コード例 #1
0
void SpellFunc_ShazzrahBlinkArcaneExplosions(SpellDesc* pThis, AscentScriptCreatureAI* pCreatureAI, Unit* pTarget, TargetType pType)
{
	ShazzrahAI* Shazzrah = ( pCreatureAI ) ? (ShazzrahAI*)pCreatureAI : NULL;
	if( Shazzrah )
	{
		//Teleport blink, then cast 4 arcane explosions
		Shazzrah->CastSpell(Shazzrah->mBlink);
		for( int Iter = 0; Iter < 4; Iter++ ) Shazzrah->CastSpell(Shazzrah->mArcaneExplosion);
	}
}
コード例 #2
0
ファイル: Raid_MoltenCore.cpp プロジェクト: wow4all/wowtbc
void SpellFunc_ShazzrahBlink(SpellDesc* pThis, MoonScriptCreatureAI* pCreatureAI, Unit* pTarget, TargetType pType)
{
	ShazzrahAI* Shazzrah = ( pCreatureAI ) ? (ShazzrahAI*)pCreatureAI : NULL;
	if( Shazzrah )
	{
			// Sloppy code is sloppy, but it works with no issues.
			Shazzrah->CastSpell(Shazzrah->mBlink);
			float PosX = pTarget->GetPositionX();
			float PosY = pTarget->GetPositionY();
			float PosZ = pTarget->GetPositionZ();
			Shazzrah->GetUnit()->SetPosition(PosX, PosY, PosZ, 0, false);
			Shazzrah->CastSpell(Shazzrah->mArcaneExplosion);
			Shazzrah->ClearHateList();
			Shazzrah->AggroNearestPlayer();
	}
};