        JSScript *script = static_cast<JSScript *>(thing);
        cStats->gcHeapScripts += thingSize;
        cStats->scriptData += script->sizeOfData(rtStats->mallocSizeOf);
#ifdef JS_METHODJIT
        cStats->mjitData += script->sizeOfJitScripts(rtStats->mallocSizeOf);
#endif
        break;
    }
    case JSTRACE_TYPE_OBJECT:
    {
        types::TypeObject *obj = static_cast<types::TypeObject *>(thing);
        cStats->gcHeapTypeObjects += thingSize;
        obj->sizeOfExcludingThis(&cStats->typeInferenceSizes, rtStats->mallocSizeOf);
        break;
    }
#if JS_HAS_XML_SUPPORT
    case JSTRACE_XML:
    {
        cStats->gcHeapXML += thingSize;
        break;
    }
#endif
    }
    // Yes, this is a subtraction:  see StatsArenaCallback() for details.
    cStats->gcHeapArenaUnused -= thingSize;
}
コード例 #15
0
ファイル: PIC.cpp プロジェクト: MekliCZ/positron
bool
js::ForOfPIC::Chain::initialize(JSContext* cx)
{
    MOZ_ASSERT(!initialized_);

    // Get the canonical Array.prototype
    RootedNativeObject arrayProto(cx, GlobalObject::getOrCreateArrayPrototype(cx, cx->global()));
    if (!arrayProto)
        return false;

    // Get the canonical ArrayIterator.prototype
    RootedNativeObject arrayIteratorProto(cx,
        GlobalObject::getOrCreateArrayIteratorPrototype(cx, cx->global()));
    if (!arrayIteratorProto)
        return false;

    // From this point on, we can't fail.  Set initialized and fill the fields
    // for the canonical Array.prototype and ArrayIterator.prototype objects.
    initialized_ = true;
    arrayProto_ = arrayProto;
    arrayIteratorProto_ = arrayIteratorProto;

    // Shortcut returns below means Array for-of will never be optimizable,
    // do set disabled_ now, and clear it later when we succeed.
    disabled_ = true;

    // Look up Array.prototype[@@iterator], ensure it's a slotful shape.
    Shape* iterShape = arrayProto->lookup(cx, SYMBOL_TO_JSID(cx->wellKnownSymbols().iterator));
    if (!iterShape || !iterShape->hasSlot() || !iterShape->hasDefaultGetter())
        return true;

    // Get the referred value, and ensure it holds the canonical ArrayValues function.
    Value iterator = arrayProto->getSlot(iterShape->slot());
    JSFunction* iterFun;
    if (!IsFunctionObject(iterator, &iterFun))
        return true;
    if (!IsSelfHostedFunctionWithName(iterFun, cx->names().ArrayValues))
        return true;

    // Look up the 'next' value on ArrayIterator.prototype
    Shape* nextShape = arrayIteratorProto->lookup(cx, cx->names().next);
    if (!nextShape || !nextShape->hasSlot())
        return true;

    // Get the referred value, ensure it holds the canonical ArrayIteratorNext function.
    Value next = arrayIteratorProto->getSlot(nextShape->slot());
    JSFunction* nextFun;
    if (!IsFunctionObject(next, &nextFun))
        return true;
    if (!IsSelfHostedFunctionWithName(nextFun, cx->names().ArrayIteratorNext))
        return true;

    disabled_ = false;
    arrayProtoShape_ = arrayProto->lastProperty();
    arrayProtoIteratorSlot_ = iterShape->slot();
    canonicalIteratorFunc_ = iterator;
    arrayIteratorProtoShape_ = arrayIteratorProto->lastProperty();
    arrayIteratorProtoNextSlot_ = nextShape->slot();
    canonicalNextFunc_ = next;
    return true;
}
コード例 #16
0
ファイル: wrap_Shape.cpp プロジェクト: PaulForey/lovepd
	int w_Shape_computeMass(lua_State * L)
	{
		Shape * t = luax_checkshape(L, 1);
		lua_remove(L, 1);
		return t->computeMass(L);
	}
コード例 #17
0
static void
StatsCellCallback(JSRuntime *rt, void *data, void *thing, JSGCTraceKind traceKind,
                  size_t thingSize)
{
    IteratorClosure *closure = static_cast<IteratorClosure *>(data);
    RuntimeStats *rtStats = closure->rtStats;
    CompartmentStats *cStats = rtStats->currCompartmentStats;
    switch (traceKind) {
    case JSTRACE_OBJECT:
    {
        JSObject *obj = static_cast<JSObject *>(thing);
        if (obj->isFunction()) {
            cStats->gcHeapObjectsFunction += thingSize;
        } else if (obj->isDenseArray()) {
            cStats->gcHeapObjectsDenseArray += thingSize;
        } else if (obj->isSlowArray()) {
            cStats->gcHeapObjectsSlowArray += thingSize;
        } else if (obj->isCrossCompartmentWrapper()) {
            cStats->gcHeapObjectsCrossCompartmentWrapper += thingSize;
        } else {
            cStats->gcHeapObjectsOrdinary += thingSize;
        }
        size_t slotsSize, elementsSize, argumentsDataSize, regExpStaticsSize,
               propertyIteratorDataSize;
        obj->sizeOfExcludingThis(rtStats->mallocSizeOf, &slotsSize, &elementsSize,
                                 &argumentsDataSize, &regExpStaticsSize,
                                 &propertyIteratorDataSize);
        cStats->objectsExtraSlots += slotsSize;
        cStats->objectsExtraElements += elementsSize;
        cStats->objectsExtraArgumentsData += argumentsDataSize;
        cStats->objectsExtraRegExpStatics += regExpStaticsSize;
        cStats->objectsExtraPropertyIteratorData += propertyIteratorDataSize;

        if (ObjectPrivateVisitor *opv = closure->opv) {
            js::Class *clazz = js::GetObjectClass(obj);
            if (clazz->flags & JSCLASS_HAS_PRIVATE &&
                clazz->flags & JSCLASS_PRIVATE_IS_NSISUPPORTS)
            {
                cStats->objectsExtraPrivate += opv->sizeOfIncludingThis(GetObjectPrivate(obj));
            }
        }
        break;
    }
    case JSTRACE_STRING:
    {
        JSString *str = static_cast<JSString *>(thing);

        size_t strSize = str->sizeOfExcludingThis(rtStats->mallocSizeOf);

        // If we can't grow hugeStrings, let's just call this string non-huge.
        // We're probably about to OOM anyway.
        if (strSize >= HugeStringInfo::MinSize() && cStats->hugeStrings.growBy(1)) {
            cStats->gcHeapStringsNormal += thingSize;
            HugeStringInfo &info = cStats->hugeStrings.back();
            info.length = str->length();
            info.size = strSize;
            PutEscapedString(info.buffer, sizeof(info.buffer), &str->asLinear(), 0);
        } else if (str->isShort()) {
            MOZ_ASSERT(strSize == 0);
            cStats->gcHeapStringsShort += thingSize;
        } else {
            cStats->gcHeapStringsNormal += thingSize;
            cStats->stringCharsNonHuge += strSize;
        }
        break;
    }
    case JSTRACE_SHAPE:
    {
        Shape *shape = static_cast<Shape*>(thing);
        size_t propTableSize, kidsSize;
        shape->sizeOfExcludingThis(rtStats->mallocSizeOf, &propTableSize, &kidsSize);
        if (shape->inDictionary()) {
            cStats->gcHeapShapesDict += thingSize;
            cStats->shapesExtraDictTables += propTableSize;
            JS_ASSERT(kidsSize == 0);
        } else {
            if (shape->base()->getObjectParent() == shape->compartment()->maybeGlobal()) {
                cStats->gcHeapShapesTreeGlobalParented += thingSize;
            } else {
                cStats->gcHeapShapesTreeNonGlobalParented += thingSize;
            }
            cStats->shapesExtraTreeTables += propTableSize;
            cStats->shapesExtraTreeShapeKids += kidsSize;
        }
        break;
    }
    case JSTRACE_BASE_SHAPE:
    {
        cStats->gcHeapShapesBase += thingSize;
        break;
    }
    case JSTRACE_SCRIPT:
    {
        JSScript *script = static_cast<JSScript *>(thing);
        cStats->gcHeapScripts += thingSize;
        cStats->scriptData += script->sizeOfData(rtStats->mallocSizeOf);
#ifdef JS_METHODJIT
        cStats->jaegerData += script->sizeOfJitScripts(rtStats->mallocSizeOf);
# ifdef JS_ION
        cStats->ionData += ion::MemoryUsed(script, rtStats->mallocSizeOf);
# endif
#endif

