void ButtonsAndTexturesApp::setup() { rotation = 0; screenshot = gl::Texture(getWindowWidth(), getWindowHeight()); //uninitialized texture with random pixels from GPU memory gui = new SimpleGUI(this); gui->lightColor = ColorA(1, 1, 0, 1); gui->addLabel("CONTROLS"); //let's add a button gui->addButton("Restart")->registerClick(this, &ButtonsAndTexturesApp::restartButtonClick); gui->addSeparator(); gui->addLabel("SCREENSHOT"); screenshotTextureControl = gui->addParam("Screenshot", &screenshot); //you can also store reference to it and add callback as a second step takeScreenshotButton = gui->addButton("Take screenshot"); cbTakeScreenshotButtonClick = takeScreenshotButton->registerClick(this, &ButtonsAndTexturesApp::takeScreenshotButtonClick); //to stop listening to click do this: //takeScreenshotButton->unregisterClick(cbTakeScreenshotButtonClick); gui->load(CONFIG_FILE); //we load settings after specifying all the //params because we need to know their name and type timer.start(); prevTime = timer.getSeconds(); }
void RogersGuiApp::setup() { rotation = 0; screenshot = gl::Texture(getWindowWidth(), getWindowHeight()); //uninitialized texture with random pixels from GPU memory IntVarControl *ic; BoolVarControl *bc; PanelControl *pc; ByteVarControl *btc; FlagVarControl *fc; aString = "whatever"; gui = new SimpleGUI(this); gui->lightColor = ColorA(1, 1, 0, 1); gui->addColumn(); gui->addLabel("> READ ONLY"); gui->addSeparator(); gui->addLabel("READONLY"); gui->addParam("String", &aString); // !NEW! Update aString will update label gui->addParam("Window Width", &windowWidth, 0, 1920, getWindowWidth())->setReadOnly(); // !NEW! No slider, just value gui->addParam("Window Height", &windowHeight, 0, 1080, getWindowHeight())->setReadOnly(); // !NEW! No slider, just value gui->addParam("FPS", &FPS, 0, 60, 0)->setReadOnly(); // !NEW! No slider, just value gui->addSeparator(); // Textures gui->addLabel("> TEXTURES"); gui->addSeparator(); takeScreenshotButton = gui->addButton("Take screenshot"); takeScreenshotButton->registerClick(this, &RogersGuiApp::takeScreenshotButtonClick); screenshotTextureControl = gui->addParam("Screenshot", &screenshot); screenshotTextureControl->refreshRate = 0.0; // !NEW! let's refresh manually //screenshotTextureControl->refreshRate = 0.1; // !NEW! use this for movies or syphon //takeScreenshotButton->unregisterClick(cbTakeScreenshotButtonClick); gui->addSeparator(); gui->addParam("Null Texture example", &nullTex); // !NEW! Null textures will be marked so // // ROGER:: From Grouping example gui->addColumn(); gui->addLabel("> CONTROLS"); gui->addSeparator(); gui->addButton("Restart Animation")->registerClick(this, &RogersGuiApp::restartButtonClick); bc = gui->addParam("Auto Rotation ON", &autoRotation, true); bc->nameOff = "Auto Rotation OFF"; // !NEW! Alternative label when OFF gui->addParam("Rotation", &rotation, 0, 360, 0)->setDisplayValue(); gui->addParam("Size", &size, 100, 600, 200)->setDisplayValue(); gui->addParam("Background", &colorBack, Color(0.1, 0.1, 0.5), SimpleGUI::RGB); //use R,G,B,A sliders gui->addParam("Color", &color, ColorA(1, 0.2, 0.2, 0.1), SimpleGUI::RGB); //use R,G,B,A sliders gui->addParam("HSV", &colorBackHSV, Color(0.1, 0.1, 0.5), SimpleGUI::HSV); gui->addParam("HSV+A", &colorHSV, ColorA(1, 0.2, 0.2, 0.1), SimpleGUI::HSV); gui->addSeparator(); gui->addLabel("RENDER TYPE"); gui->addParam("Fill", &fill, true, RENDER_TYPE_GROUP); //if we specify group id, we create radio button set bc = gui->addParam("Stroke", &stroke, false, RENDER_TYPE_GROUP); //i.e. only one of the buttons can be active at any time pc = gui->addPanel(); bc->switchPanel( pc ); // !NEW! Automatically open/close a panel gui->addParam("Thickness", &thickness, 