void ShapeInfoTests::testBoxShape() { ShapeInfo info; glm::vec3 halfExtents(1.23f, 4.56f, 7.89f); info.setBox(halfExtents); DoubleHashKey key = info.getHash(); btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info); if (!shape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: NULL Box shape" << std::endl; } ShapeInfo otherInfo = info; DoubleHashKey otherKey = otherInfo.getHash(); if (key.getHash() != otherKey.getHash()) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected Box shape hash = " << key.getHash() << " but found hash = " << otherKey.getHash() << std::endl; } if (key.getHash2() != otherKey.getHash2()) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected Box shape hash2 = " << key.getHash2() << " but found hash2 = " << otherKey.getHash2() << std::endl; } delete shape; }
void ShapeManagerTests::addManyShapes() { ShapeManager shapeManager; int numSizes = 100; float startSize = 1.0f; float endSize = 99.0f; float deltaSize = (endSize - startSize) / (float)numSizes; ShapeInfo info; for (int i = 0; i < numSizes; ++i) { float s = startSize + (float)i * deltaSize; glm::vec3 scale(s, 1.23f + s, s - 0.573f); info.setBox(0.5f * scale); btCollisionShape* shape = shapeManager.getShape(info); if (!shape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: i = " << i << " null box shape for scale = " << scale << std::endl; } float radius = 0.5f * s; info.setSphere(radius); shape = shapeManager.getShape(info); if (!shape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: i = " << i << " null sphere shape for radius = " << radius << std::endl; } } int numShapes = shapeManager.getNumShapes(); if (numShapes != 2 * numSizes) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected numShapes = " << numSizes << " but found numShapes = " << numShapes << std::endl; } }
void CollisionPick::computeShapeInfoDimensionsOnly(const CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource) { ShapeType type = shapeInfo.getType(); glm::vec3 dimensions = pick.transform.getScale(); QString modelURL = (resource ? resource->getURL().toString() : ""); if (type == SHAPE_TYPE_COMPOUND) { shapeInfo.setParams(type, dimensions, modelURL); } else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) { shapeInfo.setParams(type, 0.5f * dimensions, modelURL); } else { shapeInfo.setParams(type, 0.5f * dimensions, modelURL); } }
void ShapeManagerTests::addSphereShape() { ShapeInfo info; float radius = 1.23f; info.setSphere(radius); ShapeManager shapeManager; btCollisionShape* shape = shapeManager.getShape(info); ShapeInfo otherInfo; ShapeInfoUtil::collectInfoFromShape(shape, otherInfo); btCollisionShape* otherShape = shapeManager.getShape(otherInfo); if (shape != otherShape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: Sphere ShapeInfo --> shape --> ShapeInfo --> shape did not work" << std::endl; } }
void ShapeManagerTests::addBoxShape() { ShapeInfo info; glm::vec3 halfExtents(1.23f, 4.56f, 7.89f); info.setBox(halfExtents); ShapeManager shapeManager; btCollisionShape* shape = shapeManager.getShape(info); ShapeInfo otherInfo; ShapeInfoUtil::collectInfoFromShape(shape, otherInfo); btCollisionShape* otherShape = shapeManager.getShape(otherInfo); if (shape != otherShape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: Box ShapeInfo --> shape --> ShapeInfo --> shape did not work" << std::endl; } }
void ShapeInfoTests::testSphereShape() { ShapeInfo info; float radius = 1.23f; info.setSphere(radius); DoubleHashKey key = info.getHash(); btCollisionShape* shape = ShapeInfoUtil::createShapeFromInfo(info); ShapeInfo otherInfo = info; DoubleHashKey otherKey = otherInfo.getHash(); if (key.getHash() != otherKey.getHash()) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected Sphere shape hash = " << key.getHash() << " but found hash = " << otherKey.getHash() << std::endl; } if (key.getHash2() != otherKey.getHash2()) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected Sphere shape hash2 = " << key.getHash2() << " but found hash2 = " << otherKey.getHash2() << std::endl; } delete shape; }