        ScriptSource *ss = script->scriptSource();
        SourceSet::AddPtr entry = closure->seenSources.lookupForAdd(ss);
        if (!entry) {
            closure->seenSources.add(entry, ss); // Not much to be done on failure.
            rtStats->runtime.scriptSources += ss->sizeOfIncludingThis(rtStats->mallocSizeOf);
        }
        break;
    }
    case JSTRACE_IONCODE:
    {
#ifdef JS_METHODJIT
# ifdef JS_ION
        cStats->gcHeapIonCodes += thingSize;
        // The code for a script is counted in ExecutableAllocator::sizeOfCode().
# endif
#endif
        break;
    }
    case JSTRACE_TYPE_OBJECT:
    {
        types::TypeObject *obj = static_cast<types::TypeObject *>(thing);
        cStats->gcHeapTypeObjects += thingSize;
        obj->sizeOfExcludingThis(&cStats->typeInferenceSizes, rtStats->mallocSizeOf);
        break;
    }
#if JS_HAS_XML_SUPPORT
    case JSTRACE_XML:
    {
        cStats->gcHeapXML += thingSize;
        break;
    }
#endif
    }
    // Yes, this is a subtraction:  see StatsArenaCallback() for details.
    cStats->gcHeapUnusedGcThings -= thingSize;
}
コード例 #18
0
JS_GetPropertyDesc(JSContext *cx, JSObject *obj, JSScopeProperty *sprop,
                   JSPropertyDesc *pd)
{
    assertSameCompartment(cx, obj);
    Shape *shape = (Shape *) sprop;
    pd->id = IdToJsval(shape->propid());

    JSBool wasThrowing = cx->isExceptionPending();
    Value lastException = UndefinedValue();
    if (wasThrowing)
        lastException = cx->getPendingException();
    cx->clearPendingException();

    if (!js_GetProperty(cx, obj, shape->propid(), &pd->value)) {
        if (!cx->isExceptionPending()) {
            pd->flags = JSPD_ERROR;
            pd->value = JSVAL_VOID;
        } else {
            pd->flags = JSPD_EXCEPTION;
            pd->value = cx->getPendingException();
        }
    } else {
        pd->flags = 0;
    }

    if (wasThrowing)
        cx->setPendingException(lastException);

    pd->flags |= (shape->enumerable() ? JSPD_ENUMERATE : 0)
              |  (!shape->writable()  ? JSPD_READONLY  : 0)
              |  (!shape->configurable() ? JSPD_PERMANENT : 0);
    pd->spare = 0;
    if (shape->getter() == GetCallArg) {
        pd->slot = shape->shortid();
        pd->flags |= JSPD_ARGUMENT;
    } else if (shape->getter() == GetCallVar) {
        pd->slot = shape->shortid();
        pd->flags |= JSPD_VARIABLE;
    } else {
        pd->slot = 0;
    }
    pd->alias = JSVAL_VOID;

    if (obj->containsSlot(shape->slot())) {
        for (Shape::Range r = obj->lastProperty()->all(); !r.empty(); r.popFront()) {
            const Shape &aprop = r.front();
            if (&aprop != shape && aprop.slot() == shape->slot()) {
                pd->alias = IdToJsval(aprop.propid());
                break;
            }
        }
    }
    return JS_TRUE;
}
コード例 #19
0
ファイル: CRenderManager.cpp プロジェクト: cugone/Abrams2015
void RenderManager::RenderObject(const Shape& shape, bool filled, ALLEGRO_BITMAP* texture) {
    //shape->Render(al_get_backbuffer(_display_context));
    auto& verts = shape.GetVerticies();
    std::vector<ALLEGRO_VERTEX> allegro_verts;
	allegro_verts.reserve(verts.size());
    for(const auto& v : verts) {
        auto p = a2de::Math::ToScreenScale(v.GetPosition());
        auto uv = v.GetUV();
        auto c = v.GetColor();
        allegro_verts.push_back(
                        std::move(ALLEGRO_VERTEX{
                            static_cast<float>(p.GetX()),
                            static_cast<float>(p.GetY()),
                            static_cast<float>(p.GetZ()),
                            static_cast<float>(uv.GetX()),
                            static_cast<float>(uv.GetY()),
                            c
                        }));
    }
    switch(shape.GetShapeType()) {
        case Shape::ShapeType::Point: {
            al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_POINT_LIST);
            break;
        } case Shape::ShapeType::Line: {
            al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_LIST);
            break;
        } case Shape::ShapeType::Rectangle: {
            filled ?
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_TRIANGLE_LIST)
                :
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_LOOP);
            break;
        } case Shape::ShapeType::Circle: {
            filled ?
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_TRIANGLE_FAN)
                :
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_POINT_LIST);
            break;
        } case Shape::ShapeType::Ellipse: {
            filled ?
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_TRIANGLE_FAN)
                :
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_POINT_LIST);
            break;
        } case Shape::ShapeType::Triangle: {
            filled ?
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_TRIANGLE_LIST)
                :
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_LOOP);
            break;
        } case Shape::ShapeType::Arc: {
            al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_STRIP);
            break;
        } case Shape::ShapeType::Polygon: {
            filled ?
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_TRIANGLE_FAN)
                :
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_LOOP);
            break;
        } case Shape::ShapeType::Spline: {
            al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_STRIP);
            break;
        } case Shape::ShapeType::Sector: {
            filled ?
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_TRIANGLE_FAN)
                :
                al_draw_prim(allegro_verts.data(), nullptr, texture, 0, allegro_verts.size(), ALLEGRO_PRIM_LINE_LOOP);
            break;
        } default: {
            /* DO NOTHING: All cases handled */;
        }
    }
}
コード例 #20
0
ファイル: ShapeContainer.cpp プロジェクト: rapatski/321
void ShapeContainer::init(ShapeType _shape, int _numlevels, int _incr, float _w, float _h)
{
    // initialise m_shapes
    m_shapes.resize(0);
	m_type = _shape;
	
    float w, h, d;
    float ow, oh, od;
    
	
    // construct structure based on type
	switch (m_type) 
	{
		case PYRAMID:
			
			// structure based on pyramids
			
            w = _w;
            h = _h;
            d = _w; // regular pyramid has square base
			
			//pos = Vec3f(0, _numlevels*_h/2.0f, 0);-
			
			for (int k = 1; k <= _numlevels; k++)
			{
				// we're at level k (vertical)
				
				// dimension increase linearly
				int currentw = k;
				int currenth = k;
				
				// horizontal plane i x j
				for (int i = 0; i < currentw; i+=1) {
					for (int j = 0; j < currenth; j+=1) {
						
						// we are at i, j on horizontal plane at vertical level k
						// w, d, h are the dimensions of the object -> gridsize
						
                        //h = (k%2 == 0) ? _h * -1 : _h;
                        
						float x = i*w - currentw*w/2;
						float y = k*h - _numlevels*h/2.0f; // y is up;
						float z = j*d - currenth*d/2; 
                        
						
						Shape p = Shape();
						p.init(x, y, z, w, -h, d, false);
                        p.setCoordinates(i, k, j);
		
                        Shape q = Shape();
                        q.init(x, y+h, z, w, h, d, false);
                        q.setCoordinates(i, k+1, j);

                               
                        if (k%_incr == 0) {
                            p.setActive();
                            q.setActive();
                        }
                        
                        if((i%2 == 0 && j%2 == 0) || k%2 == 0)
                        {
                            m_shapes.push_back( p );
                            m_shapes.push_back( q );
                            