1, 10); // // LIST CONTROL gui->addColumn(); gui->addLabel("> LISTS"); gui->addSeparator(); gui->addButton("Increase List")->registerClick(this, &RogersGuiApp::addToList); gui->addButton("Decrease List")->registerClick(this, &RogersGuiApp::removeFromList); valueLabels[0] = "val 0"; valueLabels[1] = "val 1"; valueLabels[2] = "val 2"; gui->addSeparator(); theDropDownControl = gui->addParamDropDown("Drop-Down List", &listVal, valueLabels); // !NEW! Drop-Down control gui->addSeparator(); theListControl = gui->addParamList("Explicit List", &listVal, valueLabels); // !NEW! List control gui->addSeparator(); gui->addLabel("just a label"); // // INTS CONTROL gui->addColumn(); gui->addLabel("> INTS"); gui->addSeparator(); gui->addParam("Int Radio (<=10)", &intValue1, 1, 3, 0)->setDisplayValue(); // !NEW! small int range will be displayed as radios gui->addParam("Int Radio (<=10)", &intValue2, 1, 10, 0)->setDisplayValue(); // !NEW! small int range will be displayed as radios gui->addParam("Int slider (>10)", &intValue3, 1, 11, 0)->setDisplayValue(); // !NEW! Display the value beside labels // stepped gui->addSeparator(); ic = gui->addParam("Int Step 2", &intValue4, 0, 10, 0); ic->setDisplayValue(); ic->setStep(2); // !NEW! int step ic = gui->addParam("Int Step 2", &intValue5, 0, 18, 0); ic->setDisplayValue(); ic->setStep(2); // !NEW! int step ic = gui->addParam("Int Step 2", &intValue6, 0, 20, 0); ic->setDisplayValue(); ic->setStep(2); // !NEW! int step // // BYTE CONTROL gui->addColumn(); gui->addLabel("> BYTES"); gui->addSeparator(); gui->addParam("Byte", &byteValue1, 0)->setDisplayValue(); // !NEW! ranges from 0-255 btc = gui->addParam("Byte as char", &byteValue2, 0); // !NEW! display as char btc->setDisplayValue(); btc->displayChar = true; btc = gui->addParam("Byte as hex", &byteValue3, 0); // !NEW! display as hex btc->setDisplayValue(); btc->displayHex = true; // FLAGS gui->addSeparator(); fc = gui->addParamFlag("Byte Flag", &flagValue, 8, 0x55); // !NEW! Byte Flag fc->setDisplayValue(); fc->displayHex = true; gui->load(CONFIG_FILE); //we load settings after specifying all the //params because we need to know their name and type timer.start(); prevTime = timer.getSeconds(); }
void RogalarmApp::setup() { mFullscreen = false; mUser = false; mNoUserMessage = false; setFullScreen(mFullscreen); mUserPos = 0; mDebug = false; mKonnect = loadImage(loadResource("konnect-kinect.jpg") ); try { mKinect = Kinect( Kinect::Device() ); mKinectConected = true; } catch( ... ){ mKinectConected = false; } mConfigPath = getResourcePath().c_str(); mConfigPath += "settings.sgui.txt"; mStopedTime = getElapsedSeconds(); mTargetPosition = Vec3f::zero(); mContourTexture = gl::Texture(getWindowWidth(), getWindowHeight()); mDepthTexture = gl::Texture(getWindowWidth(), getWindowHeight()); mGui = new SimpleGUI(this); mGui->lightColor = ColorA(1, 1, 0, 1); mGui->addLabel("CONTROLS"); mGui->addParam("Depth Threshold", &mThreshold, 0, 255, 70); mGui->addParam("Min Contour Area", &mBlobMin, 10, 100, 30); mGui->addParam("Max Contour Area", &mBlobMax, 100, 500, 200); mGui->addSeparator(); mGui->addParam("Reflection Top", &mReflectionTop, 0, 480, 0); mGui->addParam("Reflection Bottom", &mReflectionBottom, 0, 480, 0); mGui->addSeparator(); mGui->addLabel("OPTIONS"); mGui->addParam("Fullscreen (f)", &mFullscreen, false); mGui->addButton("Save Configuration")->registerClick(this, &RogalarmApp::openSaveConfigClick); mGui->addColumn(142, 7); mGui->addLabel("Contour Image"); mGui->addParam("Contour Texture", &mContourTexture); mGui->addLabel("Depth Image"); mGui->addParam("Depth Texture", &mDepthTexture); mGui->load(mConfigPath); mHost = "10.0.1.137"; mPort = 7110; mSender.setup(mHost, mPort); }