void shapeInfoCalculator(const ShapeEntityItem * const shapeEntity, ShapeInfo &shapeInfo) { if (shapeEntity == nullptr) { //--EARLY EXIT-- return; } ShapeInfo::PointCollection pointCollection; ShapeInfo::PointList points; pointCollection.push_back(points); GeometryCache::computeSimpleHullPointListForShape((int)shapeEntity->getShape(), shapeEntity->getScaledDimensions(), pointCollection.back()); shapeInfo.setPointCollection(pointCollection); }
void SphereEntityItem::computeShapeInfo(ShapeInfo& info) const { glm::vec3 halfExtents = 0.5f * getDimensionsInMeters(); // TODO: support ellipsoid shapes info.setSphere(halfExtents.x); }
void ShapeInfoTests::testHashFunctions() { int maxTests = 10000000; ShapeInfo info; btHashMap<btHashInt, uint32_t> hashes; uint32_t bits[32]; uint32_t masks[32]; for (int i = 0; i < 32; ++i) { bits[i] = 0; masks[i] = 1U << i; } float deltaLength = 0.002f; float endLength = 100.0f; int numSteps = (int)(endLength / deltaLength); int testCount = 0; int numCollisions = 0; btClock timer; for (int x = 1; x < numSteps && testCount < maxTests; ++x) { float radiusX = (float)x * deltaLength; // test sphere info.setSphere(radiusX); ++testCount; DoubleHashKey key = info.getHash(); uint32_t* hashPtr = hashes.find(key.getHash()); if (hashPtr && *hashPtr == key.getHash2()) { std::cout << testCount << " hash collision radiusX = " << radiusX << " h1 = 0x" << std::hex << key.getHash() << " h2 = 0x" << std::hex << key.getHash2() << std::endl; ++numCollisions; assert(false); } else { hashes.insert(key.getHash(), key.getHash2()); } for (int k = 0; k < 32; ++k) { if (masks[k] & key.getHash2()) { ++bits[k]; } } for (int y = 1; y < numSteps && testCount < maxTests; ++y) { float radiusY = (float)y * deltaLength; /* TODO: reimplement Cylinder and Capsule shapes // test cylinder and capsule int types[] = { CYLINDER_SHAPE_PROXYTYPE, CAPSULE_SHAPE_PROXYTYPE }; for (int i = 0; i < 2; ++i) { switch(types[i]) { case CYLINDER_SHAPE_PROXYTYPE: { info.setCylinder(radiusX, radiusY); break; } case CAPSULE_SHAPE_PROXYTYPE: { info.setCapsuleY(radiusX, radiusY); break; } } ++testCount; key = info.getHash(); hashPtr = hashes.find(key.getHash()); if (hashPtr && *hashPtr == key.getHash2()) { std::cout << testCount << " hash collision radiusX = " << radiusX << " radiusY = " << radiusY << " h1 = 0x" << std::hex << key.getHash() << " h2 = 0x" << std::hex << key.getHash2() << std::endl; ++numCollisions; assert(false); } else { hashes.insert(key.getHash(), key.getHash2()); } for (int k = 0; k < 32; ++k) { if (masks[k] & key.getHash2()) { ++bits[k]; } } } */ for (int z = 1; z < numSteps && testCount < maxTests; ++z) { float radiusZ = (float)z * deltaLength; // test box info.setBox(glm::vec3(radiusX, radiusY, radiusZ)); ++testCount; DoubleHashKey key = info.getHash(); hashPtr = hashes.find(key.getHash()); if (hashPtr && *hashPtr == key.getHash2()) { std::cout << testCount << " hash collision radiusX = " << radiusX << " radiusY = " << radiusY << " radiusZ = " << radiusZ << " h1 = 0x" << std::hex << key.getHash() << " h2 = 0x" << std::hex << key.getHash2() << std::endl; ++numCollisions; assert(false); } else { hashes.insert(key.getHash(), key.getHash2()); } for (int k = 0; k < 32; ++k) { if (masks[k] & key.getHash2()) { ++bits[k]; } } } } } uint64_t msec = timer.getTimeMilliseconds(); std::cout << msec << " msec with " << numCollisions << " collisions out of " << testCount << " hashes" << std::endl; // print out distribution of bits for (int i = 0; i < 32; ++i) { std::cout << "bit 0x" << std::hex << masks[i] << std::dec << " = " << bits[i] << std::endl; } }
void BoxEntityItem::computeShapeInfo(ShapeInfo& info) const { glm::vec3 halfExtents = 0.5f * getDimensionsInMeters(); info.setBox(halfExtents); }