                        }
                        
						
					} //j
				} //i
			} //k
            
            
            
            ow = w*_numlevels;
            oh = -h*_numlevels;
            od = d*_numlevels;
            
            m_structure.init(-w/2.f, h/2.f, -d/2.f, ow, oh, od, false);
                
            
			
			break;
			
		case TETRA:
			
			// structure based on tetrahedrons
			
            w = _w;
            d = tan(M_PI/3.0)*(_w/2.0);
            h = d;
			
			for (int k = 1; k <= _numlevels; k++)
			{
				// we're at level k (vertical)
				
				
				// horizontal plane i x j
                for (int j = 0; j < k; j++) {
                    for (int i = 0; i < j; i++) {
					
						
						// we are at i, j on horizontal plane at vertical level k
						// w, d, h are the dimensions of the object -> gridsize
                        
                        float c = _w/2.0*tan(3.141593/6.0);
						
						float x = j*w - k*w/2 - i*w/2;
						float y = k*h - _numlevels*h/2.0f; // y is up;
						float z = i*d - k*c;
						
                        //bool flipped = false; //(k%2 == 0) ? true : false;
                        
                        
                        
						Shape p = Shape();
						p.init(x, y, z, w, -h, d, false);
                        p.setCoordinates(i, k, j);
                        
                        Shape q = Shape();
                        q.init(x, y, z, w, h, d, false);
                        q.setCoordinates(i, k, j);
                        
                        if (k%_incr == 0) {
                            p.setActive();
                            q.setActive();
                        }
                        
                        m_shapes.push_back( p );
                        m_shapes.push_back( q );
                        
						
					} // i
				} // j
			} // k
			
            
            ow = w*_numlevels;
            oh = -h*_numlevels;
            od = d*_numlevels;
            
            m_structure.init(0, 0, 0, ow, oh, od, false);
            
            
			break;
		
		default:
			break;
	}
    

	// set random indices
    
    for( vector<Shape>::iterator shapeIt = m_shapes.begin(); shapeIt != m_shapes.end(); ++shapeIt ) 
	{
        int index = rand()%m_shapes.size();
        shapeIt->setIndex(index);
    }
    
    random_shuffle(m_shapes.begin(), m_shapes.end());
    
}
コード例 #21
0
static void
StatsCellCallback(JSRuntime *rt, void *data, void *thing, JSGCTraceKind traceKind,
                  size_t thingSize)
{
    IteratorClosure *closure = static_cast<IteratorClosure *>(data);
    RuntimeStats *rtStats = closure->rtStats;
    CompartmentStats *cStats = rtStats->currCompartmentStats;
    switch (traceKind) {
    case JSTRACE_OBJECT:
    {
        JSObject *obj = static_cast<JSObject *>(thing);
        if (obj->isFunction()) {
            cStats->gcHeapObjectsFunction += thingSize;
        } else {
            cStats->gcHeapObjectsNonFunction += thingSize;
        }
        size_t slotsSize, elementsSize, miscSize;
        obj->sizeOfExcludingThis(rtStats->mallocSizeOf, &slotsSize,
                                 &elementsSize, &miscSize);
        cStats->objectSlots += slotsSize;
        cStats->objectElements += elementsSize;
        cStats->objectMisc += miscSize;

        if (ObjectPrivateVisitor *opv = closure->opv) {
            js::Class *clazz = js::GetObjectClass(obj);
            if (clazz->flags & JSCLASS_HAS_PRIVATE &&
                clazz->flags & JSCLASS_PRIVATE_IS_NSISUPPORTS)
            {
                cStats->objectPrivate += opv->sizeOfIncludingThis(GetObjectPrivate(obj));
            }
        }
        break;
    }
    case JSTRACE_STRING:
    {
        JSString *str = static_cast<JSString *>(thing);
        cStats->gcHeapStrings += thingSize;
        cStats->stringChars += str->sizeOfExcludingThis(rtStats->mallocSizeOf);
        break;
    }
    case JSTRACE_SHAPE:
    {
        Shape *shape = static_cast<Shape*>(thing);
        size_t propTableSize, kidsSize;
        shape->sizeOfExcludingThis(rtStats->mallocSizeOf, &propTableSize, &kidsSize);
        if (shape->inDictionary()) {
            cStats->gcHeapShapesDict += thingSize;
            cStats->shapesExtraDictTables += propTableSize;
            JS_ASSERT(kidsSize == 0);
        } else {
            cStats->gcHeapShapesTree += thingSize;
            cStats->shapesExtraTreeTables += propTableSize;
            cStats->shapesExtraTreeShapeKids += kidsSize;
        }
        break;
    }
    case JSTRACE_BASE_SHAPE:
    {
        cStats->gcHeapShapesBase += thingSize;
        break;
    }
    case JSTRACE_SCRIPT:
    {
        JSScript *script = static_cast<JSScript *>(thing);
        cStats->gcHeapScripts += thingSize;
        cStats->scriptData += script->sizeOfData(rtStats->mallocSizeOf);
#ifdef JS_METHODJIT
        cStats->jaegerData += script->sizeOfJitScripts(rtStats->mallocSizeOf);
# ifdef JS_ION
        if (script->hasIonScript())
            cStats->ionData += script->ion->sizeOfIncludingThis(rtStats->mallocSizeOf);
# endif
#endif

        ScriptSource *ss = script->scriptSource();
        SourceSet::AddPtr entry = closure->seenSources.lookupForAdd(ss);
        if (!entry) {
            closure->seenSources.add(entry, ss); // Not much to be done on failure.
            rtStats->runtime.scriptSources += ss->sizeOfIncludingThis(rtStats->mallocSizeOf);
        }
        break;
    }
    case JSTRACE_IONCODE:
    {
#ifdef JS_METHODJIT
# ifdef JS_ION
        cStats->gcHeapIonCodes += thingSize;
        // The code for a script is counted in ExecutableAllocator::sizeOfCode().
# endif
#endif
        break;
    }
    case JSTRACE_TYPE_OBJECT:
    {
        types::TypeObject *obj = static_cast<types::TypeObject *>(thing);
        cStats->gcHeapTypeObjects += thingSize;
        obj->sizeOfExcludingThis(&cStats->typeInferenceSizes, rtStats->mallocSizeOf);
        break;
    }
#if JS_HAS_XML_SUPPORT
    case JSTRACE_XML:
    {
        cStats->gcHeapXML += thingSize;
        break;
    }
#endif
    }
    // Yes, this is a subtraction:  see StatsArenaCallback() for details.
    cStats->gcHeapUnusedGcThings -= thingSize;
}
コード例 #22
0
static void
StatsCellCallback(JSRuntime *rt, void *data, void *thing, JSGCTraceKind traceKind,
                  size_t thingSize)
{
    IteratorClosure *closure = static_cast<IteratorClosure *>(data);
    RuntimeStats *rtStats = closure->rtStats;
    ZoneStats *zStats = rtStats->currZoneStats;
    switch (traceKind) {
      case JSTRACE_OBJECT: {
        JSObject *obj = static_cast<JSObject *>(thing);
        CompartmentStats *cStats = GetCompartmentStats(obj->compartment());
        if (obj->is<JSFunction>())
            cStats->gcHeapObjectsFunction += thingSize;
        else if (obj->is<ArrayObject>())
            cStats->gcHeapObjectsDenseArray += thingSize;
        else if (obj->isCrossCompartmentWrapper())
            cStats->gcHeapObjectsCrossCompartmentWrapper += thingSize;
        else
            cStats->gcHeapObjectsOrdinary += thingSize;

        JS::ObjectsExtraSizes objectsExtra;
        obj->sizeOfExcludingThis(rtStats->mallocSizeOf_, &objectsExtra);
        cStats->objectsExtra.add(objectsExtra);

