bool BaselineInspector::maybeShapesForPropertyOp(jsbytecode *pc, ShapeVector &shapes) { // Return a list of shapes seen by the baseline IC for the current op. // An empty list indicates no shapes are known, or there was an uncacheable // access. JS_ASSERT(shapes.empty()); if (!hasBaselineScript()) return true; JS_ASSERT(isValidPC(pc)); const ICEntry &entry = icEntryFromPC(pc); ICStub *stub = entry.firstStub(); while (stub->next()) { Shape *shape; if (stub->isGetProp_Native()) { shape = stub->toGetProp_Native()->shape(); } else if (stub->isSetProp_Native()) { shape = stub->toSetProp_Native()->shape(); } else { shapes.clear(); return true; } // Don't add the same shape twice (this can happen if there are multiple // SetProp_Native stubs with different TypeObject's). bool found = false; for (size_t i = 0; i < shapes.length(); i++) { if (shapes[i] == shape) { found = true; break; } } if (!found && !shapes.append(shape)) return false; stub = stub->next(); } if (stub->isGetProp_Fallback()) { if (stub->toGetProp_Fallback()->hadUnoptimizableAccess()) shapes.clear(); } else { if (stub->toSetProp_Fallback()->hadUnoptimizableAccess()) shapes.clear(); } // Don't inline if there are more than 5 shapes. if (shapes.length() > 5) shapes.clear(); return true; }
bool BaselineInspector::maybeInfoForPropertyOp(jsbytecode *pc, ShapeVector &nativeShapes, ObjectGroupVector &unboxedGroups, ObjectGroupVector &convertUnboxedGroups) { // Return lists of native shapes and unboxed objects seen by the baseline // IC for the current op. Empty lists indicate no shapes/types are known, // or there was an uncacheable access. convertUnboxedGroups is used for // unboxed object groups which have been seen, but have had instances // converted to native objects and should be eagerly converted by Ion. MOZ_ASSERT(nativeShapes.empty()); MOZ_ASSERT(unboxedGroups.empty()); MOZ_ASSERT(convertUnboxedGroups.empty()); if (!hasBaselineScript()) return true; MOZ_ASSERT(isValidPC(pc)); const ICEntry &entry = icEntryFromPC(pc); ICStub *stub = entry.firstStub(); while (stub->next()) { Shape *shape = nullptr; ObjectGroup *group = nullptr; if (stub->isGetProp_Native()) { shape = stub->toGetProp_Native()->shape(); } else if (stub->isSetProp_Native()) { shape = stub->toSetProp_Native()->shape(); } else if (stub->isGetProp_Unboxed()) { group = stub->toGetProp_Unboxed()->group(); } else if (stub->isSetProp_Unboxed()) { group = stub->toSetProp_Unboxed()->group(); } else { nativeShapes.clear(); unboxedGroups.clear(); return true; } if (group && group->unboxedLayout().nativeGroup()) { if (!VectorAppendNoDuplicate(convertUnboxedGroups, group)) return false; shape = group->unboxedLayout().nativeShape(); group = nullptr; } if (shape) { if (!VectorAppendNoDuplicate(nativeShapes, shape)) return false; } else { if (!VectorAppendNoDuplicate(unboxedGroups, group)) return false; } stub = stub->next(); } if (stub->isGetProp_Fallback()) { if (stub->toGetProp_Fallback()->hadUnoptimizableAccess()) { nativeShapes.clear(); unboxedGroups.clear(); } } else { if (stub->toSetProp_Fallback()->hadUnoptimizableAccess()) { nativeShapes.clear(); unboxedGroups.clear(); } } // Don't inline if there are more than 5 shapes/groups. if (nativeShapes.length() + unboxedGroups.length() > 5) { nativeShapes.clear(); unboxedGroups.clear(); } return true; }