void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& shapeInfo, QSharedPointer<GeometryResource> resource) { // This code was copied and modified from RenderableModelEntityItem::computeShapeInfo // TODO: Move to some shared code area (in entities-renderer? model-networking?) // after we verify this is working and do a diff comparison with RenderableModelEntityItem::computeShapeInfo // to consolidate the code. // We may also want to make computeShapeInfo always abstract away from the gpu model mesh, like it does here. const uint32_t TRIANGLE_STRIDE = 3; const uint32_t QUAD_STRIDE = 4; ShapeType type = shapeInfo.getType(); glm::vec3 dimensions = pick.transform.getScale(); if (type == SHAPE_TYPE_COMPOUND) { // should never fall in here when collision model not fully loaded // TODO: assert that all geometries exist and are loaded //assert(_model && _model->isLoaded() && _compoundShapeResource && _compoundShapeResource->isLoaded()); const HFMModel& collisionModel = resource->getHFMModel(); ShapeInfo::PointCollection& pointCollection = shapeInfo.getPointCollection(); pointCollection.clear(); uint32_t i = 0; // the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect // to find one actual "mesh" (with one or more meshParts in it), but we loop over the meshes, just in case. foreach (const HFMMesh& mesh, collisionModel.meshes) { // each meshPart is a convex hull foreach (const HFMMeshPart &meshPart, mesh.parts) { pointCollection.push_back(QVector<glm::vec3>()); ShapeInfo::PointList& pointsInPart = pointCollection[i]; // run through all the triangles and (uniquely) add each point to the hull uint32_t numIndices = (uint32_t)meshPart.triangleIndices.size(); // TODO: assert rather than workaround after we start sanitizing HFMMesh higher up //assert(numIndices % TRIANGLE_STRIDE == 0); numIndices -= numIndices % TRIANGLE_STRIDE; // WORKAROUND lack of sanity checking in FBXSerializer for (uint32_t j = 0; j < numIndices; j += TRIANGLE_STRIDE) { glm::vec3 p0 = mesh.vertices[meshPart.triangleIndices[j]]; glm::vec3 p1 = mesh.vertices[meshPart.triangleIndices[j + 1]]; glm::vec3 p2 = mesh.vertices[meshPart.triangleIndices[j + 2]]; if (!pointsInPart.contains(p0)) { pointsInPart << p0; } if (!pointsInPart.contains(p1)) { pointsInPart << p1; } if (!pointsInPart.contains(p2)) { pointsInPart << p2; } } // run through all the quads and (uniquely) add each point to the hull numIndices = (uint32_t)meshPart.quadIndices.size(); // TODO: assert rather than workaround after we start sanitizing HFMMesh higher up //assert(numIndices % QUAD_STRIDE == 0); numIndices -= numIndices % QUAD_STRIDE; // WORKAROUND lack of sanity checking in FBXSerializer for (uint32_t j = 0; j < numIndices; j += QUAD_STRIDE) { glm::vec3 p0 = mesh.vertices[meshPart.quadIndices[j]]; glm::vec3 p1 = mesh.vertices[meshPart.quadIndices[j + 1]]; glm::vec3 p2 = mesh.vertices[meshPart.quadIndices[j + 2]]; glm::vec3 p3 = mesh.vertices[meshPart.quadIndices[j + 3]]; if (!pointsInPart.contains(p0)) { pointsInPart << p0; } if (!pointsInPart.contains(p1)) { pointsInPart << p1; } if (!pointsInPart.contains(p2)) { pointsInPart << p2; } if (!pointsInPart.contains(p3)) { pointsInPart << p3; } } if (pointsInPart.size() == 0) { qCDebug(scriptengine) << "Warning -- meshPart has no faces"; pointCollection.pop_back(); continue; } ++i; } } // We expect that the collision model will have the same units and will be displaced // from its origin in the same way the visual model is. The visual model has // been centered and probably scaled. We take the scaling and offset which were applied // to the visual model and apply them to the collision model (without regard for the // collision model's extents). glm::vec3 scaleToFit = dimensions / resource->getHFMModel().getUnscaledMeshExtents().size(); // multiply each point by scale for (int32_t i = 0; i < pointCollection.size(); i++) { for (int32_t j = 0; j < pointCollection[i].size(); j++) { // back compensate for registration so we can apply that offset to the shapeInfo later pointCollection[i][j] = scaleToFit * pointCollection[i][j]; } } shapeInfo.setParams(type, dimensions, resource->getURL().toString()); } else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