        // JSObject::sizeOfExcludingThis() doesn't measure objectsExtraPrivate,
        // so we do it here.
        if (ObjectPrivateVisitor *opv = closure->opv) {
            nsISupports *iface;
            if (opv->getISupports_(obj, &iface) && iface) {
                cStats->objectsExtra.private_ += opv->sizeOfIncludingThis(iface);
            }
        }
        break;
      }

      case JSTRACE_STRING: {
        JSString *str = static_cast<JSString *>(thing);

        size_t strSize = str->sizeOfExcludingThis(rtStats->mallocSizeOf_);

        // If we can't grow hugeStrings, let's just call this string non-huge.
        // We're probably about to OOM anyway.
        if (strSize >= JS::HugeStringInfo::MinSize() && zStats->hugeStrings.growBy(1)) {
            zStats->gcHeapStringsNormal += thingSize;
            JS::HugeStringInfo &info = zStats->hugeStrings.back();
            info.length = str->length();
            info.size = strSize;
            PutEscapedString(info.buffer, sizeof(info.buffer), &str->asLinear(), 0);
        } else if (str->isShort()) {
            MOZ_ASSERT(strSize == 0);
            zStats->gcHeapStringsShort += thingSize;
        } else {
            zStats->gcHeapStringsNormal += thingSize;
            zStats->stringCharsNonHuge += strSize;
        }
        break;
      }

      case JSTRACE_SHAPE: {
        Shape *shape = static_cast<Shape *>(thing);
        CompartmentStats *cStats = GetCompartmentStats(shape->compartment());
        size_t propTableSize, kidsSize;
        shape->sizeOfExcludingThis(rtStats->mallocSizeOf_, &propTableSize, &kidsSize);
        if (shape->inDictionary()) {
            cStats->gcHeapShapesDict += thingSize;
            cStats->shapesExtraDictTables += propTableSize;
            JS_ASSERT(kidsSize == 0);
        } else {
            if (shape->base()->getObjectParent() == shape->compartment()->maybeGlobal()) {
                cStats->gcHeapShapesTreeGlobalParented += thingSize;
            } else {
                cStats->gcHeapShapesTreeNonGlobalParented += thingSize;
            }
            cStats->shapesExtraTreeTables += propTableSize;
            cStats->shapesExtraTreeShapeKids += kidsSize;
        }
        break;
      }

      case JSTRACE_BASE_SHAPE: {
        BaseShape *base = static_cast<BaseShape *>(thing);
        CompartmentStats *cStats = GetCompartmentStats(base->compartment());
        cStats->gcHeapShapesBase += thingSize;
        break;
      }

      case JSTRACE_SCRIPT: {
        JSScript *script = static_cast<JSScript *>(thing);
        CompartmentStats *cStats = GetCompartmentStats(script->compartment());
        cStats->gcHeapScripts += thingSize;
        cStats->scriptData += script->sizeOfData(rtStats->mallocSizeOf_);
#ifdef JS_ION
        size_t baselineData = 0, baselineStubsFallback = 0;
        ion::SizeOfBaselineData(script, rtStats->mallocSizeOf_, &baselineData,
                                &baselineStubsFallback);
        cStats->baselineData += baselineData;
        cStats->baselineStubsFallback += baselineStubsFallback;
        cStats->ionData += ion::SizeOfIonData(script, rtStats->mallocSizeOf_);
#endif

        ScriptSource *ss = script->scriptSource();
        SourceSet::AddPtr entry = closure->seenSources.lookupForAdd(ss);
        if (!entry) {
            closure->seenSources.add(entry, ss); // Not much to be done on failure.
            rtStats->runtime.scriptSources += ss->sizeOfIncludingThis(rtStats->mallocSizeOf_);
        }
        break;
      }

      case JSTRACE_LAZY_SCRIPT: {
        LazyScript *lazy = static_cast<LazyScript *>(thing);
        zStats->gcHeapLazyScripts += thingSize;
        zStats->lazyScripts += lazy->sizeOfExcludingThis(rtStats->mallocSizeOf_);
        break;
      }

      case JSTRACE_IONCODE: {
#ifdef JS_ION
        zStats->gcHeapIonCodes += thingSize;
        // The code for a script is counted in ExecutableAllocator::sizeOfCode().
#endif
        break;
      }

      case JSTRACE_TYPE_OBJECT: {
        types::TypeObject *obj = static_cast<types::TypeObject *>(thing);
        zStats->gcHeapTypeObjects += thingSize;
        zStats->typeObjects += obj->sizeOfExcludingThis(rtStats->mallocSizeOf_);
        break;
      }

    }

    // Yes, this is a subtraction:  see StatsArenaCallback() for details.
    zStats->gcHeapUnusedGcThings -= thingSize;
}
コード例 #23
0
ファイル: Region.cpp プロジェクト: 335969568/Blink-1
bool Region::Shape::compareShapes(const Shape& aShape, const Shape& bShape)
{
    bool result = CompareOperation::defaultResult;

    Shape::SpanIterator aSpan = aShape.spansBegin();
    Shape::SpanIterator aSpanEnd = aShape.spansEnd();
    Shape::SpanIterator bSpan = bShape.spansBegin();
    Shape::SpanIterator bSpanEnd = bShape.spansEnd();

    bool aHadSegmentInPreviousSpan = false;
    bool bHadSegmentInPreviousSpan = false;
    while (aSpan != aSpanEnd && aSpan + 1 != aSpanEnd && bSpan != bSpanEnd && bSpan + 1 != bSpanEnd) {
        int aY = aSpan->y;
        int aMaxY = (aSpan + 1)->y;
        int bY = bSpan->y;
        int bMaxY = (bSpan + 1)->y;

        Shape::SegmentIterator aSegment = aShape.segmentsBegin(aSpan);
        Shape::SegmentIterator aSegmentEnd = aShape.segmentsEnd(aSpan);
        Shape::SegmentIterator bSegment = bShape.segmentsBegin(bSpan);
        Shape::SegmentIterator bSegmentEnd = bShape.segmentsEnd(bSpan);

        // Look for a non-overlapping part of the spans. If B had a segment in its previous span, then we already tested A against B within that span.
        bool aHasSegmentInSpan = aSegment != aSegmentEnd;
        bool bHasSegmentInSpan = bSegment != bSegmentEnd;
        if (aY < bY && !bHadSegmentInPreviousSpan && aHasSegmentInSpan && CompareOperation::aOutsideB(result))
            return result;
        if (bY < aY && !aHadSegmentInPreviousSpan && bHasSegmentInSpan && CompareOperation::bOutsideA(result))
            return result;

        aHadSegmentInPreviousSpan = aHasSegmentInSpan;
        bHadSegmentInPreviousSpan = bHasSegmentInSpan;

        bool spansOverlap = bMaxY > aY && bY < aMaxY;
        if (spansOverlap) {
            while (aSegment != aSegmentEnd && bSegment != bSegmentEnd) {
                int aX = *aSegment;
                int aMaxX = *(aSegment + 1);
                int bX = *bSegment;
                int bMaxX = *(bSegment + 1);

                bool segmentsOverlap = bMaxX > aX && bX < aMaxX;
                if (segmentsOverlap && CompareOperation::aOverlapsB(result))
                    return result;
                if (aX < bX && CompareOperation::aOutsideB(result))
                    return result;
                if (bX < aX && CompareOperation::bOutsideA(result))
                    return result;

                if (aMaxX < bMaxX) {
                    aSegment += 2;
                } else if (bMaxX < aMaxX) {
                    bSegment += 2;
                } else {
                    aSegment += 2;
                    bSegment += 2;
                }
            }

            if (aSegment != aSegmentEnd && CompareOperation::aOutsideB(result))
                return result;
            if (bSegment != bSegmentEnd && CompareOperation::bOutsideA(result))
                return result;
        }

        if (aMaxY < bMaxY) {
            aSpan += 1;
        } else if (bMaxY < aMaxY) {
            bSpan += 1;
        } else {
            aSpan += 1;
            bSpan += 1;
        }
    }

    if (aSpan != aSpanEnd && aSpan + 1 != aSpanEnd && CompareOperation::aOutsideB(result))
        return result;
    if (bSpan != bSpanEnd && bSpan + 1 != bSpanEnd && CompareOperation::bOutsideA(result))
        return result;

