コード例 #1
0
ファイル: MainPanel.cpp プロジェクト: AJMansfield/endless-sky
void MainPanel::ShowScanDialog(const ShipEvent &event)
{
	shared_ptr<Ship> target = event.Target();
	
	ostringstream out;
	if(event.Type() & ShipEvent::SCAN_CARGO)
	{
		bool first = true;
		for(const auto &it : target->Cargo().Commodities())
			if(it.second)
			{
				if(first)
					out << "This ship is carrying:\n";
				first = false;
		
				out << "\t" << it.second
					<< (it.second == 1 ? " ton of " : " tons of ")
					<< it.first << "\n";
			}
		if(first)
			out << "This ship is not carrying any cargo.\n";
	}
	if(event.Type() & ShipEvent::SCAN_OUTFITS)
	{
		out << "This ship is equipped with:\n";
		for(const auto &it : target->Outfits())
			if(it.first && it.second)
			{
				out << "\t" << it.first->Name();
				if(it.second != 1)
					out << " (" << it.second << ")";
				out << "\n";
			}
		vector<shared_ptr<Ship>> carried = target->CarriedShips();
		if(!carried.empty())
		{
			out << "This ship is carrying:\n";
			map<string, int> count;
			for(const shared_ptr<Ship> &fighter : carried)
				++count[fighter->ModelName()];
			
			for(const auto &it : count)
				out << "\t" << it.second << " " << it.first << (it.second == 1 ? "\n" : "s\n");
		}
	}
	GetUI()->Push(new Dialog(out.str()));
}
コード例 #2
0
ファイル: PlayerInfo.cpp プロジェクト: Danteyxw/endless-sky
// Update mission status based on an event.
void PlayerInfo::HandleEvent(const ShipEvent &event, UI *ui)
{
	// Combat rating increases when you disable an enemy ship.
	if(event.ActorGovernment()->IsPlayer())
		if((event.Type() & ShipEvent::DISABLE) && event.Target())
			conditions["combat rating"] += event.Target()->RequiredCrew();
	
	for(Mission &mission : missions)
		mission.Do(event, *this, ui);
	
	// If the player's flagship was destroyed, the player is dead.
	if((event.Type() & ShipEvent::DESTROY) && !ships.empty() && event.Target() == ships.front())
		Die();
}
コード例 #3
0
ファイル: Mission.cpp プロジェクト: rlane/endless-sky
// If any event occurs between two ships, check to see if this mission cares
// about it. This may affect the mission status or display a message.
void Mission::Do(const ShipEvent &event, PlayerInfo &player, UI *ui)
{
	if(event.TargetGovernment()->IsPlayer() && !hasFailed
			&& (event.Type() & ShipEvent::DESTROY))
	{
		bool failed = false;
		for(const auto &it : event.Target()->Cargo().MissionCargo())
			failed |= (it.first == this);
		for(const auto &it : event.Target()->Cargo().PassengerList())
			failed |= (it.first == this);
		
		if(failed)
		{
			hasFailed = true;
			if(isVisible)
				Messages::Add("Ship lost. Mission failed: \"" + displayName + "\".");
		}
	}
	
	// Jump events are only created for the player's flagship.
	if((event.Type() & ShipEvent::JUMP) && event.Actor())
	{
		const System *system = event.Actor()->GetSystem();
		
		auto it = waypoints.find(system);
		if(it != waypoints.end())
			waypoints.erase(it);
		
		auto eit = onEnter.find(system);
		if(eit != onEnter.end())
		{
			eit->second.Do(player, ui);
			onEnter.erase(eit);
		}
	}
	
	for(NPC &npc : npcs)
		npc.Do(event, player, ui);
}
コード例 #4
0
ファイル: MainPanel.cpp プロジェクト: Amazinite/endless-sky
void MainPanel::ShowScanDialog(const ShipEvent &event)
{
	shared_ptr<Ship> target = event.Target();
	
	ostringstream out;
	if(event.Type() & ShipEvent::SCAN_CARGO)
	{
		bool first = true;
		for(const auto &it : target->Cargo().Commodities())
			if(it.second)
			{
				if(first)
					out << "This " + target->Noun() + " is carrying:\n";
				first = false;
		
				out << "\t" << it.second
					<< (it.second == 1 ? " ton of " : " tons of ")
					<< it.first << "\n";
			}
		for(const auto &it : target->Cargo().Outfits())
			if(it.second)
			{
				if(first)
					out << "This " + target->Noun() + " is carrying:\n";
				first = false;
		
				out << "\t" << it.second;
				if(it.first->Get("installable") < 0.)
				{
					int tons = ceil(it.second * it.first->Mass());
					out << (tons == 1 ? " ton of " : " tons of ") << Format::LowerCase(it.first->PluralName()) << "\n";
				}
				else	
					out << " " << (it.second == 1 ? it.first->Name(): it.first->PluralName()) << "\n";
			}
		if(first)
			out << "This " + target->Noun() + " is not carrying any cargo.\n";
	}
	if((event.Type() & ShipEvent::SCAN_OUTFITS) && target->Attributes().Get("inscrutable"))
		out << "Your scanners cannot make any sense of this " + target->Noun() + "'s interior.";
	else if(event.Type() & ShipEvent::SCAN_OUTFITS)
	{
		out << "This " + target->Noun() + " is equipped with:\n";
		for(const auto &it : target->Outfits())
			if(it.first && it.second)
				out << "\t" << it.second << " "
					<< (it.second == 1 ? it.first->Name() : it.first->PluralName()) << "\n";
		
		map<string, int> count;
		for(const Ship::Bay &bay : target->Bays())
			if(bay.ship)
			{
				int &value = count[bay.ship->ModelName()];
				if(value)
				{
					// If the name and the plural name are the same string, just
					// update the count. Otherwise, clear the count for the
					// singular name and set it for the plural.
					int &pluralValue = count[bay.ship->PluralModelName()];
					if(!pluralValue)
					{
						value = -1;
						pluralValue = 1;
					}
					++pluralValue;
				}
				else
					++value;
			}
		if(!count.empty())
		{
			out << "This " + target->Noun() + " is carrying:\n";
			for(const auto &it : count)
				if(it.second > 0)
					out << "\t" << it.second << " " << it.first << "\n";
		}
	}
	GetUI()->Push(new Dialog(out.str()));
}