void ShapeManagerTests::testShapeAccounting() { ShapeManager shapeManager; ShapeInfo info; info.setBox(glm::vec3(1.0f, 1.0f, 1.0f)); // NOTE: ShapeManager returns -1 as refcount when the shape is unknown, // which is distinct from "known but with zero references" int numReferences = shapeManager.getNumReferences(info); if (numReferences != -1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected ignorant ShapeManager after initialization" << std::endl; } // create one shape and verify we get a valid pointer btCollisionShape* shape = shapeManager.getShape(info); if (!shape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected shape creation for default parameters" << std::endl; } // verify number of shapes if (shapeManager.getNumShapes() != 1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected one shape" << std::endl; } // reference the shape again and verify that we get the same pointer btCollisionShape* otherShape = shapeManager.getShape(info); if (otherShape != shape) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected shape* " << (void*)(shape) << " but found shape* " << (void*)(otherShape) << std::endl; } // verify number of references numReferences = shapeManager.getNumReferences(info); int expectedNumReferences = 2; if (numReferences != expectedNumReferences) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected " << expectedNumReferences << " references but found " << numReferences << std::endl; } // release all references bool released = shapeManager.releaseShape(info); numReferences--; while (numReferences > 0) { released = shapeManager.releaseShape(info) && released; numReferences--; } if (!released) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected shape released" << std::endl; } // verify shape still exists (not yet garbage collected) if (shapeManager.getNumShapes() != 1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected one shape after release but before garbage collection" << std::endl; } // verify shape's refcount is zero numReferences = shapeManager.getNumReferences(info); if (numReferences != 0) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected refcount = 0 for shape but found refcount = " << numReferences << std::endl; } // reference the shape again and verify refcount is updated otherShape = shapeManager.getShape(info); numReferences = shapeManager.getNumReferences(info); if (numReferences != 1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected refcount = 1 for shape but found refcount = " << numReferences << std::endl; } // verify that shape is not collected as garbage shapeManager.collectGarbage(); if (shapeManager.getNumShapes() != 1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected one shape after release" << std::endl; } numReferences = shapeManager.getNumReferences(info); if (numReferences != 1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected refcount = 1 for shape but found refcount = " << numReferences << std::endl; } // release reference and verify that it is collected as garbage released = shapeManager.releaseShape(info); shapeManager.collectGarbage(); if (shapeManager.getNumShapes() != 0) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected zero shapes after release" << std::endl; } numReferences = shapeManager.getNumReferences(info); if (numReferences != -1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected ignorant ShapeManager after garbage collection" << std::endl; } // add the shape again and verify that it gets added again otherShape = shapeManager.getShape(info); numReferences = shapeManager.getNumReferences(info); if (numReferences != 1) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: expected refcount = 1 for shape but found refcount = " << numReferences << std::endl; } }