    return result;
}
コード例 #24
0
ファイル: main.cpp プロジェクト: Lvzwq/EigenTest
int main() {
    std::string name, pointNum;
    printf("请输入图形的名字:");
    getline(std::cin, name);
    if (name.empty()) {
        name = "T";
        printf("你的输入为空,因此为你的图形命名(T)\n");
    }
    printf("请输入图形的端点数量:");
    getline(std::cin, pointNum);
    if (is_number(pointNum)) {
        std::cout << "你输入的是整数\n";
    } else {
        std::cout << "你输入的不是整数\n";
    }
    int num = atoi(pointNum.c_str());
    Point *shapePoints = new Point[num];

    for (int i = 0; i < num; ++i) {
        double x, y;
        printf("请输入第%d个点横坐标x = ", i + 1);
        scanf("%lf", &x);
        printf("请输入第%d个点纵坐标y = ", i + 1);
        scanf("%lf", &y);
        shapePoints[i].update(x, y);
    }
    std::cout << "你输入图形的名字为:" << name << " " << "你输入的端点数量为:" << pointNum << std::endl;
    Shape *shape = new Shape(shapePoints, num, name.c_str());
    shape->printShape();
    std::string command;
    bool flag = true;
    while (flag) {
        printf("\n请输入对图形的操作指令:");
        std::cin.ignore();
        getline(std::cin, command);
        std::vector<std::string> v;
        split_str(command, v);
        for (int i = 0; i < v.size(); i++) {
            std::cout << "v = " << v[i] << std::endl;
        }
        switch (resolveCommand(command)) {
            case Motion::Rotate:
                double angle;
                printf("请输入旋转角度,逆时针为正:");
                scanf("%lf", &angle);
                shape->rotateShape(angle);
                break;
            case Motion::Move:
                double mx, my;
                printf("输入X方向移动距离:");
                scanf("%lf", &mx);
                printf("输入Y方向移动距离:");
                scanf("%lf", &my);
                shape->moveShape(mx, my);
                break;
            case Motion::Zoom:
                double zx, zy;
                printf("输入X方向缩放大小:");
                scanf("%lf", &zx);
                printf("输入Y方向缩放大小:");
                scanf("%lf", &zy);
                shape->zoomShape(zx, zy);
                break;
            default:
                flag = false;
        }
        shape->printShape();
    }
    printf("Error!!!你输入的命令有误,已经退出指令模式退出\n");

    delete shape;
    delete[] shapePoints;
    shapePoints = NULL;
}
コード例 #25
0
ファイル: Region.cpp プロジェクト: 335969568/Blink-1
Region::Shape Region::Shape::shapeOperation(const Shape& shape1, const Shape& shape2)
{
    COMPILE_ASSERT(!(!Operation::shouldAddRemainingSegmentsFromSpan1 && Operation::shouldAddRemainingSegmentsFromSpan2), invalid_segment_combination);
    COMPILE_ASSERT(!(!Operation::shouldAddRemainingSpansFromShape1 && Operation::shouldAddRemainingSpansFromShape2), invalid_span_combination);

    size_t segmentsCapacity = shape1.segmentsSize() + shape2.segmentsSize();
    size_t spansCapacity = shape1.spansSize() + shape2.spansSize();
    Shape result(segmentsCapacity, spansCapacity);
    if (Operation::trySimpleOperation(shape1, shape2, result))
        return result;

    SpanIterator spans1 = shape1.spansBegin();
    SpanIterator spans1End = shape1.spansEnd();

    SpanIterator spans2 = shape2.spansBegin();
    SpanIterator spans2End = shape2.spansEnd();

    SegmentIterator segments1 = 0;
    SegmentIterator segments1End = 0;

    SegmentIterator segments2 = 0;
    SegmentIterator segments2End = 0;

    Vector<int, 32> segments;
    segments.reserveCapacity(std::max(shape1.segmentsSize(), shape2.segmentsSize()));

    // Iterate over all spans.
    while (spans1 != spans1End && spans2 != spans2End) {
        int y = 0;
        int test = spans1->y - spans2->y;

        if (test <= 0) {
            y = spans1->y;

            segments1 = shape1.segmentsBegin(spans1);
            segments1End = shape1.segmentsEnd(spans1);
            ++spans1;
        }
        if (test >= 0) {
            y = spans2->y;

            segments2 = shape2.segmentsBegin(spans2);
            segments2End = shape2.segmentsEnd(spans2);
            ++spans2;
        }

        int flag = 0;
        int oldFlag = 0;

        SegmentIterator s1 = segments1;
        SegmentIterator s2 = segments2;

        // Clear vector without dropping capacity.
        segments.resize(0);
        ASSERT(segments.capacity());

        // Now iterate over the segments in each span and construct a new vector of segments.
        while (s1 != segments1End && s2 != segments2End) {
            int test = *s1 - *s2;
            int x;

            if (test <= 0) {
                x = *s1;
                flag = flag ^ 1;
                ++s1;
            }
            if (test >= 0) {
                x = *s2;
                flag = flag ^ 2;
                ++s2;
            }

            if (flag == Operation::opCode || oldFlag == Operation::opCode)
                segments.append(x);

            oldFlag = flag;
        }

        // Add any remaining segments.
        if (Operation::shouldAddRemainingSegmentsFromSpan1 && s1 != segments1End)
            segments.appendRange(s1, segments1End);
        else if (Operation::shouldAddRemainingSegmentsFromSpan2 && s2 != segments2End)
            segments.appendRange(s2, segments2End);

        // Add the span.
        if (!segments.isEmpty() || !result.isEmpty())
            result.appendSpan(y, segments.data(), segments.data() + segments.size());
    }

    // Add any remaining spans.
    if (Operation::shouldAddRemainingSpansFromShape1 && spans1 != spans1End)
        result.appendSpans(shape1, spans1, spans1End);
    else if (Operation::shouldAddRemainingSpansFromShape2 && spans2 != spans2End)
        result.appendSpans(shape2, spans2, spans2End);

    result.trimCapacities();

    return result;
}
コード例 #26
0
	ReflectionExample(void)
	 : make_plane(
		Vec3f(),
		Vec3f(3.0f, 0.0f, 0.0f),
		Vec3f(0.0f, 0.0f, -3.0f),
		15,
		15
	), plane_instr(make_plane.Instructions())
	 , plane_indices(make_plane.Indices())
	 , make_shape()
	 , shape_instr(make_shape.Instructions())
	 , shape_indices(make_shape.Indices())
	 , plane_vs(ObjectDesc("Plane vertex"))
	 , shape_vs(ObjectDesc("Shape vertex"))
	 , plane_fs(ObjectDesc("Plane fragment"))
	 , shape_fs(ObjectDesc("Shape fragment"))
	 , plane_projection_matrix(plane_prog, "ProjectionMatrix")
	 , plane_camera_matrix(plane_prog, "CameraMatrix")
	 , plane_model_matrix(plane_prog, "ModelMatrix")
	 , shape_projection_matrix(shape_prog, "ProjectionMatrix")
	 , shape_camera_matrix(shape_prog, "CameraMatrix")
	 , shape_model_matrix(shape_prog, "ModelMatrix")
	 , width(800)
	 , height(600)
	 , tex_size_div(2)
	{
		plane_vs.Source(
			"#version 330\n"
			"uniform vec3 LightPosition;"
			"uniform mat4 ProjectionMatrix, CameraMatrix, ModelMatrix;"
			"in vec4 Position;"
			"out vec3 vertLightDir;"
			"out vec4 vertTexCoord;"
			"void main(void)"
			"{"
			"	gl_Position = ModelMatrix*Position;"
			"	vertLightDir = LightPosition - gl_Position.xyz;"
			"	gl_Position = ProjectionMatrix * CameraMatrix * gl_Position;"
			"	vertTexCoord = gl_Position;"
			"}"
		);
		plane_vs.Compile();

		plane_fs.Source(
			"#version 330\n"
			"uniform sampler2DRect ReflectTex;"
			"uniform vec3 Normal;"
			"in vec3 vertLightDir;"
			"in vec4 vertTexCoord;"
			"out vec3 fragColor;"
			"const int n = 5;"
			"const int ns = (n*n);"
			"const float blur = 0.15/n;"
			"void main(void)"
			"{"
			"	float d = dot(Normal, normalize(vertLightDir));"
			"	float intensity = 0.5 + pow(1.4*d, 2.0);"
			"	vec3 color = vec3(0.0, 0.0, 0.0);"
			"	int n = 2;"
			"	float pct = 0.5/vertTexCoord.w;"
			"	for(int y=-n; y!=(n+1); ++y)"
			"	for(int x=-n; x!=(n+1); ++x)"
			"	{"
			"		vec2 coord = vertTexCoord.xy;"
			"		coord += vec2(blur*x, blur*y);"
			"		coord *= pct;"
			"		coord += vec2(0.5, 0.5);"
			"		coord *= textureSize(ReflectTex);"
			"		color += texture(ReflectTex, coord).rgb/ns;"
			"	}"
			"	fragColor = color*intensity;"
			"}"
		);
		plane_fs.Compile();

		plane_prog.AttachShader(plane_vs);
		plane_prog.AttachShader(plane_fs);
		plane_prog.Link();
		plane_prog.Use();

		Vec3f lightPos(3.0f, 0.5f, 2.0f);
		Uniform<Vec3f>(plane_prog, "LightPosition").Set(lightPos);
		Uniform<Vec3f>(plane_prog, "Normal").Set(make_plane.Normal());

		plane.Bind();

		plane_verts.Bind(Buffer::Target::Array);
		{
			std::vector<GLfloat> data;
			GLuint n_per_vertex = make_plane.Positions(data);
			Buffer::Data(Buffer::Target::Array, data);
			VertexAttribArray attr(plane_prog, "Position");
			attr.Setup(n_per_vertex, DataType::Float);
			attr.Enable();
		}
		//
		Texture::Active(1);
		{
			auto bound_tex = Bind(depth_tex, Texture::Target::Rectangle);
			bound_tex.MinFilter(TextureMinFilter::Linear);
			bound_tex.MagFilter(TextureMagFilter::Linear);
			bound_tex.WrapS(TextureWrap::ClampToEdge);
			bound_tex.WrapT(TextureWrap::ClampToEdge);
		}

		Texture::Active(0);
		ProgramUniformSampler(plane_prog, "ReflectTex").Set(0);
		{
			auto bound_tex = Bind(reflect_tex, Texture::Target::Rectangle);
			bound_tex.MinFilter(TextureMinFilter::Linear);
			bound_tex.MagFilter(TextureMagFilter::Linear);
			bound_tex.WrapS(TextureWrap::ClampToEdge);
			bound_tex.WrapT(TextureWrap::ClampToEdge);
		}

		{
			auto bound_fbo = Bind(
				fbo,
				Framebuffer::Target::Draw
			);
			bound_fbo.AttachTexture(
				FramebufferAttachment::Color,
				reflect_tex,
				0
			);
			bound_fbo.AttachTexture(
				FramebufferAttachment::Depth,
				depth_tex,
				0
			);
		}

		shape_vs.Source(
			"#version 330\n"
			"uniform vec3 LightPosition;"
			"uniform mat4 ProjectionMatrix, ModelMatrix, CameraMatrix;"
			"in vec4 Position;"
			"in vec3 Normal;"
			"out vec3 vertNormal;"
			"out vec3 vertLightDir;"
			"out vec3 vertLightRefl;"
			"out vec3 vertViewDir;"
			"out vec3 vertColor;"
			"void main(void)"
			"{"
			"	gl_Position = ModelMatrix * Position;"
			"	vertLightDir = LightPosition - gl_Position.xyz;"
			"	vertNormal = mat3(ModelMatrix)*Normal;"
			"	vertLightRefl = reflect("
			"		-normalize(vertLightDir),"
			"		normalize(vertNormal)"
			"	);"
			"	vertViewDir = (vec4(0.0, 0.0, 1.0, 1.0)*CameraMatrix).xyz;"
			"	vertColor = vec3(1, 1, 1) - vertNormal;"
			"	gl_Position = ProjectionMatrix * CameraMatrix * gl_Position;"
			"}"
		);
		shape_vs.Compile();

		shape_fs.Source(
			"#version 330\n"
			"in vec3 vertNormal;"
			"in vec3 vertLightDir;"
			"in vec3 vertLightRefl;"
			"in vec3 vertViewDir;"
			"in vec3 vertColor;"
			"out vec3 fragColor;"

			"void main(void)"
			"{"
			"	float l = length(vertLightDir);"
			"	float d = dot("
			"		normalize(vertNormal), "
			"		normalize(vertLightDir)"
			"	) / l;"
			"	float s = dot("
			"		normalize(vertLightRefl),"
			"		normalize(vertViewDir)"
			"	);"
			"	vec3 lt = vec3(1.0, 1.0, 1.0);"
			"	fragColor = "
			"		vertColor * 0.4 + "
			"		(lt + vertColor)*pow(max(2.5*d, 0.0), 3) + "
			"		lt * pow(max(s, 0.0), 64);"
			"}"
		);
		shape_fs.Compile();

		shape_prog.AttachShader(shape_vs);
		shape_prog.AttachShader(shape_fs);
		shape_prog.Link();
		shape_prog.Use();

		Uniform<Vec3f>(shape_prog, "LightPosition").Set(lightPos);

		shape.Bind();

		shape_verts.Bind(Buffer::Target::Array);
		{
			std::vector<GLfloat> data;
			GLuint n_per_vertex = make_shape.Positions(data);
			Buffer::Data(Buffer::Target::Array, data);
			VertexAttribArray attr(shape_prog, "Position");
			attr.Setup(n_per_vertex, DataType::Float);
			attr.Enable();
		}

		shape_normals.Bind(Buffer::Target::Array);
		{
			std::vector<GLfloat> data;
			GLuint n_per_vertex = make_shape.Normals(data);
			Buffer::Data(Buffer::Target::Array, data);
			VertexAttribArray attr(shape_prog, "Normal");
			attr.Setup(n_per_vertex, DataType::Float);
			attr.Enable();
		}
		//
		gl.ClearColor(0.5f, 0.5f, 0.4f, 0.0f);
		gl.ClearDepth(1.0f);
		gl.Enable(Capability::DepthTest);
		gl.Enable(Capability::CullFace);
	}
コード例 #27
0
ファイル: viewuniteditor.cpp プロジェクト: japgo/mygithub
void	ViewUnitEditor::MakeCellHighlight		(FLOAT		x,		FLOAT	y)
{
	if (this->layers() == NULL)
	{
		return;
	}
	if (this->layers()->empty())
	{
		return;
	}

	Shape		*pShape			= NULL;
	Shape		*pCompareShape	= NULL;

	POINT		point;
	RECTFLOAT	originRect, compareRect;

	TColor		clChecked	= RGB(120, 170, 255);
	TColor		clUnchecked	= RGB(255, 255, 255);
	INT32		nColCount	= _pUnitdesigninfo->GetBallCountX();
	INT32		nRowCount	= _pUnitdesigninfo->GetBallCountY();

	pShape = this->GetMouseOverShape(x, y);

	if (pShape == NULL)
	{
		if (_highlightPoint.x >= 0 && _highlightPoint.y >= 0)
		{
			for (INT32 idx = 1 ; idx < _pGrid->RowCount ; idx++)
			{
				if (!GetCommaTextToPoint(_pGrid->Cells[INDEX_COLUMN][idx], point))
				{
					return;
				}

				if (point.x < 0 || point.y < 0)
				{
					return;
				}

				if (point.x == _highlightPoint.x && point.y == _highlightPoint.y)
				{
					_pGrid->ColorRect(INDEX_COLUMN, idx, CHECKBOX_COLUMN, idx, clUnchecked);

					break;
				}
			}
			// for (INT32 idx = 1 ; idx < _pGrid->RowCount ; idx++)