void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) { ShapeType type = getShapeType(); if (type != SHAPE_TYPE_COMPOUND) { ModelEntityItem::computeShapeInfo(info); info.setParams(type, 0.5f * getDimensions()); } else { const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry(); // should never fall in here when collision model not fully loaded // hence we assert collisionNetworkGeometry is not NULL assert(collisionNetworkGeometry); const FBXGeometry& collisionGeometry = collisionNetworkGeometry->getFBXGeometry(); const QSharedPointer<NetworkGeometry> renderNetworkGeometry = _model->getGeometry(); const FBXGeometry& renderGeometry = renderNetworkGeometry->getFBXGeometry(); _points.clear(); unsigned int i = 0; // the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect // to find one actual "mesh" (with one or more meshParts in it), but we loop over the meshes, just in case. foreach (const FBXMesh& mesh, collisionGeometry.meshes) { // each meshPart is a convex hull foreach (const FBXMeshPart &meshPart, mesh.parts) { QVector<glm::vec3> pointsInPart; // run through all the triangles and (uniquely) add each point to the hull unsigned int triangleCount = meshPart.triangleIndices.size() / 3; for (unsigned int j = 0; j < triangleCount; j++) { unsigned int p0Index = meshPart.triangleIndices[j*3]; unsigned int p1Index = meshPart.triangleIndices[j*3+1]; unsigned int p2Index = meshPart.triangleIndices[j*3+2]; glm::vec3 p0 = mesh.vertices[p0Index]; glm::vec3 p1 = mesh.vertices[p1Index]; glm::vec3 p2 = mesh.vertices[p2Index]; if (!pointsInPart.contains(p0)) { pointsInPart << p0; } if (!pointsInPart.contains(p1)) { pointsInPart << p1; } if (!pointsInPart.contains(p2)) { pointsInPart << p2; } } // run through all the quads and (uniquely) add each point to the hull unsigned int quadCount = meshPart.quadIndices.size() / 4; assert((unsigned int)meshPart.quadIndices.size() == quadCount*4); for (unsigned int j = 0; j < quadCount; j++) { unsigned int p0Index = meshPart.quadIndices[j*4]; unsigned int p1Index = meshPart.quadIndices[j*4+1]; unsigned int p2Index = meshPart.quadIndices[j*4+2]; unsigned int p3Index = meshPart.quadIndices[j*4+3]; glm::vec3 p0 = mesh.vertices[p0Index]; glm::vec3 p1 = mesh.vertices[p1Index]; glm::vec3 p2 = mesh.vertices[p2Index]; glm::vec3 p3 = mesh.vertices[p3Index]; if (!pointsInPart.contains(p0)) { pointsInPart << p0; } if (!pointsInPart.contains(p1)) { pointsInPart << p1; } if (!pointsInPart.contains(p2)) { pointsInPart << p2; } if (!pointsInPart.contains(p3)) { pointsInPart << p3; } } if (pointsInPart.size() == 0) { qCDebug(entitiesrenderer) << "Warning -- meshPart has no faces"; continue; } // add next convex hull QVector<glm::vec3> newMeshPoints; _points << newMeshPoints; // add points to the new convex hull _points[i++] << pointsInPart; } } // We expect that the collision model will have the same units and will be displaced // from its origin in the same way the visual model is. The visual model has // been centered and probably scaled. We take the scaling and offset which were applied // to the visual model and apply them to the collision model (without regard for the // collision model's extents). glm::vec3 scale = getDimensions() / renderGeometry.getUnscaledMeshExtents().size(); // multiply each point by scale before handing the point-set off to the physics engine. // also determine the extents of the collision model. AABox box; for (int i = 0; i < _points.size(); i++) { for (int j = 0; j < _points[i].size(); j++) { // compensate for registraion _points[i][j] += _model->getOffset(); // scale so the collision points match the model points _points[i][j] *= scale; box += _points[i][j]; } } glm::vec3 collisionModelDimensions = box.getDimensions(); info.setParams(type, collisionModelDimensions, _compoundShapeURL); info.setConvexHulls(_points); } }