			_highlightPoint.x = -1;
			_highlightPoint.y = -1;
		}
		// if (_highlightPoint.x >= 0 && _highlightPoint.y >= 0)

		return;
	}
	if (!pShape->getRegion(originRect))
	{
		return;
	}

	for (INT32 idxCol = 0 ; idxCol < nColCount ; idxCol++)
	{
		for (INT32 idxRow = 0; idxRow < nRowCount ; idxRow++)
		{
			pCompareShape = GetSelectionShape(idxCol, idxRow);

			if (pCompareShape == NULL)
			{
				continue;
			}
			if (!pCompareShape->getRegion(compareRect))
			{
				continue;
			}

			if (originRect.left 	== compareRect.left		&&	originRect.top		== compareRect.top		&&
				originRect.right	== compareRect.right	&&	originRect.bottom	== compareRect.bottom)
			{
				if (_highlightPoint.x == idxCol && _highlightPoint.y == idxRow)
				{
					return;
				}

				int flag = 0;

				for (INT32 idx = 1 ; idx < _pGrid->RowCount ; idx++)
				{
					if (!GetCommaTextToPoint(_pGrid->Cells[INDEX_COLUMN][idx], point))
					{
						return;
					}

					if (point.x < 0 || point.y < 0)
					{
						return;
					}

					if (point.x == idxCol && point.y == idxRow)
					{
						_pGrid->ColorRect(INDEX_COLUMN, idx, CHECKBOX_COLUMN, idx, clChecked);

						_pGrid->ScrollInView(INDEX_COLUMN, idx, 0);

						flag++;
					}
					if (point.x == _highlightPoint.x && point.y == _highlightPoint.y)
					{
						_pGrid->ColorRect(INDEX_COLUMN, idx, CHECKBOX_COLUMN, idx, clUnchecked);
						flag++;
					}

					if (flag >= 2 || (flag >= 1 && _highlightPoint.x < 0 && _highlightPoint.y < 0))
					{
						break;
					}
				}
				// for (INT32 idx = 1 ; idx < _pGrid->RowCount ; idx++)

				_highlightPoint.x = idxCol;
				_highlightPoint.y = idxRow;

				return;
			}
			// if (originRect.left 	== compareRect.left		&&	originRect.top		== compareRect.top		&&
			//	   originRect.right	== compareRect.right	&&	originRect.bottom	== compareRect.bottom)
		}
		// for (INT32 idxRow = 0; idxRow < nRowCount ; idxRow++)
	}
	// for (INT32 idxCol = 0 ; idxCol < nColCount ; idxCol++)
}
コード例 #28
0
ファイル: main.cpp プロジェクト: jared-wallace/cs-projects
int main ()
{
  int width = 0, length = 0, choice = 0;
  char symbol = ' ';

  do
  {
    Shape clear;
    clear.screen();
    cout << "What would you like to draw?" << endl << endl;
    cout << "1) Vertical line\n";
    cout << "2) Horizontal line\n";
    cout << "3) Wide spaced horizontal line\n";
    cout << "4) Hollow square\n";
    cout << "5) Solid square\n";
    cout << "6) Hollow rectangle\n";
    cout << "7) Solid rectangle\n";
    cout << "8) Regular triangle\n";
    cout << "9) Upside down triangle\n";
    cout << "0) Flag\n";
    cout << "11) Quit\n";
    cout << "\nEnter choice: ";
    cin >> choice;
    clear.screen();

    if (choice == 11)
    {
        cout << "\n\nLive long and prosper\n\n";
        return 0;
    }

    if (choice)
    {
      cout << "\nWhat symbol would you like to use? ";
      cin.ignore();
      symbol = getchar();
      cin.clear();
      cin.ignore(9999, '\n');
    }

    Rectangle rect;
    Triangle tri;

    rect.setSymbol( symbol);
    tri.setSymbol( symbol);

    switch (choice)
    {
      case 1:
        cout << "\nHow tall do you want the line? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        length = width;
        if (rect.inputValidate( length, width))
          rect.draw( 1, width, false);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 2:
        cout << "\nHow wide do you want the line? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        length = width;
        if (rect.inputValidate( length, width))
            rect.draw( width, 1, false);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 3:
        cout << "\nHow wide do you want the line? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        length = width;
        Rectangle wide;
        if (rect.inputValidate( length, width))
          rect.draw( width, 1, true);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 4:
        cout << "\nHow long do you want each side? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        length = width;
        if (rect.inputValidate( length, width))
          rect.hollow( length, width);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 5:
        cout << "\nHow long do you want each side? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        length = width;
        if (rect.inputValidate( length, width))
          rect.draw(length, width, true);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 6:
        cout << "\nHow long do you want the rectangle? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> length;
        cout << "How wide do you want the rectangle? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        if (rect.inputValidate( length, width))
          rect.hollow( length, width);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 7:
        cout << "\nHow long do you want the rectangle? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> length;
        cout << "How wide do you want the rectangle? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> width;
        if (rect.inputValidate( length, width))
          rect.draw( length, width, true);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 8:
        cout << "\nHow wide do you want the base of the triangle? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> length;
        width = length;
        if (tri.inputValidate( length, width))
          tri.draw(length, false);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 9:
        cout << "\nHow wide do you want the base of the triangle? ";
        cout << "The value given must be between 1 and 35. ";
        cin >> length;
        width = length;
        if (tri.inputValidate( length, width))
          tri.draw( length, true);
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      case 0:
        rect.flag();
        cout << "\nPress <enter> to return to the main menu. ";
        cin.get();
        cin.ignore();
        break;
      default:
        cout << "You screwed the pooch this time...error in switch statement";
    }

  }while(true);

}
コード例 #29
0
bool
js::GetOwnProperty(JSContext *cx, Handle<ObjectImpl*> obj, PropertyId pid_, unsigned resolveFlags,
                   PropDesc *desc)
{
    NEW_OBJECT_REPRESENTATION_ONLY();

    JS_CHECK_RECURSION(cx, return false);

    Rooted<PropertyId> pid(cx, pid_);

    if (static_cast<JSObject *>(obj.get())->isProxy()) {
        MOZ_NOT_REACHED("NYI: proxy [[GetOwnProperty]]");
        return false;
    }

    Shape *shape = obj->nativeLookup(cx, pid);
    if (!shape) {
        /* Not found: attempt to resolve it. */
        Class *clasp = obj->getClass();
        JSResolveOp resolve = clasp->resolve;
        if (resolve != JS_ResolveStub) {
            Rooted<jsid> id(cx, pid.get().asId());
            Rooted<JSObject*> robj(cx, static_cast<JSObject*>(obj.get()));
            if (clasp->flags & JSCLASS_NEW_RESOLVE) {
                Rooted<JSObject*> obj2(cx, NULL);
                JSNewResolveOp op = reinterpret_cast<JSNewResolveOp>(resolve);
                if (!op(cx, robj, id, resolveFlags, &obj2))
                    return false;
            } else {
                if (!resolve(cx, robj, id))
                    return false;
            }
        }

        /* Now look it up again. */
        shape = obj->nativeLookup(cx, pid);
        if (!shape) {
            desc->setUndefined();
            return true;
        }
    }

    if (shape->isDataDescriptor()) {
        *desc = PropDesc(obj->nativeGetSlot(shape->slot()), shape->writability(),
                         shape->enumerability(), shape->configurability());
        return true;
    }

    if (shape->isAccessorDescriptor()) {
        *desc = PropDesc(shape->getterValue(), shape->setterValue(),
                         shape->enumerability(), shape->configurability());
        return true;
    }

    MOZ_NOT_REACHED("NYI: PropertyOp-based properties");
    return false;
}
コード例 #30
0
ファイル: History.cpp プロジェクト: JohnnyGuye/TPs
void History::Read(istream& is)
{
	string line;
	do
	{
		vector<string> tokens;
		getline(is, line);
		split(line, tokens);

		if(tokens.size() > 0)
		{
			string cmd = tokens[0];

			if(cmd == "S")// STRAIGHT LINE
			{
				try
				{
					vector<Vector2D> points;
					if(tokens.size() != 6)	throw exception();

					for(unsigned int i = 2; i < tokens.size(); i+=2)
						points.push_back(Vector2D(my_stoi(tokens[i]),my_stoi(tokens[i+1])));

					Segment* seg = new Segment(tokens[1], points[0], points[1]);
					Add(seg);
				}
				catch(exception e)
				{
					Manager->Answer("Invalide syntax. Here is the truth: ");
					cout << "S name x y x' y'";
				}
			}
			else if(cmd == "R")// FOUR RIGHT-ANGLED CORNER
			{
				try
				{
					vector<Vector2D> points;
					if(tokens.size() != 6)	throw exception();

					for(unsigned int i = 2; i < tokens.size(); i+=2)
						points.push_back(Vector2D(my_stoi(tokens[i]),my_stoi(tokens[i+1])));

					Rectangle* rec = new Rectangle(tokens[1], points[0], points[1]);
					Add(rec);
				}
				catch(exception e)
				{
					Manager->Answer("Invalide syntax. Here is the truth: ");
					cout << "R name x y x' y'";
				}
			}
			else if(cmd == "PC")// STAR ? WHAT DOES IT MEAN ?
			{
				try
				{
					vector<Vector2D> points;
					if(tokens.size()%2 == 1 || tokens.size() < 8)	throw exception();
					for(unsigned int i = 2; i < tokens.size(); i+=2)
						points.push_back(Vector2D(my_stoi(tokens[i]),my_stoi(tokens[i+1])));

					if(PolyConv::VerifyConvexity(points))
					{
						PolyConv* pc = new PolyConv(tokens[1], points);
						Add(pc);
					}
					else
					{
						Manager->Answer("Not a convex polygone :/ If you want to design this, try to unify more single shapes");
					}
				}
				catch(exception e)
				{
					Manager->Answer("Invalide syntax. Here is the truth: ");
					cout << "PC name x0 y0 x1 y1 ... xn yn";
				}
			}
			else if(cmd == "OI")// JUST KEEP THE COMMON THINGS
			{
				try
				{
					vector<string> notInTable;
					for(unsigned int i = 2; i < tokens.size(); i++)
						if(!Manager->IsInTable(tokens[i]))
							notInTable.push_back(tokens[i]);

					if(notInTable.size() == 0)
					{
						vector<Shape*> shapes1;
						for(unsigned int i = 2; i < tokens.size(); i++)
							shapes1.push_back(Manager->findShape(tokens[i])->Clone());

						PolyIntersect* pi = new PolyIntersect(tokens[1], shapes1);
						Add(pi);

					}
					else
					{
						Manager->Answer("These names are not saved in the app.");
						for(string s : notInTable)
							cout << s << " | " ;
						cout << endl << endl;
					}

				}
				catch(exception e)
				{
					Manager->Answer("Invalid syntax, here lies the truth: ");
					Manager->Answer("OI name name0 name1 ... namen");
				}
			}
			else if(cmd == "OR")// UNION IS ALWAYS BETTER
			{
				try
				{
					vector<string> notInTable;
					for(unsigned int i = 2; i < tokens.size(); i++)
						if(!Manager->IsInTable(tokens[i]))
							notInTable.push_back(tokens[i]);

					if(notInTable.size() == 0)
					{
						vector<Shape*> shapes1;
						for(unsigned int i = 2; i < tokens.size(); i++)
							shapes1.push_back(Manager->findShape(tokens[i])->Clone());

						PolyUnion* pu = new PolyUnion(tokens[1], shapes1);
						Add(pu);

					}
					else
					{
						Manager->Answer("These names are not saved in the app.");
						for(string s : notInTable)
							cout << s << " | " ;
						cout << endl << endl;
					}

				}
				catch(exception e)
				{
					Manager->Answer("Invalid syntax, here lies the truth: ");
					Manager->Answer("OI name name0 name1 ... namen");
				}
			}
			else if(cmd == "DELETE")// BYE BYE SHAPE !
			{
				try
				{
					if(Manager->IsInTable(tokens[1]))
					{
						Do(new Delete(Manager->findShape(tokens[1])->Clone(), Manager));
						Manager->Delete(tokens[1]);
						Manager->Answer("The shape " + tokens[1] + " has been successfully deleted", true);
					}
				}
				catch(exception e)
				{
					Manager->Answer("Invalide syntax. Here lies the truth: ");
					Manager->Answer("DELETE name");
				}
			}
			else if(cmd == "CLEAR")// BACK TO THE BASE
			{
				Do(new DeleteAll(Manager));
				if(Manager->Empty())	Manager->Answer("Cleared !", true);
			}
			else if(cmd == "MOVE")// MOVE OFFSET
			{
				try
				{
					if(tokens.size() != 4)	throw exception();
					Vector2D movement = Vector2D(my_stoi(tokens[2]), my_stoi(tokens[3]));
					Shape* shape;

					if(Manager->Move(tokens[1], movement))
					{
						shape = Manager->findShape(tokens[1])->Clone();
						Do(new Move(shape, movement, Manager));
						Manager->Answer(tokens[1] + " has been moved from " + (shape->GetOffset() - movement).toString() + " to " + shape->GetOffset().toString(), true );
					}
				}
				catch(exception e)
				{
					Manager->Answer("Invalide syntax. Here lies the truth: ");
					Manager->Answer("MOVE name dx dy");
				}
			}
			else if(cmd == "HIT")// IS IN SHAPE ?
			{
				try
				{
					if(tokens.size() != 4)	throw exception();
					string name = tokens[1];
					Vector2D point(my_stoi(tokens[2]),my_stoi(tokens[3]));

					Manager->Hit(name, point);
				}
				catch(exception e)
				{
					Manager->Answer("Invalide syntax. Here lies the truth : ");
					Manager->Answer("HIT name x y");
				}
			}
			else if(cmd == "LIST")// WHAT'S IN MY APP ?
			{
				Manager->List();
			}
			else if(cmd == "UNDO")// LET'S START AGAIN THIS ACTION
			{
				Undo();
			}
			else if(cmd == "REDO")// COME BACK TO THE FUTURE
			{
				Redo();
			}
			else if(cmd == "LOAD")// GUESS I WORKED HARD IN A PREVIOUS SESSION
			{
				try
				{
					if(tokens.size() != 2)	throw exception();
					Load(tokens[1]);
				}
				catch(exception e)
				{
					Manager->Answer("Invalid syntax.");
				}
			}
			else if(cmd == "STORE" || cmd == "SAVE")// DON'T WANT A WASTE OF TIME
			{
				try
				{
					if(tokens.size() != 2)	throw exception();
					Store(tokens[1]);
				}
				catch(exception e)
				{
					Manager->Answer("Invalid syntax.");
				}
			}
			else if(cmd != "EXIT")// HINTS !
			{
				cout << "New into this ? Here is the help : " << endl;
				cout << " - EXIT : end the program" << endl
					<< " - S [name] x y x' y' : create a segment beginning in x,y ending in x',y' " << endl
					<< " - R [name] x y x' y' : create a rectangle with top left corner x,y  end bottom right corner  in x',y' " << endl
					<< " - PC [name] x0 y0 x1 y1 ... xn yn : create a convex polygon with the following points " << endl
					<< " - OR [name] <name0> <name1> ... <namen> : create an union of these shapes" << endl
					<< " - OI [name] <name0> <name1> ... <namen> : create an intersection of these shapes" << endl
					<< " - LIST : list the shapes storred" << endl
					<< " - CLEAR : clear all shapes" << endl
					<< " - LOAD <fileName> : load shapes from a file" << endl
					<< " - SAVE <fileName> : store all shapes in a file" << endl
					<< " - DELETE <name> : delete a shape " << endl
					<< " - UNDO/REDO : rewind or forward in timeline of program (20 actions max)" << endl
					<< " - HIT [name] x y : verify if the point is in the shape " << endl
					<< endl;
			}
		}
	}while(line != "EXIT");//GET OUT OF THERE
}